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1038 lines
37 KiB
Plaintext
1038 lines
37 KiB
Plaintext
//===== rAthena Script =======================================
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//= Malangdo Culvert
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.1
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Clean the culverts and defeat the Coelacanth.
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//= Daily and weekly quests are available.
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//= Contains a normal mode and hard mode.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//= Letters "n" and "h" in NPC names indicate difficulty.
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//= 1.0a There is no minimum party size on official servers.
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//= 1.0b Fixed incorrect use of 'close'. [Joseph]
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//= 1.1 Instance system rewrite. [Euphy]
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//============================================================
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// Quest NPCs :: mal_yong
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//============================================================
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mal_in01,172,28,2 script Albo#mal 561,{
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if (checkweight(1201,1) == 0) {
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mes "You have too many kinds of objects. Try to continue after reducing those objects.";
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close;
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}
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if (MaxWeight - Weight < 1000) {
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mes "You have too many heavy objects. Try to continue after reducing your weight.";
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close;
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}
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if (BaseLevel < 90) {
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mes "[Albo]";
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mes "Who are you?";
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mes "We don't need a weaking!!";
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close;
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}
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setarray .@quests[0],12271,12272,12273,12274;
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setarray .@names$[0],
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"General Culvert Daily Service","^990000Hard Culvert Daily Service^000000",
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"General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000";
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set .@menu$,"Why are doing this job?:";
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for(set .@i,0; .@i<4; set .@i,.@i+1) {
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if (checkquest(.@quests[.@i],PLAYTIME) > -1) {
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set .@status[.@i],2;
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set .@menu$, .@menu$+"^aaaaaa- There is no new task -^000000:";
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} else if (.@i%2 && BaseLevel < 140) {
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set .@status[.@i],0;
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set .@menu$, .@menu$+"^aaaaaaCan't take this job because level is too low^000000:";
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} else {
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set .@status[.@i],1;
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set .@menu$, .@menu$+.@names$[.@i]+":";
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}
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}
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mes "[Albo]";
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mes "We crossed the sea!";
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mes "We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!";
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next;
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set .@i, select(.@menu$)-1;
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if (.@i == 0) {
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mes "[Albo]";
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mes "We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site.";
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next;
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mes "[Albo]";
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mes "However, when sea water flooded all precious the resources, my dream... all my dreams melted away...";
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next;
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mes "[Albo]";
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mes "We do not forgive the seafood that invaded our territory. I'll eat them with spicy paste!!!";
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next;
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mes "^0000ffAlbo's voice shakes with anger. He smacked his lips when he mentioned spicy paste.^000000";
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close;
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}
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switch(.@status[.@i-1]) {
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case 0:
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mes "[Albo]";
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mes "That task is really hard for you, so I can't tell you about it. Why don't you find another one?";
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close;
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case 1:
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break;
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case 2:
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mes "[Albo]";
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mes "I'm sorry. There is no new task yet! If I find any work, I'll tell you so!";
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close;
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}
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switch(.@i) {
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case 1: // General Culvert Daily Service
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switch(rand(1,6)) {
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case 1: callsub L_GiveQuest,.@i,12255,12271,"Deep Sea Crab";
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case 2: callsub L_GiveQuest,.@i,12256,12271,"Deep Sea Marse";
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case 3: callsub L_GiveQuest,.@i,12257,12271,"Deep Sea Vadon";
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case 4: callsub L_GiveQuest,.@i,12258,12271,"Deep Sea Shellfish";
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case 5: callsub L_GiveQuest,.@i,12259,12271,"Deep Sea Kukre";
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case 6: callsub L_GiveQuest,.@i,12260,12271,"Deep Sea Cornutus";
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}
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case 2: // Hard Culvert Daily Service
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switch(rand(1,6)) {
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case 1: callsub L_GiveQuest,.@i,12261,12272,"Deep Sea Marc";
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case 2: callsub L_GiveQuest,.@i,12262,12272,"Deep Sea Sword Fish";
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case 3: callsub L_GiveQuest,.@i,12263,12272,"Deep Sea Strouf";
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case 4: callsub L_GiveQuest,.@i,12264,12272,"Deep Sea Anolian";
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case 5: callsub L_GiveQuest,.@i,12265,12272,"Deep Sea Obeaune";
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case 6: callsub L_GiveQuest,.@i,12266,12272,"Deep Sea Kapha";
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}
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case 3: // General Culvert Weekly Service
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switch(rand(1,2)) {
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case 1: callsub L_GiveQuest,.@i,12267,12273,"Weird Coelacanth";
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case 2: callsub L_GiveQuest,.@i,12268,12273,"Gloomy Coelacanth";
