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713 lines
20 KiB
Plaintext
713 lines
20 KiB
Plaintext
//===== rAthena Script =======================================
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//= Soul Linker Job Quest
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//===== By: ==================================================
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//= Celestria & Samuray22
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//===== Current Version: =====================================
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//= 1.6
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Job quest for Soul Linker class.
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//= [Vars Used]
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//= SOUL_Q = Job Change Phase. (Max 4)
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//===== Additional Comments: =================================
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//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
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//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
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//= Removes the use of labels, and corrects other errors.
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//= Removed the GM-use only NPC from the sec_in map.
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//= No longer used a global var, uses an NPC var instead.
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//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
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//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
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//= 1.5 Added Quest Log commands. [Kisuka]
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//= 1.6 Updated to match the latest official script. [Euphy]
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//============================================================
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morocc_in,174,30,6 script Kid#link1 716,{
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if (Class == Job_Soul_Linker) {
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mes "[Maia]";
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mes "Best of luck in your";
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mes "journeys. As you master";
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mes "more Soul Linker skills,";
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mes "you will be able to draw";
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mes "more of the spirits' power";
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mes "to endow upon your allies...";
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close;
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}
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if (Class == Job_Star_Gladiator) {
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mes "[Kid]";
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if (Sex == SEX_MALE) {
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mes "Aren't you a warrior";
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mes "of the sun? I'm familiar";
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}
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else {
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mes "Aren't you a warrior of";
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mes "the moon? I'm familiar";
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}
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mes "with your ways. After all,";
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mes "the basis of both of our";
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mes "skills is grounded in the";
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mes "Taekwon Do job, right?";
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close;
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}
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if (Class != Job_Taekwon) {
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mes "[Kid]";
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mes "Mm? I've got nothing to";
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mes "offer you. But if you know";
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mes "any well experienced";
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mes "practitioners of Taekwon";
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mes "Do, they might benefit";
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mes "from what I know.";
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close;
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}
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if (JobLevel < 40) {
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mes "[Kid]";
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mes "So you're studying";
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mes "Taekwon Do. That's good,";
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mes "that's very good. Just keep";
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mes "refining those skills and";
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mes "stick to your training.";
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close;
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}
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else if (JobLevel > 39) {
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if (SOUL_Q == 0) {
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mes "[Kid]";
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mes "...";
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mes "Hey you.";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Did you call me?";
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next;
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mes "[Kid]";
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mes "Yeah, I called you.";
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mes "Now don't make me";
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mes "raise my voice, and";
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mes "just get over here.";
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next;
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if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
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mes "[Kid]";
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mes "You're lucky I'm";
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mes "taking an interest";
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mes "in you! I might look";
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mes "like a kid, but I'm over";
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mes "three hundred years old!";
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emotion ET_HNG;
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next;
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mes "[Kid]";
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mes "Now listen...";
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mes "I know that you're a";
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mes "disciple of Taekwon Do.";
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mes "It's a respectable art, but";
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mes "I've got a proposition for";
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mes "you if you want to hear it.";
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emotion ET_SMILE;
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next;
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mes "[Kid]";
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mes "I'm looking at you, and I can";
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mes "already tell that you're very";
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mes "spiritually inclined. You've";
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mes "got a lot of potential I don't";
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mes "wanna see wasted. Why don't";
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mes "you become a ''Soul-Linker?''";
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next;
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if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
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mes "[Kid]";
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mes "You... You d-don't";
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mes "believe me? I'm being";
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mes "dead serious. Can you";
