You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

290 lines
15 KiB
Plaintext

//===== rAthena Script =======================================
//= Izlude Warp Script
//===== By: ==================================================
//= Athena (1.0), Nana (1.1)
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= Warp Points for Izlude
//===== Additional Comments: =================================
//= 1.3 Added warps to Izlude Airship [Justin84]
//= 1.4 Minor correction on airport warps
//= 1.5 Updated to match the new Izlude Map. [Masao]
//= 1.6 Added new warps. [Streusel]
//= 1.7 Updated to match the official scripts. [Euphy]
//= 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
//= 1.9 Fix & Added Criatura Academy warps for new Criatura. [mundussan]
//============================================================
//= Izlude City ==============================================
prt_fild08,371,212,0 warp prtf005 3,3,izlude,24,98
izlude,20,98,0 warp iz001 3,3,prt_fild08,367,212
izlude_in,116,46,0 warp iz02-1 3,2,izlude,128,98
izlude,110,182,0 warp iz01 2,2,izlude_in,65,87
izlude_in,65,84,0 warp iz01-1 2,2,izlude,112,179
izlude,52,172,0 warp iz04 2,2,izlude_in,74,161
izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,168
izlude_in,43,169,0 warp w219 2,3,izlude_in,63,169
izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169
izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169
izlude_in,148,127,0 warp iz03-1 2,5,izlude,210,161
izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161
izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136
izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94
izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119
//= Izlude & Prontera Field 8 Duplicates =====================
prt_fild08a,371,212,0 warp prtf005_a 3,3,izlude_a,24,98
prt_fild08b,371,212,0 warp prtf005_b 3,3,izlude_b,24,98
prt_fild08c,371,212,0 warp prtf005_c 3,3,izlude_c,24,98
prt_fild08d,371,212,0 warp prtf005_d 3,3,izlude_d,24,98
izlude_a,20,98,0 warp iz001_a 3,3,prt_fild08a,367,212
izlude_b,20,98,0 warp iz001_b 3,3,prt_fild08b,367,212
izlude_c,20,98,0 warp iz001_c 3,3,prt_fild08c,367,212
izlude_d,20,98,0 warp iz001_d 3,3,prt_fild08d,367,212
izlude_a,110,182,0 warp iz01_a 2,2,izlude_in,65,87
izlude_b,110,182,0 warp iz01_b 2,2,izlude_in,65,87
izlude_c,110,182,0 warp iz01_c 2,2,izlude_in,65,87
izlude_d,110,182,0 warp iz01_d 2,2,izlude_in,65,87
izlude_a,52,172,0 warp iz04_a 2,2,izlude_in,74,161
izlude_b,52,172,0 warp iz04_b 2,2,izlude_in,74,161
izlude_c,52,172,0 warp iz04_c 2,2,izlude_in,74,161
izlude_d,52,172,0 warp iz04_d 2,2,izlude_in,74,161
//= iz_int(Intro) & int_land(Secluded Island) ================
iz_int,27,30,0 warp #room_out 1,1,iz_int,51,30
iz_int01,27,30,0 warp #room_out01 1,1,iz_int01,51,30
iz_int02,27,30,0 warp #room_out02 1,1,iz_int02,51,30
iz_int03,27,30,0 warp #room_out03 1,1,iz_int03,51,30
iz_int04,27,30,0 warp #room_out04 1,1,iz_int04,51,30
iz_int,47,30,0 warp #room_in 1,1,iz_int,22,30
iz_int01,47,30,0 warp #room_in01 1,1,iz_int01,22,30
iz_int02,47,30,0 warp #room_in02 1,1,iz_int02,22,30
