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429 lines
13 KiB
Plaintext
429 lines
13 KiB
Plaintext
//===== rAthena Script =======================================
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//= Gunslinger Job Quest
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//===== By: ==================================================
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//= erKURITA, RockmanEXE, Kisuka
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//===== Current Version: =====================================
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//= 2.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= Gunslinger Job Change Quest
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//===== Additional Comments: =================================
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//= 1.0 Made the NPC [erKURITA]
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//= 1.5 Couple fixes to the npc, aswell as adding the missing
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//= 3 green herbs. [erKURITA]
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//= 1.6 job number->const, commonized variable name,
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//= optimized [Lupus]
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//= 1.7 Now uses only ONE variable GUNS_Q [Lupus]
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//= 1.7a Grammar fixes, few spelling fixes, etc [CBMaster]
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//= 1.7b Parenthesis fixes [KarLaeda]
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//= 1.8 Fixed the reward you can get [Playtester]
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//= 1.9 Removed some 'clever' script constructs [ultramage]
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//= 2.0 Updated to official version - Thanks to Omega for
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//= his first try [SinSloth] 1.10b - removed .GATs [Lupus]
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//= 2.1 Wise Bull Horn now deletes all items. Thanks to yyCC. [L0ne_W0lf]
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//= 2.1a Corrected a Typo error ";;". [Samuray22]
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//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
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//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
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//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
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//============================================================
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que_ng,152,167,3 script Master Miller 901,{
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if (Upper == 2) {
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mes "[Master Miller]";
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mes "Well, aren't you an";
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mes "adorable little child~";
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mes "Where's your mommy?";
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mes "This place is dangerous, so";
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mes "please go home soon, okay?";
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close;
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}
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if (Class == Job_Novice) {
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if (!callfunc("F_CanChangeJob")) {
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mes "[Master Miller]";
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mes "Interested in becoming";
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mes "a Gunslinger, eh? You've";
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mes "got potential, but you're";
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mes "not yet experienced enough.";
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mes "Just train yourself a bit more,";
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mes "and then come back, you hear?";
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close;
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}
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if (GUNS_Q == 0) {
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mes "[Master Miller]";
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mes "I'm Miller, a full time";
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mes "Gunslinger drillmaster, and";
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mes "full time guardian for Lady";
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mes "Selena. Now, what do you";
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mes "need? If it's not important, then I can't make the time for you.";
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next;
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if(select("Nothing.:I want to become a Gunslinger.") == 1) {
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mes "[Master Miller]";
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mes "Don't waste my time.";
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mes "If you do want to become";
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mes "a Gunslinger, then come";
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mes "back and talk to me.";
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close;
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}
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mes "[Master Miller]";
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mes "Hm. You're pretty young, but";
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mes "your eyes tell me that you're";
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mes "pretty ambitious. You'll need to pass our interview and educational";
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mes "course to become a Gunslinger. Do you want to apply for the job?";
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next;
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if(select("Give me some time to think.:Sure!") == 1) {
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mes "[Master Miller]";
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mes "Understandable.";
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mes "If you do decide that";
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mes "you want to become";
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mes "a Gunslinger, then let";
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mes "me know right away.";
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mes "I'll get you started.";
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close;
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}
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mes "[Master Miller]";
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mes "Great, great. Alright then,";
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mes "let's get you started. Take";
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mes "this letter to Mr. Wise Bull";
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mes "Horn in Payon. He's a shaman";
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mes "that will judge whether or not";
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mes "you qualify to be a Gunslinger.";
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set GUNS_Q,1;
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setquest 6020;
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close;
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}
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else if (GUNS_Q == 1) {
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mes "[Master Miller]";
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mes "Take that letter of";
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mes "introduction I've written";
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mes "for you to Mr. Wise Bull";
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mes "Horn in Payon. He'll test";
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mes "you to see if you're really";
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mes "Gunslinger material.";
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close;
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}
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else if (GUNS_Q == 2) {
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mes "[Master Miller]";
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mes "Hmm... Wise Bull Horn";
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mes "asked you to collect the";
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mes "items you need to make the";
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mes "voucher? Hm. I guess that's";
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mes "part of his qualification test.";
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close;
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}
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else if (GUNS_Q == 3) {
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mes "[Master Miller]";
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mes "Wise Bull Horn asked";
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mes "you to bring him some";
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mes "Milk? He must really like";
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mes "you if he's already asking";
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mes "for favors. Good luck, friend.";
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close;
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}
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else if (GUNS_Q == 4) {
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mes "[Master Miller]";
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mes "I expect to hear good";
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mes "news from you soon. You";
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mes "know, I have no doubt that";
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mes "you'll become a Gunslinger.";
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close;
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}
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else if (GUNS_Q == 5) {
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if (SkillPoint != 0) {
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mes "[Master Miller]";
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mes "Hey, you have leftover";
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mes "Skill Points. You better";
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mes "use them all up before you";
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mes "come and talk to me again.";
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close;
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}
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mes "[Master Miller]";
