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799 lines
23 KiB
Plaintext
799 lines
23 KiB
Plaintext
//===== rAthena Script =======================================
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//= Quest NPCs related to Niflheim
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//===== By: ==================================================
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//= The rAthena Dev Team
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//===== Current Version: =====================================
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//= 1.6
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//===== Compatible With: =====================================
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//= rAthena Project; 7.15 +
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//===== Description: =========================================
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//= [Official Conversion]
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//= Piano Key Ouest
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//= - Escape from Niflheim
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//= - Variables in use: nif_esc, MISC_QUEST (Bit 32)
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//= Message Delivery Quest
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//= - Deliver a message to Erious' departed wife.
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//= - Variables in use: nif_revive, MISC_QUEST (Bit 16384)
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//===== Additional Comments: =================================
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//= 1.0 Initial release, moved Book of Devil and Piano quest
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//= from npc/cities/niflheim.txt [Evera]
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//= 1.1 Optimized Book of Devil quest. used bit-wise var,
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//= Optimized Piano Quest - now uses 1 variable [Lupus]
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//= 1.2 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
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//= 1.3 Moved the Book of Devil quest to custom folder. [L0ne_W0lf]
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//= Updated to Aegis 10.3 Standed, added Message Delivery Quest.
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//= Rescripted Piano Quest. Prior quest progress will be lost.
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//= 1.4 Fixed NPCs using ID 111 when it shoudl have been 139. [L0ne_W0lf]
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//= 1.5 Swapped NPC IDs back from last change (139 back to 111). [L0ne_W0lf]
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//= Clicking will do nothing, you have to still "touch" the npc.
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//= 1.6 Added questlog support. [Euphy]
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//============================================================
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// Piano Quest :: nif_ryu
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//============================================================
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niflheim,224,243,3 script Alreg#nif 795,{
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if (nif_piano) set nif_piano,0;
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mes "[Alreg]";
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mes "Me like meat, muheh.";
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mes "You! Look tempting.";
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next;
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mes "[Alreg]";
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mes "Me want to taste you.";
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next;
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mes "^FF3355*Crunch* Crunch*^000000";
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if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
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percentheal -60,0;
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "NooOOoOOoOoO~!";
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next;
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mes "[Alreg]";
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mes "It long time since I had meat";
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mes "so... so good. You taste";
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mes "good. Alreg give you this";
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mes "for payback. Present!";
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mes "*Burrrp*";
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set nif_esc,rand(1,2);
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getitem 7184,1; //Piano_Keyboard
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close;
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}
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percentheal -30,0;
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Ow~! What are you";
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mes "trying to do, kill me?!";
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next;
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mes "[Alreg]";
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mes "Hm? Oh, no no no.";
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mes "Me am trying to eat you.";
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close;
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}
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nif_in,105,81,3 script Crayu#nif 794,{
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mes "[Crayu]";
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mes "Living one...";
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mes "Listen to this song...";
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mes "It's been sung by many for a";
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mes "long time, but nobody knows";
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mes "when it was made or who wrote it.";
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next;
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mes "[Crayu]";
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mes "^FF00001. Mountain sunset to the west";
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mes "^FF00002. Where the purple dusk falls ";