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}
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case 4: // Hard Culvert Weekly Service
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switch(rand(1,2)) {
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case 1: callsub L_GiveQuest,.@i,12269,12274,"Violent Coelacanth";
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case 2: callsub L_GiveQuest,.@i,12270,12274,"Mutant Coelacanth";
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}
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default:
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mes "[Albo]";
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mes "Uh!? Where is the task? Let me find that quickly. You must speak with Madeca!";
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close;
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}
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end;
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// callsub L_GiveQuest,.@i,<quest 1>,<quest 2>,<monster>;
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L_GiveQuest:
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setquest getarg(1);
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setquest getarg(2);
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mes "[Albo]";
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mes "Today, the heroes of Culvert!";
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mes "We raise our voices and set a date for the extermination of ^0000ff"+getarg(3)+"^000000!";
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next;
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mes "[Albo]";
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switch(getarg(0)) {
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case 1:
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case 2:
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mes "Come on, heroes! Don't be afraid of them! Just go on, since it's a one-day mission!";
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break;
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case 3:
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mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Normal Mode!";
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break;
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case 4:
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mes "I'll give you one week to finish this job! Terminate all of them in Culvert Dungeon, Hard Mode!";
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break;
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}
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next;
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mes "You received a request for the Extermination of ^005500"+getarg(3)+"^000000. If you need more details, please check the quest window.";
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close;
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}
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mal_in01,172,26,2 script Madeca#mal 544,{
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if (checkweight(1201,1) == 0) {
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mes "You have too many kinds of objects. Try to continue after reducing those objects.";
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close;
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}
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if (MaxWeight - Weight < 1000) {
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mes "You have too many heavy objects. Try to continue after reducing your weight.";
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close;
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}
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if (BaseLevel < 90) {
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mes "[Madeca]";
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mes "Karrrrrrr!!";
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mes "Let's have some bad seafood that can be boiled or grilled!";
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next;
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mes "[Madeca]";
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mes "Who are you? You are such a totterer. Even seaweed could kill you!";
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close;
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}
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mes "[Madeca]";
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mes "Oh?";
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mes "You're the one who took care of my big brother Albo's request. It was a hard job!";
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next;
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set .@i, select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1;
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if (.@i == 0) {
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mes "[Madeca]";
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mes "I'm here to help my big brother Albo!";
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next;
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mes "[Madeca]";
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mes "We provide precious materials to humans who make sludge out of the bad seafood in the Culverts!";
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next;
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mes "[Madeca]";
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mes "We provide A~B Grade Coins as compensation for daily service, and the precious Sea God's Wrath as compensation for weekly service.";
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next;
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mes "[Madeca]";
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mes "If you take care of big brother Albo's request, I will see you very often. So, let's stay close!";
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close;
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}
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mes "[Madeca]";
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mes "I can't give you compensation for an expired request, so let me check if any of yours have expired.";
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next;
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specialeffect2 EF_SPHERE;
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progressbar "0xFFFF00",3;
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specialeffect2 EF_STEAL;
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switch(.@i) {
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case 1: // General Culvert Daily Service
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if (checkquest(12271,PLAYTIME) == 2)
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callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271;
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else {
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// Reward: 2x B Grade Coin
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callsub L_CheckQuest,12255,"Deep Sea Crab",6419,2;
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callsub L_CheckQuest,12256,"Deep Sea Marse",6419,2;
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callsub L_CheckQuest,12257,"Deep Sea Vadon",6419,2;
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callsub L_CheckQuest,12258,"Deep Sea Shellfish",6419,2;
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callsub L_CheckQuest,12259,"Deep Sea Kukre",6419,2;
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callsub L_CheckQuest,12260,"Deep Sea Cornutus",6419,2;
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}
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break;
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case 2: // Hard Culvert Daily Service
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if (checkquest(12272,PLAYTIME) == 2)
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callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272;
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else {
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// Reward: 1x A Grade Coin
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callsub L_CheckQuest,12261,"Deep Sea Marc",6418,1;
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callsub L_CheckQuest,12262,"Deep Sea Sword Fish",6418,1;
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callsub L_CheckQuest,12263,"Deep Sea Strouf",6418,1;
