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1848 lines
61 KiB
Plaintext
1848 lines
61 KiB
Plaintext
//===== rAthena Script =======================================
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//= War of Emperium SE - Template File
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.4a
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Like agit_main, this file is required
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//= for SE castles to function.
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//===== Additional Comments: =================================
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//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian.
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//= 1.0 If anything breaks, blame Maki. [Euphy]
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//= 1.1 Fixed an incorrect label execution. [Euphy]
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//= 1.2 Hopefully fixed a processing error. [Euphy]
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//= 1.3 Fixed barricade issue in schg_cas02. [Cookie]
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//= 1.4 Added OnGuildBreak event and a spawn check. [Euphy]
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//= 1.4a Fixed Guardian Stone respawns. [Euphy]
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//============================================================
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// Core, triggers all other events
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//============================================================
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- script Manager#template -1,{
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OnAgitInit2:
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OnRecvCastle2:
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if (strnpcinfo(2) == "template") end;
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if (!getcastledata(strnpcinfo(2),CD_GUILD_ID)) {
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donpcevent strnpcinfo(0)+"::OnStart";
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// Monster spawns are identical for all castles.
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monster strnpcinfo(2),0,0,"Evil Druid",1117,10;
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monster strnpcinfo(2),0,0,"Khalitzburg",1132,4;
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monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3;
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monster strnpcinfo(2),0,0,"Executioner",1205,1;
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monster strnpcinfo(2),0,0,"Penomena",1216,10;
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monster strnpcinfo(2),0,0,"Alarm",1193,18;
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monster strnpcinfo(2),0,0,"Clock",1269,9;
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monster strnpcinfo(2),0,0,"Raydric Archer",1276,12;
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monster strnpcinfo(2),0,0,"Wanderer",1208,3;
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monster strnpcinfo(2),0,0,"Alice",1275,1;
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monster strnpcinfo(2),0,0,"Bloody Knight",1268,2;
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monster strnpcinfo(2),0,0,"Dark Lord",1272,2;
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monster strnpcinfo(2),0,0,"Tower Keeper",1270,4;
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}
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if (getcastledata(strnpcinfo(2),CD_ENABLED_KAFRA) < 1)
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disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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end;
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OnAgitStart2:
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if (strnpcinfo(2) == "template") end;
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if (agitcheck2()) {
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maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),CD_GUILD_ID),2;
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gvgon strnpcinfo(2);
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donpcevent strnpcinfo(0)+"::OnStart";
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}
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else for(set .@i,0; .@i<4; set .@i,.@i+1)
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donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable";
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end;
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OnAgitEnd2:
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if (strnpcinfo(2) == "template") end;
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gvgoff strnpcinfo(2);
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if (getcastledata(strnpcinfo(2),CD_GUILD_ID)) {
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set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena";
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donpcevent strnpcinfo(0)+"::OnReset";
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donpcevent "Steward#"+.@str$+"::OnStop";
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}
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end;
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OnGuildBreak:
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if (strnpcinfo(2) == "template") end;
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killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied";
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killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied";
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disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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setcastledata strnpcinfo(2),CD_GUILD_ID,0;
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sleep 7000;
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announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0;
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donpcevent strnpcinfo(0)+"::OnRecvCastle2";
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end;
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OnStart:
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// $agit_ar0x[] - $agit_sc0x[]
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// 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians
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// Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing
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// Summon Guardians: 0 = Do not Summon | 1 = Summon
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if (getcastledata(strnpcinfo(2),CD_GUILD_ID)) {
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setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0;
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donpcevent "df1#"+strnpcinfo(2)+"::OnEnable";
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donpcevent "df2#"+strnpcinfo(2)+"::OnEnable";
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for(set .@i,0; .@i<4; set .@i,.@i+1)
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donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable";
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}
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OnEmpSpawn:
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set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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if (mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end;
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if (compare(strnpcinfo(2),"arug")) {
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if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219;
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else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256;
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else setarray .@i[0],141,293; // Castles 3,4,5 are identical.
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}
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else {
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if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193;
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else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202;
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else setarray .@i[0],120,272; // Castles 1,4,5 are identical.
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}
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monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena";
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end;
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OnReset:
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set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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donpcevent "df1#"+strnpcinfo(2)+"::OnDisable";
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donpcevent "df2#"+strnpcinfo(2)+"::OnDisable";
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donpcevent "gard1#"+strnpcinfo(2)+"::OnReset";
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donpcevent "gard2#"+strnpcinfo(2)+"::OnReset";
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donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable";
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donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable";
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for(set .@i,1; .@i<4; set .@i,.@i+1)
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donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable";
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for(set .@i,0; .@i<4; set .@i,.@i+1)
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donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable";
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if (agitcheck2())
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setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0;
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end;
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OnChange:
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set .@str$, substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
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setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0;
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donpcevent strnpcinfo(0)+"::OnEmpSpawn";
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donpcevent "Control Device03#"+.@str$+"::OnEnable";
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donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable";
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donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable";
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end;
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OnClock0001:
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// Spawn Treasure Chests based on castle economy.
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if (strnpcinfo(2) == "template") end;
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if (!getcastledata(strnpcinfo(2),CD_GUILD_ID)) end;
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killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied";
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if (getcastledata(strnpcinfo(2),CD_INVESTED_ECONOMY)) {
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set .@Economy,getcastledata(strnpcinfo(2),CD_CURRENT_ECONOMY);
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setcastledata strnpcinfo(2),CD_CURRENT_ECONOMY,.@Economy+getcastledata(strnpcinfo(2),CD_INVESTED_ECONOMY)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),CD_GUILD_ID),10014));
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if (getcastledata(strnpcinfo(2),CD_CURRENT_ECONOMY) > 100) setcastledata strnpcinfo(2),CD_CURRENT_ECONOMY,100;
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setcastledata strnpcinfo(2),CD_INVESTED_ECONOMY,0;
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}
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if (getcastledata(strnpcinfo(2),CD_INVESTED_DEFENSE)) {
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set .@Defence,getcastledata(strnpcinfo(2),CD_CURRENT_DEFENSE);
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setcastledata strnpcinfo(2),CD_CURRENT_DEFENSE,.@Defence+getcastledata(strnpcinfo(2),CD_INVESTED_DEFENSE);
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if (getcastledata(strnpcinfo(2),CD_CURRENT_DEFENSE) > 100) setcastledata strnpcinfo(2),CD_CURRENT_DEFENSE,100;
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setcastledata strnpcinfo(2),CD_INVESTED_DEFENSE,0;
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}
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set .@Treasure,getcastledata(strnpcinfo(2),CD_CURRENT_ECONOMY)/5+4;
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if (!.@Treasure) end;
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freeloop(1);
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if (compare(strnpcinfo(2),"arug")) {
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if (strnpcinfo(2) == "arug_cas01") {
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set .@treasurebox,1943;
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setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258;
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setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364;
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}
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else if (strnpcinfo(2) == "arug_cas02") {
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set .@treasurebox,1944;
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setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389;
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setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224;
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}
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else { // Castles 3,4,5 are identical, except 4's treasure.
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set .@treasurebox,(strnpcinfo(2) == "arug_cas04")?1946:1945;
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setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298;
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setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269;
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}
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}
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else {
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if (strnpcinfo(2) == "schg_cas02") {
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set .@treasurebox,1939;
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setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253;
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setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370;
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}
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else if (strnpcinfo(2) == "schg_cas03") {
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set .@treasurebox,1940;
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setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194;
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setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15;
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}
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else { // Castles 1,4,5 are identical, except treasures.
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if (strnpcinfo(2) == "schg_cas01") set .@treasurebox,1938;
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else if (strnpcinfo(2) == "schg_cas04") set .@treasurebox,1941;
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else set .@treasurebox,1942;
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setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386;
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setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386;
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}
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}
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for(set .@i,0; .@i<4; set .@i,.@i+1)
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monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";
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for(set .@i,4; .@i<24; set .@i,.@i+1) {
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if (.@Treasure < .@i+1) break;
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monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied";
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}
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freeloop(0);
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end;
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OnTreasureDied:
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end;
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}
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// Guild Manager
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//============================================================
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- script Steward#template -1,{
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set .@GID, getcastledata(strnpcinfo(4),CD_GUILD_ID);
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if (!.@GID) {
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mes "[ Steward ]";
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mes "I await for the master";
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mes "whom destiny will choose";
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mes "for me. Do you think you";
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mes "have to courage and strength";
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mes "to conquer this stronghold?";
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close;
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}
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if (is_guild_leader(.@GID) == false) {
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mes "[ Steward ]";
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mes "Hmpf. Your threats don't";
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mes "scare me! Guardians, drive";
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mes "this infidel away from here!";
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mes "I will always be loyal to the";
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mes "master of this stronghold,";
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mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000.";
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close;
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}
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mes "[ Steward ]";
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mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000...";
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mes "How shall I serve you today?";
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mes "Was there an aspect of this";
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mes "stronghold's maintenance";
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mes "you wanted to discuss?";
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next;
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switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) {
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case 1:
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mes "[ Steward ]";
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mes "The Commercial Growth";
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mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),CD_CURRENT_ECONOMY)+".";
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if (getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY) > 0) {
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mes "Last time, you invested in";
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mes "Commercial Growth "+getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY)+".";
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}
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next;
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mes "[ Steward ]";
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mes "Our stronghold's";
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mes "safeguard level is "+getcastledata(strnpcinfo(4),CD_CURRENT_DEFENSE)+".";
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if (getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE) > 0) {
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mes "Last time, you invested";
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mes "in defense "+getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE)+" times.";
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}
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mes " ";
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mes "That is all, master.";
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close;
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case 2:
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set .@Economy,getcastledata(strnpcinfo(4),CD_CURRENT_ECONOMY);
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setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000;
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set .@j,0;
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for(set .@i,6; .@i<101; set .@i,.@i+5) {
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if (.@Economy < .@i) {
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set .@eco_invest,.@cost[.@j];
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break;
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}
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set .@j, .@j+1;
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}
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// Quadruple the cost of investing if you've already invested once.
