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54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
//===== rAthena Script =======================================
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//= Sample: Live Dialogue
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//===== By: ==================================================
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//= Lupus
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//===== Last Updated: ========================================
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//= 20180906
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//===== Description: =========================================
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//= An example of an NPC with live dialogue.
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//= Note: This relies on Global_Functions.txt to run.
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//============================================================
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prontera,167,177,5 script Luppy 1107,{
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mes "[Luppy]";
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// Say a random greeting from Global_Functions.txt
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mes callfunc("F_Hi");
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// Say a compliment according to player's gender
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// 1st string is for FEMALE, 2nd for MALE
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mes callfunc("F_SexMes","What a beautiful lady!","What a handsome man!");
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// Add some random greeting and goodbye into the menu
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if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) {
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mes "[Luppy]";
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// Add some random goodbye from Global_Functions.txt
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mes callfunc("F_Bye");
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close;
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}
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mes "[Luppy]";
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// Give a random prize from set list of items
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if (@gotstuff){
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// Again, say stuff according to player's gender
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mes "I like "+callfunc("F_SexMes","smiling ladies!","bloody pirates!");
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// Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
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emotion callfunc("F_Rand",ET_SCISSOR,ET_CHUP,ET_GOODBOY), playerattached();
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close;
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}
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// We set a temp var to give present just once. Player can get more by relogging.
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@gotstuff = 1;
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// Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
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.@itemIDfromList = callfunc("F_Rand",512,522,608,620);
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// Again, say stuff according to player's gender
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mes "Hey, "+callfunc("F_SexMes","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!";
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// Get the item from the list
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getitem .@itemIDfromList,1;
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close;
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}
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