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mes "forget the fact that I look";
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mes "like a little kid for just one";
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mes "minute? *Psh* ...Youngsters.";
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close;
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}
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mes "[Kid]";
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mes "Soul Linkers communicate";
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mes "with spirits of fallen warriors";
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mes "that still wish to fight in the";
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mes "world of the living. Now, these";
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mes "warrior spirits can't fight as";
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mes "themselves in our world.";
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next;
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mes "[Kid]";
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mes "However, since you're";
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mes "spiritually inclined, these";
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mes "spirits are attracted to you.";
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mes "With enough training, you can";
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mes "temporarily imbue the power of these spirits to your allies.";
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next;
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mes "[Kid]";
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mes "Now, you can't imbue yourself";
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mes "with the spirits' power. Also,";
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mes "depending on your skills as";
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mes "a Soul Linker, you can only";
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mes "endow other characters of certain job classes with enchanced power.";
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next;
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mes "[Kid]";
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mes "You'll have to enter";
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mes "a wholly different world";
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mes "to become a Soul Linker,";
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mes "but I know it'll be possible";
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mes "for you. So what do you say?";
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next;
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if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
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mes "[Kid]";
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mes "Ah, alright. Well,";
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mes "if you ever decide to";
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mes "become a Soul Linker,";
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mes "then please come back";
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mes "and talk to me at any time.";
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close;
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}
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set SOUL_Q,1;
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setquest 6005;
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mes "[Kid]";
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mes "So you want to become";
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mes "a Soul Linker? Great!";
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mes "Alright, first I need you";
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mes "to bring back a few items.";
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mes "Don't worry, I'll explain";
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mes "why you need them later.";
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next;
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mes "[Kid]";
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mes "Now bring me";
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mes "^0000FF1 3 Carat Diamond^000000,";
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mes "^0000FF1 Immortal Heart^000000 and";
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mes "^0000FF1 Witherless Rose^000000.";
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mes "And try not to make me";
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mes "wait too long, alright?";
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close;
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}
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mes "[Kid]";
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mes "Huh...?";
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mes "Wait, where are";
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mes "you going? I'm...";
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mes "I'm talking to you!";
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close;
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}
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else if (SOUL_Q == 1) {
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if (Class == Job_Taekwon) {
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mes "[Kid]";
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mes "You're back, eh?";
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mes "So did you bring";
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mes "^0000FF1 3 Carat Diamond^000000,";
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mes "^0000FF1 Immortal Heart^000000 and";
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mes "^0000FF1 Witherless Rose^000000.";
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mes "like I asked you to?";
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next;
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if (select("There you are.:No, not yet...") == 1) {
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if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
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delitem 732,1; //Crystal_Jewel__
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delitem 929,1; //Immortal_Heart
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delitem 748,1; //Witherless_Rose
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set SOUL_Q,2;
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changequest 6005,6006;
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mes "[Kid]";
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mes "Great, I see that you've";
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mes "brought everything. But";
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mes "before we begin, let me";
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mes "introduce myself. My name";
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mes "is Maia, and I've been alive for more than three hundred years.";
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next;
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mes "[Maia]";
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mes "Without giving away too many";
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mes "of the details, I've been divinely charged with the duty of finding";
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mes "and recruiting more Soul Linkers. That's part of the reason why";
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mes "I haven't, you know, passed on.";
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next;
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mes "[Maia]";
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mes "Anyway, I still need to finish";
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mes "preparations with the materials";
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mes "that you just brought, so would";
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mes "you come back in a little bit?";
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mes "Then, we'll talk once again.";
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close;
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}
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mes "[Kid]";
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mes "Mm...?";
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mes "Hey. You forgot";
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mes "a few things. Now";
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mes "go back and bring";
