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449 lines
14 KiB
Plaintext
449 lines
14 KiB
Plaintext
//===== rAthena Script =======================================
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//= PvP NPCs
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf, Elias (og2)
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//===== Current Version: =====================================
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//= 2.5
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= PvP NPCs that are found in the Inns in major cities.
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//= Includes Yoyo Mode, Nightmare Mode, and Event Mode.
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//===== Additional Comments: =================================
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//= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias]
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//= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias]
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//= 2.2 Some cleaning. [Euphy]
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//= 2.3 Fixed grammatical errors. [Joseph]
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//= 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
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//= 2.5 Renewal/Pre-Renewal split. [Euphy]
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//============================================================
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// Information
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//============================================================
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- script PVP Narrator::pvpe -1,{
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mes "[PVP Narrator]";
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mes "Hello and welcome!";
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mes "I am in charge of";
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mes "explaining the PVP Modes.";
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mes "I am the PVP Narrator!";
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next;
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switch(select("What is PVP?:What are the PVP Modes?:What are the rules for PVP?:Save Position.:End Dialog.")) {
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case 1:
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mes "[PVP Narrator]";
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mes "In short, PVP means";
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mes "' Player VS Player Mode '";
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mes "It's a unique place for people";
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mes "to duel with each other.";
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next;
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mes "[PVP Narrator]";
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mes "Just tell the";
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mes "^3355FFGate Keeper^000000";
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mes "that you want to try. He will";
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mes "let you enter the PVP square.";
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next;
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mes "[PVP Narrator]";
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mes "But, you need to be at";
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mes "least level 31. And you";
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mes "must pay 500 zeny entrance fee in order";
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mes "to enter a PVP fight square.";
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break;
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case 2:
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mes "[PVP Narrator]";
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mes "When you are qualified, you";
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mes "can choose one of the two modes.";
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mes "Yoyo Mode or Nightmare Mode.";
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next;
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mes "[PVP Narrator]";
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mes "Yoyo Mode is risk free.";
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mes "You can experience PVP";
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mes "without any restriction or";
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mes "punishment. It is recommended";
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mes "that you practice your skills";
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mes "here before you move on.";
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next;
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mes "[PVP Narrator]";
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mes "Nightmare Mode is very";
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mes "dangerous! Please be cautious,";
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mes "you will lose some of your";
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mes "EXP when you are defeated. And";
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mes "there is a small chance that";
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mes "you will drop some equipment.";
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next;
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mes "[PVP Narrator]";
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mes "However, if you win, the";
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mes "rewards can be great!";
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mes "To avoid misunderstanding,";
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mes "you should think twice";
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mes "before you go there...";
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mes "Good Luck!";
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break;
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case 3:
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mes "[PVP Narrator]";
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mes "Each of the fight squares";
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mes "have a row of Narrators and";
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mes "choose them based on your";
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mes "qualifications.";
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next;
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mes "[PVP Narrator]";
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mes "Each Narrator will ask";
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mes "which of the five PVP maps";
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mes "you wish to go to.";
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mes "Choose, and go in!";
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next;
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mes "[PVP Narrator]";
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mes "Each map has a limitation on";
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mes "the number of people who can";
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mes "participate. So you will see";
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mes "figures in the corner showing";
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mes "'Attendee/Total'.";
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next;
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mes "[PVP Narrator]";
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mes "Also, there is a hidden EXP";
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mes "value in PVP mode. This EXP";
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mes "score will only apply inside";
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mes "of the PVP zone, so do not";
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mes "worry.";
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next;
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mes "[PVP Narrator]";
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mes "Every player's EXP at the";
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mes "beginning is usually 5 points.";
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mes "If you win, it will";
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mes "increase by 1 point";
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next;
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mes "[PVP Narrator]";
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mes "In the same way, when you";
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mes "lose... Your EXP will";
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mes "drop by 5 points.";
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mes "So be careful!";
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next;
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mes "[PVP Narrator]";
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mes "When you are defeated";
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mes "And your EXP is equal";
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mes "to or less than 0,";
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mes "You will be removed from PVP";
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mes "and your duel is finished!";
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next;
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mes "[PVP Narrator]";
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mes "However, if your EXP is more";
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mes "than 0. You can still get help";
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mes "through other players healing...";
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mes "Do you get it?";
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next;
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mes "[PVP Narrator]";
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mes "The fighting commands inside of";
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mes "PVP are the same as the normal.";
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mes "All the basic controls are the";
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mes "same.";
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next;
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mes "[PVP Narrator]";
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mes "However, there is one thing...";
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mes "Within the PVP fight square";
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mes "and PVP fighting zones,";
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mes "you cannot save your position.";
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mes "Remember well... These rules";
