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1028 lines
25 KiB
Plaintext
1028 lines
25 KiB
Plaintext
//===== rAthena Script =======================================
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//= Umbala Town script
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//===== By: ==================================================
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//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
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//===== Current Version: =====================================
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//= 2.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//- [Official Conversion]
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//= Umbala Town Npcs
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//===== Additional Comments: =================================
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//= 1.0 Done By jAthena (dunno Who)
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//= 1.1 Translated by Fusion Dev Team
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//= 1.2 Fixed Something by Muad Dib
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//= 1.3 Fixed up For eA by Darkchild
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//= 1.4 Fixed some wrong item names [Lupus]
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//= 1.5 Spell Checked [massdriller]
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//= 1.6 Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
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//= 1.7 Fixed bugs and exploits [Lupus]
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//= 1.8 Warps you to Niff with 1HP [Lance]
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//= 1.9 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
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//= 2.0 Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
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//= 2.1 Updated to Aegis 10.3 standards. [L0ne_W0lf]
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//============================================================
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comodo,170,137,7 script La Ed#um 84,{
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end;
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}
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comodo,171,137,1 script Haith#um 92,{
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mes "[La Ed]";
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mes "There MUST be a treasure hidden in that place!";
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next;
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mes "[Haith]";
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mes "If we find it, people will no longer think we're losers~!!";
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next;
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mes "[La Ed]";
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mes "Finally!";
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next;
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mes "[Haith]";
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mes "Let's go find that treasure!";
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next;
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mes "[La Ed]";
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mes "Let's do it~ !!";
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emotion ET_KIK;
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next;
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mes "[Haith]";
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mes "................";
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next;
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mes "[La Ed]";
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mes "By the way...do you think he";
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mes "would tell us about such a";
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mes "great treasure so easily?";
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emotion ET_SCRATCH;
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emotion ET_SCRATCH, getnpcid(0, "La Ed#um");
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next;
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select("Hm? What treasure?");
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mes "[La Ed]";
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mes "Wha--?! when did you start listening to us?!";
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next;
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mes "[Haith]";
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mes "Huh...seems like you wanna know";
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mes "more about the treasure. Well,";
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mes "this information doesn't come cheap...";
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emotion ET_KIK;
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next;
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mes "[La Ed]";
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mes "Plus, we'll need a little";
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mes "a little something in case";
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mes "*cough!* ^555555we don't find";
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mes "anything at all.^000000";
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next;
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mes "[La Ed, Haith]";
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mes "If you pay us 1,000 zeny, we will tell you!";
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emotion ET_KIK;
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emotion ET_KIK, getnpcid(0, "La Ed#um");
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next;
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if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
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if (Zeny > 999) {
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set Zeny, Zeny-1000;
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mes "[Haith]";
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mes "Hahahaha! You the man!";