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mes "Oh, you've brought a";
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mes "voucher from Wise Bull Horn?";
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mes "It's been a while since he's";
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mes "given one to anybody, so";
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mes "I'm really proud of you!";
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next;
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mes "[Master Miller]";
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mes "If Wise Bull Horn approves,";
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mes "then I have no reason to";
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mes "reject you. Alright then, I'll";
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mes "promote you to a Gunslinger.";
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mes "But first, let me explain";
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mes "our job in more detail.";
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next;
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mes "[Master Miller]";
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mes "As a Gunslinger, you must";
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mes "keep your gun with you at";
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mes "all times. The Gunslinger";
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mes "Guild keeps track of every Gun";
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mes "and Bullet, so you can only get";
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mes "them from our guild members.";
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next;
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mes "[Master Miller]";
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mes "Don't worry, Gunslinger";
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mes "Guildsmen can be found almost";
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mes "anywhere these days. Anyway,";
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mes "it has to be this way by order of our guild leader, Lady Selena.";
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next;
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mes "[Master Miller]";
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mes "You might get the chance to";
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mes "meet her one of these days.";
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mes "Anyway, just now that we have";
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mes "to regulate Gun and Bullet sales to keep them away from evil";
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mes "or irresponsible folk.";
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next;
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mes "[Master Miller]";
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mes "In any case, it's always";
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mes "a pleasure for me to talk";
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mes "to another Gunslinger, so";
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mes "let's keep in touch. May the";
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mes "power of the earth protect";
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mes "you in all of your adventures~";
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callfunc "Job_Change",Job_Gunslinger;
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set GUNS_Q,6;
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completequest 6024;
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if (checkre(0)) {
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getitem 13180,1; // Novice_Rifle
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getitem 12149,2; // Bullet_Case
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getitem 12151,1; // Bullet_Case_Silver
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} else {
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if (rand(2))
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getitem 13100,1; // Six_Shooter
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else
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getitem 13150,1; // Branch
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}
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close;
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}
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} else {
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if (Class == Job_Gunslinger) {
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mes "[Master Miller]";
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mes "Oh! Long time, no see,";
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mes "friend. How have you been?";
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mes "I hope you've been keeping";
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mes "you Gun well maintained.";
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mes "Take care of it, and it'll take";
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mes "care of you. Remember it.";
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close;
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} else {
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mes "[Master Miller]";
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mes "If you don't have";
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mes "any business with me,";
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mes "then please go on your way.";
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close;
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}
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}
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}
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payon,184,65,3 script Wise Bull Horn 866,{
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if (GUNS_Q == 1) {
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mes "[Wise Bull Horn]";
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mes "Hello, young wolf.";
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mes "What business has";
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mes "brought you before me?";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "Mr. Miller sent me to";
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mes "deliver this letter to you.";
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mes "Actually, I'm interested in";
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mes "becoming a Gunslinger...";
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next;
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mes "[Wise Bull Horn]";
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mes "Miller, you said?";
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mes "Hm, the Black Fox doesn't";
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mes "give introductions for anyone";
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mes "he doesn't believe will make";
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mes "a good Gunslinger. Yes, I think";
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mes "I know why he sent you to me.";
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next;
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mes "[Wise Bull Horn]";
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mes "I can see it in your eyes:";
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mes "you've got a warm heart and a";
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mes "strong sense of responsibility.";
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mes "All you need is the blessing";
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mes "of the Earth to protect you";
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mes "as a Gunslinger.";
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next;
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mes "[Wise Bull Horn]";
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mes "I can make a voucher that";
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mes "will demonstrate your desire";
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mes "to become a warrior of the";
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mes "earth for you to present to";
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mes "Gunslinger drillmasters.";
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mes "I shall need these items...";
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next;
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mes "[Wise Bull Horn]";
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mes "^3355FF1 Trunk^000000,";
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mes "^3355FF3 Fluffs^000000,";
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mes "^3355FF3 Zargons^000000,";
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mes "^3355FF10 Shells^000000,";
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mes "^3355FF3 Green Herbs^000000, and";
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mes "^3355FF3 Rainbow Shells^000000.";
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next;
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mes "[Wise Bull Horn]";
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mes "After I complete the";
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mes "voucher, you may bring";
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mes "it to Black Fox, and he";
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mes "will help you achieve";
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mes "your goal of becoming";
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mes "a Gunslinger.";
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set GUNS_Q,2;
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changequest 6020,6021;
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close;
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}
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else if (GUNS_Q == 2) {
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if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
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mes "[Wise Bull Horn]";
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mes "I can make a voucher that";
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mes "will demonstrate your desire";
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mes "to become a warrior of the";
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mes "earth for you to present to";
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mes "Gunslinger drillmasters.";
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mes "I shall need these items...";
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next;
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mes "[Wise Bull Horn]";
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mes "^3355FF1 Trunk^000000,";