iz_int03,47,30,0 warp #room_in03 1,1,iz_int03,22,30
iz_int04,47,30,0 warp #room_in04 1,1,iz_int04,22,30
iz_int,56,15,0 script #ship_out WARPNPC,1,1,{
end;
OnTouch:
.@num$ = replacestr( strnpcinfo(2), "ship_out", "" );
.@map$ = "int_land" + .@num$;
savepoint .@map$,77,101;
warp .@map$,85,107;
end;
}
iz_int01,56,15,0 duplicate(#ship_out) #ship_out01 WARPNPC,1,1
iz_int02,56,15,0 duplicate(#ship_out) #ship_out02 WARPNPC,1,1
iz_int03,56,15,0 duplicate(#ship_out) #ship_out03 WARPNPC,1,1
iz_int04,56,15,0 duplicate(#ship_out) #ship_out04 WARPNPC,1,1
int_land,49,57,0 script #intro_to_izlude WARPNPC,2,2,{
end;
OnTouch:
if (isbegin_quest(21008) == 1) {
mes "^4d4dffOnce you leave this island there is no way back.";
mes "Are you sure you want to go directly to Izlude?^000000";
next;
mes "^4d4dffIf you do, the quest will be deleted from your Quest Log.^000000";
next;
if (select("Do not go to Izlude yet", "Sail to Izlude!") == 1) {
mes "[Sailor]";
mes "You want to stay here longer?";
mes "Good, then I'll wait until you're ready~";
close;
}
completequest 21008;
}
mes "[Sailor]";
mes "Let's head towards Izlude!";
close2;
if (isbegin_quest(21001) == 1)
completequest 21001;
.@map$ = "izlude" + replacestr( strnpcinfo(2), "intro_to_izlude", "" );
warp .@map$,196,209;
savepoint .@map$,128,142,1,1;
end;
}
int_land01,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_a WARPNPC,2,2
int_land02,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_b WARPNPC,2,2
int_land03,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_c WARPNPC,2,2
int_land04,49,57,0 duplicate(#intro_to_izlude) #intro_to_izlude_d WARPNPC,2,2
//= Izlude Academy ===========================================
izlude,125,257,0 warp #to_ac01 2,2,iz_ac01,99,29
izlude,130,257,0 warp #to_ac02 2,2,iz_ac01,99,29
iz_ac01,100,24,0 warp #to_ac01-1 2,2,izlude,127,253
iz_ac01,78,25,0 warp #to_ac2f01 2,2,iz_ac02,207,27
iz_ac01,122,25,0 warp #to_ac2f02 2,2,iz_ac02,207,27
iz_ac02,198,27,0 warp #to_ac1f01 2,2,iz_ac01,78,28
iz_ac02,217,27,0 warp #to_ac1f02 2,2,iz_ac01,122,28
new_1-3,96,176,0 warp #to_ac01-2 1,1,iz_ac01,49,73
//= Izlude Academy Duplicates ================================
izlude_a,125,257,0 warp #to_ac01_a 2,2,iz_ac01_a,99,29
izlude_b,125,257,0 warp #to_bc01_b 2,2,iz_ac01_b,99,29
izlude_c,125,257,0 warp #to_cc01_c 2,2,iz_ac01_c,99,29
izlude_d,125,257,0 warp #to_dc01_d 2,2,iz_ac01_d,99,29
izlude_a,130,257,0 warp #to_ac02_a 2,2,iz_ac01_a,99,29
izlude_b,130,257,0 warp #to_bc02_b 2,2,iz_ac01_b,99,29
izlude_c,130,257,0 warp #to_cc02_c 2,2,iz_ac01_c,99,29
izlude_d,130,257,0 warp #to_dc02_d 2,2,iz_ac01_d,99,29
iz_ac01_a,100,24,0 warp #to_ac01-1_a 2,2,izlude_a,127,253
iz_ac01_b,100,24,0 warp #to_ac01-1_b 2,2,izlude_b,127,253
iz_ac01_c,100,24,0 warp #to_ac01-1_c 2,2,izlude_c,127,253
iz_ac01_d,100,24,0 warp #to_ac01-1_d 2,2,izlude_d,127,253
iz_ac01_a,78,25,0 warp #to_ac2f01_a 2,2,iz_ac02_a,207,27
iz_ac01_b,78,25,0 warp #to_bc2f01_b 2,2,iz_ac02_b,207,27
iz_ac01_c,78,25,0 warp #to_cc2f01_c 2,2,iz_ac02_c,207,27
iz_ac01_d,78,25,0 warp #to_dc2f01_d 2,2,iz_ac02_d,207,27