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mes "^FF00003. Surrounded by beautiful melody";
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mes "^FF00004. You become the key that ignores its master^000000";
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next;
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if (nif_esc == 1 || nif_esc == 4) {
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mes "[Crayu]";
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mes "Okay, wait! Here's a test for you!";
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switch(rand(1,4)) {
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case 1:
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set .@songline$,"Mountain sunset to the west";
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mes "Write down the first line of the song.";
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break;
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case 2:
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set .@songline$,"Where the purple dusk falls";
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mes "Write down the second line of the song.";
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break;
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case 3:
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set .@songline$,"Surrounded by beautiful melody";
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mes "Write down the third line of the song.";
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break;
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case 4:
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set .@songline$,"You become the key that ignores its master";
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mes "Write down the fourth line of the song.";
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break;
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}
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next;
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input .@input$;
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if (.@input$ == .@songline$) {
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mes "[Crayu]";
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mes "Excellent...!";
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mes "So you've been listening~!";
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mes "That makes you one of my";
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mes "favorite guests. Here's a";
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mes "little reward for you.";
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next;
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if (nif_esc == 1) set nif_esc,3;
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else set nif_esc,6;
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getitem 7184,1; //Piano_Keyboard
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mes "[Crayu]";
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mes "Lastly, I hope you will show your";
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mes "respect to other Bards, just as";
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mes "you have done for me.";
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close;
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}
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else {
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mes "[Crayu]";
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mes "*Sigh*... If you had only";
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mes "listened to me, it would";
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mes "have been easy to answer.";
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mes "Try to remember the line";
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mes "and try again!";
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close;
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}
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}
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next;
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mes "[Crayu]";
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mes "I wonder what the lyrics mean...";
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mes "They seem quite profound...";
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mes "I have the feeling that this song";
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mes "carries some secret.";
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close;
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}
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nif_in,31,20,3 script Kuzkahina#nif 794,{
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if (nif_esc == 2 || nif_esc == 3) {
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mes "[Kuzkahina]";
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mes "I don't understand";
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mes "why I can't make any";
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mes "money with this store...";
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mes "Even when I was alive";
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mes "I could never make any";
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mes "money with my businesses...";
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next;
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mes "[Kuzkahina]";
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mes "Hey you! Make yourself useful";
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mes "and throw this away when you leave.";
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set nif_esc,nif_esc+2;
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getitem 7184,1; //Piano_Keyboard
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next;
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mes "[Kuzkahina]";
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mes "Gosh, what's with this store?";
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mes "How did I end up hiring such useless employees...?";
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mes "*mumble mumble*";
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mes "*mumble mumble*";
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close;
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}
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mes "[Kuzkahina]";
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mes "I don't understand";