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mes "can help to ensure your victory.";
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break;
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case 4:
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mes "[PVP Narrator]";
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mes "Position successfully saved...";
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mes "Thank you very much!";
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mes "We will see you again soon.";
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if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139,1,1; }
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if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148,1,1; }
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if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137,1,1; }
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if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59,1,1; }
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if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46,1,1; }
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break;
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case 5:
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mes "[PVP Narrator]";
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mes "With war raging between monsters";
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mes "and humans, this competition";
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mes "among people - PVP -";
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mes "encourages us all to get";
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mes "stronger. Come again,";
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mes "we welcome your challenge!";
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break;
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}
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close;
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}
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morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 84
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alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 84
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prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 84
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geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 84
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payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 84
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geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84
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// Mode Select
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//============================================================
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- script Gate Keeper::gkut -1,{
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mes "[Gate Keeper]";
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mes "Glad to be of service.";
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mes "I will open the PVP fight";
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mes "square for you! If you have";
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mes "any questions about the PVP";
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mes "modes or rules, Please ask";
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mes "the Narrator...";
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next;
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switch(select("^FF5533' PvP Nightmare Mode'^000000:^3355FF' PvP Yoyo Mode'^000000:^3355FF' PvP Event Mode'^000000:Quit")) {
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case 1:
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mes "[Gate Keeper]";
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mes "I am sorry, but currently the Nightmare mode service is not available.";
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mes "Please use the Yoyo Mode instead. We apologize for the inconvenience.";
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break;
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case 2:
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mes "[Gate Keeper]";
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mes "The admission fee is 500 Zeny.";
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mes "Do you want to move";
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mes "to the Yoyo Mode";
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mes "fight square?";
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next;
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switch(select("Move:Cancel")) {
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case 1:
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if ((Zeny > 499) && (BaseLevel > 30)) {
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set Zeny, Zeny - 500;
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callsub L_Warp,"pvp_y_room";
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}
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else {
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mes "[Gate Keeper]";
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mes "Excuse me, but";
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mes "did you not come prepared?";
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mes "Double check that you have the";
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mes "500 Zeny entrance fee, and";
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mes "that you are at least level 31!";
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}
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close;
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case 2:
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mes "[Gate Keeper]";
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mes "With war raging between monsters";
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mes "and humans, this competition";
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mes "among people - PVP -";
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mes "encourages us all to get";
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mes "stronger. Come again,";
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mes "we welcome your challenge!";
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close;
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}
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case 3:
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mes "[Gate Keeper]";
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mes "Welcome!";
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mes "Please double check";
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mes "that you have the admission or viewing ticket.";
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next;
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if ((countitem(7028) == 0) && (countitem(7029) == 0)) {
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mes "[Gate Keeper]";
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mes "Eh? You don't have it? Then I";
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mes "am sorry, this fight square is";
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mes "only for people who have";
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mes "admission or viewing tickets.";
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mes "You cannot come in without it.";
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close;
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}
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mes "[Gate Keeper]";
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mes "Yes, thank you for participating. Have fun!";
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if (Zeny >= 500) set Zeny, Zeny - 500;
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callsub L_Warp,"pvp_room";
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break;
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case 4:
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mes "[Gate Keeper]";
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mes "With war raging between monsters";
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mes "and humans, This competition";
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mes "among people - PVP -";
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mes "encourages us all to get";
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mes "stronger. Come again,";
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mes "we welcome your challenge!";
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break;
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}
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close;
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L_Warp:
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set .@map$,getarg(0);
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if (checkre(0)) {
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switch(rand(1,10)) {
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case 1: warp .@map$,34,38; break;
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case 2: warp .@map$,46,38; break;
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case 3: warp .@map$,58,38; break;
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case 4: warp .@map$,70,38; break;
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case 5: warp .@map$,82,38; break;
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case 6: warp .@map$,82,58; break;
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case 7: warp .@map$,65,58; break;
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case 8: warp .@map$,49,58; break;
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case 9: warp .@map$,33,58; break;
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case 10: warp .@map$,52,24; break;
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}
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} else
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warp .@map$,51,23;
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return;
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}
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morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 83
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alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 83
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prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 83
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geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 83
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payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83
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// PVP Warper Function
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//============================================================
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// Note: The warper NPCs are in the pre-re/re paths.