iz_ac01_a,122,25,0 warp #to_ac2f02_a 2,2,iz_ac02_a,207,27
iz_ac01_b,122,25,0 warp #to_bc2f02_b 2,2,iz_ac02_b,207,27
iz_ac01_c,122,25,0 warp #to_cc2f02_c 2,2,iz_ac02_c,207,27
iz_ac01_d,122,25,0 warp #to_dc2f02_d 2,2,iz_ac02_d,207,27
iz_ac02_a,198,27,0 warp #to_ac1f01_a 2,2,iz_ac01_a,78,28
iz_ac02_b,198,27,0 warp #to_bc1f01_b 2,2,iz_ac01_b,78,28
iz_ac02_c,198,27,0 warp #to_cc1f01_c 2,2,iz_ac01_c,78,28
iz_ac02_d,198,27,0 warp #to_dc1f01_d 2,2,iz_ac01_d,78,28
iz_ac02_a,217,27,0 warp #to_ac1f02_a 2,2,iz_ac01_a,122,28
iz_ac02_b,217,27,0 warp #to_bc1f02_b 2,2,iz_ac01_b,122,28
iz_ac02_c,217,27,0 warp #to_cc1f02_c 2,2,iz_ac01_c,122,28
iz_ac02_d,217,27,0 warp #to_dc1f02_d 2,2,iz_ac01_d,122,28
//= Izlude Academy Floor 2 Warps and Duplicates =================
//= Izlude Academy Floor 2 Swordsman ============================
iz_ac02,194,44,0 warp #to_swordmanroom 2,2,iz_ac02,80,48
iz_ac02_a,194,44,0 warp #to_swordmanroom_a 2,2,iz_ac02_a,80,48
iz_ac02_b,194,44,0 warp #to_swordmanroom_b 2,2,iz_ac02_b,80,48
iz_ac02_c,194,44,0 warp #to_swordmanroom_c 2,2,iz_ac02_c,80,48
iz_ac02_d,194,44,0 warp #to_swordmanroom_d 2,2,iz_ac02_d,80,48
//= Swordsman Hallway Return ====================================
iz_ac02,83,48,0 warp #from_sword_toac02 2,2,iz_ac02,197,44
iz_ac02_a,83,48,0 warp #from_sword_toac02_a 2,2,iz_ac02_a,197,44
iz_ac02_b,83,48,0 warp #from_sword_toac02_b 2,2,iz_ac02_b,197,44
iz_ac02_c,83,48,0 warp #from_sword_toac02_c 2,2,iz_ac02_c,197,44
iz_ac02_d,83,48,0 warp #from_sword_toac02_d 2,2,iz_ac02_d,197,44
//= Izlude Academy Floor 2 Helproom =================================
iz_ac02,221,44,0 warp #to_helproom 2,2,iz_ac02,127,48
iz_ac02_a,221,44,0 warp #to_helproom_a 2,2,iz_ac02_a,127,48
iz_ac02_b,221,44,0 warp #to_helproom_b 2,2,iz_ac02_b,127,48
iz_ac02_c,221,44,0 warp #to_helproom_c 2,2,iz_ac02_c,127,48
iz_ac02_d,221,44,0 warp #to_helproom_d 2,2,iz_ac02_d,127,48
//= Helproom Hallway Return =========================================
iz_ac02,124,48,0 warp #from_help_toac02 2,2,iz_ac02,218,44
iz_ac02_a,124,48,0 warp #from_help_toac02_a 2,2,iz_ac02_a,218,44
iz_ac02_b,124,48,0 warp #from_help_toac02_b 2,2,iz_ac02_b,218,44
iz_ac02_c,124,48,0 warp #from_help_toac02_c 2,2,iz_ac02_c,218,44
iz_ac02_d,124,48,0 warp #from_help_toac02_d 2,2,iz_ac02_d,218,44
//= Izlude Academy Floor 2 Taekwon ============================
iz_ac02,194,60,0 warp #to_taekwonroom 2,2,iz_ac02,80,77
iz_ac02_a,194,60,0 warp #to_taekwonroom_a 2,2,iz_ac02_a,80,77
iz_ac02_b,194,60,0 warp #to_taekwonroom_b 2,2,iz_ac02_b,80,77
iz_ac02_c,194,60,0 warp #to_taekwonroom_c 2,2,iz_ac02_c,80,77
iz_ac02_d,194,60,0 warp #to_taekwonroom_d 2,2,iz_ac02_d,80,77
//= Taekwon Hallway Return ======================================
iz_ac02,83,77,0 warp #from_taek_toac02 2,2,iz_ac02,197,60
iz_ac02_a,83,77,0 warp #from_taek_toac02_a 2,2,iz_ac02_a,197,60
iz_ac02_b,83,77,0 warp #from_taek_toac02_b 2,2,iz_ac02_b,197,60
iz_ac02_c,83,77,0 warp #from_taek_toac02_c 2,2,iz_ac02_c,197,60
iz_ac02_d,83,77,0 warp #from_taek_toac02_d 2,2,iz_ac02_d,197,60
//= Izlude Academy Floor 2 Gunslinger ===========================