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next;
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mes "[La Ed]";
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mes "Okay, not too long ago, a famous";
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mes "adventurer named Niels came back from his travels.";
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next;
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mes "[Haith]";
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mes "*Whispers*";
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mes "^555555He brought a big box with him.^000000";
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next;
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mes "[La Ed]";
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mes "Also, he came back in the middle";
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mes "of the night without telling";
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mes "anyone. So, of course he's got";
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mes "some secret, don't you think?";
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next;
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mes "[Haith]";
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mes "What could be inside that box~?";
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mes "It just has to be treasure!!";
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next;
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mes "[La Ed]";
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mes "So! We decided to go on a journey to find treasure of our own-!!";
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next;
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mes "[Haith]";
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mes "The problem is, we are not sure";
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mes "whether or not Niels would tell";
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mes "us the location of where he";
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mes "found the treasure...";
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emotion ET_SCRATCH;
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next;
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mes "[La Ed]";
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mes "Because Niels always treat us like";
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mes "we're stupid!! Bah~!!";
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next;
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select("Where is this Niels person?");
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mes "[La Ed]";
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mes "He's staying at the northern part";
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mes "of this village.";
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next;
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mes "[Haith]";
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mes "Since we gave you good information,";
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mes "we expect that you pay us back!";
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next;
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mes "[La Ed, Haith]";
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mes "Good luck!";
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close;
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}
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mes "[La Ed]";
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mes "Oh well~! If you don't have the money, then we can't give you the information~";
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close;
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}
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mes "[Haith]";
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mes "Bah! Whatever~";
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emotion ET_SCRATCH;
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emotion ET_SCRATCH, getnpcid(0, "La Ed#um");
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close;
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}
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cmd_in01,175,120,3 script Iriya#um 69,{
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mes "[Iriya]";
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mes "Mr. Niels is at the table in the";
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mes "corner. He has many interesting";
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mes "stories about the world.";
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next;
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mes "[Iriya]";
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mes "I am not sure where he has been";
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mes "this time. He just laughs and";
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mes "says 'I don't think I am fit";
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mes "for this teaching job.'";
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next;
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mes "[Iriya]";
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mes "In the meantime, people keep";
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mes "visiting Mr. Niels... and I";
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mes "can't help but wonder...";
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mes "Where has he gone?";
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close;
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}
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cmd_in01,164,115,1 script Niels#um 731,{
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mes "[Niels]";
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mes "Hmm? What's that look for?";
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mes "Ah~ You must of heard the rumors";
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mes "of me finding some kind of";
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mes "treasure. Yeah, that's understandable...";
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next;
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mes "[Niels]";
