You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2851 lines
52 KiB
Plaintext
2851 lines
52 KiB
Plaintext
//===== rAthena Documentation ================================
|
|
//= Status Change Documentation
|
|
//===== By: ==================================================
|
|
//= rAthena Dev Team
|
|
//===== Last Updated: ========================================
|
|
//= 20171207
|
|
//===== Description: =========================================
|
|
//= List of all Status Changes and theirs val1, val2, val3, and
|
|
//= val4 usage in source. Providing easier guide to use
|
|
//= sc_start, sc_start2, and sc_start4 in scripting.
|
|
//= NOTE:
|
|
//= - If sc_start/2/4 values based on val1~val4 information,
|
|
//= it's a wise decision to use flag SCSTART_LOADED(4). But,
|
|
//= some SCs with iteration check maybe will fail to give
|
|
//= iteration check if flag SCSTART_LOADED is given.
|
|
//===== Format: =========================================
|
|
//= <SC_Name> (<Default_EFST>)
|
|
//= desc: <any description or info related this status>
|
|
//= val1: <usage for>
|
|
//= val2: <usage for>
|
|
//= val3: <usage for>
|
|
//= val4: <usage for>
|
|
//============================================================
|
|
|
|
SC_STONE ()
|
|
desc: DEF -50%; if HP>25% lose 1% HP/5 sec; MDEF +25%; change element to Earth Lv 1; ignore Steal & Lex Aeterna; can't move/attack/pick item/use item/use skill/sit/logout
|
|
val1:
|
|
val2: Caster's object ID
|
|
val3: Incubation time
|
|
val4: Remaining tick
|
|
|
|
SC_FREEZE ()
|
|
desc: DEF -50%; FLEE = 0; MDEF +25%; ignore Steal, Lex Aeterna, Storm Gust, Falling Ice Pillar; change element to Water Lv 1; can't move/attack/pick item/use item/sit/logout
|
|
val1:
|
|
|
|
SC_STUN ()
|
|
desc: FLEE = 0; can't move/attack/pick item/use item/use skill/sit/logout
|
|
val1:
|
|
|
|
SC_SLEEP ()
|
|
desc: FLEE = 0; enemy CRIT x2; can't move/attack/pick item/use item/use skill/sit/logout
|
|
val1:
|
|
|
|
SC_POISON ()
|
|
desc: DEF -25%; if HP>25% lose 1.5% + 2 HP/sec; SP Regeneration is disabled
|
|
val1: Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_CURSE ()
|
|
desc: ATK-25%; LUK = 0; Movement speed -300
|
|
val1:
|
|
|
|
SC_SILENCE ()
|
|
desc: Can't use active skills
|
|
val1:
|
|
|
|
SC_CONFUSION ()
|
|
desc: Move randomly; Set DEF to (STR+(INT*50))
|
|
val1:
|
|
|
|
SC_BLIND ()
|
|
desc: HIT -25%; FLEE -25%; Black out the outter part of the screen
|
|
val1:
|
|
|
|
SC_BLEEDING (EFST_BLOODING)
|
|
desc: HP Regeneration is disabled; SP Regeneration is disabled; Lose HP overtime
|
|
val1: Skill Level
|
|
val2: Caster's object ID (for mob_log_damage)
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_DPOISON ()
|
|
desc: DEF -25%; if HP>25% lose 10/15% HP/sec
|
|
val1: Skill Level
|
|
val2: Caster's object ID (for mob_log_damage)
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_PROVOKE (EFST_PROVOKE)
|
|
desc: Decrease DEF by (5+(5*Skill Lv))%; Increase ATK by (2+(3*Skill lv))%
|
|
val1:
|
|
|
|
SC_ENDURE (EFST_ENDURE)
|
|
desc: Increase MDEF by (Skill Lv); Doesn't get flinched when attacked
|
|
val1:
|
|
|
|
SC_TWOHANDQUICKEN (EFST_TWOHANDQUICKEN)
|
|
desc: ASPD +30%
|
|
val1:
|
|
|
|
SC_CONCENTRATE (EFST_CONCENTRATION)
|
|
desc: Increase AGI by (2+Skill Lv)%; Increase DEX by (2+Skill Lv)%; Reveal hidden enemies in 3x3 area around caster
|
|
val1:
|
|
|
|
SC_HIDING (EFST_HIDING)
|
|
desc: Set OPTION_HIDE
|
|
val1:
|
|
|
|
SC_CLOAKING (EFST_CLOAKING)
|
|
desc: Set OPTION_CLOAK
|
|
val1:
|
|
|
|
SC_ENCPOISON (EFST_ENCHANTPOISON)
|
|
desc: Change weapon element to ELE_POISON; Poisoning chance is (2.5+0.5%)
|
|
val1:
|
|
|
|
SC_POISONREACT (EFST_POISONREACT)
|
|
desc: Increase ATK by (100+30*Skill Lv))%; Counter physical attack with Envenoms skill
|
|
val1:
|
|
|
|
SC_QUAGMIRE (EFST_QUAGMIRE)
|
|
desc: Removes Increase AGI, Twhohand Quicken, Wind Walk, Adrenaline Rush, Attention Concentrate, Cart Boost, True Sight, Magnetic Field & Onehand Quicken skill effect; Movement Speed -50; Decrease AGI & DEX by (10*Skill Lv) but can't below 75% for players and 50% for mobs
|
|
val1:
|
|
|
|
SC_ANGELUS (EFST_ANGELUS)
|
|
desc: Increase DEF by (5*Skill Lv)%
|
|
val1:
|
|
|
|
SC_BLESSING (EFST_BLESSING)
|
|
desc: Increase STR, DEX & INT by (Skill Lv); Removes Stone and Curse status. If used on mobs will reduce their DEX and INT by 50%
|
|
val1:
|
|
|
|
SC_SIGNUMCRUCIS (EFST_CRUCIS)
|
|
desc: Decrease DEF of Undead and Demon mobs by (10+(4*Skill Lv))% on screen
|
|
val1:
|
|
|
|
SC_INCREASEAGI (EFST_INC_AGI)
|
|
desc: Increase AGI and walkspeed, AL_INCAGI effect
|
|
val1: (hardcoded)
|
|
|
|
SC_DECREASEAGI (EFST_DEC_AGI)
|
|
desc: Decrease AGI and walkspeed, AL_DECAGI effect
|
|
val1: (hardcoded)
|
|
|
|
SC_SLOWPOISON (EFST_SLOWPOISON)
|
|
desc: Stop the HP reduction of SC_POISON
|
|
val1:
|
|
|
|
SC_IMPOSITIO (EFST_IMPOSITIO)
|
|
desc: Increase ATK by (5*Skill Lv)
|
|
val1:
|
|
|
|
SC_SUFFRAGIUM (EFST_SUFFRAGIUM)
|
|
desc: Cast time decreased by (15*Skill Lv)%
|
|
val1:
|
|
|
|
SC_ASPERSIO (EFST_ASPERSIO)
|
|
desc: Change weapon element to ELE_HOLY
|
|
val1:
|
|
|
|
SC_BENEDICTIO (EFST_BENEDICTIO)
|
|
desc: Change armor element to ELE_HOLY
|
|
val1:
|
|
|
|
SC_KYRIE (EFST_KYRIE)
|
|
desc: Remove SC_ASSUMPTIO skill effect; Block damage with a total of (MaxHP*(Skill Lv*2+10)/100) or ((Skill Lv/2)+5) times
|
|
val1:
|
|
|
|
SC_MAGNIFICAT (EFST_MAGNIFICAT)
|
|
desc: SP Regeneration speed x2
|
|
val1:
|
|
|
|
SC_GLORIA (EFST_GLORIA)
|
|
desc: LUK +30
|
|
val1:
|
|
|
|
SC_AETERNA (EFST_LEXAETERNA)
|
|
desc: Damaged received x2
|
|
val1:
|
|
|
|
SC_ADRENALINE (EFST_ADRENALINE)
|
|
desc: ASPD of Axe & Mace weapons x2
|
|
val1:
|
|
|
|
SC_WEAPONPERFECTION (EFST_WEAPONPERFECT)
|
|
desc: Ignore damage reduction to any monster size
|
|
val1:
|
|
|
|
SC_OVERTHRUST (EFST_OVERTHRUST)
|
|
desc: Increase ATK by (5*Skill Lv)%; Add a 0.1% of breaking the equipped weapon [except Axes, Maces & Unbreakable weapons]
|
|
val1:
|
|
|
|
SC_MAXIMIZEPOWER (EFST_MAXIMIZE)
|
|
desc: SP Regeneration is disabled; Damage dealt is always the max damage
|
|
val1:
|
|
|
|
SC_TRICKDEAD (EFST_TRICKDEAD)
|
|
desc: HP & SP Regeneration is disabled; Remove SC_DANCING
|
|
val1:
|
|
|
|
SC_LOUD (EFST_SHOUT)
|
|
desc: STR +4
|
|
val1:
|
|
|
|
SC_ENERGYCOAT (EFST_ENERGYCOAT)
|
|
desc: Reduce damage received according to current MaxSP %
|
|
val1:
|
|
|
|
SC_BROKENARMOR (EFST_BROKENARMOR)
|
|
desc: Shows EFST_BROKENARMOR status icon if the armor is broken
|
|
val1:
|
|
|
|
SC_BROKENWEAPON (EFST_BROKENWEAPON)
|
|
desc: Shows EFST_BROKENWEAPON status icon if the armor is broken
|
|
val1:
|
|
|
|
SC_HALLUCINATION (EFST_ILLUSION)
|
|
desc: The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you.
