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65 lines
2.9 KiB
Plaintext
65 lines
2.9 KiB
Plaintext
//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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//--------------------------------------------------------------
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// If someone steals (gank/steal skills), show name in party? (Note 1)
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show_steal_in_same_party: no
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// Interval before updating the party-member map mini-dots (milliseconds)
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party_update_interval: 1000
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// Method used to update party-mate hp-bars:
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// 0: Aegis - bar is updated every time HP changes (bandwidth intensive)
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// 1: rAthena - bar is updated with the party map dots (up to 1 second delay)
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party_hp_mode: 0
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// NOTE:
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// The level range for sharing within a party is set in conf/inter_athena.conf
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// under the value "party_share_level".
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// When 'Party Share' item sharing is enabled in a party,
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// announce in the party which party-member received the item and what's he received? (Note 1)
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show_party_share_picker: yes
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// What types of items are going to be announced when 'show_party_share_picker' is active?
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// 1: IT_HEALING, 2: IT_UNKNOWN, 4: IT_USABLE, 8: IT_ETC,
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// 16: IT_WEAPON, 32: IT_ARMOR, 64: IT_CARD, 128: IT_PETEGG,
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// 256: IT_PETARMOR, 512: IT_UNKNOWN2, 1024: IT_AMMO, 2048: IT_DELAYCONSUME
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// 262144: IT_CASH
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show_picker.item_type: 112
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// Method of distribution when item party share is enabled in a party:
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//
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// 0: Normal (item goes to a random party member)
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// 1: Item Share is disabled for non-mob drops (player/pet drops)
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// 2: Round Robin (items are distributed evenly and in order among members)
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// 3: 1+2
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party_item_share_type: 0
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// Is exp/item sharing disabled for idle members in the party?
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// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
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// a character idle.
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// Characters in a chat/vending are always considered idle.
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// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
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idle_no_share: no
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// Give additional experience bonus per party-member involved on even-share parties (excluding yourself)?
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// ex. If set to 10, an even-share party of 5 people will receive +40% exp (4 members * 10% exp):
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// 140% party experience in total, so each member receives 140%/5 = 28% exp (instead of 20%).
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party_even_share_bonus: 0
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// Display party name regardless if player is in a guild.
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// Official servers do not display party name unless the user is in a guild. (Note 1)
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display_party_name: no
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// Prevent multiple characters of the same account to join the same party. (Note 1)
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block_account_in_same_party: yes
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// Prevent changing the party leader if the specified player is not on the same map (Note 1)
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change_party_leader_samemap: yes
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