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mes "Well, those rumors of me stumbling";
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mes "on some wonderful treasure is";
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mes "just the result of overactive";
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mes "imaginations. All I've found";
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mes "was a little something to add";
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mes "to my collection.";
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next;
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mes "[Niels]";
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mes "But...since I've proven to myself";
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mes "that 'it' actually exists by";
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mes "seeing it with my own eyes,";
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mes "to me, what I've obtained is a";
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mes "valuable treasure.";
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next;
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mes "[Niels]";
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mes "This village of Comodo!";
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mes "Don't you think the caves are too";
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mes "small and narrow for some reason?";
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next;
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mes "[Niels]";
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mes "So I was thinking about it...";
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mes "And I came to the conclusion that";
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mes "there should be something hidden";
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mes "inside the cave...";
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next;
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mes "[Niels]";
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mes "And then!";
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mes "I finally found it.";
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mes "The patch to 'the place'";
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mes "that no one has ever found!";
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next;
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mes "[Niels]";
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mes "................";
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next;
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mes "[Niels]";
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mes ".......Hm?";
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next;
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mes "[Niels]";
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mes "I was expecting a spectacular and";
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mes "rather dramatic sound effect";
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mes "for my declaration!";
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mes "Eh, oh well...";
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emotion ET_SCRATCH;
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next;
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mes "[Niels]";
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mes "Well, in the spirit of discovery,";
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mes "don't ever think of asking me";
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mes "about directions to 'the place'";
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mes "or about what is in 'the place.'";
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mes "I wouldn't want to spoil the";
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mes "surprise.";
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next;
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mes "[Niels]";
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mes "If you're a real adventurer,";
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mes "I expect you to scream at the";
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mes "top of your lungs...";
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next;
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mes "[Niels]";
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mes "'Ahhhh! I need to know what it";
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mes "is!!' Kick the door open and run";
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mes "like hell to find this place on";
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mes "your own!!";
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next;
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mes "[Niels]";
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mes "Now! Hurry and seek this place";
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mes "out! Will this place be a totally";
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mes "new world, or will it be a trap";
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mes "to hell?! Go forth, meet your";
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mes "destiny, adventurer!";
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close;
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}
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umbala,70,106,3 script Utan Kid#um 781,{
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if (event_umbala >= 3) {
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mes "[???]";
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mes "Huh?";
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mes "You're not one of us, are you?";
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next;
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mes "[???]";
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mes "Heh! Hi!";
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mes "My name is Haatan.";
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emotion ET_SMILE;
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next;
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mes "[Haatan]";