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mes "why I can't make any";
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mes "money with this store...";
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mes "Even when I was alive";
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mes "I could never make any";
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mes "money with my businesses...";
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close;
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}
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niflheim,208,103,1 script #Graveyard1 111,1,1,{
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end;
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OnTouch_:
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if (nif_esc == 5 || nif_esc == 7 || nif_esc == 8 || nif_esc == 10) {
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mes "^3355FFYou found something";
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mes "half-buried near a grave.";
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mes "It looks very well-shaped.^000000";
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next;
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mes "^3355FFWould you like to pick it up?^000000";
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if (select("Yes:No") == 1) {
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if (nif_esc < 10)
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set nif_esc,nif_esc+2;
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else if (nif_esc == 10)
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set nif_esc,11;
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getitem 7184,1; //Piano_Keyboard
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}
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close;
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}
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end;
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}
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niflheim,169,71,1 script #Graveyard2 111,1,1,{
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end;
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OnTouch_:
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if (nif_esc == 6 || nif_esc == 9) {
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mes "^3355FFYou found something";
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mes "half-buried near a grave.";
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mes "It looks very well-shaped.^000000";
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next;
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mes "^3355FFWould you like to pick it up?^000000";
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if (select("Yes:No") == 1) {
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set nif_esc,nif_esc+2;
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getitem 7184,1; //Piano_Keyboard
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}
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close;
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}
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end;
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}
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nif_in,115,181,0 script #Piano 111,1,1,{
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end;
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OnTouch_:
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if (nif_esc == 0 && (MISC_QUEST & 32) == 0) {
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mes "^3355FFYou see a big, heavy piano.";
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mes "You get the feeling that";
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mes "its music would sound magnificient.^000000";
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next;
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mes "^3355FFAs you examine the piano,";
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mes "you find that 7 keys";
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mes "are missing in the";
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mes "middle of the keyboard.";
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mes "If you had all the keys,";
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mes "you could play music...^000000";
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close;
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}
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if (nif_esc == 11 && countitem(7184) > 5) {
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set nif_esc,12;
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delitem 7184,6; //Piano_Keyboard
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mes "^3355FFYou took the keys you've found";
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mes "and inserted them into";
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mes "each empty space.^000000";
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next;
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mes "^3355FFBut then you realize";
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mes "that you're missing the last";
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mes "key for the space on the far";
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mes "left of the keyboard...^000000";
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close;
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}
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end;
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}
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- script Piano3 HIDDEN_NPC,{
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end;
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OnTouch_:
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if (nif_esc == 12 || nif_esc == 13 || (MISC_QUEST & 32)) {
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mes "^3355FFAs you bend towards";
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mes "the final empty key space";
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mes "to take a better look at it...^000000";
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next;
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soundeffect "complete.wav",0;
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next;
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if (nif_esc == 12) {
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set MISC_QUEST,MISC_QUEST | 32;