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mes "everything that I ask";
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mes "for this time, okay?";
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emotion ET_HNG;
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next;
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mes "[Kid]";
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mes "I know I just told you";
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mes "what we need, but I'm";
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mes "going to remind you again:";
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mes "^0000FF1 3 Carat Diamond^000000,";
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mes "^0000FF1 Immortal Heart^000000 and";
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mes "^0000FF1 Witherless Rose^000000.";
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close;
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}
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mes "[Kid]";
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mes "Mm. That's fine.";
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mes "Although I have all";
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mes "the time to spare in";
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mes "the world, I don't like";
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mes "to wait for very long.";
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close;
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}
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set SOUL_Q,0;
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mes "[Kid]";
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mes "You've become a warrior";
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mes "of the Sun, the Moon and";
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mes "the Stars instead? I had no";
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mes "idea you had that potential.";
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mes "I suppose I can't blame you...";
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close;
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}
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else if (SOUL_Q == 2) {
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if (SkillPoint) {
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mes "[Maia]";
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mes "You still have some";
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mes "unallocated Skill Points.";
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mes "Use them all to learn some";
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mes "Taekwon Do skills, and then";
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mes "return when you're ready.";
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close;
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}
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if (.SoulLinkerTest == 1) {
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mes "[Maia]";
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mes "Right now, someone else";
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mes "is completing the ceremony";
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mes "to become a Soul Linker.";
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mes "Would you please wait until";
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mes "it's finished? Then, when I'm";
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mes "available, I'll attend to you.";
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close;
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}
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donpcevent "Timer#link3::OnEnable";
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set .SoulLinkerTest,1;
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mes "[Maia]";
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mes "Great, I've finished";
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mes "the preparations. Now";
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mes "we'll proceed with the";
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mes "ceremony to change";
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mes "you into a Soul Linker.";
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mes "Now close your eyes...";
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close2;
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warp "job_soul",30,30;
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end;
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}
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else if (SOUL_Q > 2) {
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mes "[Maia]";
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mes "Are you ready to";
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mes "enter the depths";
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mes "of your mind again?";
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next;
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if (select("No:Yes") == 1) {
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mes "[Maia]";
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mes "Well then, come";
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mes "back to me when you";
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mes "think you are ready.";
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mes "Until then, I'll be";
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mes "waiting right here.";
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close;
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}
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if (.SoulLinkerTest == 1) {
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mes "[Maia]";
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mes "Right now, someone else";
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mes "is completing the ceremony";
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mes "to become a Soul Linker.";
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mes "Would you please wait until";
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mes "it's finished? Then, when I'm";
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mes "available, I'll attend to you.";
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close;
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}
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donpcevent "Timer#link3::OnEnable";
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set .SoulLinkerTest,1;
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mes "[Maia]";
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mes "Alright then, close";
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mes "your eyes and relax.";
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mes "We'll go back into the";
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mes "depths of your mind.";
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close2;
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warp "job_soul",30,30;
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end;
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}
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}
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OnInit:
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set .SoulLinkerTest,0;
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end;
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}
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job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{
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OnTouch_:
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if (Class == Job_Taekwon) {
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if (JobLevel < 40) {
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set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
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mes "[Maia]";
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mes "Hm? How did you come";
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mes "here? You're not qualified";
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mes "for this ceremony yet. Come,I will bring you back to Morocc...";
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close2;
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warp "morocc",157,47;
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end;
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}
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if (SOUL_Q == 2) {
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mes "[Maia]";