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mes "...*Sigh*";
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mes "I am sorry, but I cannot play with";
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mes "you right now. My parent's house";
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mes "was struck by lightning yesterday";
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mes "and it burned down our roof...";
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emotion ET_CRY;
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next;
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mes "[Haatan]";
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mes " . . . !";
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next;
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mes "[Haatan]";
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mes "Oh yes! Could you help me?";
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mes "You look pretty well off...";
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mes "Can donate some money for";
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mes "re-constructing my parents' house?";
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mes "You Rune-Midgartsians are all";
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mes "richer than Utans! I beg you!";
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emotion ET_SMILE;
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next;
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if (select("(Nod head):(Shake head)") == 1) {
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mes "[Haatan]";
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mes "Whoaaaa!!";
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mes "You the man~!";
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mes "Thank you so much, yay~!";
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if (Zeny > 1000) {
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set Zeny, Zeny-1000;
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if (checkweight(517,1)) {
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getitem 517,1;// Meat
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}
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emotion ET_PROFUSELY_SWEAT;
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}
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else {
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next;
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mes "[Haatan]";
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mes "Uh...";
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mes "It looks like...";
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mes "You don't have much";
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mes "yourself...";
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emotion ET_HNG;
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close;
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}
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next;
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mes "[Haatan]";
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mes "Thank you so much!";
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emotion ET_SMILE;
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close;
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}
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mes "[Haatan]";
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mes ".............*Sob*...";
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emotion ET_CRY;
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close;
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}
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else {
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mes "[???]";
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mes "Umbah?";
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mes "Umbala umbabah umbah?";
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next;
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mes "[???]";
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mes "Umbah! Umbaumbah!";
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mes "Umbahumbah Haatan babah.";
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emotion ET_CRY;
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next;
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mes "[Haatan]";
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mes "........umbah,";
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mes "Umbah umbah umbaumbumbah umbah umbah";
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mes "Babaum babahum woombah umbah umbabah";
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mes "Umbah umbah";
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mes "..Umbah umbabah umbah...";
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emotion ET_SMILE;
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next;
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mes "[Haatan]";
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mes " . . . !";
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next;
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mes "[Haatan]";
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mes "Umbah!";
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mes "Umbah umbah? Umbah umbahbah";
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mes "abaum babahum woombah!";
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mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
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emotion ET_SMILE;
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next;
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if (select("(Nod head):(Shake head)") == 1) {
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mes "[Haatan]";
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mes "Umbaumbah!!";
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mes "Um~bahumbah~ Um~baumbah~";
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mes "Um~baumbah~ um~baumbah~";
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if (Zeny > 1000) {
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set Zeny, Zeny-1000;
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if (checkweight(517,1)) {
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getitem 517,1;// Meat