|
|
val1:
|
|
|
|
SC_WEIGHT50 (EFST_WEIGHTOVER50)
|
|
desc: Shows EFST_WEIGHTOVER50 status icon if Weight >= 50%
|
|
val1:
|
|
|
|
SC_WEIGHT90 (EFST_WEIGHTOVER90)
|
|
desc: Shows EFST_WEIGHTOVER90 status icon if Weight >= 90%
|
|
val1:
|
|
|
|
SC_ASPDPOTION0 (EFST_ATTHASTE_POTION1)
|
|
desc: Increase ASPD, won't be stacked with SC_ASPDPOTION1, SC_ASPDPOTION2, SC_ASPDPOTION3
|
|
val1: +ASPD (Renewal)
|
|
val2: +% ASPD (Pre-Renewal)
|
|
|
|
SC_ASPDPOTION1 (EFST_ATTHASTE_POTION2)
|
|
desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION2, SC_ASPDPOTION3
|
|
val1: +ASPD (Renewal)
|
|
val2: +% ASPD (Pre-Renewal)
|
|
|
|
SC_ASPDPOTION2 (EFST_ATTHASTE_POTION3)
|
|
desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION3
|
|
val1: +ASPD (Renewal)
|
|
val2: +% ASPD (Pre-Renewal)
|
|
|
|
SC_ASPDPOTION3 (EFST_ATTHASTE_INFINITY)
|
|
desc: Increase ASPD, won't be stacked with SC_ASPDPOTION0, SC_ASPDPOTION1, SC_ASPDPOTION2
|
|
val1: + ASPD (Renewal)
|
|
val2: +% ASPD (Pre-Renewal)
|
|
|
|
SC_SPEEDUP0 (EFST_MOVHASTE_HORSE)
|
|
desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
|
|
val1: +% Walkspeed
|
|
|
|
SC_SPEEDUP1 (EFST_MOVHASTE_POTION)
|
|
desc: Increase/change walkspeed rate. This effect won't be stacked with bonus bSpeedRate
|
|
val1: +% Walkspeed
|
|
|
|
SC_ATKPOTION (EFST_PLUSATTACKPOWER)
|
|
desc: Increase Atk
|
|
val1: +Atk
|
|
|
|
SC_MATKPOTION (EFST_PLUSMAGICPOWER)
|
|
desc: Increase MAtk
|
|
val1: +MAtk
|
|
|
|
SC_WEDDING ()
|
|
desc: Set Movement Speed to 100; Call clif_changelook; Set OPTION_WEDDING
|
|
val1:
|
|
|
|
SC_SLOWDOWN ()
|
|
desc: Reduce walkspeed rate
|
|
val1: -% Walkspeed
|
|
|
|
SC_ANKLE (EFST_ANKLESNARE)
|
|
desc: Set DEF to (AGI*50); Can't move
|
|
val1:
|
|
|
|
SC_KEEPING ()
|
|
desc: Set DEF to 90
|
|
val1:
|
|
|
|
SC_BARRIER (EFST_BARRIER)
|
|
desc: Set DEF to 100
|
|
val1:
|
|
|
|
SC_STRIPWEAPON (EFST_NOEQUIPWEAPON)
|
|
desc: Unequip weapon; On mob ATK -25%
|
|
val1:
|
|
|
|
SC_STRIPSHIELD (EFST_NOEQUIPSHIELD)
|
|
desc: Unequip shield; On mob DEF -15%
|
|
val1:
|
|
|
|
SC_STRIPARMOR (EFST_NOEQUIPARMOR)
|
|
desc: Unequip armor; On mob VIT -40%
|
|
val1:
|
|
|
|
SC_STRIPHELM (EFST_NOEQUIPHELM)
|
|
desc: Unequip helm; On mob INT -40%
|
|
val1:
|
|
|
|
SC_CP_WEAPON (EFST_PROTECTWEAPON)
|
|
desc: Protects equipped weapon from damage and strip skill
|
|
val1:
|
|
|
|
SC_CP_SHIELD (EFST_PROTECTSHIELD)
|
|
desc: Protects equipped shield from damage and strip skill
|
|
val1:
|
|
|
|
SC_CP_ARMOR (EFST_PROTECTARMOR)
|
|
desc: Protects equipped armor from damage and strip skill
|
|
val1:
|
|
|
|
SC_CP_HELM (EFST_PROTECTHELM)
|
|
desc: Protects equipped helm from damage and strip skill
|
|
val1:
|
|
|
|
SC_AUTOGUARD (EFST_AUTOGUARD)
|
|
desc: Blocks short and long range physical attacks at a certain chance, and stops the caster for 0.3 seconds if it's activated
|
|
val1:
|
|
|
|
SC_REFLECTSHIELD (EFST_REFLECTSHIELD)
|
|
desc: Reflects (10+(3*Skill Lv))% of short ranged physical attack back to the attacker
|
|
val1:
|
|
|
|
SC_SPLASHER (EFST_SPLASHER)
|
|
desc: This skill will only work once the target's HP is 1/3 or less of its Max HP. When struck by this skill, the target will explode and damage other enemies in it's vicinity
|
|
val1:
|
|
|
|
SC_PROVIDENCE (EFST_PROVIDENCE)
|
|
desc: Increase party members' resistance to RC_Demon and Ele_Holy monsters
|
|
val1:
|
|
|
|
SC_DEFENDER (EFST_DEFENDER)
|
|
desc: Decrease (5+(15*Skill Lv))% damage taken from long range attack; Decrease (25+(5*Skill Lv)) ASPD
|
|
val1:
|
|
|
|
SC_MAGICROD (EFST_MAGICROD)
|
|
desc: Gain (Skill Lv*20)% of SP consumed by the skill used from enemy; Damage received becomes 0; Drain 20% of enemy's Max SP
|
|
val1:
|
|
|
|
SC_SPELLBREAKER ()
|
|
desc: Gain SP used by enemy to cast the spell, and interrupt the magic cast. At lv 5, gain 1% from enemy max hp.
|
|
val1:
|
|
|
|
SC_AUTOSPELL (EFST_AUTOSPELL)
|
|
desc: Auto cast several learned magic spells by using 2/3 of SP cost of the skill, but only when attacking with physical attacks.
|
|
val1:
|
|
|
|
SC_SIGHTTRASHER ()
|
|
desc: (not exist)
|
|
val1:
|
|
|
|
SC_AUTOBERSERK (EFST_AUTOBERSERK)
|
|
desc: If HP<25%, set SC_PROVOKE lv 10 on self
|
|
val1:
|
|
|
|
SC_SPEARQUICKEN (EFST_SPEARQUICKEN)
|
|
desc: When using spear, +ASPD (20+(1*Skill Lv))%, +CRIT (3+(10*Skill Lv)), +FLEE (2*Skill Lv)
|
|
val1:
|
|
|
|
SC_AUTOCOUNTER (EFST_AUTOCOUNTER)
|
|
desc: Hitrate +20%; If attacked by close range, automatically retaliate with crit*2
|
|
val1:
|
|
|
|
SC_SIGHT ()
|
|
desc: Reveal hidden enemy on 3*3 range; Set OPTION_SIGHT
|
|
val1:
|
|
|
|
SC_SAFETYWALL ()
|
|
desc: Block short ranged attack; Set OPTION_RUWACH
|
|
val1:
|
|
|
|
SC_RUWACH ()
|
|
desc: Reveal hidden target and deal little damages if enemy is under SC_HIDING/SC_CLOAKING/SC_CAMOUFLAGE/SC_CLOAKINGEXCEED; Set OPTION_RUWACH
|
|
val1:
|
|
|
|
SC_EXTREMITYFIST (EFST_EXTREMITYFIST)
|
|
desc: Stop SP Regeneration by setting RGN_SP
|
|
val1:
|
|
|
|
SC_EXPLOSIONSPIRITS (EFST_EXPLOSIONSPIRITS)
|
|
desc: Stop SP Regeneration by setting RGN_SP; +Crit
|
|
val1:
|
|
|
|
SC_COMBO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLADESTOP_WAIT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLADESTOP (EFST_BLADESTOP)
|
|
desc: Stops player and target; Set OPT3_BLADESTOP
|
|
val1:
|
|
|
|
SC_FIREWEAPON (EFST_PROPERTYFIRE)
|
|
desc: Change weapon element to Fire element
|
|
val1:
|
|
|
|
SC_WATERWEAPON (EFST_PROPERTYWATER)
|
|
desc: Change weapon element to Water element
|
|
val1:
|
|
|
|
SC_WINDWEAPON (EFST_PROPERTYWIND)
|
|
desc: Change weapon element to Wind element
|
|
val1:
|
|
|
|
SC_EARTHWEAPON (EFST_PROPERTYGROUND)
|
|
desc: Change weapon element to Earth element
|
|
val1:
|
|
|
|
SC_VOLCANO (EFST_GROUNDMAGIC)
|
|
desc: +watk of ELE_FIRE user
|
|
val1:
|
|
|
|
SC_DELUGE (EFST_GROUNDMAGIC)
|
|
desc: +Max HP of ELE_WATER user
|
|
val1:
|
|
|
|
SC_VIOLENTGALE (EFST_GROUNDMAGIC)
|
|
desc: +FLEE of ELE_WIND user
|
|
val1:
|
|
|
|
SC_WATK_ELEMENT ()
|
|
desc: Adds a percent of damage as an element
|
|
val1:
|
|
|
|
SC_ARMOR ()
|
|
desc: Reduce damage received by 80 from long ranged weapon/misc attacks
|
|
val1:
|
|
|
|
SC_ARMOR_ELEMENT ()
|
|
desc: Adjust element resistance by percentage
|
|
val1: Water resistance
|
|
val2: Earth resistance
|
|
val3: Fire resistance
|
|
val4: Wind resistance
|
|
|
|
SC_NOCHAT ()
|
|
desc: Can't chat, pick item, drop item
|
|
val1:
|
|
|
|
SC_BABY (EFST_PROTECTEXP)
|
|
desc:
|
|
val1:
|
|
|
|
SC_AURABLADE (EFST_AURABLADE)
|
|
desc: Set OPT3_AURABLADE; Add damage by (20*Skill Lv) which ignore caster's accuracy rate/target's DEF
|
|
val1:
|
|
|
|
SC_PARRYING (EFST_PARRYING)
|
|
desc: Block using a 2H-Sword with chance (20+(3*Skill Lv))%
|
|
val1:
|
|
|
|
SC_CONCENTRATION (EFST_LKCONCENTRATION)
|
|
desc: Lv 1 Endurace effect; +WATK; +HIT; -DEF
|
|
val1:
|
|
val2: 5*val1; // Batk/Watk Increase
|
|
val3: 10*val1; // Hit Increase
|
|
val4: 5*val1; // Def reduction
|
|
|
|
SC_TENSIONRELAX (EFST_TENSIONRELAX)
|
|
desc: Increase HP regeneration rate while sitting
|
|
val1:
|
|
val2: 12; // SP cost
|
|
val3: tick/val4;
|
|
val4: 10000; // Decrease at 10secs intervals.