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set nif_piano, 0;
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}
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mes "^3355FFYou begin to feel dizzy and";
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mes "your body feels as if it were";
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mes "floating in air. Then, your";
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mes "vision starts to blur...^000000";
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close2;
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warp "nif_in",179,163;
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end;
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}
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end;
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}
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nif_in,188,168,3 script Witch#nif 792,{
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mes "[Kirkena]";
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mes "Huh? ...You're alive, aren't you?";
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mes "I'm not sure how more of you are";
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mes "able to get here and I don't";
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mes "know your reasons for coming,";
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mes "but this place is dangerous for";
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mes "the living.";
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next;
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mes "[Kirkena]";
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mes "I am sending you back";
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mes "outside of this town.";
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mes "If you can help it, you";
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mes "better not come back to";
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mes "this place.";
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close2;
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warp "umbala",138,208;
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end;
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}
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// Message Delivery Quest :: nif_npc_lackee
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//============================================================
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prt_in,161,20,3 script Erious#nif 92,{
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if (MISC_QUEST & 16384) {
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mes "[Erious]";
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mes "I wish you safety from harm";
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mes "in your journeys, adventurer.";
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close;
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}
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if (nif_revive == 0) {
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mes "[Erious]";
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mes "*Sob*Sob*";
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mes "*Cries* Wahhh...!";
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mes "Elly, how could you";
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mes "leave me this way...";
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emotion ET_CRY;
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next;
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if (select("Comfort him.:Neglect him.") == 1) {
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mes "[Erious]";
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mes "Ah, thank you for your kindness.";
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mes "*Sob* My wife died while I was on";
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mes "a trip. I'm so sorry that I";
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mes "couldn't be with her when";
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mes "the end came...";
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next;
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mes "[Erious]";
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mes "I wish I could talk to my Elly,";
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mes "although I know it's too late now.";
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mes "*Cries* But... there is one last";
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mes "hope that I have. My absolute";
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mes "final chance...";
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next;
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mes "[Erious]";
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mes "I was told that somewhere";
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mes "in this world, there exists a town";
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mes "where the dead reside. I might be";
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mes "able to meet my wife there, but";
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mes "I cannot leave my children here";
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mes "without me. *Cries*";
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next;
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if (select("I can deliver your message to her.:I am so sorry to hear that.") == 1) {
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mes "[Erious]";
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mes "Oh, can you?";
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mes "Thank you so much for your";
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mes "generosity. If you can do";
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mes "this for me, I would be";
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mes "greatly indebted to you.";
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next;
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mes "[Erious]";
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mes "You're an adventurer, aren't you?";
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mes "If your journeys take you to that";
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mes "town of the dead, and if you";
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mes "happen to meet her by chance...";
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next;