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callsub L_CheckQuest,12264,"Deep Sea Anolian",6418,1;
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callsub L_CheckQuest,12265,"Deep Sea Obeaune",6418,1;
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callsub L_CheckQuest,12266,"Deep Sea Kapha",6418,1;
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}
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break;
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case 3: // General Culvert Weekly Service
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if (checkquest(12273,PLAYTIME) == 2)
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callsub L_EraseQuest,12267,12268,12273;
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else {
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// Reward: 1x Sea God's Wrath
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callsub L_CheckQuest,12267,"Weird Coelacanth",6423,1;
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callsub L_CheckQuest,12268,"Gloomy Coelacanth",6423,1;
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}
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break;
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case 4: // Hard Culvert Weekly Service
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if (checkquest(12274,PLAYTIME) == 2)
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callsub L_EraseQuest,12269,12270,12274;
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else {
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// Reward: 5x Sea God's Wrath
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callsub L_CheckQuest,12269,"Violent Coelacanth",6423,5;
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callsub L_CheckQuest,12270,"Mutant Coelacanth",6423,5;
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}
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break;
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default:
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mes "[Madeca]";
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mes "Something is wrong. Please check this again!";
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close;
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}
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mes "[Madeca]";
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mes "I don't see any completed mission!";
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close;
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L_EraseQuest:
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for(set .@j,0; .@j<getargcount(); set .@j,.@j+1) {
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if (checkquest(getarg(.@j)) > -1)
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erasequest getarg(.@j);
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}
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mes "[Madeca]";
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mes "Um, I'm sorry. You exceeded the time limit, so I can't give you any payment.";
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close;
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// callsub L_CheckQuest,<quest ID>,<monster>,<reward item ID>,<reward item amount>;
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L_CheckQuest:
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if (checkquest(getarg(0),HUNTING) == 2) {
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mes "[Madeca]";
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mes "You've punished ^0000ff"+getarg(1)+"^000000!";
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mes "Here's your pay!";
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erasequest getarg(0);
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specialeffect2 EF_STEAL;
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getitem getarg(2),getarg(3);
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close;
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}
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return;
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}
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// Instance Creation :: pump
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//============================================================
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mal_in01,160,34,4 script Missing, the Cleaner 545,{
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if (BaseLevel < 90) {
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mes "[Missing, the Cleaner]";
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mes "Are you talking to me?!";
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next;
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mes "[Missing, the Cleaner]";
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mes "I'm not sure what made you come here but you can't enter!";
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mes "Tomas' orders...";
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next;
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mes "^770099You must be Base level 90 to enter.^000000";
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close;
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}
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if (in_canal_n == 0) {
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mes "[Missing, the Cleaner]";
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mes "(trembling)";
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next;
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mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000";
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next;
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if(select("Pet the cat:Are you ok?") == 1) {
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mes "[Missing, the Cleaner]";
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mes "Are you talking to me?!";
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next;
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mes "^660066A trembling cat is looking up at you.^000000";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "Achoo!";
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next;
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mes "[Missing, the Cleaner]";
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mes "We have had many issues during the";
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mes "cleaning of the culverts. But a";
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mes "cat's gotta do it...";
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next;
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select("What culvert are you cleaning?");
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mes "[Missing, the Cleaner]";
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mes "It might look unfamiliar for an";
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mes "outsider, but actually this place";
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mes "is made to keep souvenirs and";
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mes "luxurious things.";
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next;
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mes "[Missing, the Cleaner]";
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mes "After there was a big trembling on";
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mes "this island, things started leaking";
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mes "around here. So that's why I became";
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mes "a cleaner here, though I used";
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mes "to be a manager.";
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next;
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mes "^660066The cat looks like it's been crying...^000000";
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next;
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mes "[Missing, the Cleaner]";
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mes "There is a culvert along this way";
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mes "to the basement. There are many bad";
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mes "guys who hurt me. I am tired of";
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mes "fighting with them so many times a";
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mes "day!";
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next;
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mes "[Missing, the Cleaner]";