|
|
|
|
SC_BERSERK (EFST_BERSERK)
|
|
desc: Stop HP+SP Regen; Can't use skill; Can't chat; -FLEE; +Max HP; +Movement Speed; +ATK; Set OPT3_BERSERK; -5%HP per 10 second; Set DEF+MDEF to 0
|
|
val1:
|
|
val2: HP Penalty (5% of Max HP)
|
|
val3: Skill duration
|
|
val4: Interval of HP Penalty
|
|
|
|
SC_FURY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GOSPEL (EFST_GOSPEL)
|
|
desc: Can't move; Gives a random status to party member and also enemy.
|
|
val1:
|
|
|
|
SC_ASSUMPTIO (RE: EFST_ASSUMPTIO2. Pre-RE: EFST_ASSUMPTIO)
|
|
desc: HP_ASSUMPTIO's effect
|
|
val1: Level // * 2 Bonus heal % (in RENEWAL)
|
|
|
|
SC_BASILICA ()
|
|
desc: Can't move; Can't use skill except the Basilica caster to cancel the basilica itself; Clear the skill area; Knockback enemy except Boss
|
|
val1:
|
|
|
|
SC_GUILDAURA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGICPOWER (EFST_MAGICPOWER)
|
|
desc: +MATK by (Skill Lv*5)% for the next magic skill that is cast
|
|
val1:
|
|
|
|
SC_EDP (EFST_EDP)
|
|
desc: +WATK by (100+(Skill Lv*80))
|
|
val1: Skill Lv
|
|
val2: Chance to Poison enemy (val1+2)%
|
|
val3: Damage increased by (50*(val1+1))
|
|
|
|
SC_TRUESIGHT (EFST_TRUESIGHT)
|
|
desc: All stat +5; Damage +(2*Skill Lv)%; Crit +(Skill Lv); Hit +(3*Skill Lv)%
|
|
val1: Skill Lv
|
|
val2: Crit
|
|
val3: Hit
|
|
|
|
SC_WINDWALK (EFST_WINDWALK)
|
|
desc: +Flee; +Movement speed
|
|
val1: Skill Lv
|
|
val2: Flee
|
|
|
|
SC_MELTDOWN (EFST_MELTDOWN)
|
|
desc: Breaks target's weapon and armor at a certain chance
|
|
val1: Skill Lv
|
|
val2: Chance to break weapon (100*Skill Lv)
|
|
val3: Change to break armor (70*Skill Lv)
|
|
|
|
SC_CARTBOOST (EFST_CARTBOOST)
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHASEWALK (EFST_CHASEWALK)
|
|
desc:
|
|
val1:
|
|
|
|
SC_REJECTSWORD (EFST_SWORDREJECT)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARIONETTE (EFST_MARIONETTE_MASTER)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARIONETTE2 (EFST_MARIONETTE)
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHANGEUNDEAD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_JOINTBEAT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MINDBREAKER (EFST_MINDBREAKER)
|
|
desc:
|
|
val1:
|
|
|
|
SC_MEMORIZE (EFST_MEMORIZE)
|
|
desc:
|
|
val1:
|
|
|
|
SC_FOGWALL (EFST_FOGWALL)
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPIDERWEB (EFST_SPIDERWEB)
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEVOTION (EFST_DEVOTION)
|
|
desc:
|
|
val1:
|
|
|
|
SC_SACRIFICE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEELBODY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ORCISH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYSTORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYDOWN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYTURN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READYCOUNTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DODGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RUN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHADOWWEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ADRENALINE2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GHOSTWEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAIZEL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAAHI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAUPE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ONEHAND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PRESERVE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BATTLEORDERS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REGENERATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DOUBLECAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GRAVITATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAXOVERTHRUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LONGING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HERMODE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHRINK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIGHTBLASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WINKCHARM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CLOSECONFINE (EFST_RG_CCONFINE_M)
|
|
desc: Flee bonus and counter for confined enemies
|
|
val1: Skill level
|
|
val2: Confined enemy count
|
|
val3: +50 Flee
|
|
|
|
SC_CLOSECONFINE2 (EFST_RG_CCONFINE_S)
|
|
desc: Confines target in place
|
|
val1: Skill level
|
|
val2: MapID of caster
|
|
|
|
SC_DANCING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ELEMENTALCHANGE (EFST_ARMOR_PROPERTY)
|
|
desc: Change armor element
|
|
val1: Element level
|
|
val2: Element (see doc/item_bonus.txt)
|
|
|
|
SC_RICHMANKIM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ETERNALCHAOS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DRUMBATTLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NIBELUNGEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROKISWEIL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INTOABYSS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIEGFRIED (EFST_SIEGFRIED)
|
|
desc: Status change for BD_SIEGFRIED
|
|
val1: BD_SIEGFRIED Skill level
|
|
val2: Increase val2% damage reduction from non-Nuetral elemental attack
|
|
val3: Increase status resistance value by val3% of player's current resistance.
|
|
|
|
SC_WHISTLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ASSNCROS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POEMBRAGI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_APPLEIDUN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MODECHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HUMMING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DONTFORGETME ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FORTUNE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SERVICE4U ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STOP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPURT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPIRIT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COMA ()
|
|
desc: Vanish HP to 1 and SP to 0
|
|
val1: Skill Level
|
|
val2: If 1 means do not remove SP
|
|
val3: Caster's object ID (for mob_log_damage)
|
|
val4:
|
|
|
|
SC_INTRAVISION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCALLSTATUS ()
|
|
desc: Increase all status
|
|
val1: +AllStats
|
|
|
|
SC_INCSTR ()
|
|
desc: Increase STR
|
|
val1: + STR
|
|
|
|
SC_INCAGI ()
|
|
desc: Increase AGI
|
|
val1: + AGI
|
|
|
|
SC_INCVIT ()
|
|
desc: Incrase VIT
|
|
val1: + VIT
|
|
|
|
SC_INCINT ()
|
|
desc: Increase INT
|
|
val1: + INT
|
|
|
|
SC_INCDEX ()
|
|
desc: Increase DEX
|
|
val1: + DEX
|
|
|
|
SC_INCLUK ()
|
|
desc: Increase LUK
|
|
val1: + Luk
|
|
|
|
SC_INCHIT ()
|
|
desc: Increase Hit
|
|
val1: + Hit
|
|
|
|
SC_INCHITRATE ()
|
|
desc: Incrase Hit
|
|
val1: +% Hit
|
|
|
|
SC_INCFLEE ()
|
|
desc: Increase Flee
|
|
val1: + Flee
|
|
|
|
SC_INCFLEERATE ()
|
|
desc: Incrase Flee
|
|
val1: +% Flee
|
|
|
|
SC_INCMHPRATE ()
|
|
desc: Increase MaxHP
|
|
val1: +% MaxHP
|
|
|
|
SC_INCMSPRATE ()
|
|
desc: Incrase Max SP
|
|
val1: +% MaxSP
|
|
|
|
SC_INCATKRATE ()
|
|
desc: Increase Base Attack
|
|
val1: +% Atk
|
|
|
|
SC_INCMATKRATE ()
|
|
desc: Increase MATK
|
|
val1: +% Matk
|
|
|
|
SC_INCDEFRATE ()
|
|
desc: Increase Defense
|
|
val1: +% Def
|
|
|
|
SC_STRFOOD (EFST_FOOD_STR)
|
|
desc: Increase STR (cannot be stacked with SC_FOOD_STR_CASH, ignored if value is lower)
|
|
val1: +STR
|
|
|
|
SC_AGIFOOD (EFST_FOOD_AGI)
|
|
desc: Increase AGI (cannot be stacked with SC_FOOD_AGI_CASH, ignored if value is lower)
|
|
val1: +AGI
|
|
|
|
SC_VITFOOD (EFST_FOOD_VIT)
|
|
desc: Increase VIT (cannot be stacked with SC_FOOD_VIT_CASH, ignored if value is lower)
|
|
val1: +VIT
|
|
|
|
SC_INTFOOD (EFST_FOOD_INT)
|
|
desc: Increase INT (cannot be stacked with SC_FOOD_INT_CASH, ignored if value is lower)
|
|
val1: +INT
|
|
|
|
SC_DEXFOOD (EFST_FOOD_DEX)
|
|
desc: Increase DEX (cannot be stacked with SC_FOOD_DEX_CASH, ignored if value is lower)
|
|
val1: +DEX
|
|
|
|
SC_LUKFOOD (EFST_FOOD_LUK)
|
|
desc: Increase LUK (cannot be stacked with SC_FOOD_LUK_CASH, ignored if value is lower)
|
|
val1: +LUK
|
|
|
|
SC_HITFOOD (EFST_FOOD_BASICHIT)
|
|
desc: Increase HIT (food-type effect)
|
|
val1: +Hit
|
|
|
|
SC_FLEEFOOD (EFST_FOOD_BASICAVOIDANCE)
|
|
desc: Increase FLEE (food-type effect)
|
|
val1: +Flee
|
|
|
|
SC_BATKFOOD ()
|
|
desc: Increase Base Attack (food-type effect)
|
|
val1: +BaseAttack
|
|
|
|
SC_WATKFOOD ()
|
|
desc: Increase Weapon Attack (food-type effect)
|
|
val1: +WeaponAttack
|
|
|
|
SC_MATKFOOD ()
|
|
desc: Increase Magic Attack (food-type effect)
|
|
val1: +MagicAttack
|
|
|
|
SC_SCRESIST ()
|
|
desc: Status resistance from Gospel skill
|
|
val1: Increase status resistance value by n% of player's current resistance.