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if (getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY)) set .@eco_invest,.@eco_invest*4;
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mes "[ Steward ]";
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mes "Raising the stronghold's";
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mes "commercial growth will";
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mes "increase the quantity of";
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mes "goods produced for the guild.";
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mes "Investing in commercial growth";
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mes "will help the guild's future.";
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next;
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mes "[ Steward ]";
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mes "You can make one investment";
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mes "each day, but if you can make";
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mes "two investments if you pay";
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mes "more Zeny: this will speed";
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mes "up commercial development,";
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mes "but can be quite expensive.";
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next;
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if (.@Economy == 100) {
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mes "[ Steward ]";
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mes "However, our stronghold's";
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mes "commerical growth level is";
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mes "at 100%. It's not possible to";
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mes "develop commercial growth";
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mes "any further than that.";
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close;
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}
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if (getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY) >= 2) {
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mes "[ Steward ]";
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mes "You've already made two";
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mes "investments today, so you'll";
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mes "have to wait until tomorrow";
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mes "to make another investment.";
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close;
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}
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if (getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY) == 0) {
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mes "[ Steward ]";
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mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny";
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mes "to make an investment";
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mes "Will you invest in this";
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mes "stronghold's commerical";
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mes "development now?";
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}
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else {
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mes "[ Steward ]";
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mes "You must pay ^FF0000"+.@eco_invest+"^000000";
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mes "more Zeny to make a second";
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mes "investment today. Will you";
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mes "invest one more time?";
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}
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next;
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switch(select("Invest in Commercial Growth:Cancel")) {
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case 1:
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if (getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY) >= 2) {
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mes "[ Steward ]";
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mes "You've already made two";
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mes "investments today, so you'll";
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mes "have to wait until tomorrow";
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mes "to make another investment.";
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close;
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}
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if (Zeny < .@eco_invest) {
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mes "[ Steward ]";
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mes "I'm sorry, Master, but";
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mes "you do not have enough";
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mes "Zeny to make an investment";
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mes "for the guild today.";
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close;
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}
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set Zeny, Zeny-.@eco_invest;
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setcastledata strnpcinfo(4),CD_INVESTED_ECONOMY,getcastledata(strnpcinfo(4),CD_INVESTED_ECONOMY)+1;
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mes "[ Steward ]";
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mes "A wise use of the guild's";
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mes "funds, Master. We can expect";
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mes "to see the results of this";
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mes "investment by tomorrow.";
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close;
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case 2:
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mes "[ Steward ]";
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mes "As you command, Master.";
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close;
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}
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case 3:
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set .@Defence,getcastledata(strnpcinfo(4),CD_CURRENT_DEFENSE);
|
|
setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000;
|
|
set .@j,0;
|
|
for(set .@i,6; .@i<101; set .@i,.@i+5) {
|
|
if (.@Defence < .@i) {
|
|
set .@def_invest,.@cost[.@j];
|
|
break;
|
|
}
|
|
set .@j, .@j+1;
|
|
}
|
|
// Quadruple the cost of investing if you've already invested once.
|
|
if (getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE)) set .@def_invest,.@def_invest*4;
|
|
mes "[ Steward ]";
|
|
mes "Investing in our stronghold's";
|
|
mes "defense will enhance the";
|
|
mes "durability of our Guardians";
|
|
mes "and the Emperium. We'll need";
|
|
mes "every advantage to protect";
|
|
mes "ourselves from our enemies.";
|
|
next;
|
|
mes "[ Steward ]";
|
|
mes "You can invest in defense";
|
|
mes "once per day, but if you pay";
|
|
mes "more Zeny, you can invest";
|
|
mes "a maximum of two times daily.";
|
|
next;
|
|
mes "[ Steward ]";
|
|
if (getcastledata(strnpcinfo(4),CD_CURRENT_DEFENSE) == 100) {
|
|
mes "The Defense Level of this";
|
|
mes "stronghold is 100%, and";
|
|
mes "cannot be increased further.";
|
|
close;
|
|
}
|
|
if (getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE) >= 2) {
|
|
mes "Master, you've already";
|
|
mes "invested in Defense twice";
|
|
mes "today. You'll need to wait";
|
|
mes "until tomorrow if you really";
|
|
mes "want to increase our defenses.";
|
|
close;
|
|
}
|
|
if (getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE) == 0) {
|
|
mes "We need ^FF0000"+.@def_invest+"^000000";