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mes "Do you recognize this";
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mes "place? Right now, we're";
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mes "inside your mind. The spirits";
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mes "of warriors that have died";
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mes "hover here, waiting for you";
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mes "to call upon their power.";
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next;
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mes "[Maia]";
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mes "Right now, there are only";
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mes "a few of them here, but if";
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mes "you continue to train, you";
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mes "will be able to call upon";
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mes "more spirits as a Soul Linker.";
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next;
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set SOUL_Q,3;
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changequest 6006,6007;
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mes "[Maia]";
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mes "We can only remain in";
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mes "your mind for 3 minutes.";
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mes "I suggest that you speak";
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mes "to the spirits while you";
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mes "have the opportunity.";
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close;
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}
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else if (SOUL_Q == 3) {
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mes "[Maia]";
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mes "Listen to what";
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mes "spirits are tending to say.";
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mes "There is a reason why";
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mes "they cannot move on";
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mes "to the next world.";
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close;
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}
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else if (SOUL_Q == 4) {
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mes "[Maia]";
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mes "I believe that you are";
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mes "now ready to become";
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mes "a Soul Linker. However,";
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mes "you may continue to";
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mes "speak with the spirits";
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mes "if that is what you wish.";
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next;
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if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
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mes "[Maia]";
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mes "Alright. Try to hurry";
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mes "since we can remain in";
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mes "your mind for a limited";
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mes "time. Although, we can";
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mes "go back inside your mind";
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mes "if you talk to me later...";
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close;
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}
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if (ismounting()) {
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mes "[Maia]";
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mes "You are on a riding pet,";
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mes "so you cannot change your job.";
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mes "Please unequip your riding pet and try again!";
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close;
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}
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mes "[Maia]";
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mes "Then let us begin the";
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mes "ceremony. These items will";
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mes "be used to endow you with";
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mes "the ability to borrow the power";
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mes "of the fallen warriors and lend";
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mes "it to your friends in battle.";
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next;
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mes "[Maia]";
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mes "This Witherless Rose will";
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mes "wither away instead of you...";
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specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
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next;
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mes "[Maia]";
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mes "This Witherless Rose will";
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mes "wither away instead of you...";
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mes "This Immortal Heart will cease";
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mes "to pump blood, instead of yours. ";
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next;
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mes "[Maia]";
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mes "This Witherless Rose will";
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mes "wither away instead of you...";
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mes "This Immortal Heart will cease";
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mes "to pump blood, instead of yours. This Diamond will turn to dust,";
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mes "in place of your mortal body.";
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next;
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mes "[Maia]";
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mes "The dead who wish";
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mes "to continue fighting...";
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mes "Will fight for you! Use your";
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mes "powers as a Soul Linker";
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mes "wisely and for just purposes.";
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next;
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if (SkillPoint) {
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mes "^0000ffYou still have unused skill points. Please use all remaining skill points and try again!^000000";
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close;
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}
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completequest 6008;
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callfunc "Job_Change",Job_Soul_Linker;
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callfunc "F_ClearJobVar"; // clears all job variables for the current player
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set SOUL_Q,0;
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mes "[Maia]";
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mes "I wish the best of luck";
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mes "in your new life. Surround";
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mes "yourself with allies, and the";
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mes "spirits will be able to protect";
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mes "you and help you fight in your battles. Farewell for now, friend.";
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close2;
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set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
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donpcevent "Timer#link3::OnDisable";
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warp "morocc",157,47;
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end;
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}