|
|
|
|
SC_XMAS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WARM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUN_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MOON_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STAR_COMFORT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FUSION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLRATE_UP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAITE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SWOO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTHSCROLL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MIRACLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MADNESSCANCEL (EFST_GS_MADNESSCANCEL)
|
|
desc: Increases some statuses (Base ATK, ASPD)
|
|
val1:
|
|
|
|
SC_ADJUSTMENT (EFST_GS_ADJUSTMENT)
|
|
desc: Increases some statuses (Hit, Flee)
|
|
val1:
|
|
|
|
SC_INCREASING (EFST_GS_ACCURACY)
|
|
desc: Increase some statuses (Hit, Dex, Agi), GS_INCREASING effect
|
|
val1:
|
|
|
|
SC_MAGICALBULLET (EFST_GS_MAGICAL_BULLET)
|
|
desc: Increases damage based on source's MATK and is reduced by target's MDEF
|
|
val1:
|
|
|
|
SC_GATLINGFEVER (EFST_GS_GATLINGFEVER)
|
|
desc: Increases some statuses (Base ATK, Flee, Movement Speed, ASPD)
|
|
val1: SkillLv
|
|
val2: ASPD increase (20 * val1)
|
|
val3: Base ATK (20 + 10 * val1) [pre-renewal]
|
|
val4: Flee decrease (5 * val1)
|
|
|
|
SC_TATAMIGAESHI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UTSUSEMI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BUNSINJYUTSU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAENSIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUITON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KNOWLEDGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SMA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FLING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AVOID (EFST_HLIF_AVOID)
|
|
desc: Increase walkspeed for Players and Homunculus
|
|
val1: Skill Level
|
|
val2: Walkspeed increase (10 * val1 for Players, 40 * val1 for Homunculus)
|
|
|
|
SC_CHANGE (EFST_HLIF_CHANGE)
|
|
desc: Increase some Homunculus' statuses (VIT, INT); Uses MATK for damage calculation; Sets Homunculus' HP and SP to 10 on expiration; On Pre-Renewal, sets Homunculus' HP and SP to 100% on cast
|
|
val1: Skill Level
|
|
val2: VIT increase (20 * val1)
|
|
val3: INT increase (30 * val1)
|
|
|
|
SC_BLOODLUST (EFST_HAMI_BLOODLUST)
|
|
desc: Increase the homunculus ATK and has a chance to leech HP from the target
|
|
val1: Skill Level
|
|
val2: ATK increase (20 + (10 * val1))
|
|
val3: Chance to leech HP (9 * val1)%
|
|
val4: Leeched HP percentage 20%
|
|
|
|
SC_FLEET ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEFENCE (EFST_HAMI_DEFENCE)
|
|
desc: Increase VIT and as result VIT-based DEF of the Player and plain VIT of the Homunculus
|
|
val1: Skill Level
|
|
val2: VIT increase for players, DEF increase for homunculus (5 + (5 * val1)) [Renewal], (2 * val1) [Pre-Renewal]
|
|
|
|
SC_INCASPDRATE ()
|
|
desc: Increase ASPD
|
|
val1: +% ASPD
|
|
|
|
SC_INCFLEE2 (EFST_PLUSAVOIDVALUE)
|
|
desc: Increase perfect flee
|
|
val1: + Flee2
|
|
|
|
SC_JAILED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ENCHANTARMS (EFST_WEAPONPROPERTY)
|
|
desc: Changes the element of a target's weapon.
|
|
val1: Element value from skill_db
|
|
|
|
SC_MAGICALATTACK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ARMORCHANGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRITICALWOUND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGICMIRROR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SLOWCAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SUMMER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXPBOOST (EFST_CASH_PLUSEXP)
|
|
desc: Increase EXP rate
|
|
val1: +% EXP
|
|
|
|
SC_ITEMBOOST (EFST_CASH_RECEIVEITEM)
|
|
desc: Increase Drop rate
|
|
val1: +% Drop
|
|
|
|
SC_BOSSMAPINFO (EFST_CASH_BOSS_ALARM)
|
|
desc: Used to display Boss location on minimap
|
|
val1: Boss game ID
|
|
val2: Used to keep timer message from spamming chat window
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_LIFEINSURANCE (EFST_CASH_DEATHPENALTY)
|
|
desc: Remove death pleanlties
|
|
val1:
|
|
|
|
SC_INCCRI (EFST_FOOD_CRITICALSUCCESSVALUE)
|
|
desc: Increase critical value
|
|
val1: + Critical (100% = 1000)
|
|
|
|
SC_INCDEF () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCBASEATK () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_FASTCAST () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_MDEF_RATE (EFST_PROTECT_MDEF)
|
|
desc: Increase MDef by %
|
|
val1: +% Mdef
|
|
|
|
SC_HPREGEN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCHEALRATE (EFST_HEALPLUS)
|
|
desc: Increase Heal power
|
|
val1: +% Heal
|
|
|
|
SC_PNEUMA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AUTOTRADE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KSPROTECTED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ARMOR_RESIST ()
|
|
desc: Adjust element resistance by percentage
|
|
val1: Water resistance
|
|
val2: Earth resistance
|
|
val3: Fire resistance
|
|
val4: Wind resistance
|
|
|
|
SC_SPCOST_RATE (EFST_ATKER_BLOOD)
|
|
desc: Reduce SP cost
|
|
val1: +% Rate
|
|
|
|
SC_COMMONSC_RESIST (EFST_TARGET_BLOOD)
|
|
desc: Increase resistance of status changes, only againts SC_STONE, SC_FREEZE, SC_STUN, SC_SLEEP, SC_POISON, SC_CURSE, SC_SILENCE, SC_CONFUSION, SC_BLIND, SC_BLEEDING, and SC_DPOISON
|
|
val1: +% Resistance
|
|
|
|
SC_SEVENWIND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEF_RATE (EFST_PROTECT_DEF)
|
|
desc: Increase Def by %
|
|
val1: +% Def
|
|
|
|
SC_SPREGEN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_WALKSPEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_FLEEUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_ATKUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_HPUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_SPUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_HITUP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MERC_QUICKEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REBIRTH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLCASTRATE () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEFRATIOATK () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_HPDRAIN () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_SKILLATKBONUS () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_ITEMSCRIPT ()
|
|
desc: Timer script from other item script
|
|
val1: Item ID
|
|
val2: Status Icon
|
|
|
|
SC_S_LIFEPOTION (EFST_S_LIFEPOTION)
|
|
desc: Increase HP each interval
|
|
val1: if < 0 will be percentage. If > 0 is fixed HP heal value
|
|
val2: Interval per seconds
|
|
|
|
SC_L_LIFEPOTION (EFST_L_LIFEPOTION)
|
|
desc: Increase HP each interval
|
|
val1: if < 0 will be percentage. If > 0 is fixed HP heal value
|
|
val2: Interval per seconds
|
|
|
|
SC_JEXPBOOST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_IGNOREDEF () /* NOT AVAILABLE YET */
|
|
desc:
|
|
val1:
|
|
|
|
SC_HELLPOWER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INVINCIBLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INVINCIBLEOFF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MANU_ATK (EFST_MANU_ATK)
|
|
desc: Increase Weapon Damage rate to Manuk monsters
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_MANU_DEF (EFST_MANU_DEF)
|
|
desc: Increase Defense rate against Manuk monsters
|
|
val1: +% Defense
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_SPL_ATK (EFST_SPL_ATK)
|
|
desc: Increase Weapon Damage rate to Splendide Monster
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_SPL_DEF (EFST_SPL_DEF)
|
|
desc: Increase Defense rate against Splendide Monster
|
|
val1: +% Defense
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_MANU_MATK (EFST_MANU_MATK)
|
|
desc: Increase Magic Damage rate to Manuk monsters
|
|
val1: +% Magic damage
|
|
val2: (hardcoded to 1 mark as Manuk group bonus)
|
|
|
|
SC_SPL_MATK (EFST_SPL_MATK)
|
|
desc: Increase Magic Damage to Splendide Monster
|
|
val1: +% Damage
|
|
val2: (hardcoded to 1 mark as Splendide group bonus)
|
|
|
|
SC_FOOD_STR_CASH (EFST_FOOD_STR_CASH)
|
|
desc: Increase STR (cannot be stacked with SC_STRFOOD, ignored if value is lower)
|
|
val1: +STR
|
|
|
|
SC_FOOD_AGI_CASH (EFST_FOOD_AGI_CASH)
|
|
desc: Increase AGI (cannot be stacked with SC_AGIFOOD, ignored if value is lower)
|
|
val1: +AGI
|
|
|
|
SC_FOOD_VIT_CASH (EFST_FOOD_VIT_CASH)
|
|
desc: Increase VIT (cannot be stacked with SC_VITFOOD, ignored if value is lower)
|
|
val1: +VIT
|
|
|
|
SC_FOOD_DEX_CASH (EFST_FOOD_DEX_CASH)
|
|
desc: Increase DEX (cannot be stacked with SC_DEXFOOD, ignored if value is lower)
|
|
val1: +DEX
|
|
|
|
SC_FOOD_INT_CASH (EFST_FOOD_INT_CASH)
|
|
desc: Increase INT (cannot be stacked with SC_INTFOOD, ignored if value is lower)
|
|
val1: +INT
|
|
|
|
SC_FOOD_LUK_CASH (EFST_FOOD_LUK_CASH)
|
|
desc: Increase LUK (cannot be stacked with SC_LUKFOOD, ignored if value is lower)
|
|
val1: +LUK
|
|
|
|
SC_FEAR ()
|
|
desc: Cause SC_ANKLE for 2 seconds, Hit/Flee -20%, remove blind, immune to blind
|
|
val1:
|
|
|
|
SC_BURNING (EFST_BURNT)
|
|
desc: MDEF -25%; Deals fixed (1000 + 3%*MaxHP) damage every 3 seconds; Damage can not be reduced
|
|
val1: Skill Level
|
|
val2: 1000
|
|
val3: Caster's object ID (for mob_log_damage)
|
|
val4: Remaining tick
|
|
|
|
