|
|
//===== rAthena Script =======================================
|
|
|
//= Eden Group Quests - Mission [91 - 99]
|
|
|
//===== By: ==================================================
|
|
|
//= Chilly
|
|
|
//===== Current Version: =====================================
|
|
|
//= 1.5
|
|
|
//===== Compatible With: =====================================
|
|
|
//= rAthena Project
|
|
|
//===== Description: =========================================
|
|
|
//= Repetable Quests for Players between Baselevel 91 - 99.
|
|
|
//===== Additional Comments: =================================
|
|
|
//= 1.0 First Version. [Chilly]
|
|
|
//= 1.1 Some little improvements here and there. [Masao]
|
|
|
//= 1.2 Optimized. [Euphy]
|
|
|
//= 1.3 Updated to match the official script. [Euphy]
|
|
|
//= 1.4 Added support to Para_Team_Mark_ in Eden Group. [Ragno]
|
|
|
//= 1.5 Added use of F_HasEdenGroupMark function. [Ragno]
|
|
|
//============================================================
|
|
|
|
|
|
moc_para01,48,177,3 script 91-99 Mission Board 857,{
|
|
|
if (!callfunc("F_HasEdenGroupMark")) {
|
|
|
mes "Wait a minute!";
|
|
|
mes "-You need to have an-";
|
|
|
mes "-^4d4dff'Eden Group Mark'^000000-";
|
|
|
mes "-to receive these missions.-";
|
|
|
next;
|
|
|
switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
|
|
|
case 1:
|
|
|
close;
|
|
|
case 2:
|
|
|
mes "::The Eden Group Missions";
|
|
|
mes "::are basically missions";
|
|
|
mes "::requested by";
|
|
|
mes "::people from all around the kingdom.";
|
|
|
mes "::We just categorize them.";
|
|
|
next;
|
|
|
mes "::In the Eden Group,";
|
|
|
mes "::we sorted out the missions";
|
|
|
mes "::according to the level of difficulty.";
|
|
|
mes "::According to this level,";
|
|
|
mes "::you can find";
|
|
|
mes "::missions that";
|
|
|
mes "::suit you.";
|
|
|
next;
|
|
|
mes "::When you are done,";
|
|
|
mes "::you can come back";
|
|
|
mes "::to the mission board.";
|
|
|
next;
|
|
|
mes "::Then you will be";
|
|
|
mes "::rewarded!!";
|
|
|
mes "::Simple, isn't it!!";
|
|
|
mes "::No commission required!!";
|
|
|
close;
|
|
|
case 3:
|
|
|
mes "::You can become a member";
|
|
|
mes "::of the Eden Group";
|
|
|
mes "::to ^0000FFLaime Evenor^000000,";
|
|
|
mes "::who is waiting on the 1st floor.";
|
|
|
next;
|
|
|
mes "::If you become a member,";
|
|
|
mes "::you will get an";
|
|
|
mes "::\"^006400Eden Group Mark^000000\".";
|
|
|
mes "::Then you will be able";
|
|
|
mes "::to see the mission board.";
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
if (BaseLevel < 91 || BaseLevel > 99) {
|
|
|
// Quest IDs: 4181-4196
|
|
|
// Quest cooldown IDs: 4212-4227
|
|
|
setarray .@names$[0],
|
|
|
"Solider","Freezer","Heater",
|
|
|
"Injustice","Rybio","Dark Priest",
|
|
|
"Stapo","Roween","Siroma",
|
|
|
"Shinobi","Evil Nymph",
|
|
|
"Deviruchi","Mineral","Kaho","Neraid","Disguise";
|
|
|
setarray .@exp[0],
|
|
|
90000,94000,114000,
|
|
|
96000,96000,146000,
|
|
|
96000,102000,110000,
|
|
|
102000,108000,
|
|
|
110000,138000,118000,96000,134000;
|
|
|
mes "You must be within level 91-99 to accept these missions.";
|
|
|
for(set .@quest,4181; .@quest<=4196; set .@quest,.@quest+1) {
|
|
|
set .@hunting, checkquest(.@quest,HUNTING);
|
|
|
if (.@hunting == 0 || .@hunting == 1) {
|
|
|
next;
|
|
|
mes ":: You cannot proceed in";
|
|
|
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
|
|
|
mes ":: The registration to the mission";
|
|
|
mes ":: is cancelled.";
|
|
|
erasequest .@quest;
|
|
|
close;
|
|
|
} else if (.@hunting == 2) {
|
|
|
next;
|
|
|
mes ":: You added information";
|
|
|
mes ":: about the mission";
|
|
|
mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";
|
|
|
mes ":: on the mission board.";
|
|
|
mes ":: You've got a";
|
|
|
mes ":: salutary experience.";
|
|
|
erasequest .@quest;
|
|
|
getexp .@exp[.@quest-4181],0;
|
|
|
close;
|
|
|
}
|
|
|
}
|
|
|
close;
|
|
|
}
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "There are several requests on this board.";
|
|
|
next;
|
|
|
switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
|
|
|
case 1:
|
|
|
mes "^8B4513Turtle Island^000000.";
|
|
|
mes "Which monster will you hunt or have you finished hunting?";
|
|
|
next;
|
|
|
switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
|
|
|
case 1: callsub L_Quest,4181,"Solider",90000,"<22>ָ<EFBFBD><D6B8><EFBFBD>ī<EFBFBD><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
|
|
|
case 2: callsub L_Quest,4182,"Freezer",94000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
|
|
|
case 3: callsub L_Quest,4183,"Heater",114000,"<22><><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
|
|
|
}
|
|
|
case 2:
|
|
|
mes "^8B4513Glast Heim^000000.";
|
|
|