|
|
mes "Zeny to invest in our";
|
|
mes "stronghold's defenses.";
|
|
mes "Will you invest now?";
|
|
}
|
|
else {
|
|
mes "We need ^FF0000"+.@def_invest+"^000000";
|
|
mes "Zeny to invest in our";
|
|
mes "stronghold's defenses";
|
|
mes "a second time today.";
|
|
mes "Will you invest now?";
|
|
}
|
|
next;
|
|
switch(select("Invest in Defense:Cancel")) {
|
|
case 1:
|
|
if (getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE) >= 2) {
|
|
mes "[ Steward ]";
|
|
mes "Master, you've already";
|
|
mes "invested in Defense twice";
|
|
mes "today. You'll need to wait";
|
|
mes "until tomorrow if you really";
|
|
mes "want to increase our defenses.";
|
|
close;
|
|
}
|
|
if (Zeny < .@def_invest) {
|
|
mes "[ Steward ]";
|
|
mes "I'm sorry, Master, but";
|
|
mes "you do not have enough";
|
|
mes "Zeny to make an investment";
|
|
mes "for the guild today.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-.@def_invest;
|
|
setcastledata strnpcinfo(4),CD_INVESTED_DEFENSE,getcastledata(strnpcinfo(4),CD_INVESTED_DEFENSE)+1;
|
|
mes "[ Steward ]";
|
|
mes "A wise use of the guild's";
|
|
mes "funds, Master. Increasing";
|
|
mes "the frequency of treasure";
|
|
mes "procured by the guild will";
|
|
mes "definitely help us all.";
|
|
close;
|
|
case 2:
|
|
mes "[ Steward ]";
|
|
mes "As you command, Master.";
|
|
close;
|
|
}
|
|
case 4:
|
|
if (getcastledata(strnpcinfo(4),CD_ENABLED_KAFRA) == 1) {
|
|
mes "[ Steward ]";
|
|
mes "Do you wish to dismiss";
|
|
mes "the Kafra Employee that";
|
|
mes "we've hired for the guild?";
|
|
next;
|
|
switch(select("Dismiss:Cancel")) {
|
|
case 1:
|
|
cutin "kafra_01",2;
|
|
mes "[ Hired Kafra Employee ]";
|
|
mes "Master, please reconsider!";
|
|
mes "I've been working very hard";
|
|
mes "for the success of the guild!";
|
|
mes "I'll try harder to serve the";
|
|
mes "guild members of this";
|
|
mes "stronghold, I promise!";
|
|
next;
|
|
switch(select("Dismiss:Cancel")) {
|
|
case 1:
|
|
mes "[ Hired Kafra Employee ]";
|
|
mes "Why?! What have I done";
|
|
mes "to deserve this? Waaah~!";
|
|
next;
|
|
cutin "kafra_01",255;
|
|
break;
|
|
case 2:
|
|
mes "[ Hired Kafra Employee ]";
|
|
mes "Thank you, Master!";
|
|
mes "I'll obey your every";
|
|
mes "command as best I can!";
|
|
mes "You won't regret this!";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "[ Steward ]";
|
|
mes "She works very hard,";
|
|
mes "in my opinion. It was in";
|
|
mes "all of our best interests to";
|
|
mes "allow her to stay with us.";
|
|
close;
|
|
}
|
|
disablenpc "Kafra Employee#"+strnpcinfo(2);
|
|
setcastledata strnpcinfo(4),CD_ENABLED_KAFRA,0;
|
|
mes "[ Steward ]";
|
|
mes "That Kafra Employee";
|
|
mes "has been dismissed.";
|
|
mes "Were really dissatisfied";
|
|
mes "by the quality of her service?";
|
|
close;
|
|
}
|
|
else {
|
|
mes "[ Steward ]";
|
|
mes "Will you hire a";
|
|
mes "Kafra Employee to serve";
|
|
mes "our stronghold? You must";
|
|
mes "pay ^FF000010,000 Zeny^000000 to hire one.";
|
|
next;
|
|
switch(select("Hire:Cancel")) {
|
|
case 1:
|
|
if (getgdskilllv(.@GID,10001) == 0) {
|
|
mes "[ Steward ]";
|
|
mes "Master, we cannot hire a";
|
|
mes "Kafra Employee because";
|
|
mes "you have not yet attained";
|
|
mes "the ^FF0000Contract with Kafra^000000";
|
|
mes "guild skill.";
|
|
close;
|
|
}
|
|
if (Zeny < 10000) {
|
|
mes "[ Steward ]";
|
|
mes "Master, we cannot hire a";
|
|
mes "Kafra Employee because";
|
|
mes "we do not have enough";
|
|
mes "funds to pay the contract fee.";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-10000;
|
|
enablenpc "Kafra Employee#"+strnpcinfo(2);
|
|
setcastledata strnpcinfo(4),CD_ENABLED_KAFRA,1;
|
|
mes "[ Steward ]";
|
|
mes "Very well. We have formed";
|
|
mes "a contract with the Kafra";
|
|
mes "Head Office, and hired a";
|
|
mes "Kafra Employee for our";
|
|
mes "stronghold. Here she is~";
|
|
next;
|
|
cutin "kafra_01",2;
|
|
mes "[ Hired Kafra Employee ]";
|
|
mes "How do you do? I've";
|
|
mes "been dispatched by the";
|
|
mes "Kafra Head Office to";
|
|
mes "serve your guild's needs.";
|
|
mes "I'll do my best to follow";
|
|
mes "your every command, Master.";
|
|
next;
|
|
cutin "kafra_01",255;
|
|
mes "[ Steward ]";
|
|
mes "Our contract will expire";
|
|
mes "after one month, so we must";
|
|
mes "pay additional fees to keep";
|
|
mes "this Kafra Employee in";
|
|
mes "the service of our guild.";
|
|
close;
|
|
case 2:
|
|
mes "[ Steward ]";
|
|
mes "As you command, Master.";
|
|
mes "However, I suggest hiring";
|
|
mes "a Kafra Employee as soon";
|
|
mes "as possible since our guild";
|
|
mes "would greatly benefit from";
|
|
mes "the convenient Kafra services.";
|
|
close;
|
|
}
|
|
}
|
|
case 5:
|
|
mes "[ Steward ]";
|
|
mes "Do you wish to enter the";
|
|
mes "Guild Treasure Room?";
|
|
mes "Only you, the Guild Master,";
|
|
mes "are permitted to enter.";
|
|
next;
|
|
mes "[ Steward ]";
|
|
mes "Please remember to open";
|
|
mes "the Treasure Boxes at the";
|
|
mes "proper time. Otherwise, the";
|
|
mes "treasure may disappear if";
|
|
mes "something unexpected happens.";
|
|
next;
|
|
switch(select("Go to Treasure Room:Cancel")) {
|
|
case 1:
|
|
mes "[ Steward ]";
|
|
mes "Allow me to guide you";
|
|
mes "on the secret path to";
|
|
mes "the Treasure Room.";
|
|
mes "Press the secret switch";
|
|
mes "when you wish to return here.";
|
|
close2;
|
|
if (compare(strnpcinfo(4),"arug")) {
|
|
if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363;
|
|
else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227;
|
|
else setarray .@i[0],292,266; // Castles 3,4,5 are identical.
|
|
}
|
|
else {
|
|
if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373;
|
|
else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16;
|
|
else setarray .@i[0],381,381; // Castles 1,4,5 are identical.
|
|
}
|
|
warp strnpcinfo(4),.@i[0],.@i[1];
|
|
end;
|
|
case 2:
|
|
mes "[ Steward ]";
|
|
mes "Items in the Treasure Room";
|
|
mes "are produced once each day.";
|
|
mes "Therefore, you must obtain";
|
|
mes "the treasure items everyday.";
|
|
mes "For the sake of the guild,";
|
|
mes "prioritize treasure harvesting!";
|
|
close;
|
|
}
|
|
}
|
|
|
|
OnStop:
|
|
awake strnpcinfo(0);
|
|
end;
|
|
|
|
OnStartArena:
|
|
set .@GID,getcharid(2);
|
|
set .@region$, (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll";
|
|
// Lower castle Economy
|
|
set .@Economy,getcastledata(strnpcinfo(4),CD_CURRENT_ECONOMY)-5;
|
|
if (.@Economy < 0) set .@Economy, 0;
|
|
setcastledata strnpcinfo(4),CD_CURRENT_ECONOMY,.@Economy;
|
|
// Lower Castle Defence
|
|
set .@Defence,getcastledata(strnpcinfo(4),CD_CURRENT_DEFENSE)-5;
|
|
if (.@Defence < 0) set .@Defence, 0;
|
|
setcastledata strnpcinfo(4),CD_CURRENT_DEFENSE,.@Defence;
|
|
// Set new owner
|
|
setcastledata strnpcinfo(4),CD_GUILD_ID,.@GID;
|
|
// Clear castle's data.
|
|
for(set .@i,CD_INVESTED_ECONOMY; .@i<CD_ENABLED_GUARDIAN00; set .@i,.@i+1)
|
|
setcastledata strnpcinfo(4),.@i,0;
|
|
// Disable Kafra
|
|
disablenpc "Kafra Employee#"+strnpcinfo(2);
|
|
|
|
announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe;
|
|
mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
|
|
donpcevent "Manager#"+strnpcinfo(4)+"::OnReset";
|
|
maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),CD_GUILD_ID),2;
|
|
donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2";
|
|
donpcevent "::OnRecvCastle"+strnpcinfo(2);
|
|
sleep 10000;
|
|
if (agitcheck2()) {
|
|
donpcevent "Manager#"+strnpcinfo(4)+"::OnChange";
|
|
mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40;
|
|
}
|
|
end;
|
|
}
|
|
|
|
// Castle Guardians
|
|
//============================================================
|
|
- script Guardian#template -1,{
|
|
set .@GID, getcastledata(strnpcinfo(4),CD_GUILD_ID);
|
|
set .@n$, "["+strnpcinfo(1)+"]";
|
|
if (!.@GID) {
|
|
mes .@n$;
|
|
mes "Great job. Now, all you";
|
|
mes "need to do is destroy this";
|
|
mes "Emperium to gain ownership";
|
|
mes "over this stronghold.";
|
|
close;
|
|
}
|
|
if (getcharid(2) == .@GID) {
|
|
if (is_guild_leader() == false) {
|
|
mes .@n$;
|
|
mes "As guardian of this";
|
|
mes "stronghold, I answer only";
|
|
mes "to the master of the guild";
|
|
mes "that controls this place.";
|
|
close;
|
|
}
|
|
else {
|
|