SC_FREEZING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ENCHANTBLADE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEATHBOUND ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MILLENNIUMSHIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRUSHSTRIKE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REFRESH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_REUSE_REFRESH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GIANTGROWTH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONEHARDSKIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VITALITYACTIVATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STORMBLAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIGHTINGSPIRIT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ABUNDANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ADORAMUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EPICLESIS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ORATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LAUDAAGNUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LAUDARAMUS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RENOVATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXPIATIO ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DUPLELIGHT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SECRAMENT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WHITEIMPRISON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MARSHOFABYSS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RECOGNIZEDSPELL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STASIS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_1 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_3 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_4 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPHERE_5 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_READING_SB ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FREEZE_SP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FEARBREEZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ELECTRICSHOCKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WUGDASH ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BITE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CAMOUFLAGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ACCELERATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HOVERING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHAPESHIFT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INFRAREDSCAN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ANALYZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAGNETICFIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEUTRALBARRIER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NEUTRALBARRIER_MASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEALTHFIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STEALTHFIELD_MASTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_OVERHEAT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_OVERHEAT_LIMITPOINT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VENOMIMPRESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POISONINGWEAPON (EFST_POISONINGWEAPON)
|
|
desc: Coat the user's equipped weapon with a new poison temporarily, which grants a chance of leaving the target infected with the current poison while physically attacking.
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Poison Type
|
|
val3: Success Rate
|
|
val4: Caster's object ID (for mob_log_damage)
|
|
|
|
SC_WEAPONBLOCKING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CLOAKINGEXCEED ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HALLUCINATIONWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HALLUCINATIONWALK_POSTDELAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROLLINGCUTTER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TOXIN (EFST_TOXIN)
|
|
desc: Inflict damage, which causes the affected entity to flinch every 10 seconds; This will interrupt the skill casting, even if protected against it
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_PARALYSE (EFST_PARALYSE)
|
|
desc: Decrease both ASPD and Flee Rate by 10% and halve Movement Speed, which does not stack with Decrease AGI, Quagmire, Marsh Of Abyss or Freezing status
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_VENOMBLEED (EFST_VENOMBLEED)
|
|
desc: Decrease Max HP by 15%
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_MAGICMUSHROOM (EFST_MAGICMUSHROOM)
|
|
desc: Force the affected entity to use /heh emote, to randomly use skills and drain 3% of Max HP every 4 seconds
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_DEATHHURT (EFST_DEATHHURT)
|
|
desc: Drop the healing effectiveness by 20%; This effect stacks with Critical Wounds
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_PYREXIA (EFST_PYREXIA)
|
|
desc: Cause Blind and Hallucination statuses; If the affected entity takes damage while under the effects of this poison, it will remain in flinching motion, which will interrupt the skill casting
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_OBLIVIONCURSE (EFST_OBLIVIONCURSE)
|
|
desc: Force the affected entity to use /? emote, block SP Recovery and cause Oblivion status; There is a chance (100% - (Target INT * 0.8)%) of being inflicted, with a minimum of 5%
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2:
|
|
val3:
|
|
val4: Tick
|
|
|
|
SC_LEECHESEND (EFST_LEECHESEND)
|
|
desc: Drain (Target VIT * (SkillLv - 3)) + (Target HP / 100) HP each second
|
|
val1: GC_WEAPONRESEARCH Skill Level
|
|
val2: Caster's object ID
|
|
val3:
|
|
val4: Remaining tick
|
|
|
|
SC_REFLECTDAMAGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FORCEOFVANGUARD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_DEF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_MDEF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SHIELDSPELL_REF ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EXEEDBREAK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PRESTIGE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BANDING ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BANDING_DEFENCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTHDRIVE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INSPIRATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLFIST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRYSTALIZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STRIKING (EFST_STRIKING)
|
|
desc:
|
|
val1: SO_STRIKING Skill Level
|
|
val2: Increased ATK
|
|
val3: SP Drain / Sec
|
|
val4: Tick Left (in sec)
|
|
|
|
SC_WARMER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VACUUM_EXTREME ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PROPERTYWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SWINGDANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SYMPHONYOFLOVER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MOONLITSERENADE (EFST_MOONLIT_SERENADE)
|
|
desc:
|
|
val1: WA_MOONLIT_SERENADE Skill Level
|
|
val2: WM_LESSON Level
|
|
val3: Increased MATK
|
|
|
|
SC_RUSHWINDMILL (EFST_RUSH_WINDMILL)
|
|
desc:
|
|
val1: MI_RUSH_WINDMILL Skill Level
|
|
val2: WM_LESSON Level
|
|
val3: Increased ATK
|
|
|
|
SC_ECHOSONG ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HARMONIZE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_VOICEOFSIREN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DEEPSLEEP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SIRCLEOFNATURE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLOOMYDAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLOOMYDAY_SK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SONGOFMANA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_DANCEWITHWUG ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SATURDAYNIGHTFEVER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LERADSDEW ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MELODYOFSINK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BEYONDOFWARCRY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UNLIMITEDHUMMINGVOICE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SITDOWN_FORCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_NETHERWORLD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CRESCENTELBOW ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSEDCIRCLE_ATKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSEDCIRCLE_TARGET ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LIGHTNINGWALK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RAISINGDRAGON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GT_ENERGYGAIN (EFST_GENTLETOUCH_ENERGYGAIN)
|
|
desc:
|
|
val1: SR_GENTLETOUCH_ENERGYGAIN Skill Level
|
|
val2: Sphere Gain Chance
|
|
|
|
SC_GT_CHANGE (EFST_GENTLETOUCH_CHANGE)
|
|
desc: ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]; ASPD increase: [(Target AGI x Skill Level) / 60] %; MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]; Max HP decrease: [Skill Level x 4] %
|
|
val1: SR_GENTLETOUCH_CHANGE Skill Level
|
|
val2: Increased ATK
|
|
val3: Increased ASPD Rate
|
|
val4: Decreased MDEF
|
|
|
|
SC_GT_REVITALIZE (EFST_GENTLETOUCH_REVITALIZE)
|
|
desc: MaxHP: [(Skill Level * 2)]%; Natural HP recovery increase: [(Skill Level x 30) + 50] %; STAT DEF increase: [(Caster VIT / 4) x Skill Level] (The stat def is not shown in the status window and it is processed differently)
|
|
val1: SR_GENTLETOUCH_REVITALIZE Skill Level
|
|
val2: Max HP Rate bonus
|
|
val3: HP Regen Rage Value
|
|
val4: Increased DEF
|
|
|
|
SC_GN_CARTBOOST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_THORNSTRAP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLOODSUCKER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SMOKEPOWDER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TEARGAS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MANDRAGORA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STOMACHACHE (EFST_STOMACHACHE)
|
|
desc: Reduce all stats
|
|
val1: -AllStats
|
|
|
|
SC_MYSTERIOUS_POWDER (EFST_MYSTERIOUS_POWDER)