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}
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emotion ET_PROFUSELY_SWEAT;
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}
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else {
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next;
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mes "[Haatan]";
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mes "...umbah? Umbahumbah!! Umbaum!";
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emotion ET_HNG;
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close;
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}
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next;
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mes "[Haatan]";
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mes "Umba umba umbaum.";
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emotion ET_CRY;
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close;
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}
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mes "[Haatan]";
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mes "........umbah..";
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emotion ET_SMILE;
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close;
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}
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close;
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}
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umbala,59,243,5 script Utan Kid#1 787,{
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if (event_umbala >= 3) {
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mes "[Kotan]";
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mes "............";
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mes ".........poop!";
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mes ".....me like Meat.";
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mes "....gimme a Meat.";
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emotion ET_ROCK;
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next;
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if (select("Give him Meat.:Refuse.") == 1) {
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if (countitem(517) > 0) {
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mes "[Kotan]";
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mes "Whoa, are you really giving me";
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mes "Meat? Thanks! I will pay you";
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mes "back with these.";
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delitem 517,1;// Meat
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getitem 909,2;// Jellopy
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getitem 914,2;// Fluff
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getitem 705,2;// Clover
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emotion ET_SCISSOR;
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close;
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}
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mes "[Kotan]";
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mes "Hah! You don't have Meat,";
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mes "but pretend that you do?!";
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mes "I hate people who lie";
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mes "to me!!";
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percentheal -20,0;
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emotion ET_FRET;
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close;
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}
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mes "[Kotan]";
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mes ".........";
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mes ".....hungwee.";
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mes ".....I want Meat.";
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percentheal -1,0;
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emotion ET_CRY;
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close;
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}
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else {
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mes "[???]";
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mes "............";
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mes "........umbah.";
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mes ".......umbabah.";
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mes "......humbah.";
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emotion ET_ROCK;
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next;
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if (select("Umbah:Umbaboo") == 1) {
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if (countitem(517) > 0) {
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mes "[???]";
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mes "Umbaumbaumbabababah.";
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mes "Umbababahum.";
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delitem 517,1;// Meat
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getitem 909,2;// Jellopy
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getitem 914,2;// Fluff
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getitem 705,2;// Clover
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emotion ET_SCISSOR;
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close;
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}
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mes "[???]";
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mes "Umbahumumhumbubabababah!!";
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mes "Umbahumbababah umbahumboo!";
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percentheal -20,0;
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emotion ET_FRET;
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close;
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}
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mes "[???]";
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mes "...........";