if (!agitcheck2()) {
|
|
mes .@n$;
|
|
mes "I am "+strnpcinfo(1)+", guardian of";
|
|
mes "this stronghold. For now,";
|
|
mes "all is quiet in this place.";
|
|
next;
|
|
switch(select("Converse:Cancel")) {
|
|
case 1:
|
|
mes .@n$;
|
|
mes "Do you have any questions";
|
|
mes "about this stronghold?";
|
|
next;
|
|
switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) {
|
|
case 1:
|
|
mes .@n$;
|
|
mes "There is one Emperium";
|
|
mes "and two Guardian Stones in";
|
|
mes "each fortress. These stones";
|
|
mes "are the first line of defense,";
|
|
mes "and must be destroyed before";
|
|
mes "enemies can even enter.";
|
|
next;
|
|
mes .@n$;
|
|
mes "The stones are located in";
|
|
mes "^4D4DFFGate Houses^000000 which must be";
|
|
mes "protected to prevent enemies";
|
|
mes "from reaching the Emperium.";
|
|
mes "Guardian Stones can ^4D4DFFrecall";
|
|
mes "your Guardians^000000 for protection.";
|
|
next;
|
|
mes .@n$;
|
|
mes "Fortresses with higher levels";
|
|
mes "of defense can summon more";
|
|
mes "Guardians: this is why it is";
|
|
mes "so important for guilds to";
|
|
mes "invest in Defense Growth.";
|
|
next;
|
|
mes .@n$;
|
|
mes "Guardian Stones that have";
|
|
mes "been destroyed can be revived";
|
|
mes "after a certain time, but one of the guild members must give";
|
|
mes "me the order. I can also report the status of the Guardian Stones.";
|
|
close;
|
|
case 2:
|
|
mes .@n$;
|
|
mes "^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,";
|
|
mes "and are protected by extra barricades activated by the Guardian Stones.";
|
|
mes "These gates are located in three different parts of the fortress.";
|
|
next;
|
|
mes .@n$;
|
|
mes "Barricades are protected by";
|
|
mes "Guardian Stones, and are";
|
|
mes "restored when the Guardian";
|
|
mes "Stones are retrieved. However,";
|
|
mes "it is not as easy to restore";
|
|
mes "destroyed Fortress Gates.";
|
|
next;
|
|
mes .@n$;
|
|
mes "Fortress Gates can only be";
|
|
mes "restored when the ^4D4DFFguild";
|
|
mes "master of a stronghold";
|
|
mes "changes^000000, or if ^4D4DFFrestoration";
|
|
mes "is requested by the guild";
|
|
mes "master of the stronghold^000000.";
|
|
close;
|
|
case 3:
|
|
mes .@n$;
|
|
mes "Strongholds have many";
|
|
mes "Link Flags that allow you";
|
|
mes "to access vital areas within";
|
|
mes "restrictions placed by the";
|
|
mes "Barricades. Usually, ^4D4DFFFlag 1";
|
|
mes "links to the Gate House^000000.";
|
|
next;
|
|
mes .@n$;
|
|
mes "Many flags link directly to";
|
|
mes "the flag near the Emperium.";
|
|
mes "The final numbered flag is";
|
|
mes "linked to the Convenience";
|
|
mes "Facility of the stronghold's";
|
|
mes "owner. Keep this in mind.";
|
|
close;
|
|
case 4:
|
|
mes .@n$;
|
|
mes "Strategy? It would be better";
|
|
mes "to develop your battle plan to";
|
|
mes "exploit your guild's advantages";
|
|
mes "and your enemies' weaknesses.";
|
|
mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!";
|
|
close;
|
|
case 5:
|
|
mes .@n$;
|
|
mes "You have no questions";
|
|
mes "to ask of me? Well, I'm";
|
|
mes "here to serve your needs.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes .@n$;
|
|
mes "I'm always here, so";
|
|
mes "feel free to request my";
|
|
mes "assistance whenever";
|
|
mes "the need arises.";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes .@n$;
|
|
mes "Greetings, "+strcharinfo(0)+".";
|
|
mes "What are your orders?";
|
|
next;
|
|
switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) {
|
|
case 1:
|
|
if (!getd("$agit_"+strnpcinfo(2)+"[5]")) {
|
|
if (getgdskilllv(.@GID,10002) == 0) {
|
|
mes .@n$;
|
|
mes "I'm sorry, but the Guardian";
|
|
mes "Stones aren't powerful enough";
|
|
mes "to summon Guardians yet. We";
|
|
mes "need to accumulate more";
|
|
mes "knowledge before they can";
|
|
mes "summon any Guardians.";
|
|
close;
|
|
}
|
|
else {
|
|
mes .@n$;
|
|
mes "I shall endeavor to summon";
|
|
mes "a Guardian through a Guardian";
|
|
mes "Stone. However, keep in mind";
|
|
mes "that this will not work if the";
|
|
mes "Guardian Stone is destroyed.";
|
|
setd "$agit_"+strnpcinfo(2)+"[5]",1;
|
|
if (!getd("$agit_"+strnpcinfo(2)+"[0]"))
|
|
donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable";
|
|
if (!getd("$agit_"+strnpcinfo(2)+"[1]"))
|
|
donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes .@n$;
|
|
mes "You've already commanded";
|
|
mes "me to summon a Guardian";
|
|
mes "to defend the stronghold.";
|
|
close;
|
|
}
|
|
case 2:
|
|
mes .@n$;
|
|
mes "Our defense status is...";
|
|
setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing";
|
|
mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000";
|
|
mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000";
|
|
mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000";
|
|
mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000";
|
|
mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000";
|
|
close;
|
|
case 3:
|
|
mes .@n$;
|
|
mes "I'll be standing by,";
|
|
mes "awaiting your orders.";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
mes .@n$;
|
|
mes "Who are you? Scoundrel!";
|
|
mes "Leave this stronghold now!";
|
|
close;
|
|
}
|
|
|
|
OnInit:
|
|
setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0;
|
|
end;
|
|
}
|
|
|
|
// Guild Kafras
|
|
//============================================================
|
|
- script Kafra#template -1,{
|
|
cutin "kafra_01",2;
|
|
set .@GID, getcastledata(strnpcinfo(4),CD_GUILD_ID);
|
|
if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) {
|
|
mes "[Kafra Employee]";
|
|
mes "Welcome, proud member";
|
|
mes "of the ^FF0000"+GetGuildName(.@GID)+"^000000 Guild!";
|
|
mes "The Kafra Corporation is ready";
|
|
mes "to assist you wherever you go!";
|
|
next;
|
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
|
case 1:
|
|
if(!callfunc("F_CanOpenStorage")){
|
|
mes "[Kafra Employee]";
|
|
mes "I'm so sorry, but you must";
|
|
mes "have at least Novice Skill";
|
|
mes "Lv.6 to use the Storage.";
|
|
}
|
|
else openstorage;
|
|
break;
|
|
case 2:
|
|
mes "[Kafra Employee]";
|
|
mes "Please tell me your";
|
|
mes "Warp destination.";
|
|
next;
|
|
switch(select("Rachel -> 200 z:Cancel")) {
|
|
case 1:
|
|
if (Zeny < 200) {
|
|
mes "[Kafra Employee]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough Zeny to pay";
|
|
mes "the warp fee. Would you";
|
|
mes "please check your funds again?";
|
|
close2;
|
|
cutin "kafra_01",255;
|
|
end;
|
|
}
|
|
set Zeny, Zeny-200;
|
|
warp "rachel",115,125;
|
|
end;
|
|
case 2:
|
|
cutin "kafra_01",255;
|
|
break;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (BaseClass != Job_Merchant) {
|
|
mes "[Kafra Employee]";
|
|
mes "I'm sorry, but the Pushcart";
|
|
mes "rental service can only be";
|
|
mes "used by Merchant, Blacksmith,";
|
|
mes "and Alchemist class characters.";
|
|
}
|
|
else if (checkcart() == 1) {
|
|
mes "[Kafra Employee]";
|
|
mes "Hm? You've already";
|
|
mes "rented a Pushcart.";
|
|
}
|
|
else {
|
|
mes "[Kafra Employee]";
|
|
mes "The Pushcart rental fee";
|
|
mes "is 800 Zeny. Would you";
|
|
mes "like to rent a Pushcart?";
|
|
next;
|
|
switch(select("Rent Pushcart:Cancel")) {
|
|
case 1:
|
|
if (Zeny < 800) {
|
|
mes "[Kafra Employee]";
|
|
mes "I'm sorry, but you don't";
|
|
mes "have enough Zeny to rent";
|
|
mes "one of our Pushcarts.";
|
|
close2;
|
|
cutin "kafra_01",255;
|
|
end;
|
|
}
|
|
set Zeny, Zeny-800;
|
|
setcart;
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
mes "[Kafra Employee]";
|
|
mes "Thank you for using the";
|
|
mes "Kafra Service. Wherever";
|
|
mes "you go, Kafra will be";
|
|
mes "there to support you!";
|
|
close2;
|
|
cutin "kafra_01",255;
|
|
end;
|
|
}
|
|
close2;
|
|
cutin "kafra_01",255;
|
|
end;
|
|
}
|
|
else {
|
|
mes "[Kafra Employee]";
|
|
mes "I'm sorry, but I've been";
|
|
mes "exclusively contracted";
|
|
mes "to the members of the";
|
|
mes "^FF0000"+getguildname(.@GID)+"^000000 Guild.";
|
|
mes "You'll have to ask another";
|
|
mes "Kafra Employee to help you...";
|
|
close2;
|
|
cutin "kafra_01",255;
|
|
end;
|
|
}
|
|
}
|
|
|
|
// Guardian Stones (2)
|
|
//============================================================
|
|
- script Guardian Stone#template -1,{
|
|