|
|
desc: Reduce Max HP rate
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_MELON_BOMB (EFST_MELON_BOMB)
|
|
desc: Reduce ASPD and move speed
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_BANANA_BOMB (EFST_BANANA_BOMB)
|
|
desc: Reduce LUK rate
|
|
val1: ReduceValue (don't use - sign to reduce)
|
|
|
|
SC_BANANA_BOMB_SITDOWN (EFST_BANANA_BOMB_SITDOWN_POSTDELAY)
|
|
desc: Force player to sit
|
|
val1:
|
|
|
|
SC_SAVAGE_STEAK (EFST_SAVAGE_STEAK)
|
|
desc: Increase STR
|
|
val1: +STR
|
|
|
|
SC_COCKTAIL_WARG_BLOOD (EFST_COCKTAIL_WARG_BLOOD)
|
|
desc: Increase INT
|
|
val1: +INT
|
|
|
|
SC_MINOR_BBQ (EFST_MINOR_BBQ)
|
|
desc: Increase VIT
|
|
val1: +VIT
|
|
|
|
SC_SIROMA_ICE_TEA (EFST_SIROMA_ICE_TEA)
|
|
desc: Increase DEX
|
|
val1: +DEX
|
|
|
|
SC_DROCERA_HERB_STEAMED (EFST_DROCERA_HERB_STEAMED)
|
|
desc: Increase AGI
|
|
val1: +AGI
|
|
|
|
SC_PUTTI_TAILS_NOODLES (EFST_PUTTI_TAILS_NOODLES)
|
|
desc: Increase LUK
|
|
val1: +LUK
|
|
|
|
SC_BOOST500 (EFST_BOOST500)
|
|
desc: Increase ASPD rate
|
|
val1: +% Aspd
|
|
|
|
SC_FULL_SWING_K (EFST_FULL_SWING_K)
|
|
desc: Increase Base Atk
|
|
val1: +BaseAtk
|
|
|
|
SC_MANA_PLUS (EFST_MANA_PLUS)
|
|
desc: Increase MAtk
|
|
val1: +Matk
|
|
|
|
SC_MUSTLE_M (EFST_MUSTLE_M)
|
|
desc: Increase Max HP rate
|
|
val1: +% MaxHP
|
|
|
|
SC_LIFE_FORCE_F (EFST_LIFE_FORCE_F)
|
|
desc: Increase Max SP rate
|
|
val1: +% MaxSP
|
|
|
|
SC_EXTRACT_WHITE_POTION_Z (EFST_EXTRACT_WHITE_POTION_Z)
|
|
desc: Increase HP regen rate
|
|
val1: +% HP regen
|
|
|
|
SC_VITATA_500 (EFST_VITATA_500)
|
|
desc: Increase SP Regen rate & Max SP rate
|
|
val1: +% SP regen
|
|
val2: +% MaxSP
|
|
|
|
SC_EXTRACT_SALAMINE_JUICE (EFST_EXTRACT_SALAMINE_JUICE)
|
|
desc: Increase ASP rate
|
|
val1: +% ASPD
|
|
|
|
SC__REPRODUCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__AUTOSHADOWSPELL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__SHADOWFORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__BODYPAINT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__INVISIBILITY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__DEADLYINFECT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__ENERVATION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__GROOMY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__IGNORANCE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__LAZINESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__UNLUCKY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__WEAKNESS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__STRIPACCESSORY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__MANHOLE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC__BLOODYLUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CIRCLE_OF_FIRE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CIRCLE_OF_FIRE_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_CLOAK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_CLOAK_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_SCREEN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_SCREEN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_DROP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_DROP_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_BARRIER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_STEP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_STEP_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_CURTAIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_CURTAIN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZEPHYR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOLID_SKIN ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOLID_SKIN_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONE_SHIELD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STONE_SHIELD_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_POWER_OF_GAIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PYROTECHNIC ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PYROTECHNIC_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HEATER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HEATER_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TROPIC ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TROPIC_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AQUAPLAY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AQUAPLAY_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COOLER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_COOLER_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHILLY_AIR ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CHILLY_AIR_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GUST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GUST_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLAST ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_BLAST_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WILD_STORM ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WILD_STORM_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PETROLOGY ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PETROLOGY_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSED_SOIL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_CURSED_SOIL_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UPHEAVAL ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_UPHEAVAL_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TIDAL_WEAPON ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_TIDAL_WEAPON_OPTION ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROCK_CRUSHER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ROCK_CRUSHER_ATK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LEADERSHIP ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GLORYWOUNDS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SOULCOLD ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_HAWKEYES ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ODINS_POWER ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_RAID ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_FIRE_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WATER_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_WIND_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_EARTH_INSIGNIA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_PUSH_CART ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK1 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK3 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK4 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK5 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_SPELLBOOK6 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MAXSPELLBOOK ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_INCMHP ()
|
|
desc: Increase Max HP
|
|
val1: + Max HP
|
|
|
|
SC_INCMSP ()
|
|
desc: Incrase Max SP
|
|
val1: + MaxSP
|
|
|
|
SC_PARTYFLEE ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_MEIKYOUSISUI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_JYUMONJIKIRI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KYOUGAKU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_IZAYOI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZENKAI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAGEHUMI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KYOMU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_KAGEMUSYA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ZANGETSU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_GENSOU ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_AKAITSUKI ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_STYLE_CHANGE ()
|
|
desc: Eleanor's mode
|
|
val1:
|
|
|
|
SC_TINDER_BREAKER (EFST_TINDER_BREAKER_POSTDELAY)
|
|
desc:
|
|
val1:
|
|
|
|
SC_TINDER_BREAKER2 (EFST_TINDER_BREAKER)
|
|
desc: Tinder Breaker after-effect, just like Close Confine
|
|
val1:
|
|
|
|
SC_CBC (EFST_CBC)
|
|
desc: Drain HP & SP each iteration (default is each 1 sec)
|
|
val1:
|
|
val2:
|
|
val3: %SP drain
|
|
|
|
SC_EQC (EFST_EQC)
|
|
desc:
|
|
val1:
|
|
val2: -% Def
|
|
val3: -%MaxHP
|
|
val4:
|
|
|
|
SC_GOLDENE_FERSE (EFST_GOLDENE_FERSE)
|
|
desc:
|
|
val1:
|
|
val2: +% Flee
|
|
val3: +% ASPD
|
|
val4: % Chance to convert attack as Holy element
|
|
|
|
SC_ANGRIFFS_MODUS (EFST_ANGRIFFS_MODUS)
|
|
desc: Drain 100 HP & 20 SP each iteration (default is each 1 sec)
|
|
val1: Level. Usage for +MaxHP rate (5 * level)
|
|
val2: +ATK
|
|
val3: -Flee
|
|
|
|
SC_OVERED_BOOST (EFST_OVERED_BOOST)
|
|
desc: When status ended, reduce 50% HP for player and increase 50 the Homunculus's hunger
|
|
val1:
|
|
val2: Fixed Flee value
|
|
val3: Fixed ASPD value
|
|
val4: -% Def
|
|
|
|
SC_LIGHT_OF_REGENE (EFST_LIGHT_OF_REGENE)
|
|
desc:
|
|
val1:
|
|
val2: % of HP recovery on death
|
|
|
|
SC_ASH (EFST_VOLCANIC_ASH)
|
|
desc: Increase damage to Fire element enemy (ratio +150%), reduce Hit, Def, Atk & Flee.
|
|
val1: -% Hit
|
|
val2: -% Def
|
|
val4: -Atk & Flee
|
|
|
|
SC_GRANITIC_ARMOR (EFST_GRANITIC_ARMOR)
|
|
desc: Reduce the inflicted damage, when status ended deals another damage to self
|
|
val1:
|
|
val2: -%Damage
|
|
val3: Damage taken on status end
|
|
|
|
SC_MAGMA_FLOW (EFST_MAGMA_FLOW)
|
|
desc:
|
|
val1:
|
|
val2: Rate to cast Magma Flow (deals damage) to target while attacking
|
|
|
|
SC_PYROCLASTIC (EFST_PYROCLASTIC)
|
|
desc:
|
|
val1:
|
|
val2: +ATK
|
|
val3: % Rate to cast Hammer Fall
|
|
|
|
SC_PARALYSIS (EFST_NEEDLE_OF_PARALYZE)
|
|
desc:
|
|
val1:
|
|
val2: -Def
|
|
val3: +% CastTime
|
|
|
|
SC_PAIN_KILLER (EFST_PAIN_KILLER)
|
|
desc: Reduce damage for certain value, reduce ASPD rate, inflict Endure if has active SC_PARALYSIS
|
|
val1:
|
|
val2: -% ASPD
|
|
val3: -Damage
|
|
|
|
SC_HANBOK ()
|
|
desc: Visual effect. Hanbok costume!