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mes "[Erious]";
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mes "Please send Elly a message for me,";
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mes "let her know that what happened";
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mes "a month ago was all my fault.";
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mes "Thank you for your help,";
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mes "and please take care.";
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set nif_revive,1;
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setquest 11038;
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close;
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}
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mes "[Erious]";
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mes "*Cries* Is there no way that I";
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mes "can see her again? If I could";
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mes "talk to her at least once more,";
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mes "even if it's the last time,";
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mes "I would do anything...";
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close;
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}
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mes "[Erious]";
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mes "*Cries* Eeeeelllllyyyy~~~~!";
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mes "I never thought that would be";
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mes "the last time we would see";
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mes "each other...";
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mes "*Sob*...";
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close;
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}
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else if (nif_revive == 1) {
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mes "[Erious]";
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mes "This place I was told about...";
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mes "The town of the dead...";
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mes "From what I remember, it was";
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mes "located near some rest area.";
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next;
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mes "[Erious]";
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mes "All day and night, it's filled";
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mes "with never ending screams of";
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mes "agony and despair. I hope that";
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mes "this will be helpful in your search.";
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close;
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}
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else if (nif_revive == 5 || nif_revive == 6) {
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mes "[Erious]";
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mes "Oh my! You really found the town,";
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mes "have you? I really appreciate that";
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mes "you've endured all this hardship";
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mes "for me... Um...So in the end...";
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mes "Were you able to meet my Elly?";
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next;
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if (select("Yes.:Sorry, I couldn't.") == 1) {
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if (nif_revive == 6 && countitem(934) > 0) {
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mes "[Erious]";
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mes "Are you serious? What did she say?";
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mes "Did she say she will forgive me?";
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next;
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select("Yes. And she gave me...this.");
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delitem 934,1; //Mementos
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mes "[Erious]";
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mes "Ah...In this box were the gifts";
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mes "I gave her when we started";
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mes "seeing each other. She had a";
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mes "serious illness even before we";
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mes "met, so I promised her that I";
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mes "would cure her illness...";
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next;
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mes "[Erious]";
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mes "That's why I went on that trip...";
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mes "to find a cure or medicine";
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mes "for her... But my efforts turned";
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mes "out to be a good for nothing.";
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mes "...................";
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mes ".........";
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next;
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mes "[Erious]";
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mes "Anyway, I appreciate your";
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mes "generousity. I want to pay";
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mes "you back for all the trouble";
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mes "I caused you, but I only have";
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mes "the medicine I found for her";
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mes "illness during this trip.";
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next;
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mes "[Erious]";
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mes "I hope you will take this medicine";
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mes "as a token of my gratitute.";