set .@GID, getcastledata(strnpcinfo(4),CD_GUILD_ID);
|
|
set .@num, atoi(charat(strnpcinfo(1),0));
|
|
set .@var$,"$agit_"+strnpcinfo(2);
|
|
if (getcharid(2) == .@GID) {
|
|
mes "^3355FFYou will need the";
|
|
mes "following materials to";
|
|
mes "rebuild a destroyed";
|
|
mes "Guardian Stone.^000000";
|
|
next;
|
|
mes "1 Oridecon";
|
|
mes "1 Elunium";
|
|
mes "30 Stones";
|
|
mes "5 Blue Gemstones";
|
|
mes "5 Yellow Gemstones";
|
|
mes "5 Red Gemstones";
|
|
next;
|
|
mes "^3355FFDo you want to continue?^000000";
|
|
next;
|
|
if(select("No:Continue") == 1) {
|
|
mes "^3355FFWork canceled.^000000";
|
|
close;
|
|
}
|
|
if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) {
|
|
mes "^3355FFArrange Stones, Elunium, and";
|
|
mes "Oridecon, in that order, in the";
|
|
mes "center. Then you must arrange";
|
|
mes "the enchanted Gemstones to";
|
|
mes "rebuild the Guardian Stone.^000000";
|
|
next;
|
|
setarray .@stone$[0],"Elunium","Oridecon","Stones";
|
|
set .@i, select("Elunium:Oridecon:Stone")-1;
|
|
if (.@i == 2) set .@nice,.@nice+10;
|
|
mes "^3355FF"+.@stone$[.@i]+" has been";
|
|
mes "placed in the center.^000000";
|
|
next;
|
|
set .@i, select("Elunium:Oridecon:Stone")-1;
|
|
if (.@i == 0) set .@nice,.@nice+10;
|
|
mes "^3355FFYou have lined the";
|
|
mes "outside of the center";
|
|
mes "with some "+.@stone$[.@i]+".^000000";
|
|
next;
|
|
set .@i, select("Elunium:Oridecon:Stone")-1;
|
|
if (.@i == 1) set .@nice,.@nice+10;
|
|
mes "^3355FFYou covered the";
|
|
mes "rest of the materials";
|
|
mes "with some "+.@stone$[.@i]+".^000000";
|
|
next;
|
|
mes "^3355FFNow you need to arrange";
|
|
mes "the enchanted Gemstones";
|
|
mes "accordingly. You can identify";
|
|
mes "their Magic properties by";
|
|
mes "their casting effect.^000000";
|
|
next;
|
|
setarray .@effect[0],EF_BEGINSPELL4,EF_BEGINSPELL2,EF_VOLCANO;
|
|
setarray .@color$[0],"Red","Yellow","Blue";
|
|
while(1) {
|
|
if (.@roof0 > 7) break;
|
|
set .@i, rand(getarraysize(.@effect));
|
|
specialeffect .@effect[.@i];
|
|
mes "^3355FFThe Gemstones must";
|
|
mes "be arranged in the correct";
|
|
mes "order according to their";
|
|
mes "magic properties and power.^000000";
|
|
next;
|
|
set .@j, select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1;
|
|
mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000";
|
|
if (.@i == .@j) {
|
|
mes "^3355FFHowever, the Guardian Stone";
|
|
mes "Repair System failed because";
|
|
mes "of a magic power conflict.^000000";
|
|
close;
|
|
}
|
|
set .@nice,.@nice+10;
|
|
set .@roof0,.@roof0+1;
|
|
specialeffect EF_STEAL;
|
|
next;
|
|
}
|
|
if (.@nice > 90) {
|
|
if (!getd(.@var$+"["+(.@num-1)+"]")) {
|
|
mes "^3355FFThe Guardian Stone";
|
|
mes "Repair System has";
|
|
mes "already completed.^000000";
|
|
close;
|
|
}
|
|
else {
|
|
if (!agitcheck2()) {
|
|
mes "^3355FFIt is impossible to";
|
|
mes "rebuild the Guardian";
|
|
mes "Stone because the";
|
|
mes "Emperium is not present.^000000";
|
|
close;
|
|
}
|
|
else {
|
|
mes "^3355FFThe Gemstones have been";
|
|
mes "arranged, and the Guardian";
|
|
mes "Stone is successfully repaired.^000000";
|
|
delitem 984,1; //Oridecon
|
|
delitem 985,1; //Elunium
|
|
delitem 7049,30; //Stone
|
|
delitem 717,5; //Blue_Gemstone
|
|
delitem 715,5; //Yellow_Gemstone
|
|
delitem 716,5; //Red_Gemstone
|
|
close2;
|
|
donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
|
|
specialeffect EF_ICECRASH;
|
|
disablenpc();
|
|
setd .@var$+"["+(.@num-1)+"]",0;
|
|
set .@df_all,getd(.@var$+"[0]")+getd(.@var$+"[1]");
|
|
if (!.@df_all) {
|
|
mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00";
|
|
donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable";
|
|
}
|
|
else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00";
|
|
if (getd(.@var$+"[5]") == 1)
|
|
donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
|
|
end;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
mes "^3355FFAfter all of that work...";
|
|
mes "It looks like you failed";
|
|
mes "to fix the Guardian Stone,";
|
|
mes "and lost some materials.^000000";
|
|
delitem 7049,10; //Stone
|
|
delitem 717,2; //Blue_Gemstone
|
|
delitem 715,2; //Yellow_Gemstone
|
|
delitem 716,2; //Red_Gemstone
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "^3355FFYou don't have enough";
|
|
mes "materials to repair";
|
|
mes "the Guardian Stone.^000000";
|
|
close;
|
|
}
|
|
}
|
|
end;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc();
|
|
specialeffect EF_MAPPILLAR2;
|
|
end;
|
|
}
|
|
|
|
// Control Devices (3)
|
|
//============================================================
|
|
- script Control#template -1,{
|
|
set .@GID, getcastledata(strnpcinfo(4),CD_GUILD_ID);
|
|
set .@num, atoi(charat(strnpcinfo(1),15));
|
|
set .@var$,"$agit_"+strnpcinfo(2);
|
|
if (getcharid(2) == .@GID) {
|
|
if (is_guild_leader() == true) {
|
|
if (getd(.@var$+"["+(.@num+1)+"]") == 2) {
|
|
mes "^3355FFDemolished Fortress";
|
|
mes "Gates can be repaired,";
|
|
mes "but you will need to gather";
|
|
mes "the following materials.^000000";
|
|
next;
|
|
mes "^4D4DFF10 Steel^000000,";
|
|
mes "^4D4DFF30 Trunks^000000,";
|
|
mes "^4D4DFF5 Oridecon^000000, and";
|
|
mes "^4D4DFF10 Emveretarcon^000000.";
|
|
next;
|
|
select("Continue");
|
|
if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) {
|
|
mes "^3355FFYou will need Trunks to";
|
|
mes "repair the support frame,";
|
|
mes "Oridecon to enhance the";
|
|
mes "gate's endurance, and";
|
|
mes "Emveretarcon to basically";
|
|
mes "hold everything together.^000000";
|
|
next;
|
|
set .@ro_of01,rand(10,15);
|
|
while(1) {
|
|
if (.@ro_of02 == .@ro_of01) break;
|
|
else {
|
|
switch(rand(1,4)) {
|
|
case 1:
|
|
mes "^3355FFThe support frame";
|
|
mes "is badly damaged:";
|
|
mes "fixing this part";
|
|
mes "is a top priority.^000000";
|
|
next;
|
|
switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
|
|
case 1:
|
|
mes "^3355FFThe frame has been";
|
|
mes "reinforced with wood.^000000";
|
|
set .@rp_temp,.@rp_temp+1;
|
|
set .@ro_of02,.@ro_of02+1;
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "^3355FFYou tried using steel,";
|
|
mes "but it's not working very";
|
|
mes "well. You'll have to try";
|
|
mes "something else.^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FFYou tried using emveretarcon";
|
|
mes "to reinforce the gate, but it's";
|
|
mes "not working well at all.";
|
|
mes "You'll have to start over.^000000";
|
|
close;
|
|
case 4:
|
|
mes "^3355FFYou tried using oridecon,";
|
|
mes "but it's not working very";
|
|
mes "well. You'll have to try";
|
|
mes "something else.^000000";
|
|
close;
|
|
}
|
|
break;
|
|
case 2:
|
|
mes "^3355FFIt looks like the gate's";
|
|
mes "overall endurance needs to";
|
|
mes "be reinforced with something.^000000";
|
|
next;
|
|
switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
|
|
case 1:
|
|
mes "^3355FFYou tried using wood";
|
|
mes "to reinforce the gate.^000000";
|
|
set .@ro_of02,.@ro_of02+1;
|
|
next;
|
|
break;
|
|
case 2:
|
|
mes "^3355FFYou tried using steel";
|
|
mes "to reinforce the gate, but";
|
|
mes "it's not working well at all.";
|
|
mes "You'll have to start over.^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FFYou tried using emveretarcon";
|
|
mes "to reinforce the gate, but it's";
|
|
mes "not working well at all.";
|
|
mes "You'll have to start over.^000000";
|
|
close;
|
|
case 4:
|
|
mes "^3355FFYou hammered the";
|
|
mes "oridecon: it looks";
|
|
mes "like this will work.^000000";
|
|
set .@rp_temp,.@rp_temp+1;
|
|
set .@ro_of02,.@ro_of02+1;
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
next;
|
|
break;
|
|
}
|
|
break;
|
|
case 3:
|
|
mes "^3355FFThe damage to the gate";
|
|
mes "has caused all these";
|
|
mes "cracks. You'll have to";
|
|
mes "weld them solid somehow.^000000";
|
|
next;
|
|
switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
|
|
case 1:
|
|
mes "^3355FFYou tried using wood to fix";
|
|
mes "this problem, but it seems";
|
|
mes "to have made it worse.";
|
|
mes "You'll have to start all over.^000000";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFYou used steel to weld";
|
|
mes "all the cracks: the gate is";
|
|
mes "is starting to look more solid.^000000";
|
|
set .@rp_temp,.@rp_temp+1;
|
|
set .@ro_of02,.@ro_of02+1;