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//callfunc "F_PVP_FSRS"{,<min_lvl>,<max_lvl>};
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function script F_PVP_FSRS {
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if (getargcount()) {
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setarray .@lvl[0], getarg(0), getarg(1);
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if (BaseLevel < .@lvl[0] || BaseLevel > .@lvl[1]) {
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mes "[PVP Fight Square Reception Staff]";
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mes "Sorry, but you base level has to be between LV "+ .@lvl[0] +" and LV "+ .@lvl[1] +".";
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close;
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}
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}
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if (strnpcinfo(4) == "pvp_y_room") {
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set .@base$, "pvp_y_"+strnpcinfo(2);
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setarray .@Maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5";
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setarray .@Name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morocc";
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setarray .@Limit[0], 128, 128, 128, 128, 128;
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} else {
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setarray .@Maps$[0], "pvp_n_8-1", "pvp_n_8-2", "pvp_n_8-3", "pvp_n_8-4", "pvp_n_8-5";
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setarray .@Name$[0], "Sandwich", "Lock on", "Four Room", "Under cross", "Compass Room";
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setarray .@Limit[0], 64, 32, 32, 32, 32;
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}
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for(set .@i,0; .@i<5; set .@i,.@i+1)
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set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:";
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set .@menu$, .@menu$+"Cancel.";
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set .@i, select(.@menu$)-1;
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if (.@i == 5) close;
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if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) {
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mes "[PVP Fight Square Reception Staff]";
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mes "This map is currently full.";
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close;
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}
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warp .@Maps$[.@i],0,0;
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end;
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}
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// Event Contestant Entrance
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//============================================================
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pvp_room,54,85,4 script Registration Staff#1 105,{
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if (countitem(7028) == 0) {
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mes "[PVP Combat Square Register Staff]";
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mes "Eh? How did you get in here?";
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mes "This is the entrance for players only.";
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mes "For details about viewers please proceed to the Register Staff on your right.";
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close;
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}
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set .@size, getarraysize(.warp_x);
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if (.@size == 0) {
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setarray .warp_x,40,59,20,40;
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setarray .warp_y,59,40,40,20;
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}
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if (select("Combat Square one:Cancel") == 1) {
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mes "[PVP Combat Square Register Staff]";
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mes "'"+ strcharinfo(0) +"'";
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mes "Are you ready?!";
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next;
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if (select("Yes!:No!") == 1) {
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mes "[PVP Combat Square Register Staff]";
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mes "OK! I will send you inside";
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mes "Good luck!";
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close2;
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delitem 7028,1; //Invite_For_Duel
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set .@rand, rand(.@size);
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warp "pvp_2vs2", .warp_x[.@rand], .warp_y[.@rand];
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deletearray .warp_x[.@rand],1;
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deletearray .warp_y[.@rand],1;
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end;
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}
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mes "[PVP Combat Square Register Staff]";
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mes "Come back anytime you are ready.";
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close;
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}
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close;
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OnInit:
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waitingroom "Combat Square players entrance only",0;
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end;
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}
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// Spectator Entrance
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//============================================================
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- script Spectator's Entrance#dum::PVPSpectator -1,{
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if (countitem(7029) == 0) {
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mes "[PVP Compete Square Register Staff]";
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mes "This is the entrance for viewers.";
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mes "For details about players entrance please proceed to the Register Staff on your left.";
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close;
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}
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if (select("Compete Square one:Cancel") == 1) {
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mes "[PVP Combat Square Register Staff]";
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mes "You got it, thanks for participating. Have fun!";
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close2;
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delitem 7029,1; //Admission_For_Duel
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switch(rand(1,4)) {
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case 1: warp "pvp_2vs2",39,7; end;
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case 2: warp "pvp_2vs2",39,73; end;
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case 3: warp "pvp_2vs2",7,39; end;
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case 4: warp "pvp_2vs2",73,39; end;
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}
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}
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close;
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OnInit:
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waitingroom "Compete Square viewer's entrance",0;
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end;
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}
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pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105
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pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105
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pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105
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pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105
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// Spectator Warps
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//============================================================
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- script Combat Square Staff#dum::PVPSpecWarp -1,{
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OnTouch_:
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mes "[Combat Square Staff]";
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mes "May I help you?";
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if (select("To the center viewer seat.:Leave Combat Square.") == 1) {
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warp "pvp_2vs2",38,38;
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end;
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}
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warp "pvp_room",84,39;
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end;
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}
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pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1
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pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1
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pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1
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pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1
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pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{
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mes "[Combat Square Staff]";
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mes "May I help you?";
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switch(select("To the side viewer seat.:Leave Combat Square.")) {
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case 1:
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switch(rand(1,4)) {
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case 1: warp "pvp_2vs2",39,7; end;
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case 2: warp "pvp_2vs2",39,73; end;
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case 3: warp "pvp_2vs2",7,39; end;
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case 4: warp "pvp_2vs2",73,39; end;
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}
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case 2:
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warp "pvp_c_room",84,39;
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end;
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}
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}
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// PVP Area Exit warp
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//============================================================
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pvp_room,51,19,0 script out#eventpvp 45,4,2,{
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OnTouch_:
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mes "[Combat Square Staff]";
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mes "Did you have fun in Combat Square?";
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mes "May I ask where you want to go?";
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next;
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switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) {
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case 1: warp "prontera",107,60; end;
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case 2: warp "morocc",157,96; end;
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case 3: warp "geffen",120,36; end;
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case 4: warp "payon",96,100; end;
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case 5: warp "alberta",41,243; end;
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case 6: close;
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}
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}
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