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next;
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if (checkweight(610,26)) {
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set MISC_QUEST,MISC_QUEST | 16384;
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set nif_revive,0;
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completequest 11043;
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getitem 607,2; //Yggdrasilberry
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getitem 608,2; //Seed_Of_Yggdrasil
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getitem 610,10; //Leaf_Of_Yggdrasil
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mes "[Erious]";
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mes "Thank you for everything.";
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mes "I wish you luck and safety";
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mes "in your adventures.";
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close;
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}
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mes "[Erious]";
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mes "I have something to give you,";
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mes "but you're carrying too much";
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mes "stuff for me to give it to";
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mes "right now. Why don't you";
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mes "store your items somewhere?";
|
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close;
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}
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else if (nif_revive == 6 && countitem(934) < 1) {
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mes "[Erious]";
|
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mes "Hmm...this is odd. I'm sure she would give you something as a token of meeting her. By any chance, is there anything that you've forgetten to bring me?";
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close;
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}
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mes "[Erious]";
|
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mes "I guess you misunderstood";
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mes "something or you're trying";
|
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mes "to scam a man in grief.";
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close;
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}
|
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if (nif_revive == 5) {
|
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mes "[Erious]";
|
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mes "I see...you have failed to find";
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mes "her... However, I also understand";
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mes "that fulfilling my request may";
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mes "be impossible...";
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next;
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mes "[Erious]";
|
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mes "You've really gone out of your way";
|
|
mes "to help me, so I want to give you";
|
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mes "something as a token of my";
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mes "gratitute.";
|
|
next;
|
|
if (checkweight(610,10)) {
|
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set MISC_QUEST,MISC_QUEST | 16384;
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set nif_revive,0;
|
|
completequest 11042;
|
|
getitem 610,10; //Leaf_Of_Yggdrasil
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mes "[Erious]";
|
|
mes "Thank you for everything.";
|
|
mes "I wish you luck and safety";
|
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mes "from harm in your journeys.";
|
|
close;
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}
|
|
mes "[Erious]";
|
|
mes "I have something to give you,";
|
|
mes "but you're carrying too much";
|
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mes "stuff for me to give it to";
|
|
mes "right now. Why don't you";
|
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mes "store your items somewhere?";
|
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close;
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|
}
|
|
mes "[Erious]";
|
|
mes "I see...";
|
|
mes "...Wait! Doesn't that belong";
|
|
mes "to my wife, Elly? Why are you";
|
|
mes "trying to cheat a grieving man...?";
|
|
close;
|
|
}
|
|
end;
|
|
}
|
|
|
|
umbala,215,181,3 script Billik 733,{
|
|
if (nif_revive > 1 || (MISC_QUEST & 16384)) {
|
|
mes "[Billik]";
|
|
mes "Well, long time no see.";
|
|
mes "If you have a chance in the";
|
|
mes "future, let's meet in the";
|
|
mes "town of the dead later.";
|
|
mes "Hahahaha~";
|
|
emotion ET_BEST;
|
|
close;
|
|
}
|
|
if (nif_revive == 1) {
|
|
mes "[Billik]";
|
|
mes "The Town of the dead...";
|
|
mes "It's a very dangerous place.";
|
|
mes "Why would you want to go there?";
|
|
next;
|
|
if (select("I have to meet somebody there.:It's a part of my adventure.") == 1) {
|
|
mes "[Billik]";
|
|
mes "Someone you have to meet there...";
|
|
mes "Hmm... I suppose you wish to";
|
|
mes "contact the dead...";
|
|
mes "I can also see that you're";
|
|
mes "determined to go.";
|
|
next;
|
|
mes "[Billik]";
|
|
mes "*Sigh* Okay, if you really want to";
|
|
mes "go, you must find a man named";
|
|
mes "'Feylin.' It's very important to";
|
|
mes "let him know that I introduced";
|
|
mes "him to you.";
|
|
next;
|
|
mes "[Billik]";
|
|
mes "He's not very trusting, but he";
|
|
mes "likes roses a lot, so bring a rose";
|
|
mes "for him. That way, he'll know for";
|
|
mes "sure that I've sent you.";
|
|
set nif_revive,2;
|
|
changequest 11038,11039;
|
|
next;
|
|
mes "[Billik]";
|
|
mes "The town of the dead is located";
|
|
mes "north of this place. Remember, it";
|
|
mes "is very dangerous to go there,";
|
|
mes "even for well experienced";
|
|
mes "adventurers, so...";
|
|
mes "Be careful.";
|
|
close;
|
|
}
|
|
mes "[Billik]";
|
|
mes "Hahaha~ I guess you like adventure";
|
|
mes "as much as I do. Although it's a";
|
|
mes "very dangrous place, you will be";
|
|
mes "paid back for your effort after";
|
|
mes "you get there. But be careful.";
|
|
close;
|
|
}
|
|
else if (nif_revive == 0) {
|
|
mes "[Billik]";
|
|
mes "What brings you here? I'm busy,";
|
|
mes "leave if you don't have any business.";
|
|
close;
|
|
}
|
|
}
|
|
|
|