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
next;
|
|
break;
|
|
case 3:
|
|
mes "^3355FFYou tried using emveretarcon";
|
|
mes "to reinforce the gate, but it's";
|
|
mes "not working well at all.";
|
|
mes "You'll have to start over.^000000";
|
|
close;
|
|
case 4:
|
|
mes "^3355FFYou tried using oridecon,";
|
|
mes "but it's not working very";
|
|
mes "well. You'll have to try";
|
|
mes "something else.^000000";
|
|
close;
|
|
}
|
|
break;
|
|
case 4:
|
|
mes "^3355FFNow you need to make";
|
|
mes "sure that the gate is held";
|
|
mes "together pretty solidly.^000000";
|
|
next;
|
|
switch(select("Trunk:Steel:Emveretarcon:Oridecon")) {
|
|
case 1:
|
|
mes "^3355FFYou tried using wood to fix";
|
|
mes "this problem, but it seems";
|
|
mes "to have made it worse.";
|
|
mes "You'll have to start all over.^000000";
|
|
close;
|
|
case 2:
|
|
mes "^3355FFYou tried using steel,";
|
|
mes "but it's not working very";
|
|
mes "well. You'll have to try";
|
|
mes "something else.^000000";
|
|
close;
|
|
case 3:
|
|
mes "^3355FFYou successfully used";
|
|
mes "the emveretarcon to repair";
|
|
mes "much of the gate's damage.^000000";
|
|
set .@rp_temp,.@rp_temp+1;
|
|
set .@ro_of02,.@ro_of02+1;
|
|
specialeffect2 EF_REPAIRWEAPON;
|
|
next;
|
|
break;
|
|
case 4:
|
|
mes "^3355FFYou tried using oridecon,";
|
|
mes "but it's not working very";
|
|
mes "well. You'll have to try";
|
|
mes "something else.^000000";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
mes "^3355FFWell, it looks like";
|
|
mes "you're just about done";
|
|
mes "with repairing the gate.^000000";
|
|
next;
|
|
if (!agitcheck2()) {
|
|
mes "^3355FFUnfortunately, the Fortress";
|
|
mes "Gate can't be reconstructed:";
|
|
mes "the Emperium is no longer here.^000000";
|
|
close;
|
|
}
|
|
else {
|
|
if (.@rp_temp == .@ro_of01) {
|
|
mes "^3355FFThe Fortress Gate has";
|
|
mes "been successfully repaired!^000000";
|
|
delitem 1019,30; //Wooden_Block
|
|
delitem 999,10; //Steel
|
|
delitem 1011,10; //Emveretarcon
|
|
delitem 984,5; //Oridecon
|
|
close2;
|
|
donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable";
|
|
disablenpc();
|
|
if (.@num == 1) set .@str$,"1st";
|
|
else if (.@num == 2) set .@str$,"2nd";
|
|
else if (.@num == 3) set .@str$,"3rd";
|
|
mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
|
|
if (.@num == 1) setd .@var$+"[2]",0;
|
|
else {
|
|
setarray getd(.@var$+"["+.@num+"]"),2,0;
|
|
donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable";
|
|
}
|
|
end;
|
|
}
|
|
else {
|
|
mes "^3355FFThe wall has been breached,";
|
|
mes "and the attempt to repair the";
|
|
mes "Fortress Gate has failed.";
|
|
mes "You lost some of your";
|
|
mes "repair resources...^000000";
|
|
delitem 984,2; //Oridecon
|
|
delitem 999,4; //Steel
|
|
delitem 1019,14; //Wooden_Block
|
|
delitem 1011,3; //Emveretarcon
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
mes "^3355FFYou can't attempt to repair";
|
|
mes "the Fortress Gate if you don't";
|
|
mes "have all the needed materials.^000000";
|
|
close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
|
|
OnInit:
|
|
OnDisable:
|
|
disablenpc();
|
|
end;
|
|
|
|
OnEnable:
|
|
enablenpc();
|
|
end;
|
|
}
|
|
|
|
// Guardian Summoners (2)
|
|
//============================================================
|
|
- script gard#template -1,{
|
|
OnEnable:
|
|
// .@x[i],.@y[i]: Normal coordinates, #0-21.
|
|
// .@w[x],.@w[y]: Special coordinates if 'defence' is under 11.
|
|
if (compare(strnpcinfo(2),"arug")) {
|
|
if (strnpcinfo(2) == "arug_cas01") {
|
|
setarray .@w[0],195,250,292,188;
|
|
setarray .@x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242;
|
|
setarray .@y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151;
|
|
}
|
|
else if (strnpcinfo(2) == "arug_cas02") {
|
|
setarray .@w[0],20,169,268,169;
|
|
setarray .@x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211;
|
|
setarray .@y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63;
|
|
}
|
|
else { // Castles 3,4,5 are identical.
|
|
setarray .@w[0],66,157,211,159;
|
|
setarray .@x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172;
|
|
setarray .@y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95;
|
|
}
|
|
}
|
|
else {
|
|
if (strnpcinfo(2) == "schg_cas02") {
|
|
setarray .@w[0],337,95,307,222;
|
|
setarray .@x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236;
|
|
setarray .@y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41;
|
|
}
|
|
else if (strnpcinfo(2) == "schg_cas03") {
|
|
setarray .@w[0],306,325,364,305;
|
|
setarray .@x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329;
|
|
setarray .@y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314;
|
|
}
|
|
else { // Castles 1,4,5 are identical.
|
|
setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason.
|
|
setarray .@x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151;
|
|
setarray .@y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18;
|
|
}
|
|
}
|
|
if (charat(strnpcinfo(1),4) == "2") set .@z,11;
|
|
freeloop(1);
|
|
set .@defence,getcastledata(strnpcinfo(2),CD_CURRENT_DEFENSE);
|
|
callsub OnSummon,.@z;
|
|
if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5;
|
|
else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4;
|
|
else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3;
|
|
else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;
|
|
if (.@w[4] && .@z)
|
|
guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
|
|
else if (.@defence < 11) {
|
|
set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2;
|
|
set .@i,(.@z)?2:0;
|
|
guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
|
|
}
|
|
else for(set .@i,1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)); set .@i,.@i+1)
|
|
callsub OnSummon,.@i+.@z;
|
|
freeloop(0);
|
|
copyarray getd(".x_"+strnpcinfo(2)+"[0]"),.@x[0],22;
|
|
copyarray getd(".y_"+strnpcinfo(2)+"[0]"),.@y[0],22;
|
|
setd ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2),4+.@z;
|
|
setarray .count$[5],"1st","2nd","3rd","4th","5th";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer300000:
|
|
OnTimer900000:
|
|
OnTimer1800000:
|
|
OnTimer2700000:
|
|
OnTimer3600000:
|
|
if (charat(strnpcinfo(1),4) == "2") end;
|
|
set .@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
|
|
setd .@var$, getd(.@var$)+1;
|
|
set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
|
|
callsub OnSummon,getd(.@var$);
|
|
setarray .count$[5],"1st","2nd","3rd","4th","5th";
|
|
mapannounce strnpcinfo(2),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500";
|
|
if (getd(.@var$) == 9) {
|
|
setd .@var$,0;
|
|
stopnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnTimer600000:
|
|
OnTimer1200000:
|
|
OnTimer2100000:
|
|
OnTimer3000000:
|
|
OnTimer3900000:
|
|
if (!(charat(strnpcinfo(1),4) == "2")) end;
|
|
set .@var$,".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2);
|
|
setd .@var$, getd(.@var$)+1;
|
|
set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
|
|
callsub OnSummon,getd(.@var$);
|
|
if (getd(.@var$) == 20) {
|
|
setd .@var$,0;
|
|
stopnpctimer;
|
|
}
|
|
end;
|
|
|
|
OnSummon:
|
|
guardian strnpcinfo(2),getd(".x_"+strnpcinfo(2)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(2)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied";
|
|
return;
|
|
|
|
OnGuardianDied:
|
|
if (charat(strnpcinfo(1),4) == "2") set .@z,11;
|
|
set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))-1;
|
|
if (getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)) < 2) {
|
|
set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1;
|
|
callsub OnSummon,10+.@z;
|
|
}
|
|
end;
|
|
|
|
OnReset:
|
|
stopnpctimer;
|
|
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied";
|
|
deletearray getd(".x_"+strnpcinfo(2)+"[0]"),22;
|
|
deletearray getd(".y_"+strnpcinfo(2)+"[0]"),22;
|
|
end;
|
|
}
|
|
|
|
// Guardian Stone Summoners (2)
|
|
//============================================================
|
|
- script df#template -1,{
|
|
OnEnable:
|
|
if (compare(strnpcinfo(2),"arug")) {
|
|
if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],210,234,308,189;
|
|
else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],33,168,245,168;
|
|
else setarray .@i[0],65,171,212,149; // Castles 3,4,5 are identical.