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mes "Ohh! You touched my fur!";
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mes "My fur is falling out... it's all";
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mes "those guys' fault~";
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next;
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mes "^660066You just now notice that the cat's fur is missing in some places.^000000";
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next;
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select("Why don't you just quit!");
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mes "[Missing, the Cleaner]";
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mes "I still have to make a living, don't I?";
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next;
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mes "[Missing, the Cleaner]";
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mes "Sometimes I can get a lucky box,";
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mes "or even better, I can get cans...";
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next;
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if(select("Okay, cheers!:I will help if possible...") == 1) {
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mes "[Missing, the Cleaner]";
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mes "Thank you. I am going back to pour the water!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "(turns down his voice)";
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mes "If you really want to help, come closer!";
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next;
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select("(get in closer)");
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mes "[Missing, the Cleaner]";
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mes "Not everyone can be an assistant";
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mes "here. But I can't help choosing";
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mes "anyone at the moment...";
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next;
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mes "[Missing, the Cleaner]";
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mes "If you want to go down here, let me get this code.";
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next;
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mes "^660066The cat scribbles a memo for code to you.^000000";
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next;
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select("Open the memo.");
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mes "^660000Aragam insulted me.^000000";
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next;
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mes "[Missing, the Cleaner]";
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mes "You must be here with friends";
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mes "because you can't go in alone! And";
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mes "the password code will be from the";
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mes "party leader!";
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next;
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mes "[Missing, the Cleaner]";
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mes "What is also important is you must";
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mes "have a Seagod Protection with you.";
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next;
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mes "[Missing, the Cleaner]";
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mes "Don't forget! I will not open the";
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mes "door if you do not have Seagod Protection!";
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set in_canal_n,1;
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close;
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}
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if (rentalcountitem(6436) == 0) {
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mes "[Missing, the Cleaner]";
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mes "You don't look like you have Seagod Protection. I can't open door at the moment!";
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close;
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}
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set .@party_id,getcharid(1);
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set .@md_name$,"Culvert";
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if (!.@party_id) {
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mes "^0000ffYou have to organize a party of";
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mes "more than 1 member or be a member";
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mes "of the party and come back.^000000";
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close;
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}
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set .@playtime, checkquest(12254,PLAYTIME);
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if (.@playtime == -1) {
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if (is_party_leader() == true) {
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mes "[Missing, the Cleaner]";
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mes "Ummm? What's up? Tell me the password if you're the leader!";
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next;
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switch(select("No... nothing.:Aragam insulted me.:Enter the Culvert.")) {
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case 1:
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mes "[Missing, the Cleaner]";
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mes "What a rookie.";
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close;
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case 2:
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if (instance_create(.@md_name$) < 0) {
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mes "Party name: "+getpartyname(.@party_id);
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mes "Party leader: "+strcharinfo(0);
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mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!";
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close;
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}
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mes "^3333FF"+.@md_name$+"^000000 - Reserving";
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mes "After making the reservation, you";
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mes "have to select Enter the Culvert.";
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close;
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case 3:
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callsub L_Enter,0;
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}
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}
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if(select("Enter Culvert:Cancel") == 2)
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end;
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callsub L_Enter,1;
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} else if (.@playtime == 0 || .@playtime == 1) {
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mes "You can enter the Culvert if the gate is open.";
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next;
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if(select("Enter Culvert:Cancel") == 2)
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close;
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callsub L_Enter,0;
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} else if (.@playtime == 2) {
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mes "^0000ffThe gate to the Culvert is open again.^000000";
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erasequest 12254;
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close;
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}
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end;
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L_Enter:
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switch(instance_enter("Culvert")) {
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case IE_OTHER:
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mes "An unknown error has occurred.";
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close;