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mes "......woong bah.";
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mes "....umbabababah.";
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emotion ET_CRY;
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percentheal -1,0;
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close;
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}
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}
|
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|
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umbala,177,153,3 script Pasto#um 97,{
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mes "[Pasto]";
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emotion ET_SURPRISE;
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mes "Oh my god~! Finally,";
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mes "another Rune-Midgartsian!";
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mes "I've never seen anyone from";
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mes "home in this place before!";
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mes "Nice to meet you, my name is Pasto!";
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next;
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mes "[Pasto]";
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mes "This place is called Umbala.";
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mes "The local people in this village";
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mes "have formed a culture that's";
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mes "totally different from other";
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mes "places I've been.";
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next;
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mes "[Pasto]";
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mes "I guess it's because this";
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mes "place has been isolated from";
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mes "other regions because of its";
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mes "geographical features.";
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next;
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mes "[Pasto]";
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mes "They look different from us, and";
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mes "use a language that is still very";
|
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mes "confusing to me. I was also";
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mes "confounded by their different use";
|
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mes "of facial expression.";
|
|
next;
|
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mes "[Pasto]";
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mes "Of course, there are some";
|
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mes "similarities. However, you might";
|
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mes "want to be careful about certain";
|
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mes "issues.";
|
|
next;
|
|
mes "[Pasto]";
|
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mes "Sometimes, what you say or do";
|
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mes "or do could be misinterpreted as";
|
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mes "having the totally opposite meaning.";
|
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next;
|
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mes "[Pasto]";
|
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mes "I wish I could speak their";
|
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mes "language...*Sigh*";
|
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mes "...Or I wish I could meet more";
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mes "people here that speak my";
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mes "language...I...I'm...";
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mes "So very lonely...*Sob*";
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emotion ET_CRY;
|
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close;
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}
|
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|
|
umbala,80,146,4 script Yuwooki#um 753,{
|
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mes "[Yuwooki]";
|
|
mes "Umbah umbah woogawoo...";
|
|
mes "oops, sorry! I'm so used";
|
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mes "to speaking in Utan by now.";
|
|
mes "It's a pleasure to meet you.";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "I never imagined that I would";
|
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mes "meet another person from";
|
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mes "the homeland in this village.";
|
|
mes "Hahahahah~!";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "I came here to seek strong people";
|
|
mes "to help me master my fighting";
|
|
mes "skills. But I was soon frustrated";
|
|
mes "because it took me a long";
|
|
mes "time to learn the language...";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "Well, now I am kind of used to my";
|
|
mes "circumstances. Even though it";
|
|
mes "took me a while to used to";
|
|
mes "Utan culture. Hahahaha~!";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "But you know what was the weirdest";
|
|
mes "thing I found out about Utan";
|
|
mes "culture? At first the Utan men";
|
|
mes "seemed to have, shall we say, a";
|
|
mes "strong species preservation instinct.";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "There are many Utan playboys in";
|
|
mes "this village. Some may think";
|
|
mes "the Utans are primitive in";
|
|
mes "this respect, but...";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "As I learned more about them,";
|
|
mes "I eventually realized that their";
|
|
mes "courtship rituals are actually";
|
|
mes "more advanced than anything the";
|
|
mes "Rune-Midgarts culture has to offer.";
|
|
next;
|
|
mes "[Yuwooki]";
|
|
mes "It's really quite fascinating.";
|
|
mes "I'm actually still learning";
|
|
mes "quite much from the Utan";
|
|
mes "playboys and their awesome methods.";
|
|
close;
|
|
}
|
|
|
|
umbala,140,157,6 script Utan Man#1 785,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Jertan]";