|
|
val1:
|
|
|
|
SC_DEFSET ()
|
|
desc: Vellum Weapon bonus. Set Def value
|
|
val1: Def fixed value
|
|
|
|
SC_MDEFSET ()
|
|
desc: Vellum Weapon bonus. Set MDef value
|
|
val1: MDef fixed value
|
|
|
|
SC_DARKCROW (EFST_DARKCROW)
|
|
desc: Increase short/melee damage rate
|
|
val1:
|
|
val2: +% Damage
|
|
|
|
SC_FULL_THROTTLE (EFST_FULL_THROTTLE)
|
|
desc: Increase walk speed, increase allstats, full HP once activated
|
|
val1: Level, also used as Rebound level when this sc ended
|
|
val2: -SP each iteration
|
|
val3: +% Allstats
|
|
|
|
SC_REBOUND (EFST_REBOUND)
|
|
desc: Full Throttle after-effect. Reduce walk speed
|
|
val1:
|
|
|
|
SC_UNLIMIT (EFST_UNLIMIT)
|
|
desc: Increase attak rate & set Def/MDef to 1,
|
|
val1:
|
|
val2: +% Attack
|
|
|
|
SC_KINGS_GRACE (EFST_KINGS_GRACE)
|
|
desc: Add Max HP & heal each iteration (default 1 seconds)
|
|
val1:
|
|
val2: +HP heal
|
|
|
|
SC_TELEKINESIS_INTENSE ()
|
|
desc: Increase SP cost & damage of Ghost skill, reduce casttime
|
|
val1:
|
|
val2: +% SP Cost
|
|
val3: +Damage ratio
|
|
val4: -CastTime
|
|
|
|
SC_OFFERTORIUM (EFST_OFFERTORIUM)
|
|
desc:
|
|
val1:
|
|
val2: +Heal Power
|
|
val3: +SP Cost
|
|
|
|
SC_FRIGG_SONG (EFST_FRIGG_SONG)
|
|
desc: Add Max HP & heal each iteration (default 1 seconds)
|
|
val1: Skill Level
|
|
val2: +% MaxHP
|
|
val3: +HP heal
|
|
|
|
SC_MONSTER_TRANSFORM ()
|
|
desc: Monster Transformation. (DO NOT USE THIS DIRECTLY, use script 'transform')
|
|
val1: Monster ID
|
|
|
|
SC_ANGEL_PROTECT ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ILLUSIONDOPING (EFST_ILLUSIONDOPING)
|
|
desc:
|
|
val1:
|
|
val2: -Hit
|
|
|
|
SC_FLASHCOMBO ()
|
|
desc:
|
|
val1:
|
|
val2: +ATK (isn't shown in status window)
|
|
|
|
SC_MOONSTAR (EFST_MOONSTAR)
|
|
desc: Visual effect
|
|
val1:
|
|
|
|
SC_SUPER_STAR (EFST_SUPER_STAR)
|
|
desc: Visual effect
|
|
val1:
|
|
|
|
SC_HEAT_BARREL (EFST_HEAT_BARREL)
|
|
desc: (Rebellion) Reduce fixed cast time, add ASPD rate, and reduce FLEE
|
|
val1: SkillLv
|
|
val2: -Fixed Casttime (5 * val1)
|
|
val3: +% ASPD (6 + val1 * 2)
|
|
val4: -FLEE (25 + val1 * 5)
|
|
|
|
SC_P_ALTER (EFST_P_ALTER)
|
|
desc: Increase attack ratio and creates a barrier like Kyrie
|
|
val1: SkillLv
|
|
val2: +ATK ratio (10 * Coin Count)
|
|
val3: Barrier HP (Max HP * (val1 * 5) / 100)
|
|
|
|
SC_E_CHAIN (EFST_E_CHAIN)
|
|
desc: (Rebellion) Has chance to trigger Chain Action for any weapon
|
|
val1: SkillLv
|
|
val2: Coins used for success rate. (5 * val)
|
|
|
|
SC_C_MARKER (EFST_C_MARKER)
|
|
desc: (Rebellion) Crimson Marker effect, also sends the target location to the caster
|
|
val1: SkillLv
|
|
val2:
|
|
val3: -FLEE (10)
|
|
|
|
SC_ANTI_M_BLAST (EFST_ANTI_M_BLAST)
|
|
desc: (Rebellion) Anti-Material effect, reduce resistance of Neutral attack
|
|
val1: SkillLv
|
|
val2: Reduction ratio (10 * val1)
|
|
|
|
SC_B_TRAP (EFST_B_TRAP)
|
|
desc: (Rebellion) Bind Trap effect, waiting for Flicker to be used
|
|
val1: SkillLv
|
|
val2:
|
|
val3: -Walk Speed (Unstackable penalty) (25 * val1)
|
|
|
|
SC_H_MINE (EFST_H_MINE)
|
|
desc: (Rebellion) Howling Mine effect, waiting for Flicker to be used
|
|
val1:
|
|
|
|
SC_QD_SHOT_READY (EFST_E_QD_SHOT_READY)
|
|
desc: (Rebellion) Combo stance to cast Quick Draw Shot
|
|
val1:
|
|
|
|
SC_MTF_ASPD (EFST_MTF_ASPD)
|
|
desc: Increase ASP and Hit
|
|
val1: +ASPD
|
|
val2: +Hit
|
|
|
|
SC_MTF_ASPD2 (EFST_MTF_ASPD2)
|
|
desc: Increase ASP and Hit
|
|
val1: +ASPD
|
|
val2: +Hit
|
|
|
|
SC_MTF_RANGEATK (EFST_MTF_RANGEATK)
|
|
desc: Increase Long-ranged damage while attacking
|
|
val1: +% Damage (not be shown in status window)
|
|
|
|
SC_MTF_RANGEATK2 (EFST_MTF_RANGEATK2)
|
|
desc: Increase Long-ranged damage while attacking
|
|
val1: +% Damage (not be shown in status window)
|
|
|
|
SC_MTF_MATK (EFST_MTF_MATK)
|
|
desc: Increase MATK damage while attacking
|
|
val1: +% MATK
|
|
|
|
SC_MTF_MATK2 (EFST_MTF_MATK2)
|
|
desc: Increase MATK damage while attacking
|
|
val1: + MATK
|
|
|
|
SC_MTF_MLEATKED (EFST_MTF_MLEATKED)
|
|
desc: Has chance to cast Endure to self while attacked
|
|
val1: Endure Level
|
|
val2: Rate to cast
|
|
val3: Neutral element resistance
|
|
|
|
SC_MTF_CRIDAMAGE (EFST_MTF_CRIDAMAGE)
|
|
desc: Bonus critical rate of monster transformation
|
|
val1: +% Critical
|
|
|
|
SC_OKTOBERFEST ()
|
|
desc: Costume
|
|
val1:
|
|
|
|
SC_STRANGELIGHTS (EFST_STRANGELIGHTS)
|
|
desc:
|
|
val1:
|
|
|
|
SC_DECORATION_OF_MUSIC (EFST_DECORATION_OF_MUSIC)
|
|
desc:
|
|
val1:
|
|
|
|
SC_QUEST_BUFF1 (EFST_QUEST_BUFF1)
|
|
desc:
|
|
val1: +ATK & +MATK
|
|
|
|
SC_QUEST_BUFF2 (EFST_QUEST_BUFF2)
|
|
desc:
|
|
val1: +ATK & +MATK
|
|
|
|
SC_QUEST_BUFF3 (EFST_QUEST_BUFF3)
|
|
desc:
|
|
val1: +ATK & +MATK
|
|
|
|
SC_ALL_RIDING (EFST_ALL_RIDING)
|
|
desc:
|
|
val1:
|
|
|
|
SC_TEARGAS_SOB ()
|
|
desc: 2nd Teargas effect, do /sob expression each 3 seconds
|
|
val1:
|
|
|
|
SC__FEINTBOMB ()
|
|
desc:
|
|
val1:
|
|
val2: -1 SP each second
|
|
|
|
SC__CHAOS ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ELEMENTAL_SHIELD ()
|
|
desc: Block magic attack
|
|
val1:
|
|
|
|
SC_CHASEWALK2 (EFST_CHASEWALK2)
|
|
desc: 2nd effect of Chasewalk
|
|
val1: +STR
|
|
|
|
SC_SUHIDE (EFST_SUHIDE)
|
|
desc: Hide caster. Can be seen by insect, demon, and boss. Cannot move or pickup items.
|
|
val1: Skill Lv
|
|
|
|
SC_SU_STOOP (EFST_SU_STOOP)
|
|
desc: Places a temporary buff on the user that decreases all damage taken by 90%.
|
|
val1: Skill Lv
|
|
|
|
SC_SPRITEMABLE (EFST_SPRITEMABLE)
|
|
desc: Increase 1000 HP and 100 SP.
|
|
val1:
|
|
|
|
SC_CATNIPPOWDER (EFST_CATNIPPOWDER)
|
|
desc: Reduces ATK and MATK by 50% to targets in a 3x3~7x7 area. HP and SP recovery rate increase.
|
|
val1: Skill Lv
|
|
val2: WATK% / MATK%
|
|
val3: Movement speed reduction
|
|
|
|
SC_SV_ROOTTWIST (EFST_SV_ROOTTWIST)
|
|
desc: Prevents the target from moving and receives 100 Poison damage every second. Cannot be used on Boss monsters.
|
|
val1: Skill Lv
|
|
|
|
SC_BITESCAR (EFST_BITESCAR)
|
|
desc: Drains a portion of the target's Max HP each second.
|
|
val1: Skill Lv
|
|
val2: Max HP% damage
|
|
val4: Tick
|
|
|
|
SC_ARCLOUSEDASH (EFST_ARCLOUSEDASH)
|
|
desc: Increases Agi and movement speed.
|
|
val1: AGI
|
|
val2: Movement speed increase
|
|
val4: Ranged ATK increase for Doram
|
|
|
|
SC_TUNAPARTY (EFST_TUNAPARTY)
|
|
desc: Protects from damage, the amount is based on Max HP.
|
|
val1: Max HP% to absorb
|
|
val2: Double the shield life with Spirit of Sea
|
|
|
|
SC_SHRIMP (EFST_SHRIMP)
|
|
desc: Gives all party members on screen +10% ATK and MATK.
|
|
val1: BATK% / MATK%
|
|
|
|
SC_FRESHSHRIMP (EFST_FRESHSHRIMP)
|
|
desc: Recovers a small amount of HP. Each level reduces the time between each HP recovery tick.
|
|
val1: Skill Lv
|
|
val2: Heal amount
|
|
val4: Tick
|
|
|
|
SC_HISS (EFST_HISS)
|
|
desc: Increases movement speed and perfect dodge of the user and his party.
|
|
val1: Skill Lv
|
|
val2: Perfect Dodge
|
|
|
|
SC_NYANGGRASS (EFST_NYANGGRASS)
|
|
desc: Reduces monster's DEF and MDEF by 50%. Reduces other player's equipment DEF and MDEF to 0.
|
|
val1: Skill Lv
|
|
|
|
SC_GROOMING (EFST_GROOMING)
|
|
desc: FLEE + 100. Cures Poison, Frozen, Stun, Sleep, Bleeding, Silence, Crystallization, Deep Sleep, Fear, and Mandragora Howling.
|
|
val1: Skill Lv
|
|
val2: FLEE
|
|
|
|
SC_SHRIMPBLESSING (EFST_PROTECTIONOFSHRIMP)
|
|
desc: Increases caster's SP recovery by 150%.