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case IE_NOINSTANCE:
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mes "The gate to the Culvert is still closed.";
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mes "You must wait until you are able to enter or find a party leader who can create the instance.";
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close;
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case IE_NOMEMBER:
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mes "Only party members can participate.";
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close;
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case IE_OK:
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mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(getcharid(1))+" is entering the Culvert.",bc_map,"0x00ff99";
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if (checkquest(12254) == -1) setquest 12254;
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//warp "1@pump",63,98;
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if (getarg(0) == 0) close;
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else end;
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}
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}
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// Instance: Common Scripts
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//============================================================
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1@pump,63,100,4 script Missing, the Cleaner#0 545,{
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if (is_party_leader() == false) {
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mes "[Missing, the Cleaner]";
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mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "This is the underground culvert where you will clean with your friends!";
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next;
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mes "[Missing, the Cleaner]";
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mes "I'll open the door first. By the way, do you know how to fight?";
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next;
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switch(select("I'm pretty good at delivering bread.:I know how to fight.:^ffffffGive me the diamond.^000000")) {
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case 1:
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mes "[Missing, the Cleaner]";
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mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!";
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next;
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if(select("Wait! I changed my mind!:As you wish~") == 1) {
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mes "[Missing, the Cleaner]";
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mes "Huh? Not ready yet? Talk to me again when you're ready.";
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close;
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}
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set 'party_id,getcharid(1);
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mapannounce instance_mapname("1@pump"),"Missing: Move toward the 3 o'clock direction and wait for my next order!",bc_map,"0xff88ff",FW_NORMAL,15;
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disablenpc instance_npcname("Missing, the Cleaner#0");
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enablenpc instance_npcname("Missing, the Cleaner#n");
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close;
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case 2:
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if (BaseLevel < 140) {
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mes "[Missing, the Cleaner]";
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mes "Hmmm... Missing thinks you're weak! Tell me the truth!!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "Huh? You have some fighting skills? Well, then, there is one place I wasn't able to clean... why don't you go there?!";
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next;
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mes "[Missing, the Cleaner]";
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mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?";
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next;
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if(select("Wait! I changed my mind!:Sure, I'm prepared already~") == 1) {
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mes "[Missing, the Cleaner]";
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mes "Hmm? Talk to me again when you're ready.";
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close;
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}
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set 'party_id,getcharid(1);
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mapannounce instance_mapname("1@pump"),"Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!",bc_map,"0xff88ff",FW_NORMAL,15;
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disablenpc instance_npcname("Missing, the Cleaner#0");
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enablenpc instance_npcname("Culvert Entrance#i");
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close;
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case 3:
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mes "[Missing, the Cleaner]";
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mes "I told you not to play with me~!";
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close;
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}
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end;
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}
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1@pump,84,105,0 script Culvert Entrance#i 45,3,3,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("Culvert Entrance#i");
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disablenpc instance_npcname("Culvert Entrance#n"); // disable warp out
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end;
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OnTouch:
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if (BaseLevel >= 140)
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warp instance_mapname("2@pump"),38,88;
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else
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warp instance_mapname("1@pump"),74,105;
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end;
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}
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function script F_mal_missing {
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mes "[Missing, the Cleaner]";
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mes "I will tell you how to clean shortly. Can you see the culverts around you?";
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next;
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if(select("What culverts??:Yes, I see them.") == 1) {
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mes "[Missing, the Cleaner]";
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mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "That's right! Those culverts are very important! We must clean the culverts to prevent seaweed from blocking them. This is what we, cleaners, do!";
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next;
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mes "[Missing, the Cleaner]";
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mes "Watch out! Some monsters will be after you while you're cleaning the culverts! But do not yield to them!";
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next;
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mes "[Missing, the Cleaner]";
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mes "And... NEVER let 6 seaweeds stack! Up to 5 is acceptable! If there are 6, I'll drag you out of here!!";
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next;
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mes "[Missing, the Cleaner]";
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mes "I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!";
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next;
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if (is_party_leader() == false) {
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mes "[Missing, the Cleaner]";