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set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
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mes "[Maia]";
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mes "Hmm...?";
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mes "The time for you";
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mes "to be here has not";
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mes "arrived. Let's go";
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mes "back to Morocc...";
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close2;
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warp "morocc",157,47;
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end;
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}
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set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
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if (Class == Job_Soul_Linker) {
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mes "[Maia]";
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mes "The time has come for";
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mes "you to venture out into the";
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mes "wide world! More Soul Linkers";
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mes "will definitely be needed in the ongoing battle against evil...";
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}
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else {
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mes "[Maia]";
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mes "That's strange...";
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mes "You're not supposed to";
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mes "be here. Let me guide";
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mes "you back to Morocc...";
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}
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close2;
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warp "morocc",157,47;
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end;
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}
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job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
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job_soul,30,35,6 script Monk Spirit#link4 827,{
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if (SOUL_Q == 2) {
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mes "[Monk Spirit]";
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mes "Who am I...?";
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mes "I think... I think";
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mes "it would be best if";
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mes "you spoke to Maya first...";
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mes "Who and what I am requires";
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mes "a complicated explanation...";
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close;
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}
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else if (SOUL_Q > 2) {
|
|
mes "[Monk Spirit]";
|
|
mes "In life, my peers did";
|
|
mes "their best to assure me";
|
|
mes "that I accomplish all that";
|
|
mes "I could as a Monk. Still...";
|
|
mes "Still I would never be fully";
|
|
mes "satisfied with my skills.";
|
|
next;
|
|
mes "[Monk Spirit]";
|
|
mes "In death, I had many regrets,";
|
|
mes "never having the chance to pass";
|
|
mes "my skills down to future Monks.";
|
|
mes "Lending my power to others ";
|
|
mes "is the only chance that I can";
|
|
mes "possibly have to do this.";
|
|
next;
|
|
set SOUL_Q,4;
|
|
if(checkquest(6008) == -1) {
|
|
changequest 6007,6008;
|
|
}
|
|
mes "[Monk Spirit]";
|
|
mes "I beg of you...";
|
|
mes "I need you to help";
|
|
mes "me fully realize the";
|
|
mes "true potential of the";
|
|
mes "Monks of today.";
|
|
close;
|
|
}
|
|
mes "[Monk Spirit]";
|
|
mes "...";
|
|
close;
|
|
}
|
|
|
|
job_soul,30,25,7 script Sage Spirit#link5 754,{
|
|
if (SOUL_Q == 2) {
|
|
mes "[Sage Spirit]";
|
|
mes "Speak to Maia.";
|
|
mes "I'm afraid I may";
|
|
mes "confuse you if Maia";
|
|
mes "doesn't first explain";
|
|
mes "your present situation...";
|
|
close;
|
|
}
|
|
else if (SOUL_Q > 2) {
|
|
mes "[Sage Spirit]";
|
|
mes "My pursuit of knowledge";
|
|
mes "granted me incredible power:";
|
|
mes "in life, I could have destroyed";
|
|
mes "anything I wanted. Few Sages";
|
|
mes "could even reach my level...";
|
|
next;
|
|
mes "[Sage Spirit]";
|
|
mes "I died, but I was never able";
|
|
mes "to pass on to the next world.";
|
|
mes "I still want to use my abilities.I want to use my knowledge";
|
|
mes "to build what pleases me,";
|
|
mes "and to destroy as I please.";
|
|
next;
|
|
mes "[Sage Spirit]";
|
|
mes "It is enough if I can";
|
|
mes "lend my power to a Sage";
|
|
mes "that is worthy of receiving";
|
|
mes "it. But to do that, I shall";
|
|
mes "require your help. I beg you,";
|
|
mes "let me become your spirit ally.";
|
|
set SOUL_Q,4;
|
|
if(checkquest(6008) == -1) {
|
|
changequest 6007,6008;
|
|
}
|
|
next;
|
|
mes "[Sage Spirit]";
|
|
mes "I believe that you";
|
|
mes "are the only one who";
|
|
mes "has a chance of bringing";
|
|
mes "rest to my troubled soul...";
|
|
close;
|
|
}
|
|
mes "[Sage Spirit]";
|
|
mes "...";
|
|
close;
|
|
}
|
|
|
|
job_soul,25,30,5 script Alchemist Spirit#link7 744,{
|
|
if (SOUL_Q == 2) {
|
|
mes "[Alchemist Spirit]";
|
|
mes "Oh! I really want to";
|
|
mes "speak to you, but what";
|
|
mes "I have to say won't make";
|
|
mes "much sense unless you";
|
|
mes "talk to Maia first. But yes,";
|
|
mes "I really need your help.";
|
|
close;
|
|
}
|
|
else if (SOUL_Q > 2) {
|
|
mes "[Alchemist Spirit]";
|
|
mes "Without exagerrating, I was";
|
|
mes "the fastest Alchemist in my";
|
|
mes "time. In fact, I may even be";
|
|
mes "the fastest Alchemist ever.";
|
|
mes "But then I grew arrogant, and";
|
|
mes "killed myself in an accident.";
|
|
next;
|
|
mes "[Alchemist Spirit]";
|
|
mes "But death would not stifle";
|
|
mes "my skill. In fact, I've even";
|
|
mes "improved my skill since I've";
|
|
mes "passed away. I cannot go";
|
|
mes "on to the next world until I've";
|
|
mes "passed on my techniques...";
|
|
set SOUL_Q,4;
|
|
if(checkquest(6008) == -1) {
|
|
changequest 6007,6008;
|
|
}
|
|
next;
|
|
mes "[Alchemist Spirit]";
|
|
mes "I'm powerless as a spirit,";
|
|
mes "but with your help, I can";
|
|
mes "influence the Alchemists of";
|
|
mes "today and help them refine";
|
|
mes "their skills. I beseech you,";
|
|
mes "please give me this chance...";
|
|
close;
|
|
}
|
|
mes "[Alchemist Spirit]";
|
|
mes "...";
|
|
close;
|
|
}
|
|
|
|
job_soul,1,5,0 script Timer#link3 111,{
|
|
end;
|
|
|
|
OnEnable:
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnDisable:
|
|
stopnpctimer;
|
|
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
|
|
end;
|
|
|
|
OnTimer60000:
|
|
OnTimer120000:
|
|
if (getmapusers("job_soul") == 0) {
|
|
stopnpctimer;
|
|
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
|
|
}
|
|
end;
|
|
|
|
OnTimer180000:
|
|
OnTimer181000:
|
|
OnTimer182000:
|
|
mapwarp "job_soul","morocc",157,47;
|
|
end;
|
|
|
|
OnTimer183000:
|
|
mapwarp "job_soul","morocc",157,47;
|
|
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
|
|
stopnpctimer;
|
|
}
|
|
|
|
sec_in02,35,153,0 script Soul Linker Var 871,{
|
|
callfunc "F_GM_NPC";
|
|
mes "[Soul Linker Var]";
|
|
mes "I can reset the Soul Linker";
|
|
mes "NPCs if a Soul Linker candidate";
|
|
mes "encounters a problem during the";
|
|
mes "end of the job quest. Please do";
|
|
mes "not use this function if players are still in the Quest Map.";
|
|
next;
|
|
if (callfunc("F_GM_NPC",1854,0) < 1) {
|
|
mes "[Soul Linker Var]";
|
|
mes "Password";
|
|
mes "is incorrect.";
|
|
close;
|
|
} else {
|
|
mes "[Soul Linker Var]";
|
|
mes "Would you like to";
|
|
mes "reset the Soul Linker";
|
|
mes "Global Variable?";
|
|
next;
|
|
switch(select("Reset:Cancel")) {
|
|
case 1:
|
|
mes "[Soul Linker Var]";
|
|
mes "The Soul Linker";
|
|
mes "Job Quest NPCs";
|
|
mes "have been reset.";
|
|
set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
|
|
close;
|
|
case 2:
|
|
mes "[Soul Linker Var]";
|
|
mes "You have canceled";
|
|
mes "this command.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
|
|
//============================================================
|
|
// Old changelog
|
|
//============================================================
|
|
//= A temp Soul Linker Job Changer based on the kRO quest.
|
|
//= Quest info from RagnaInfo. Sprites from kRO screenshots
|
|
//= 1.0 Optimized and updated [Lupus]
|
|
//= 1.1 Fixed NPC names according to iRO [Lupus]
|
|
//============================================================
|