|
|
mes "Bungee jumping can be dangerous,";
|
|
mes "and you can risk your life doing";
|
|
mes "it. We Utans have consider";
|
|
mes "bungee jumping an important";
|
|
mes "part of the ceremony of";
|
|
mes "becoming an adult.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Umbaumbah humba.";
|
|
mes "Woo umbaumbaumbabah woo humbah";
|
|
mes "Umbababah umba umba.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
umbala,146,157,4 script Utan Man#2 786,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Arotan]";
|
|
mes "Completing the bungee jump";
|
|
mes "is very difficult to do.";
|
|
mes "Today, we are here in celebration";
|
|
mes "of the people that made it and";
|
|
mes "have shown their courage.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Woo umbaumbaumbabah woo humbah";
|
|
mes "Umbababah umba umba.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
umbala,149,165,4 script Utan Kid#3 781,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Klumatan]";
|
|
mes "It's really scary, falling from";
|
|
mes "such a high place...";
|
|
mes "But I guess you have to do it,";
|
|
mes "otherwise no one will ever";
|
|
mes "consider you a grownup.";
|
|
next;
|
|
mes "[Klumatan]";
|
|
mes "I guess I don't want to";
|
|
mes "be a grownup right away.";
|
|
mes "But some kids my age are";
|
|
mes "in too big of a hurry";
|
|
mes "to not be kids anymore.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Umbahumba umumbah.";
|
|
mes "Umbahumbah umbabah.";
|
|
mes "Umbahumhumbabahum.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
umbala,92,159,4 script Bertan#um 785,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Bertan]";
|
|
mes "What up, loser!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "What's the matter,";
|
|
mes "ya big Rune-Midgartsian?!?!";
|
|
mes "I just called you a 'loser!'";
|
|
mes "I guess you're too stupid";
|
|
mes "to understand!!";
|
|
mes "Hahahahahahaahahhahaha~!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "...";
|
|
mes "Uh...oh!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "It looks like you can understand";
|
|
mes "me--! Good job, good job!";
|
|
mes "Alright, by way of apology,";
|
|
mes "do you want to hear a joke?";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Alright, alright.";
|
|
mes "Here we go.";
|
|
mes "Ummmm...";
|
|
mes "Alright, I got one.";
|
|
next;
|
|
switch(rand(1,6)) {
|
|
case 1:
|
|
mes "[Bertan]";
|
|
mes "What did the Rune-Midgartsian";
|
|
mes "say to the Savage?";
|
|
mes "...";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "I don't know...";
|
|
mes "But they didn't have any";
|
|
mes "trouble understanding";
|
|
mes "each other!!! HAHAHAHA~!";
|
|
mes "Get it? 'Cuz, like,";
|
|
mes "they're both pigs~!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Not funny, huh?";
|
|
mes "Oh well. I guess my";
|
|
mes "sense of humor is just";
|
|
mes "too sophisticated.";
|
|
close;
|
|
case 2:
|
|
mes "[Bertan]";
|
|
mes "Okay...what's the best";
|
|
mes "way to tame an Orc Lady?";
|
|
mes "Give up..?";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "With a wedding ring!";
|
|
mes "HAHAHAHAHAHAHHA!";
|
|
mes "Oh God~ I'm hilarious!!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "...";
|
|
mes "...Wait.";
|
|
mes "Wait a minute...";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "That's not even funny...";
|
|
mes "Just incredibly...";
|
|
mes "Scary...";
|
|
mes "Brrr--!";
|
|
mes "She's hideous!!";
|
|
close;
|
|
case 3:
|
|
mes "[Bertan]";
|
|
mes "Actually...forget it.";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "I was going to say a";
|
|
mes "knock knock joke about";
|
|
mes "Isis, but then decided";
|
|
mes "that kind of humor is";
|
|
mes "too low brow.";
|
|
mes "...Zing!";
|
|
close;
|
|
case 4:
|
|
mes "[Bertan]";
|
|
mes "Why are Rune-Midgartsians";
|
|
mes "SOOoOOoo...";
|
|
mes "Um, hmmmmm.";
|
|
mes "Maybe that joke";
|
|
mes "isn't so good for this";
|
|
mes "situation, yeah?";
|
|
close;
|
|
case 5:
|
|
mes "[Bertan]";
|
|
mes "Okay, why is it that";
|
|
mes "GMs prefer not to be";
|
|
mes "seen...? Give up?";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "BECAUSE THOSE GUYS WEAR";
|
|
mes "SKIRTS ~! HAHAHA!";
|
|
mes "OH MAN, I MADE A FUNNY!";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "*Whew* Yowza~";
|
|
mes "Oh, man.";
|
|
mes "Utterly classic.";
|
|
close;
|
|
case 6:
|
|
mes "[Bertan]";
|
|
mes "A Crusader, an Alchemist and a Novice walk into a bar.";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Inside, they see a sign that";
|
|
mes "says '^CC0000Monster Help Agency:";
|
|
mes "LADIES ONLY.^000000'";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "'^000099Oh!^000000' says the Crusader.";
|
|
mes "'^000099It's a lucky thing we are";
|
|
mes "all ladies.^000000' She goes up";
|
|
mes "and says '^000099Gimmie a ride.^000000'";
|
|
mes "Kinda rude for a Crusader,";
|
|
mes "but whatever.";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Out of nowhere, this";
|
|
mes "Grand PecoPeco appears";
|
|
mes "and is all '^CC0000I'll give you";
|
|
mes "a ride, baby. Careful, this";
|
|
mes "road can get buuuuumpy.^000000'";
|
|
mes "And then they're off.";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Next comes the Alchemist";
|
|
mes "and she's like '^330099I need";
|
|
mes "help killing Zombies^000000' and";
|
|
mes "then this Marine Sphere";
|
|
mes "comes from out of";
|
|
mes "nowhere and is all...";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "'^CC0000I got your fire. Careful";
|
|
mes "baby, touch me the wrong";
|
|
mes "way and I might just";
|
|
mes "exploooode.^000000' So then";
|
|
mes "they're off on their";
|
|
mes "merry way too.";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Finally, the Novice";
|
|
mes "comes up and says";
|
|
mes "'^006633I need someone to";
|
|
mes "party with.^000000'";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Out of nowhere, this";
|
|
mes "Hode pops up and says...";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "'^CC0000I know some people";
|
|
mes "but let me check my";
|
|
mes "Rolodex. HODE on!^000000'";
|
|
mes "....";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes ".....";
|
|
mes "..........";
|
|
mes "No go?";
|
|
next;
|
|
mes "[Bertan]";
|
|
mes "Well, come on!";
|
|
mes "I can't be funny";
|
|
mes "all the time, you know?";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[????]";