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mes "Once your leader finishes preparing, it will begin, so get your hearts ready for it!!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "So, are you ready to clean now?";
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next;
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switch(select("Wait! Not yet!:Let's start!")) {
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case 1:
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mes "[Missing, the Cleaner]";
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mes "Huh? Not ready yet? Then talk to me when you're ready.";
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close;
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case 2:
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mes "[Missing, the Cleaner]";
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mes "OK! Now it begins!";
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return;
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}
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}
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// Instance: Normal Mode :: in_pump1
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//============================================================
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1@pump,84,105,4 script Missing, the Cleaner#nf 545,{
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mes "[Missing, the Cleaner]";
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mes "I have the cleaning job for 40 years and I've never seen such a terrible team!!";
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next;
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mes "[Missing, the Cleaner]";
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mes "I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!";
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next;
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if (is_party_leader() == false) {
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mes "[Missing, the Cleaner]";
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mes "Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!";
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close;
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}
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mes "[Missing, the Cleaner]";
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mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?";
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next;
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switch(select("Wait! Not yet!:Okay, let's start again!")) {
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case 1:
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mes "[Missing, the Cleaner]";
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mes "You're still slow! Talk to me again whenever your're ready.";
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close;
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case 2:
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mes "[Missing, the Cleaner]";
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mes "Ok! Let's start now!";
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set .@i$, charat(strnpcinfo(2),0);
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enablenpc instance_npcname("Missing, the Cleaner#"+.@i$);
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donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart";
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disablenpc instance_npcname("Culvert Entrance#"+.@i$);
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disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
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donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear";
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disablenpc();
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close;
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}
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close;
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OnInstanceInit:
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disablenpc();
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end;
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}
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1@pump,84,105,4 script Missing, the Cleaner#n 545,{
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callfunc "F_mal_missing";
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donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnStart";
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close;
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OnInstanceInit:
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disablenpc instance_npcname("Missing, the Cleaner#n");
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end;
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OnStart:
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killmonster instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
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disablenpc instance_npcname("Missing, the Cleaner#n");
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initnpctimer;
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end;
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OnAddSeaweed:
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set .@map$, instance_mapname("1@pump");
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areamonster .@map$,55,99,61,105,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
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set .@mob_dead_num, mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
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if (.@mob_dead_num >= 6)
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donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
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else
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mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
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end;
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OnMyMobDead:
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end;
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OnFail:
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stopnpctimer;
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donpcevent instance_npcname("Monster Hole#n")+"::OnClear";
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set .@map$, instance_mapname("1@pump");
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killmonster .@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead";
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enablenpc instance_npcname("Missing, the Cleaner#nf");
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mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
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disablenpc instance_npcname("Missing, the Cleaner#n");
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end;
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OnTimer100:
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mapannounce instance_mapname("1@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
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end;
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OnTimer5500:
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mapannounce instance_mapname("1@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
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donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
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end;
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OnTimer45000:
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OnTimer95000:
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OnTimer145000:
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OnTimer195000:
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OnTimer245000:
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OnTimer295000:
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OnTimer345000:
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OnTimer395000:
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OnTimer445000:
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mapannounce instance_mapname("1@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
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end;
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OnTimer50000:
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OnTimer100000:
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OnTimer150000:
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donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
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end;
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OnTimer200000:
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OnTimer250000:
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OnTimer300000:
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OnTimer350000:
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OnTimer400000:
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OnTimer450000:
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set .@mob_dead_num, mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
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if (.@mob_dead_num >= 6)
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donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
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else
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donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn";
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end;
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OnTimer515000:
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set .@map$, instance_mapname("1@pump");
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set .@mob_dead_num, mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
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mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem. Missing will come and inspect the results of the cleaning soon.",bc_map,"0xff3333",FW_NORMAL,20;
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end;
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OnTimer520000:
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stopnpctimer;
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set .@mob_dead_num, mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead");
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if (.@mob_dead_num >= 6)
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donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail";
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else
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donpcevent instance_npcname("Boss Creation#n")+"::OnEnable";
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end;
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}
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1@pump,1,1,4 script Monster Hole#n -1,{
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end;
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OnSpawn:
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set .@i$, charat(strnpcinfo(2),0);
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if (.@i$ == "n")
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set .@n,6;
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else if (.@i$ == "h")
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set .@n,10;
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donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable";
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end;
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OnClear:
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set .@i$, charat(strnpcinfo(2),0);
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if (.@i$ == "n")
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set .@n,6;
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else if (.@i$ == "h")
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set .@n,10;
|
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for(set .@i,1; .@i<=.@n; set .@i,.@i+1)
|
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donpcevent instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear";
|
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end;
|
|
}
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1@pump,36,111,4 script #Culvert_n1 844,14,14,{ //temporary workaround for ALL_SAMEMAP
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progressbar "0xFFFF00",10;
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stopnpctimer;
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disablenpc();
|
|
end;
|
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OnInstanceInit:
|
|
disablenpc();
|
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end;
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OnEnable:
|
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enablenpc();
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set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
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set .@map$, instance_mapname("1@pump");
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set .@index, atoi(charat(strnpcinfo(2),9));
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switch(.@index) {
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case 1: setarray .@c[0],32,107,40,115; break;
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case 2: setarray .@c[0],64,120,72,128; break;
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case 3: setarray .@c[0],76,110,84,118; break;
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case 4: setarray .@c[0],36,76,44,84; break;
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|
case 5: setarray .@c[0],71,76,79,84; break;
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|
case 6: setarray .@c[0],54,97,62,105; break;
|
|
}
|
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areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Crab",2176,rand(1,3),.@label$;
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areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Marse",2175,rand(1,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Vadon",2174,rand(1,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Shellfish",2178,rand(1,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Kukre",2179,rand(1,3),.@label$;
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|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Cornutus",2177,rand(1,3),.@label$;
|
|
specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
|
|
getmapxy(.@map$,.@x,.@y,BL_NPC);
|
|
getpartymember 'party_id,2;
|
|
copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount;
|
|
for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) {
|
|
if (attachrid(.@partymemberaid[.@i])) {
|
|
if (strcharinfo(3) == .@map$)
|
|
viewpoint 0,.@x,.@y,.@index,0xFFFF00;
|
|
detachrid;
|
|
}
|
|
}
|
|
initnpctimer;
|
|
end;
|
|
OnMyMobDead:
|
|
end;
|
|
OnClear:
|
|
stopnpctimer;
|
|
killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
end;
|
|
OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h".
|
|
donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed";
|
|
donpcevent instance_npcname(strnpcinfo(0))+"::OnClear";
|
|
disablenpc();
|
|
end;
|
|
OnTouch:
|
|
specialeffect EF_MAPPILLAR2;
|
|
end;
|
|
}
|
|
1@pump,68,124,4 duplicate(#Culvert_n1) #Culvert_n2 844,14,14
|
|
1@pump,80,114,4 duplicate(#Culvert_n1) #Culvert_n3 844,14,14
|
|
1@pump,40,80,4 duplicate(#Culvert_n1) #Culvert_n4 844,14,14
|
|
1@pump,75,80,4 duplicate(#Culvert_n1) #Culvert_n5 844,14,14
|
|
1@pump,58,101,4 duplicate(#Culvert_n1) #Culvert_n6 844,14,14
|
|
|
|
1@pump,1,1,4 script Boss Creation#n -1,{
|
|
end;
|
|
OnInstanceInit:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
initnpctimer;
|
|
end;
|
|
OnTimer100:
|
|
set .@i$, charat(strnpcinfo(2),0);
|
|
if (.@i$ == "n")
|
|
mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15;
|
|
else if (.@i$ == "h")
|
|
mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15;
|
|
end;
|
|
OnTimer5000:
|
|
mapannounce strnpcinfo(4),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15;
|
|
end;
|
|
OnTimer10000:
|
|
mapannounce strnpcinfo(4),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15;
|
|
end;
|
|
OnTimer20000:
|
|
stopnpctimer;
|
|
set .@i$, charat(strnpcinfo(2),0);
|
|
set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
if (rand(1,100) > 50) {
|
|
if (.@i$ == "n")
|
|
monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$;
|
|
else if (.@i$ == "h")
|
|
monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$;
|
|
mapannounce strnpcinfo(4),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
|
|
} else {
|
|
if (.@i$ == "n")
|
|
monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$;
|
|
else if (.@i$ == "h")
|
|
monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$;
|
|
mapannounce strnpcinfo(4),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15;
|
|
}
|
|
end;
|
|
OnMyMobDead:
|
|
if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) {
|
|
mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15;
|
|
set .@i$, charat(strnpcinfo(2),0);
|
|
set .@map$, strnpcinfo(4);
|
|
