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152 lines
4.7 KiB
Plaintext
152 lines
4.7 KiB
Plaintext
//===== rAthena Script =======================================
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//= Hypnotist
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Stat and skill resetter for expanded first class under
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//= base level 50 and normal first class.
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//===== Additional Comments: =================================
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//= 1.0 First version, Renewal script.
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//= 1.1 Added Izlude duplicates. [Euphy]
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//============================================================
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// Main NPC :: resetskill_novice
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//============================================================
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izlude,127,175,3 script Hypnotist#novice 124,{
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mes "[Hypnotist]";
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mes "Greetings, adventurer.";
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mes "I'm a member of the Hypnotist";
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mes "Academy sent here to Izlude";
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mes "to provide Skill Reset services";
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mes "to certain First Class characters for a really good price: free!";
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next;
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mes "[Hypnotist]";
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mes "Although I offer unlimited";
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mes "stat/skill resets for now, I have";
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mes "two conditions that must be";
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mes "fulfilled. First, you must be";
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mes "lower than ^FF0000Base Level 50^000000.";
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next;
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mes "[Hypnotist]";
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mes "Second, you must be a";
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mes "^FF0000Swordman, Acolyte, Mage,";
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mes "Thief, Archer, Merchant,";
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mes "Taekwon Boy, or Taekwon Girl,";
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mes "Gunslinger and Ninja^000000";
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mes "Job character to qualify.";
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mes "Now, do you have any questions?";
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next;
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switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) {
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case 1:
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mes "[Hypnotist]";
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mes "Stat/Skill Resets allow adventuers";
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mes "to redistribute their Skill";
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mes "Points if they are unhappy";
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mes "with their current skills.";
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next;
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mes "[Hypnotist]";
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mes "Before proceeding with";
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mes "a Stat/Skill Reset, you must";
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mes "reduce all of the weight";
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mes "of all carried items on your";
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mes "character to 0. You can put";
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mes "extra items in Kafra Storage.";
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next;
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mes "[Hypnotist]";
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mes "Ah, it's also important";
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mes "to remove your ^FF0000Pushcart^000000";
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mes "if you have one equipped.";
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mes "Otherwise, hypnosis won't";
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mes "work, or will backfire...";
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close;
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case 2:
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set .@str$,"Stat";
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case 3:
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if (.@str$ == "")
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set .@str$,"Skill";
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mes "[Hypnotist]";
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mes "Are you sure that you";
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mes "want to proceed with";
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mes "my ^FF0000"+.@str$+" Reset^000000 service?";
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next;
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if(select("Yes:Cancel") == 1)
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break;
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case 4:
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mes "[Hypnotist]";
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mes "Thank you, and good";
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mes "luck on your adventures.";
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mes "Please travel in safety~";
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close;
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}
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if ((Class >= Job_Swordman && Class <= Job_Thief) || Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja) {
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if (checkcart()) {
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mes "[Hypnotist]";
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mes "Oh! Please remove your";
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mes "Pushcart before proceeding";
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mes "with the "+.@str$+" Reset service.";
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mes "Thanks for cooperating~";
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close;
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}
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if (Weight != 0) {
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mes "[Hypnotist]";
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mes "If you're here for my "+.@str$;
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mes "Reset service, please";
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mes "remember that you can't";
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mes "reset your "+.@str$+"s until the";
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mes "^FF0000weight of your carried items in";
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mes "your Inventory is reduced to 0^000000.";
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next;
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mes "[Hypnotist]";
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mes "Why don't you place your";
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mes "things into the Kafra Storage";
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mes "for now? That way, you can";
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mes "safely keep all of your goods.";
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close;
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}
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if (BaseLevel >= 50 && (Class == Job_Taekwon || Class == Job_Gunslinger || Class == Job_Ninja)) {
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mes "[Hypnotist]";
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mes "I'm sorry, but characters";
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mes "with Base Levels higher";
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mes "than 50 are ineligible for the";
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mes .@str$+" Reset service I provide.";
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close;
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}
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mes "[Hypnotist]";
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mes "Thank you for using";
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mes "my "+.@str$+" Redistribution";
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mes "services. Oh, and best";
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mes "of luck to you on your";
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mes "travels, adventurer.";
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if (.@str$ == "Stat")
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resetstatus;
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else
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resetskill;
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close;
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} else {
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mes "[Hypnotist]";
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mes "I'm sorry, but your";
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mes "Job Class doesn't qualify";
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mes "for the "+.@str$+" Reset service";
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mes "that I provide. I can only";
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mes "offer "+.@str$+" Resets to the";
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mes "following Jobs...";
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next;
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mes "[Hypnotist]";
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mes "^FF0000Swordman, Acolyte,";
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mes "Mage, Thief, Archer,";
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mes "Merchant, Taekwon";
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mes "Boy, Taekwon Girl,";
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mes "Gunslinder and Ninja^000000.";
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close;
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}
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}
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izlude_a,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_a 124
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izlude_b,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_b 124
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izlude_c,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_c 124
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izlude_d,127,175,3 duplicate(Hypnotist#novice) Hypnotist#novice_d 124
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