mes "Which monster will you hunt or have you finished hunting?";
|
|
|
next;
|
|
|
switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
|
|
|
case 1: callsub L_Quest,4184,"Injustice",96000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƽ<EFBFBD><C6BC>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Glast Heim prison^000000.";
|
|
|
case 2: callsub L_Quest,4185,"Rybio",96000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Glast Heim prison^000000.";
|
|
|
case 3: callsub L_Quest,4186,"Dark Priest",146000,"<22><>ũ<EFBFBD><C5A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈī<C6AE><C4AB>","There is a monster only found in ^8B4513Glast Heim prison^000000.";
|
|
|
}
|
|
|
case 3:
|
|
|
mes "^8B4513Rachel / Veins^000000.";
|
|
|
mes "Which monster will you hunt or have you finished hunting?";
|
|
|
next;
|
|
|
switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
|
|
|
case 1: callsub L_Quest,4187,"Stapo",96000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Veins^000000.";
|
|
|
case 2: callsub L_Quest,4188,"Roween",102000,"<22>ο<EFBFBD><CEBF><EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Rachel^000000.";
|
|
|
case 3: callsub L_Quest,4189,"Siroma",110000,"<22>÷θ<C3B7>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Ice Dungeon^000000.";
|
|
|
}
|
|
|
case 4:
|
|
|
mes "^8B4513Expansion Cities^000000.";
|
|
|
mes "Which monster will you hunt or have you finished hunting?";
|
|
|
next;
|
|
|
switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
|
|
|
case 1: callsub L_Quest,4190,"Shinobi",102000,"<22>ó<EFBFBD><C3B3><EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
|
|
|
case 2: callsub L_Quest,4191,"Evil Nymph",108000,"<22>伱<EFBFBD><E4BCB1>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
|
|
|
}
|
|
|
case 5:
|
|
|
mes "Other Regions.";
|
|
|
mes "Which monster will you hunt or have you finished hunting?";
|
|
|
next;
|
|
|
switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
|
|
|
case 1: callsub L_Quest,4192,"Deviruchi",110000,"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġī<C4A1><C4AB>","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
|
|
|
case 2: callsub L_Quest,4193,"Mineral",138000,"<22>̳<CCB3>","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
|
|
|
case 3: callsub L_Quest,4194,"Kaho",118000,"īȣī<C8A3><C4AB>","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
|
|
|
case 4: callsub L_Quest,4195,"Neraid",96000,"<22><EFBFBD><D7B7>̵<EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Comodo Dungeon^000000.";
|
|
|
case 5: callsub L_Quest,4196,"Disguise",134000,"<22><EFBFBD><F0BDBAB0><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><C4AB>","There is a monster only found in ^8B4513Niflheim^000000.";
|
|
|
}
|
|
|
}
|
|
|
end;
|
|
|
|
|
|
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
|
|
|
L_Quest:
|
|
|
set .@quest1, getarg(0);
|
|
|
set .@quest2, .@quest1+31;
|
|
|
.@cutin$ = getarg(3);
|
|
|
set .@playtime, checkquest(.@quest2,PLAYTIME);
|
|
|
if (.@playtime == 0 || .@playtime == 1) {
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "You need to wait 3 hours before you can take this mission again.";
|
|
|
close;
|
|
|
}
|
|
|
set .@hunting, checkquest(.@quest1,HUNTING);
|
|
|
if (.@hunting == 0 || .@hunting == 1) {
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
|
|
|
close;
|
|
|
} else if (.@hunting == 2) {
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "You have completed the hunting.";
|
|
|
mes "Please accept this reward as a compensation.";
|
|
|
erasequest .@quest1;
|
|
|
if (.@playtime > -1) erasequest .@quest2;
|
|
|
setquest .@quest2;
|
|
|
|
|
|
// Job Experience calculation.
|
|
|
if (JobLevel > 50 && JobLevel < 56) set .@jexp,67000;
|
|
|
else if (JobLevel > 55 && JobLevel < 61) set .@jexp,94000;
|
|
|
else if (JobLevel > 60 && JobLevel < 66) set .@jexp,141000;
|
|
|
else if (JobLevel > 65 && JobLevel < 69) set .@jexp,212000;
|
|
|
else if (JobLevel == 69) set .@jexp,311000;
|
|
|
|
|
|
getexp getarg(2),.@jexp;
|
|
|
close;
|
|
|
}/* else if (.@hunting == 3) {
|
|
|
// recall_completequest .@quest1
|
|
|
erasequest .@quest1;
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
|
|
|
close;
|
|
|
}*/ else {
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes getarg(4);
|
|
|
next;
|
|
|
if (.@cutin$ != "") cutin .@cutin$,3;
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
|
|
|
next;
|
|
|
if (.@cutin$ != "") cutin .@cutin$,255;
|
|
|
if(select("I'll hunt them.:No thanks.") == 1) {
|
|
|
mes "[91-99 Mission Board]";
|
|
|
mes "When you have completed the mission, post it on this board and collect your reward.";
|
|
|
if (.@playtime > -1) erasequest .@quest2;
|
|
|
setquest .@quest1;
|
|
|
}
|
|
|
close;
|
|
|
}
|
|
|
}
|