|
|
mes "Umbaumba Umbaumbah";
|
|
next;
|
|
mes "[????]";
|
|
mes "Bwahbwah hahbrah!";
|
|
mes "Umbaumba Umbaumbah";
|
|
mes "Umbaumba Umbaumbah";
|
|
next;
|
|
mes "[????]";
|
|
mes "Umbaumba Umbaumbah woo~";
|
|
emotion ET_DELIGHT;
|
|
close;
|
|
}
|
|
close;
|
|
}
|
|
|
|
umbala,194,104,4 script Utan Kid#2 787,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Boorkatan]";
|
|
mes "Huh? You're from Rune-Midgarts,";
|
|
mes "aren't you? Have you ever been bungee jumping?";
|
|
next;
|
|
if (select("Yeah:No") == 1) {
|
|
mes "[Boorkatan]";
|
|
mes "Whoa, what a surprise! I never";
|
|
mes "would have thought someone from";
|
|
mes "outside would know how to do it.";
|
|
mes "Okay, I'll take your word for";
|
|
mes "it and welcome you to our village.";
|
|
close;
|
|
}
|
|
mes "[Boorkatan]";
|
|
mes "Er, I see...";
|
|
mes "As part of the ceremony of";
|
|
mes "adulthood, all Utans have to do";
|
|
mes "a bungee jump. When I grow up,";
|
|
mes "I'm gonna do it too, and prove";
|
|
mes "to everybody that I am a man!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Umbaumbababah umhumba.";
|
|
mes "Umbabaumumba umbaumbah?";
|
|
next;
|
|
if (select("Yeah:No") == 1) {
|
|
mes "[???]";
|
|
mes "Umba, Umumbah umbabah.";
|
|
mes "Umbaumbah umumbabah.";
|
|
close;
|
|
}
|
|
mes "[???]";
|
|
mes "Er, Umbahumba umumbah.";
|
|
mes "Umbahumbah umbabah.";
|
|
mes "Umbahumhumbabahum.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
umbala,193,208,6 script Utan Man#3 789,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Weitan]";
|
|
mes "I too did the bungee jump when I";
|
|
mes "was young. I remember it well...";
|
|
mes "It was my first time, and the";
|
|
mes "ground rushed up to meet me...";
|
|
mes "For a moment, I thought I was";
|
|
mes "going to get myself killed...";
|
|
next;
|
|
mes "[Weitan]";
|
|
mes "But after I made it, I was so";
|
|
mes "proud of myself~";
|
|
mes "Some Utans may not agree, but";
|
|
mes "I think bungee jumping is an";
|
|
mes "important part of the ceremony";
|
|
mes "of adulthood.";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Umbahumba umumbah.";
|
|
mes "Umbahumbah umbabah.";
|
|
mes "Umbahumhumbabahum.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
umbala,139,205,4 script Utan Man#5 785,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Jooltan]";
|
|
mes "It's been a long time since I last";
|
|
mes "saw a Rune-Midgartsian~!";
|
|
mes "Welcome, stranger.";
|
|
next;
|
|
mes "[Jooltan]";
|
|
mes "We Utans use this place for";
|
|
mes "bungee jumping. Many Utan";
|
|
mes "youngsters have shown their";
|
|
mes "bravery, earned their";
|
|
mes "self-respect, and became";
|
|
mes "adults in this very place.";
|
|
next;
|
|
mes "[Jooltan]";
|
|
mes "Oh...right. A few unlucky people";
|
|
mes "just fell and died after";
|
|
mes "messing up their bungee jump. And";
|
|
mes "a few had heart attacks while";
|
|
mes "looking at other people jumping down...";
|
|
next;
|
|
mes "[Jooltan]";
|
|
mes "So...";
|
|
mes "Be careful when you walk around,";
|
|
mes "You don't want to fall off.";
|
|
mes "And if you want to try a bungee";
|
|
mes "jump, you should get yourself ready.";
|
|
next;
|
|
mes "[Jooltan]";
|
|
mes "Oh...right. Supposedly,";
|
|
mes "there's an unidentified";
|
|
mes "creature living in the water...";
|
|
mes "So if you happen to get dunked,";
|
|
mes "get out of there~!";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[???]";
|
|
mes "Umbah umbah!";
|
|
mes "Umbaumbah bababah umbah.";
|
|
mes "Babaumm Utan umbah umbabah";
|
|
mes "Umbaba hum.";
|
|
mes "Umumhumbah umbaumbah umbabah.";
|
|
next;
|
|
mes "[???]";
|
|
mes "Umbaum mahbababh umba,";
|
|
mes "Umbabatan umbaumbah.";
|
|
mes "Ba, umbaumbaumumbabaumm.";
|
|
mes "Umbabah umbaumumum.";
|
|
mes "Umbaumbaubahum.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
um_in,158,71,3 script Utan villager#um 787,{
|
|
if (event_umbala >= 3) {
|
|
mes "[Mutakutan]";
|
|
mes "Umbala has many many trees!";
|
|
mes "I, Mutakutan, like trees so much.";
|
|
mes "Heh heh~";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "There is one special tree I like";
|
|
mes "the most! That is the oldest and";
|
|
mes "biggest tree in Umbala!";
|
|
mes "No wait, I think it is the oldest";
|
|
mes "and biggest in the world...";
|
|
mes "I'm sure it is!";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "It's really really big and old!";
|
|
mes "It's so tall, even I haven't seen";
|
|
mes "the top of this tree yet. I tried";
|
|
mes "climbing it before, but I could";
|
|
mes "never reach the top...even though";
|
|
mes "I'm great at tree climbing.";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "Oh, also the fruits from the tree";
|
|
mes "are very tasty! I bet they are the";
|
|
mes "most delicious fruit in the world~";
|
|
mes "Sweet and sour...eating it just";
|
|
mes "makes you feel refreshed and";
|
|
mes "invigorated~!";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "There's an amazing story about";
|
|
mes "this fruit. An old man in my";
|
|
mes "village was suffering from a";
|
|
mes "mortal disease...nothing";
|
|
mes "seemed to help...";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "But after he took medicine made";
|
|
mes "from the ground leaves of this";
|
|
mes "tree, he became healthy and sound";
|
|
mes "again! I think God sent us the";
|
|
mes "tree to bless us.";
|
|
next;
|
|
mes "[Mutakutan]";
|
|
mes "It's at north of my village, so";
|
|
mes "why don't you go see the greatness";
|
|
mes "of this tree for yourself?";
|
|
}
|
|
else {
|
|
mes "[??????]";
|
|
mes "Umbaumbah umbahbah woomhah!";
|
|
mes "Umbah umbah umbabah umbah";
|
|
mes "Umbah umbah umbah";
|
|
mes "Umbabah umbah umbabbah";
|
|
next;
|
|
mes "[??????]";
|
|
mes "....";
|
|
mes "......";
|
|
mes "Umbah balooooga?";
|
|
mes "Umbah balooooooooga?";
|
|
next;
|
|
mes "[??????]";
|
|
mes "...";
|
|
mes "Moogahaloo schluloo.";
|
|
}
|
|
close;
|
|
}
|
|
|
|
umbala,140,197,1 script Bungee Jump -1,0,0,{
|
|
OnTouch_:
|
|
switch(rand(1,3)) {
|
|
case 1:
|
|
percentheal -100,0;
|
|
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
|
|
end;
|
|
case 2:
|
|
percentheal -50,0;
|
|
mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
|
|
end;
|
|
case 3:
|
|
if (rand(1,2) == 2) {
|
|
percentheal -99,0;
|
|
warp "nif_in",69,15;
|
|
}
|
|
end;
|
|
}
|
|
}
|
|
|
|
umbala,136,195,0 script #jump -1,1,1,{
|
|
OnTouch_:
|
|
warp "umbala",145,166;
|
|
end;
|
|
}
|