iz_ac02,221,60,0 warp #to_gunslingerroom 2,2,iz_ac02,127,78
iz_ac02_a,221,60,0 warp #to_gunslingerroom_a 2,2,iz_ac02_a,127,78
iz_ac02_b,221,60,0 warp #to_gunslingerroom_b 2,2,iz_ac02_b,127,78
iz_ac02_c,221,60,0 warp #to_gunslingerroom_c 2,2,iz_ac02_c,127,78
iz_ac02_d,221,60,0 warp #to_gunslingerroom_d 2,2,iz_ac02_d,127,78
//= Gunslinger Hallway Return ===================================
iz_ac02,124,78,0 warp #from_guns_toac02 2,2,iz_ac02,218,60
iz_ac02_a,124,78,0 warp #from_guns_toac02_a 2,2,iz_ac02_a,218,60
iz_ac02_b,124,78,0 warp #from_guns_toac02_b 2,2,iz_ac02_b,218,60
iz_ac02_c,124,78,0 warp #from_guns_toac02_c 2,2,iz_ac02_c,218,60
iz_ac02_d,124,78,0 warp #from_guns_toac02_d 2,2,iz_ac02_d,218,60
//= Izlude Academy Floor 2 Archer ===============================
iz_ac02,194,76,0 warp #to_archerroom 2,2,iz_ac02,80,108
iz_ac02_a,194,76,0 warp #to_archerroom_a 2,2,iz_ac02_a,80,108
iz_ac02_b,194,76,0 warp #to_archerroom_b 2,2,iz_ac02_b,80,108
iz_ac02_c,194,76,0 warp #to_archerroom_c 2,2,iz_ac02_c,80,108
iz_ac02_d,194,76,0 warp #to_archerroom_d 2,2,iz_ac02_d,80,108
//= Archer Hallway Return =======================================
iz_ac02,83,108,0 warp #from_archer_toac02 2,2,iz_ac02,197,76
iz_ac02_a,83,108,0 warp #from_archer_toac02_a 2,2,iz_ac02_a,197,76
iz_ac02_b,83,108,0 warp #from_archer_toac02_b 2,2,iz_ac02_b,197,76
iz_ac02_c,83,108,0 warp #from_archer_toac02_c 2,2,iz_ac02_c,197,76
iz_ac02_d,83,108,0 warp #from_archer_toac02_d 2,2,iz_ac02_d,197,76
//= Izlude Academy Floor 2 Mage ================================
iz_ac02,221,76,0 warp #to_mageroom 2,2,iz_ac02,127,108
iz_ac02_a,221,76,0 warp #to_mageroom_a 2,2,iz_ac02_a,127,108
iz_ac02_b,221,76,0 warp #to_mageroom_b 2,2,iz_ac02_b,127,108
iz_ac02_c,221,76,0 warp #to_mageroom_c 2,2,iz_ac02_c,127,108
iz_ac02_d,221,76,0 warp #to_mageroom_d 2,2,iz_ac02_d,127,108
//= Mage Hallway Return =========================================
iz_ac02,124,108,0 warp #from_mage_toac02 2,2,iz_ac02,218,76
iz_ac02_a,124,108,0 warp #from_mage_toac02_a 2,2,iz_ac02_a,218,76
iz_ac02_b,124,108,0 warp #from_mage_toac02_b 2,2,iz_ac02_b,218,76
iz_ac02_c,124,108,0 warp #from_mage_toac02_c 2,2,iz_ac02_c,218,76
iz_ac02_d,124,108,0 warp #from_mage_toac02_d 2,2,iz_ac02_d,218,76
//= Izlude Academy Floor 2 Thief =============================
iz_ac02,194,92,0 warp #to_thiefroom 2,2,iz_ac02,80,138
iz_ac02_a,194,92,0 warp #to_thiefroom_a 2,2,iz_ac02_a,80,138
iz_ac02_b,194,92,0 warp #to_thiefroom_b 2,2,iz_ac02_b,80,138
iz_ac02_c,194,92,0 warp #to_thiefroom_c 2,2,iz_ac02_c,80,138
iz_ac02_d,194,92,0 warp #to_thiefroom_d 2,2,iz_ac02_d,80,138
//=Thief Hallway Return ======================================
iz_ac02,83,138,0 warp #from_thief_toac02 2,2,iz_ac02,197,92
iz_ac02_a,83,138,0 warp #from_thief_toac02_a 2,2,iz_ac02_a,197,92
iz_ac02_b,83,138,0 warp #from_thief_toac02_b 2,2,iz_ac02_b,197,92
iz_ac02_c,83,138,0 warp #from_thief_toac02_c 2,2,iz_ac02_c,197,92
iz_ac02_d,83,138,0 warp #from_thief_toac02_d 2,2,iz_ac02_d,197,92
//= Izlude Academy Floor 2 Ninja ================================