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mes "^3355FF3 Fluffs^000000,";
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mes "^3355FF3 Zargons^000000,";
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mes "^3355FF10 Shells^000000,";
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mes "^3355FF3 Green Herbs^000000, and";
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mes "^3355FF3 Rainbow Shells^000000.";
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next;
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mes "[Wise Bull Horn]";
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mes "After I complete the";
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mes "voucher, you may bring";
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mes "it to Black Fox, and he";
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mes "will help you achieve";
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mes "your goal of becoming";
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mes "a Gunslinger.";
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close;
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}
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delitem 912,3; // Zargon
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delitem 914,3; // Fluff
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delitem 1019,1; // Wooden_Block
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delitem 935,10; // Shell
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delitem 511,3; // Green_Herb
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delitem 1013,3; // Colorful_Shell
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set GUNS_Q,3;
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changequest 6021,6022;
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mes "[Wise Bull Horn]";
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mes "Ah, you've returned";
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mes "with everything I need.";
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mes "Please give me some time";
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mes "to make the voucher. If you";
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mes "come back in a little while,";
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mes "I should be finished with it.";
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close;
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}
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else if (GUNS_Q == 3) {
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mes "[Wise Bull Horn]";
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mes "Oh, you've arrived just";
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mes "in time. It's been a while";
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mes "since I've made one of these vouchers, so I might be a little";
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mes "rusty. Still, this really takes me back to the days of my youth.";
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next;
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mes "[Wise Bull Horn]";
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mes "I've been serving in this";
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mes "position of choosing worthy";
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mes "recipients of Gunslinger";
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mes "vouchers for a few decades";
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mes "now. But before that, I was a";
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mes "young adventurer just like you.";
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next;
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mes "[Wise Bull Horn]";
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mes "It feels like it was only";
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mes "yesterday when I held my own";
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mes "little voucher as a Gunslinger,";
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mes "a warrior of the earth. That's";
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mes "when I met Selena's father...";
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mes "How can time pass so quickly?";
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next;
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mes "[Wise Bull Horn]";
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mes "Ah... I really appreciate";
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mes "Selena and Black Fox for all";
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mes "of their help in recruiting";
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mes "young Gunslingers. I'm very";
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mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
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next;
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mes "[Wise Bull Horn]";
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mes "Before you leave, may";
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mes "I ask you for a small favor?";
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mes "I'm thirsty, and would like";
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mes "a cold glass of Milk. Would";
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mes "you please bring me some?";
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set GUNS_Q,4;
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changequest 6022,6023;
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close;
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}
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else if (GUNS_Q == 4) {
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if (countitem(519) < 1) {
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mes "[Wise Bull Horn]";
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mes "I'm an old man that will";
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mes "soon be reunited with mother";
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mes "earth. Would you do this old";
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mes "Gunslinger a favor a bring me";
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mes "a cold glass of Milk, please?";
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close;
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}
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delitem 519,1; // Milk
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set GUNS_Q,5;
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changequest 6023,6024;
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mes "[Wise Bull Horn]";
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mes "Oh, thank you for your!";
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mes "generosity--I see that";
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mes "you've brought me some";
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mes "Milk. Ahhhh, delicious~";
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next;
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mes "[Wise Bull Horn]";
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mes "I admire the patience,";
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mes "gentleness, and kindness";
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mes "that you've proven by bringing";
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mes "this to me. Yes, those are traits we all want Gunslingers to have.";
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next;
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mes "[Wise Bull Horn]";
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mes "Now, please take this voucher";
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mes "to Miller, the Black Fox, with";
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mes "my wholehearted approval.";
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mes "I hope that you will use your";
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mes "gun to uphold justice as a";
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mes "noble warrior of the earth.";
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next;
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mes "[Wise Bull Horn]";
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mes "Eeh~Yeah~Eeh~Hooom";
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mes "Eeh~Yeah~Eeh~Hooom";
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mes "Maaaaarrraaa Neeey~";
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mes "Yippee Yippee Yai Yocaiyay~";
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close;
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}
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else if (GUNS_Q == 5) {
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mes "[Wise Bull Horn]";
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mes "Please take this voucher";
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mes "to Miller, the Black Fox, with";
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mes "my wholehearted approval.";
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mes "I hope that you will use your";
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mes "gun to uphold justice as a";
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mes "noble warrior of the earth.";
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next;
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mes "[Wise Bull Horn]";
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mes "Eeh~Yeah~Eeh~Hooom";
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mes "Eeh~Yeah~Eeh~Hooom";
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mes "Maaaaarrraaa Neeey~";
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mes "Yippee Yippee Yai Yocaiyay~";
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close;
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}
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else if (GUNS_Q == 6) {
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mes "[Wise Bull Horn]";
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mes "AAh, long time no see.";
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mes "I hope that you become";
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mes "a smart beast, and use";
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mes "your powers as a Gunslinger to protect what is good and just.";
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close;
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}
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else {
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mes "[Wise Bull Horn]";
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mes "Zzzzzz~";
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mes "^333333*Phew*^000000";
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close;
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}
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}
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