|
|
}
|
|
else {
|
|
if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],231,58,335,230;
|
|
else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],242,309,376,251;
|
|
else setarray .@i[0],27,35,207,75; // Castles 1,4,5 are identical.
|
|
}
|
|
set .@num, atoi(charat(strnpcinfo(1),2));
|
|
set .@j,(.@num == 1)?0:2;
|
|
guardian strnpcinfo(2),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(0)+"::OnGuardianStoneDied";
|
|
end;
|
|
|
|
OnDisable:
|
|
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianStoneDied";
|
|
setd "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",1;
|
|
stopnpctimer;
|
|
end;
|
|
|
|
OnGuardianStoneDied:
|
|
set .@num, atoi(charat(strnpcinfo(1),2));
|
|
set .@var$,"$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
|
|
setd .@var$+"["+(.@num-1)+"]",1;
|
|
if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) set .@destroyed, .@destroyed+1;
|
|
if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) set .@destroyed, .@destroyed+1;
|
|
if (.@destroyed == 2) {
|
|
mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00";
|
|
donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable";
|
|
}
|
|
else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00";
|
|
donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset";
|
|
initnpctimer;
|
|
end;
|
|
|
|
OnTimer300000:
|
|
set .@num, atoi(charat(strnpcinfo(1),2));
|
|
set .@str$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
|
|
donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable";
|
|
setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2;
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
// Barrier Summoners (4)
|
|
//============================================================
|
|
- script RL#template -1,{
|
|
OnEnable:
|
|
.@npc_name$ = strnpcinfo(0);
|
|
.@npc_visible$ = strnpcinfo(1);
|
|
.@npc_hidden$ = strnpcinfo(2);
|
|
set .@num, atoi(charat(.@npc_visible$,2));
|
|
if (.@num == 0) {
|
|
if (compare(.@npc_hidden$,"arug")) {
|
|
if (.@npc_hidden$ == "arug_cas01") {
|
|
setarray .@wall[0],238,74,8,6,0;
|
|
setarray .@x[0],239,241,243,245;
|
|
setarray .@y[0], 73, 73, 73, 73;
|
|
}
|
|
else if (.@npc_hidden$ == "arug_cas02") {
|
|
setarray .@wall[0],136,136,8,6,0;
|
|
setarray .@x[0],137,139,141,143;
|
|
setarray .@y[0],137,137,137,137;
|
|
}
|
|
else { // Castles 3,4,5 are identical.
|
|
setarray .@wall[0],138,110,8,6,0;
|
|
setarray .@x[0],139,141,143,145;
|
|
setarray .@y[0],111,111,111,111;
|
|
}
|
|
}
|
|
else {
|
|
if (.@npc_hidden$ == "schg_cas02") {
|
|
setarray .@wall[0],290,98,8,0,0;
|
|
setarray .@x[0],289,289,289,289;
|
|
setarray .@y[0], 98,100,102,104;
|
|
}
|
|
else if (.@npc_hidden$ == "schg_cas03") {
|
|
setarray .@wall[0],326,301,6,6,0;
|
|
setarray .@x[0],326,328,330;
|
|
setarray .@y[0],300,300,300;
|
|
}
|
|
else { // Castles 1,4,5 are identical.
|
|
setarray .@wall[0],114,48,13,6,0;
|
|
setarray .@x[0],115,117,119,121,123,125;
|
|
setarray .@y[0], 49, 49, 49, 49, 49, 49;
|
|
}
|
|
}
|
|
}
|
|
else if (.@num == 1) {
|
|
if (compare(.@npc_hidden$,"arug")) {
|
|
if (.@npc_hidden$ == "arug_cas01") {
|
|
setarray .@wall[0],239,53,8,6,1;
|
|
setarray .@x[0],239,241,243,240,242,244;
|
|
setarray .@y[0], 55, 55, 55, 54, 54, 54;
|
|
}
|
|
else if (.@npc_hidden$ == "arug_cas02") {
|
|
setarray .@wall[0],150,223,12,6,1;
|
|
setarray .@x[0],151,153,155,157,159,161;
|
|
setarray .@y[0],222,222,222,222,222,222;
|
|
}
|
|
else { // Castles 3,4,5 are identical.
|
|
setarray .@wall[0],139,158,6,6,1;
|
|
setarray .@x[0],140,142,144,139,141,143;
|
|
setarray .@y[0],157,157,157,156,156,156;
|
|
}
|
|
}
|
|
else {
|
|
if (.@npc_hidden$ == "schg_cas02") {
|
|
setarray .@wall[0],279,98,8,0,1;
|
|
setarray .@x[0],280,280,280,281,281,281;
|
|
setarray .@y[0], 98,100,102, 99,101,103;
|
|
}
|
|
else if (.@npc_hidden$ == "schg_cas03") {
|
|
setarray .@wall[0],325,277,8,6,1;
|
|
setarray .@x[0],326,328,330,327,329,331;
|
|
setarray .@y[0],278,278,278,279,279,279;
|
|
}
|
|
else { // Castles 1,4,5 are identical.
|
|
setarray .@wall[0],114,51,13,6,1;
|
|
setarray .@x[0],115,117,119,121,123,125;
|
|
setarray .@y[0], 50, 50, 50, 50, 50, 50;
|
|
}
|
|
}
|
|
}
|
|
else if (.@num == 2) {
|
|
if (compare(.@npc_hidden$,"arug")) {
|
|
if (.@npc_hidden$ == "arug_cas01") {
|
|
setarray .@wall[0],107,124,6,6,1;
|
|
setarray .@x[0],107,109,111,108,110,112;
|
|
setarray .@y[0],122,122,122,123,123,123;
|
|
}
|
|
else if (.@npc_hidden$ == "arug_cas02") {
|
|
setarray .@wall[0],125,342,8,0,1;
|
|
setarray .@x[0],126,126,126,127,127,127;
|
|
setarray .@y[0],343,345,347,344,346,348;
|
|
}
|
|
else { // Castles 3,4,5 are identical.
|
|
setarray .@wall[0],138,210,8,6,1;
|
|
setarray .@x[0],140,142,144,139,141,143;
|
|
setarray .@y[0],209,209,209,208,208,208;
|
|
}
|
|
}
|
|
else {
|
|
if (.@npc_hidden$ == "schg_cas02") {
|
|
setarray .@wall[0],230,213,6,0,1;
|
|
setarray .@x[0],231,231,231,232,232,232;
|
|
setarray .@y[0],213,215,217,213,215,217;
|
|
}
|
|
else if (.@npc_hidden$ == "schg_cas03") {
|
|
setarray .@wall[0],200,230,8,0,1;
|
|
setarray .@x[0],201,201,201,202,202,202;
|
|
setarray .@y[0],231,233,235,232,234,236;
|
|
}
|
|
else { // Castles 1,4,5 are identical.
|
|
setarray .@wall[0],114,154,13,6,1;
|
|
setarray .@x[0],115,117,119,121,123,125;
|
|
setarray .@y[0],153,153,153,153,153,153;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
if (compare(.@npc_hidden$,"arug")) {
|
|
if (.@npc_hidden$ == "arug_cas01") {
|
|
setarray .@wall[0],84,171,8,6,1;
|
|
setarray .@x[0], 84, 86, 88, 90;
|
|
setarray .@y[0],170,170,170,170;
|
|
}
|
|
else if (.@npc_hidden$ == "arug_cas02") {
|
|
setarray .@wall[0],38,314,12,6,1;
|
|
setarray .@x[0], 40, 42, 44, 46;
|
|
setarray .@y[0],315,315,315,315;
|
|
}
|
|
else { // Castles 3,4,5 are identical.
|
|
setarray .@wall[0],138,263,8,6,1;
|
|
setarray .@x[0],139,141,143,145;
|
|
setarray .@y[0],262,262,262,262;
|
|
}
|
|
}
|
|
else {
|
|
if (.@npc_hidden$ == "schg_cas02") {
|
|
setarray .@wall[0],160,141,6,6,1;
|
|
setarray .@x[0],160,162,164,166;
|
|
setarray .@y[0],140,140,140,140;
|
|
}
|
|
else if (.@npc_hidden$ == "schg_cas03") {
|
|
setarray .@wall[0],285,198,8,0,1;
|
|
setarray .@x[0],284,284,284,284;
|
|
setarray .@y[0],199,201,203,205;
|
|
}
|
|
else { // Castles 1,4,5 are identical.