iz_ac02,221,92,0 warp #to_ninjaroom 2,2,iz_ac02,127,137
iz_ac02_a,221,92,0 warp #to_ninjaroom_a 2,2,iz_ac02_a,127,137
iz_ac02_b,221,92,0 warp #to_ninjaroom_b 2,2,iz_ac02_b,127,137
iz_ac02_c,221,92,0 warp #to_ninjaroom_c 2,2,iz_ac02_c,127,137
iz_ac02_d,221,92,0 warp #to_ninjaroom_d 2,2,iz_ac02_d,127,137
//= Ninja Hallway Return ========================================
iz_ac02,124,137,0 warp #from_ninja_toac02 2,2,iz_ac02,218,92
iz_ac02_a,124,137,0 warp #from_ninja_toac02_a 2,2,iz_ac02_a,218,92
iz_ac02_b,124,137,0 warp #from_ninja_toac02_b 2,2,iz_ac02_b,218,92
iz_ac02_c,124,137,0 warp #from_ninja_toac02_c 2,2,iz_ac02_c,218,92
iz_ac02_d,124,137,0 warp #from_ninja_toac02_d 2,2,iz_ac02_d,218,92
//= Izlude Academy Floor 2 Merchant =============================
iz_ac02,194,108,0 warp #to_merchantroom 2,2,iz_ac02,80,168
iz_ac02_a,194,108,0 warp #to_merchantroom_a 2,2,iz_ac02_a,80,168
iz_ac02_b,194,108,0 warp #to_merchantroom_b 2,2,iz_ac02_b,80,168
iz_ac02_c,194,108,0 warp #to_merchantroom_c 2,2,iz_ac02_c,80,168
iz_ac02_d,194,108,0 warp #to_merchantroom_d 2,2,iz_ac02_d,80,168
//= Merchant Hallway Return =====================================
iz_ac02,83,168,0 warp #from_merch_toac02 2,2,iz_ac02,197,108
iz_ac02_a,83,168,0 warp #from_merch_toac02_a 2,2,iz_ac02_a,197,108
iz_ac02_b,83,168,0 warp #from_merch_toac02_b 2,2,iz_ac02_b,197,108
iz_ac02_c,83,168,0 warp #from_merch_toac02_c 2,2,iz_ac02_c,197,108
iz_ac02_d,83,168,0 warp #from_merch_toac02_d 2,2,iz_ac02_d,197,108
//= Izlude Academy Floor 2 Acolyte =============================
iz_ac02,221,108,0 warp #to_acolyteroom 2,2,iz_ac02,127,168
iz_ac02_a,221,108,0 warp #to_acolyteroom_a 2,2,iz_ac02_a,127,168
iz_ac02_b,221,108,0 warp #to_acolyteroom_b 2,2,iz_ac02_b,127,168
iz_ac02_c,221,108,0 warp #to_acolyteroom_c 2,2,iz_ac02_c,127,168
iz_ac02_d,221,108,0 warp #to_acolyteroom_d 2,2,iz_ac02_d,127,168
//= Acolyte Hallway Return ======================================
iz_ac02,124,168,0 warp #from_aco_toac02 2,2,iz_ac02,218,108
iz_ac02_a,124,168,0 warp #from_aco_toac02_a 2,2,iz_ac02_a,218,108
iz_ac02_b,124,168,0 warp #from_aco_toac02_b 2,2,iz_ac02_b,218,108
iz_ac02_c,124,168,0 warp #from_aco_toac02_c 2,2,iz_ac02_c,218,108
iz_ac02_d,124,168,0 warp #from_aco_toac02_d 2,2,iz_ac02_d,218,108
//= Izlude Academy Floor 2 Principal's Room ============================
iz_ac02,208,121,0 warp #to_principalroom 2,2,iz_ac02,104,187
iz_ac02_a,208,121,0 warp #to_principalroom_a 2,2,iz_ac02_a,104,187
iz_ac02_b,208,121,0 warp #to_principalroom_b 2,2,iz_ac02_b,104,187
iz_ac02_c,208,121,0 warp #to_principalroom_c 2,2,iz_ac02_c,104,187
iz_ac02_d,208,121,0 warp #to_principalroom_d 2,2,iz_ac02_d,104,187
//= Principal's Room Hallway Return ====================================
iz_ac02,104,184,0 warp #from_principal_toac02 2,2,iz_ac02,208,118
iz_ac02_a,104,184,0 warp #from_principal_toac02_a 2,2,iz_ac02_a,208,118
iz_ac02_b,104,184,0 warp #from_principal_toac02_b 2,2,iz_ac02_b,208,118
iz_ac02_c,104,184,0 warp #from_principal_toac02_c 2,2,iz_ac02_c,208,118
iz_ac02_d,104,184,0 warp #from_principal_toac02_d 2,2,iz_ac02_d,208,118