enablenpc instance_npcname("Culvert Entrance#"+.@i$);
|
|
enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o");
|
|
if (.@i$ == "n") {
|
|
for(set .@i,0; .@i<10; set .@i,.@i+1) {
|
|
set .@j, rand(1,6401);
|
|
if (.@j < 5001) set .@item,12636; //Malang_Sp_Can
|
|
else if (.@j < 5501) set .@item,12615; //Low_Coin_Pocket
|
|
else if (.@j < 6001) set .@item,12621; //Egrade_Pocket
|
|
else if (.@j < 6201) set .@item,12620; //Dgrade_Pocket
|
|
else if (.@j < 6401) set .@item,12623; //High_Weapon_Box
|
|
else continue;
|
|
makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
|
|
}
|
|
} else if (.@i$ == "h") {
|
|
for(set .@i,0; .@i<10; set .@i,.@i+1) {
|
|
set .@j, rand(1,5001);
|
|
if (.@j < 2001) set .@item,12615; //Low_Coin_Pocket
|
|
else if (.@j < 3001) set .@item,12621; //Egrade_Pocket
|
|
else if (.@j < 4001) set .@item,12620; //Dgrade_Pocket
|
|
else if (.@j < 4501) set .@item,12619; //Cgrade_Pocket
|
|
else if (.@j < 5001) set .@item,12623; //High_Weapon_Box
|
|
else continue;
|
|
makeitem .@item,1,.@map$,rand(40,77),rand(87,120);
|
|
}
|
|
}
|
|
} else
|
|
mapannounce strnpcinfo(4),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20;
|
|
end;
|
|
}
|
|
|
|
1@pump,84,105,4 script Missing, the Cleaner#no 545,{
|
|
set .@i$, charat(strnpcinfo(2),0);
|
|
if (.@i$ == "n") {
|
|
mes "[Missing, the Cleaner]";
|
|
mes "I was very surprised!!";
|
|
next;
|
|
mes "[Missing, the Cleaner]";
|
|
mes "That funny-looking fish seems to be one of Coelacanths living around here. This is my first time seeing one coming here alone!";
|
|
next;
|
|
mes "[Missing, the Cleaner]";
|
|
mes "I'll clean up the remains. Go pack and leave! Enterance is located on the other side, look for it!";
|
|
next;
|
|
} else if (.@i$ == "h") {
|
|
mes "[Missing, the Cleaner]";
|
|
mes "You've destroyed an immense monster!";
|
|
next;
|
|
mes "[Missing, the Cleaner]";
|
|
mes "The one you destroyed was among the variety of Coelacanths. Others have tried to destroy them but failed.";
|
|
next;
|
|
mes "[Missing, the Cleaner]";
|
|
mes "I'll clean up the remains. You go ahead to get trophies and leave!";
|
|
next;
|
|
}
|
|
mes "[Missing, the Cleaner]";
|
|
mes "One more thing! DO NOT TALK to ANYONE about what you've seen here today!!";
|
|
next;
|
|
mes "[Missing, the Cleaner]";
|
|
mes "If Tomas closes this down, we will lose our jobs!";
|
|
close;
|
|
OnInstanceInit:
|
|
disablenpc();
|
|
end;
|
|
}
|
|
|
|
1@pump,32,100,0 warp2 Culvert Entrance#n 3,3,mal_in01,161,32
|
|
|
|
//MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2
|
|
1@pump,1,1,4 script Hydra#n -1,{
|
|
OnInstanceInit:
|
|
monster strnpcinfo(4),0,0,"Hydra",1068,20;
|
|
end;
|
|
}
|
|
|
|
// Instance: Hard Mode :: in_pump2
|
|
//============================================================
|
|
2@pump,39,88,4 duplicate(Missing, the Cleaner#nf) Missing, the Cleaner#hf 545
|
|
|
|
2@pump,39,88,4 script Missing, the Cleaner#h 545,{
|
|
callfunc "F_mal_missing";
|
|
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnStart";
|
|
close;
|
|
OnStart:
|
|
killmonster instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
|
|
disablenpc instance_npcname("Missing, the Cleaner#h");
|
|
initnpctimer;
|
|
end;
|
|
OnAddSeaweed:
|
|
set .@map$, instance_mapname("2@pump");
|
|
areamonster .@map$,75,78,85,88,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
|
|
set .@mob_dead_num, mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
|
|
if (.@mob_dead_num >= 6)
|
|
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
|
|
else
|
|
mapannounce .@map$,"Proliferous Contaminated Seaweed: "+.@mob_dead_num+" stem",bc_map,"0xff3333",FW_NORMAL,20;
|
|
end;
|
|
OnMyMobDead:
|
|
end;
|
|
OnFail:
|
|
stopnpctimer;
|
|
donpcevent instance_npcname("Monster Hole#h")+"::OnClear";
|
|
set .@map$, instance_mapname("2@pump");
|
|
killmonster .@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead";
|
|
enablenpc instance_npcname("Missing, the Cleaner#hf");
|
|
mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15;
|
|
disablenpc instance_npcname("Missing, the Cleaner#h");
|
|
end;
|
|
OnTimer100:
|
|
mapannounce instance_mapname("2@pump"),"First culvert will be opened in 5 sec. Cleaner can find the opened drain and click to start cleaning.",bc_map,"0x00ffcc",FW_NORMAL,15;
|
|
end;
|
|
OnTimer5500:
|
|
mapannounce instance_mapname("2@pump"),"The one who's in charge of cleaning the culvert cannot move or be attacked until the casting is over.",bc_map,"0x00ffcc",FW_NORMAL,15;
|
|
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
|
|
end;
|
|
OnTimer35000:
|
|
OnTimer75000:
|
|
OnTimer115000:
|
|
OnTimer155000:
|
|
OnTimer195000:
|
|
OnTimer235000:
|
|
OnTimer275000:
|
|
OnTimer315000:
|
|
OnTimer355000:
|
|
mapannounce instance_mapname("2@pump"),"Next culvert will be opened in 5 sec. Please hurry up and find the position of the next culvert.",bc_map,"0x00ffcc",FW_NORMAL,15;
|
|
end;
|
|
OnTimer40000:
|
|
OnTimer80000:
|
|
OnTimer120000:
|
|
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
|
|
end;
|
|
OnTimer160000:
|
|
OnTimer200000:
|
|
OnTimer240000:
|
|
OnTimer280000:
|
|
OnTimer320000:
|
|
OnTimer360000:
|
|
set .@mob_dead_num, mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
|
|
if (.@mob_dead_num >= 6)
|
|
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
|
|
else
|
|
donpcevent instance_npcname("Monster Hole#h")+"::OnSpawn";
|
|
end;
|
|
OnTimer420000:
|
|
mapannounce instance_mapname("2@pump"),"It seems Missing will come and inspect the results of the cleaning soon. Shall we clean up the mess around here?",bc_map,"0xff3333",FW_NORMAL,20;
|
|
end;
|
|
OnTimer425000:
|
|
stopnpctimer;
|
|
set .@mob_dead_num, mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead");
|
|
if (.@mob_dead_num >= 6)
|
|
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail";
|
|
else
|
|
donpcevent instance_npcname("Boss Creation#h")+"::OnEnable";
|
|
end;
|
|
}
|
|
|
|
2@pump,53,114,4 script #Culvert_h1 844,14,14,{ //temporary workaround for ALL_SAMEMAP
|
|
progressbar "0xFFFF00",15;
|
|
stopnpctimer;
|
|
disablenpc();
|
|
end;
|
|
OnInstanceInit:
|
|
disablenpc();
|
|
end;
|
|
OnEnable:
|
|
enablenpc();
|
|
set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
set .@map$, instance_mapname("2@pump");
|
|
set .@index, atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1));
|
|
switch(.@index) {
|
|
case 1: setarray .@c[0],49,110,57,118; break;
|
|
case 2: setarray .@c[0],75,105,83,113; break;
|
|
case 3: setarray .@c[0],110,110,118,118; break;
|
|
case 4: setarray .@c[0],94,94,102,102; break;
|
|
case 5: setarray .@c[0],58,92,66,100; break;
|
|
case 6: setarray .@c[0],53,66,61,74; break;
|
|
case 7: setarray .@c[0],43,45,51,53; break;
|
|
case 8: setarray .@c[0],77,59,85,67; break;
|
|
case 9: setarray .@c[0],96,70,104,78; break;
|
|
case 10: setarray .@c[0],111,46,119,54; break;
|
|
}
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Marc",2182,rand(2,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Sword Fish",2181,rand(2,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Ancient Strouf",2180,rand(2,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Mutant Anolian",2183,rand(2,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Abysmal Obeaune",2184,rand(2,3),.@label$;
|
|
areamonster .@map$,.@c[0],.@c[1],.@c[2],.@c[3],"Metamorphous Kapha",2185,rand(2,3),.@label$;
|
|
specialeffect EF_MAPPILLAR2,ALL_SAMEMAP; //currently broken
|
|
initnpctimer;
|
|
end;
|
|
OnMyMobDead:
|
|
end;
|
|
OnClear:
|
|
stopnpctimer;
|
|
killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead";
|
|
end;
|
|
OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h".
|
|
donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed";
|
|
donpcevent instance_npcname(strnpcinfo(0))+"::OnClear";
|
|
disablenpc();
|
|
end;
|
|
OnTouch:
|
|
specialeffect EF_MAPPILLAR2;
|
|
end;
|
|
}
|
|
2@pump,79,109,4 duplicate(#Culvert_h1) #Culvert_h2 844,14,14
|
|
2@pump,114,114,4 duplicate(#Culvert_h1) #Culvert_h3 844,14,14
|
|
2@pump,98,98,4 duplicate(#Culvert_h1) #Culvert_h4 844,14,14
|
|
2@pump,62,96,4 duplicate(#Culvert_h1) #Culvert_h5 844,14,14
|
|
2@pump,57,70,4 duplicate(#Culvert_h1) #Culvert_h6 844,14,14
|
|
2@pump,47,49,4 duplicate(#Culvert_h1) #Culvert_h7 844,14,14
|
|
2@pump,81,63,4 duplicate(#Culvert_h1) #Culvert_h8 844,14,14
|
|
2@pump,100,74,4 duplicate(#Culvert_h1) #Culvert_h9 844,14,14
|
|
2@pump,115,50,4 duplicate(#Culvert_h1) #Culvert_h10 844,14,14
|
|
|
|
2@pump,1,1,4 duplicate(Monster Hole#n) Monster Hole#h -1
|
|
2@pump,1,1,4 duplicate(Boss Creation#n) Boss Creation#h -1
|
|
2@pump,39,88,4 duplicate(Missing, the Cleaner#no) Missing, the Cleaner#ho 545
|
|
2@pump,38,100,0 duplicate(Culvert Entrance#n) Culvert Entrance#h 3,3
|
|
|
|
//MD_Putmob "2@pump" 0 0 0 0 20 HYDRA 0 0 2
|
|
2@pump,1,1,4 duplicate(Hydra#n) Hydra#h -1
|