|
|
setarray .@wall[0],116,241,11,6,1;
|
|
setarray .@x[0],116,118,120,122;
|
|
setarray .@y[0],240,240,240,240;
|
|
}
|
|
}
|
|
}
|
|
setwall .@npc_hidden$,.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(.@npc_hidden$,0,1)+substr(.@npc_hidden$,8,9)+"_"+.@npc_visible$;
|
|
switch(.@num) {
|
|
case 0:
|
|
killmonster .@npc_hidden$, .@npc_name$ + "::OnBarrierDestroyed";
|
|
.@j = getarraysize(.@x);
|
|
for ( .@i = 0; .@i < .@j; ++.@i ) {
|
|
.@unit_id = guardian( .@npc_hidden$,.@x[.@i],.@y[.@i]," ",1905, .@npc_name$ + "::OnBarrierDestroyed" );
|
|
setunitdata .@unit_id,UMOB_DMGIMMUNE,1; // The 1st barricades are immunes to damage until both Guardian Stones are destroyed
|
|
}
|
|
end;
|
|
case 3:
|
|
setd ".MyMobCount_" + .@num + .@npc_hidden$, 4;
|
|
break;
|
|
default:
|
|
setd ".MyMobCount_" + .@num + .@npc_hidden$, 6;
|
|
break;
|
|
}
|
|
for ( .@i = 0; .@i < getd( ".MyMobCount_" + .@num + .@npc_hidden$ ); ++.@i )
|
|
guardian .@npc_hidden$,.@x[.@i],.@y[.@i]," ",1905, .@npc_name$ + "::OnBarrierDestroyed";
|
|
end;
|
|
|
|
OnBarrierDestroyed:
|
|
set .@num, atoi(charat(strnpcinfo(1),2));
|
|
if (!.@num) end;
|
|
set getd(".MyMobCount_"+.@num+strnpcinfo(2)),getd(".MyMobCount_"+.@num+strnpcinfo(2))-1;
|
|
if (getd(".MyMobCount_"+.@num+strnpcinfo(2)) == 0) {
|
|
set .@var$,substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9);
|
|
setd "$agit_"+.@var$+"["+(.@num+1)+"]",1;
|
|
setarray .@count$[0],"1st","2nd","3rd";
|
|
mapannounce strnpcinfo(2),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00";
|
|
delwall .@var$+"_"+strnpcinfo(1);
|
|
}
|
|
end;
|
|
|
|
OnDisable:
|
|
.@wall_name$ = substr(strnpcinfo(2),0,1) + substr(strnpcinfo(2),8,9) + "_" + strnpcinfo(1);
|
|
if (checkwall(.@wall_name$) == true)
|
|
delwall .@wall_name$;
|
|
killmonster strnpcinfo(2),strnpcinfo(0)+"::OnBarrierDestroyed";
|
|
end;
|
|
}
|
|
|
|
// Link Flags (function)
|
|
//============================================================
|
|
function script LinkFlag {
|
|
if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),CD_GUILD_ID)) end;
|
|
if (getarg(0) == "Convenience Facility") {
|
|
mes "^3355FFThis is the Stronghold";
|
|
mes "Teleport Service. Would";
|
|
mes "you like to teleport to the";
|
|
mes "Convenience Facility for";
|
|
mes "guild members?^000000";
|
|
if(select("Go to Convenience Facility:Cancel") == 1)
|
|
warp strnpcinfo(4),getarg(1),getarg(2);
|
|
close;
|
|
}
|
|
if (getarg(0) == "Emperium Center") {
|
|
mes "^3355FFThis is the Stronghold";
|
|
mes "Teleport Service. Would";
|
|
mes "you like to teleport to";
|
|
mes "the Emperium Center?^000000";
|
|
if(select("Teleport:Cancel") == 1)
|
|
warp strnpcinfo(4),getarg(1),getarg(2);
|
|
close;
|
|
}
|
|
mes "^3355FFThis is the Stronghold";
|
|
mes "Teleport Service. Please";
|
|
mes "choose a destination";
|
|
mes "within the stronghold.^000000";
|
|
for(set .@i,0; .@i<getargcount(); set .@i,.@i+3)
|
|
set .@menu$, .@menu$+getarg(.@i)+":";
|
|
set .@menu$, .@menu$+"Cancel";
|
|
set .@i, select(.@menu$)-1;
|
|
if (.@i != getargcount()/3)
|
|
warp strnpcinfo(4),getarg(.@i*3+1),getarg(.@i*3+2);
|
|
close;
|
|
}
|
|
|
|
// Return Flags (function)
|
|
//============================================================
|
|
function script ReturnFlag {
|
|
.@map$ = getarg(0);
|
|
set .@str$, (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwarzwald";
|
|
.@GID = getcastledata(.@map$,CD_GUILD_ID);
|
|
if (!.@GID) {
|
|
mes "[ "+.@str$+" Royal Edict ]";
|
|
mes "The Holy Kingdom of";
|
|
mes .@str$+" declares that";
|
|
mes "one has yet to claim lordship";
|
|
mes "over this stronghold. The one";
|
|
mes "that breaks the Emperium will";
|
|
mes "be recognized as its new owner.";
|
|
close;
|
|
}
|
|
if (getcharid(2) == .@GID && getarg(1,0)) {
|
|
mes "[ Ringing Voice ]";
|
|
mes "Courageous one,";
|
|
mes "do you wish to return";
|
|
mes "to your stronghold?";
|
|
next;
|
|
if(select("Return to the Stronghold:Cancel") == 1 && getcharid(2) == getcastledata(.@map$,CD_GUILD_ID)) {
|
|
if (compare(.@map$,"arug")) {
|
|
if (.@map$ == "arug_cas01") setarray .@i[0],67,193;
|
|
else if (.@map$ == "arug_cas02") setarray .@i[0],43,256;
|
|
else setarray .@i[0],121,318; // Castles 3,4,5 are identical.
|
|
}
|
|
else {
|
|
if (.@map$ == "schg_cas02") setarray .@i[0],136,188;
|
|
else if (.@map$ == "schg_cas03") setarray .@i[0],308,202;
|
|
else setarray .@i[0],120,290; // Castles 1,4,5 are identical.
|
|
}
|
|
warp .@map$,.@i[0],.@i[1];
|
|
}
|
|
close;
|
|
}
|
|
mes "[ "+.@str$+" Royal Edict ]";
|
|
mes "The Holy Kingdom of";
|
|
mes .@str$+" decrees that";
|
|
mes "this stronghold is owned";
|
|
mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild.";
|
|
next;
|
|
mes "[ "+.@str$+" Royal Edict ]";
|
|
mes "^FF0000"+getguildmaster(.@GID)+"^000000 is";
|
|
mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000.";
|
|
mes "Any that object must claim this";
|
|
mes "stronghold through strength of";
|
|
mes "steel and magic during the";
|
|
mes "appointed Guild Siege times.";
|
|
close;
|
|
}
|
|
|
|
// Treasure Room Switches
|
|
//============================================================
|
|
- script Switch#template -1,{
|
|
mes " ";
|
|
mes "^3355FFWill you pull";
|
|
mes "this small lever?^000000";
|
|
next;
|
|
if(select("Pull Lever:Cancel") == 2) close;
|
|
if (compare(strnpcinfo(4),"arug")) {
|
|
if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],121,357;
|
|
else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],387,323;
|
|
else setarray .@i[0],321,57; // Castles 3,4,5 are identical.
|
|
}
|
|
else {
|
|
if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],339,79;
|
|
else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],57,13;
|
|
else setarray .@i[0],275,244; // Castles 1,4,5 are identical.
|
|
}
|
|
warp strnpcinfo(4),.@i[0],.@i[1];
|
|
close;
|
|
}
|
|
|
|
// Guild Dungeon Warps
|
|
//============================================================
|
|
- script Sunflower#template -1,{
|
|
if (getcharid(2) == getcastledata(strnpcinfo(4),CD_GUILD_ID)) {
|
|
mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -";
|
|
next;
|
|
switch(select("Hold the stem.:Do nothing.")) {
|
|
case 1:
|
|
if (compare(strnpcinfo(4),"arug")) {
|
|
set .@map$,"arug_dun01";
|
|
setarray .@mapx[0],350,350,50, 50,200;
|
|
setarray .@mapy[0],350, 50,50,350,386;
|
|
}
|
|
else {
|
|
set .@map$,"schg_dun01";
|
|
setarray .@mapx[0],262, 94, 79,212,322;
|
|
setarray .@mapy[0],314,284,140, 70,166;
|
|
}
|
|
set .@i, atoi(charat(strnpcinfo(4),9))-1;
|
|
warp .@map$,.@mapx[.@i],.@mapy[.@i];
|
|
close;
|
|
case 2:
|
|
mes "It's too scary to touch unknown things.";
|
|
close;
|
|
}
|
|
}
|
|
}
|