niflheim,153,215,3 script Feylin 794,{
|
|
if (nif_revive == 2) {
|
|
mes "[Feylin]";
|
|
mes "Poor "+((Sex == SEX_MALE)?"guy":"girl")+"...";
|
|
mes "Dying at such a young age...";
|
|
mes "I am always sorry to see the";
|
|
mes "young pass away.";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "............??";
|
|
mes "Oh, I see you're not dead yet,";
|
|
mes "are you? It's unbelievable to";
|
|
mes "see another living person";
|
|
mes "in this town.";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "Are you coming to rescue someone,";
|
|
mes "or do you have another purpose?";
|
|
mes "If you came here to meet a";
|
|
mes "deceased friend of yours, you've";
|
|
mes "come to the wrong person.";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "Nobody in Niflheim can";
|
|
mes "perform that kind of miracle...";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "I can tell you have been through";
|
|
mes "much hardship, but unfortunately,";
|
|
mes "you came here for nothing. I hope";
|
|
mes "you go back to where you came";
|
|
mes "from before it's too late.";
|
|
set nif_revive,3;
|
|
changequest 11039,11040;
|
|
close;
|
|
}
|
|
else if (nif_revive == 3) {
|
|
mes "[Feylin]";
|
|
mes "I've asked you to leave this";
|
|
mes "town immediately. I'm sorry";
|
|
mes "but I know nothing about what";
|
|
mes "you are asking.";
|
|
emotion ET_FRET;
|
|
next;
|
|
if (select("But...:I am sorry.") == 1) {
|
|
mes "[Feylin]";
|
|
mes "You must know something...";
|
|
mes "Otherwise, you wouldn't be";
|
|
mes "so stubborn. I am not sure";
|
|
mes "who told you contacting the";
|
|
mes "dead might be possible...";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "But I surely wouldn't have told";
|
|
mes "you. Besides, speaking about";
|
|
mes "such things is taboo.";
|
|
set nif_revive,4;
|
|
changequest 11040,11041;
|
|
close;
|
|
}
|
|
mes "[Feylin]";
|
|
mes "Please consider leaving this";
|
|
mes "place as soon as possible.";
|
|
mes "Nobody should stay in";
|
|
mes "Niflheim for too long.";
|
|
close;
|
|
}
|
|
else if (nif_revive == 4) {
|
|
if (countitem(748) > 0) {
|
|
mes "[Feylin]";
|
|
mes "Huh, Billik must have sent you.";
|
|
mes "Since I'm indebted to him, I";
|
|
mes "suppose I will help you.";
|
|
mes "But let me warn you.";
|
|
mes "The price that I demand may be";
|
|
mes "more that you expect...";
|
|
next;
|
|
if (select("I'm willing to do this.:I don't think I can do this.") == 1) {
|
|
if (BaseLevel > 79) {
|
|
mes "[Feylin]";
|
|
mes "Alright, but you must promise";
|
|
mes "me that you will not let other";
|
|
mes "people know what I am about";
|
|
mes "to tell you.";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "This sorcery requires great";
|
|
mes "sacrifice. Needless to say, there";
|
|
mes "is a chance that this spell may";
|
|
mes "fail. I must also have";
|
|
mes "10 Yggdrasil Leaf to cast this";
|
|
mes "spell. Do you wish to continue?";
|
|
next;
|
|
if (select("Yes:No") == 1) {
|
|
if (countitem(610) > 9) {
|
|
mes "[Feylin]";
|
|
mes "I see. Then we shall begin.";
|
|
mes "Woombahsokasabahah!";
|
|
mes "Woombah woombah hoombabah!";
|
|
mes "Yeeeeep!";
|
|
next;
|
|
set .@nif_revive1,rand(1,100);
|
|
if (.@nif_revive1 > 0) && (.@nif_revive1 < 88) {
|
|
mes "[Feylin]";
|
|
mes "...I am sorry.";
|
|
mes "I have failed to summon";
|
|
mes "who you wish to see. I am";
|
|
mes "really sorry for this result.";
|
|
emotion ET_HUK;
|
|
delitem 748,1; //Witherless_Rose
|
|
delitem 610,10; //Leaf_Of_Yggdrasil
|
|
set nif_revive,5;
|
|
changequest 11041,11042;
|
|
percentheal -99,0;
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "Unfortunately, it may be";
|
|
mes "impossible to summon the";
|
|
mes "spirit of the person with";
|
|
mes "whom you wished to speak...";
|
|
close;
|
|
}
|
|
else if (.@nif_revive1 > 87) && (.@nif_revive1 < 101) {
|
|
delitem 748,1; //Witherless_Rose
|
|
delitem 610,10; //Leaf_Of_Yggdrasil
|
|
percentheal -50,0;
|
|
mes "[Feylin]";
|
|
mes "..........";
|
|
mes "..........";
|
|
next;
|
|
mes "[Elly]";
|
|
mes "..........";
|
|
mes ".....Umm...";
|
|
mes "...Wasn't I just dead?";
|
|
mes "Um, do I know you?";
|
|
next;
|
|
select("I brought a message from your husband.");
|
|
mes "[Elly]";
|
|
mes "Oh...I see...I'm sorry that I could not meet him before I died...";
|
|
mes "So what is his message for me?";
|
|
next;
|
|
select("Forgive him for what happened a month ago.");
|
|
mes "[Elly]";
|
|
mes "*Sigh* He's such a nice husband...";
|
|
mes "He pays such attention, even to";
|
|
mes "the little things. Though, I";
|
|
mes "should be the one apologizing";
|
|
mes "to him...";
|
|
next;
|
|
mes "[Elly]";
|
|
mes "Please give him this box, and tell";
|
|
mes "him to forget about me. He should";
|
|
mes "live the rest of his life happily";
|
|
mes "with someone else. Oh, also let";
|
|
mes "him know that I forgive him.";
|
|
set nif_revive,6;
|
|
changequest 11040,11043;
|
|
getitem 934,1; //Mementos
|
|
next;
|
|
mes "[Elly]";
|
|
mes "I am glad to hear from my";
|
|
mes "husband one more time. But I";
|
|
mes "think I have to go now.";
|
|
mes "Thank you for your trouble.";
|
|
mes "Farewell...";
|
|
next;
|
|
mes "[Elly]";
|
|
mes ".....................";
|
|
mes "....................";
|
|
next;
|
|
mes "[Feylin]";
|
|
mes "I guess you have accomplished what";
|
|
mes "you wanted. Well then, be careful";
|
|
mes "when you go back...";
|
|
close;
|
|
}
|
|
}
|
|
else {
|
|
mes "[Feylin]";
|
|
mes "If you don't have the";
|
|
mes "items, we cannot proceed.";
|
|
mes "Remember, I need 10 Yggdrasil";
|
|
mes "Leaves to perform this spell.";
|
|
mes "Please bring them as soon";
|
|
mes "as possible.";
|
|
close;
|
|
}
|
|
}
|
|
mes "[Feylin]";
|
|
mes "I hope you will bring the items";
|
|
mes "first. But... I don't have the";
|
|
mes "confidence to promise that";
|
|
mes "this spell will cast successfully.";
|
|
close;
|
|
}
|
|
mes "[Feylin]";
|
|
mes "Hmm... You don't seem to have";
|
|
mes "the strength to endure the";
|
|
mes "casting of this spell. At";
|
|
mes "your current strength, this";
|
|
mes "spell will kill you.";
|
|
mes "I cannot take that risk.";
|
|
close;
|
|
}
|
|
mes "[Feylin]";
|
|
mes "You made a good decision.";
|
|
mes "It's not a good idea to perform";
|
|
mes "this kind of sorcery in the";
|
|
mes "first place because of the";
|
|
mes "risks involved...";
|
|
close;
|
|
}
|
|
mes "[Feylin]";
|
|
mes "No matter how many times you ask";
|
|
mes "me, I cannot help you. Please";
|
|
mes "leave this place as soon as you can.";
|
|
close;
|
|
}
|
|
mes "[Feylin]";
|
|
mes "What makes you to come to such";
|
|
mes "a dangerous town? Please leave";
|
|
mes "this place as soon as you can.";
|
|
close;
|
|
}
|