|
|
val1: Skill Lv
|
|
|
|
SC_CHATTERING (EFST_CHATTERING)
|
|
desc: Increases the player's ATK and MATK by 100. Increases the player's movespeed.
|
|
val1: Skill Lv
|
|
val2: ATK / MATK
|
|
|
|
SC_DORAM_WALKSPEED ()
|
|
desc: Adjusts player's walk speed.
|
|
val1: Movement speed adjustment
|
|
|
|
SC_DORAM_MATK ()
|
|
desc: Statically increases MATK for Spirit of Land.
|
|
val1: MATK
|
|
|
|
SC_DORAM_FLEE2 ()
|
|
desc: Statically increase FLEE2 for Spirit of Land.
|
|
val1: FLEE2
|
|
|
|
SC_DORAM_SVSP ()
|
|
desc: Casts Silvervine Stem Spear when receiving Magic or Ranged damage after using Catnip Meteor for Spirit of Land.
|
|
val1: Value to know it's active
|
|
|
|
SC_GVG_GIANT (EFST_GVG_GIANT)
|
|
desc: Instantly consumes HP/SP, increases Physical/Magic damage on player enemies by n%.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
val3: Increases % Physical damage
|
|
val4: Increases % Magical damage
|
|
|
|
SC_GVG_GOLEM (EFST_GVG_GOLEM)
|
|
desc: Instantly consumes HP/SP, decreases n% damage received from other adventurers.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
val3: Decreases % damage received of physical attack
|
|
val4: Decreases % damage received of magical attack
|
|
|
|
SC_GVG_STUN (EFST_GVG_STUN)
|
|
desc: Instantly consumes HP/SP, immunizes you against Stun.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_STONE (EFST_GVG_STONE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Petrification.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_FREEZ (EFST_GVG_FREEZ)
|
|
desc: Instantly consumes HP/SP, immunizes you against Frost.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_SLEEP (EFST_GVG_SLEEP)
|
|
desc: Instantly consumes HP/SP, immunizes you against Sleep.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_CURSE (EFST_GVG_CURSE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Curse.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_SILENCE (EFST_GVG_SILENCE)
|
|
desc: Instantly consumes HP/SP, immunizes you against Silence.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_GVG_BLIND (EFST_GVG_BLIND)
|
|
desc: Instantly consumes HP/SP, immunizes you against Blind.
|
|
val1: Amount of HP that are instantly consumed
|
|
val2: Amount of SP that are instantly consumed
|
|
|
|
SC_EXTREMITYFIST2 ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_LHZ_DUN_N1 (EFST_LHZ_DUN_N1)
|
|
desc: Increases damage against Swordman, Thief and reduces damage taken from Acolyte, Merchant monsters of Biolab 5 (except MVPs).
|
|
val1: +% Damage
|
|
val2: +% Defense
|
|
|
|
SC_LHZ_DUN_N2 (EFST_LHZ_DUN_N2)
|
|
desc: Increases damage against Acolyte, Merchant and reduces damage taken from Mage, Archer monsters of Biolab 5 (except MVPs).
|
|
val1: +% Damage
|
|
val2: +% Defense
|
|
|
|
SC_LHZ_DUN_N3 (EFST_LHZ_DUN_N3)
|
|
desc: Increases damage against Mage, Archer and reduces damage taken from Swordman, Thief monsters of Biolab 5 (except MVPs).
|
|
val1: +% Damage
|
|
val2: +% Defense
|
|
|
|
SC_LHZ_DUN_N4 (EFST_LHZ_DUN_N4)
|
|
desc: Increases and reduces damage against MVPs of Biolab 5.
|
|
val1: +% Damage
|
|
val2: +% Defense
|
|
|
|
SC_DORAM_BUF_01 ()
|
|
desc: Recovers 10 HP every 10 seconds.
|
|
|
|
SC_DORAM_BUF_02 ()
|
|
desc: Recovers 5 SP every 10 seconds.
|
|
|
|
SC_INCREASE_MAXHP (EFST_ATKER_ASPD)
|
|
desc: Increases MaxHP. Increases natural HP regeneration.
|
|
val1: + HP
|
|
val2: +% HP regeneration
|
|
|
|
SC_INCREASE_MAXSP (EFST_ATKER_MOVESPEED)
|
|
desc: Increases MaxSP. Increases natural SP regeneration.
|
|
val1: + SP
|
|
val2: +% SP regeneration
|
|
|
|
SC_REF_T_POTION (EFST_REF_T_POTION)
|
|
desc: Decreases reflected damage by 100%.
|
|
|
|
SC_ADD_ATK_DAMAGE (EFST_ADD_ATK_DAMAGE)
|
|
desc: Increases melee physical damage by 15%. Increases ranged physical damage by 15%.
|
|
val1:
|
|
|
|
SC_ADD_MATK_DAMAGE (EFST_ADD_MATK_DAMAGE)
|
|
desc: Increases all elemental magical damage by 15%.
|
|
|
|
SC_HELPANGEL (EFST_HELPANGEL)
|
|
desc: Recover 1000 HP every second. Recover 350 SP every second.
|
|
val1:
|
|
val2:
|
|
val3:
|
|
val4: Tick time (milliseconds)
|
|
|
|
SC_SOUNDOFDESTRUCTION (EFST_SOUND_OF_DESTRUCTION)
|
|
desc: Doubles incoming damage for 10 seconds.
|
|
|
|
SC_LUXANIMA (EFST_LUXANIMA)
|
|
desc: Physical attacks has the chance to activate Storm Blast Level 1. Increases physical damage against all sizes.
|
|
Increases Critical Damage. Increases Melee and Ranged Physical Damage.
|
|
val1:
|
|
val2: Storm Blast success 15% (hardcoded)
|
|
val3: Damage/HP/SP 30% increase (hardcoded)
|
|
|
|
SC_REUSE_LIMIT_LUXANIMA ()
|
|
desc:
|
|
val1:
|
|
|
|
SC_ENSEMBLEFATIGUE (EFST_ENSEMBLEFATIGUE)
|
|
desc: Disables skill use. Movement and attack speed reduced by 30%.
|
|
val1:
|
|
val2: + 30 Speed and ASPD rates penalty (hardcoded)
|
|
|
|
SC_MISTY_FROST (EFST_MISTY_FROST)
|
|
desc: Freezing.
|
|
|
|
SC_MAGIC_POISON (EFST_MAGIC_POISON)
|
|
desc: Decreases resistance against all elemental attacks by 50%.
|
|
val1:
|
|
val2: Attribute Reduction (50, hardcoded).
|
|
|
|
SC_EP16_2_BUFF_SS (EFST_EP16_2_BUFF_SS)
|
|
desc: ASPD +10.
|
|
|
|
SC_EP16_2_BUFF_SC (EFST_EP16_2_BUFF_SC)
|
|
desc: CRIT +30.
|
|
|
|
SC_EP16_2_BUFF_AC (EFST_EP16_2_BUFF_AC)
|
|
desc: Reduce variable cast time by 80%.
|
|
|
|
SC_EMERGENCY_MOVE (EFST_INC_AGI)
|
|
desc: Increase AGI and walkspeed, AL_INCAGI effect.
|
|
val1:
|
|
val2: Movement speed +25 (hardcoded)
|
|
|
|
SC_PACKING_ENVELOPE1 (EFST_PACKING_ENVELOPE1)
|
|
desc: Increases ATK
|
|
val1: + watk
|
|
|
|
SC_PACKING_ENVELOPE2 (EFST_PACKING_ENVELOPE2)
|
|
desc: Increases MATK
|
|
val1: + ematk
|
|
|
|
SC_PACKING_ENVELOPE3 (EFST_PACKING_ENVELOPE3)
|
|
desc: Increases MaxHP
|
|
val1: +% MaxHP
|
|
|
|
SC_PACKING_ENVELOPE4 (EFST_PACKING_ENVELOPE4)
|
|
desc: Increases MaxSP
|
|
val1: +% MaxSP
|
|
|
|
SC_PACKING_ENVELOPE5 (EFST_PACKING_ENVELOPE5)
|
|
desc: Increases FLEE
|
|
val1: + Flee
|
|
|
|
SC_PACKING_ENVELOPE6 (EFST_PACKING_ENVELOPE6)
|
|
desc: Increases ASPD
|
|
val1: + ASPD
|
|
|
|
SC_PACKING_ENVELOPE7 (EFST_PACKING_ENVELOPE7)
|
|
desc: Increases DEF
|
|
val1: + DEF
|
|
|
|
SC_PACKING_ENVELOPE8 (EFST_PACKING_ENVELOPE8)
|
|
desc: Increases MDEF
|
|
val1: + MDEF
|
|
|
|
SC_PACKING_ENVELOPE9 (EFST_PACKING_ENVELOPE9)
|
|
desc: Increases Critical rate
|
|
val1: + Critical rate
|
|
|
|
SC_PACKING_ENVELOPE10 (EFST_PACKING_ENVELOPE10)
|
|
desc: Increases HIT
|
|
val1: + HIT
|
|
|
|
SC_WEAPONBREAKER
|
|
desc: Bonus given when using NPC_WEAPONBRAKER skill
|
|
val1: Skill level
|
|
val2: val1 * 2 weapon break chance
|
|
|
|
SC_POWERUP
|
|
desc: Increases ATKpercent and Hit.
|
|
val1: + ATKpercent
|
|
val2: +% Hit
|
|
|
|
SC_AGIUP
|
|
desc: Increase Speed and Flee.
|
|
val1: +% Walkspeed
|
|
val2: +% Flee
|