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550 lines
18 KiB
Plaintext
550 lines
18 KiB
Plaintext
//===== rAthena Script =======================================
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//= Bakonawa Lake
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//===== By: ==================================================
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//= Euphy
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Defeat Bakonawa before he eats the moon.
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//= Part of the "Bakonawa Extermination" quest.
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//===== Additional Comments: =================================
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//= 1.0 First version. [Euphy]
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//= 1.1 Added GM management NPC. [Euphy]
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//= 1.2 Added VIP features. [Euphy]
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//============================================================
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// Instance Creation :: ma_baku
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//============================================================
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ma_scene01,174,179,4 script Taho 541,{
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disable_items;
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if (checkweight(1201,1) == 0) {
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mes "You are carrying too many items. Come back after taking off some of them.";
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close;
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}
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if (MaxWeight - Weight < 10000) {
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mes "You are carrying too much weight. Come back after reducing the weight.";
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close;
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}
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if (BaseLevel < 140) {
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mes "[Taho]";
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mes "Hey. This is too dangerous a place for you. You cannot keep yourself safe. Get out of here and go to the village right now!";
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close;
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}
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if (malaya_bakona1 < 7 && malaya_bakona2 < 15) {
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mes "[Taho]";
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mes "We are gonna be killed all by that Bakonawa. Ah, we must slay him but unfortunately we are not prepared.";
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close;
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}
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set .@party_id,getcharid(1);
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set .@md_name$, "Bakonawa Lake";
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set .@baku_time, checkquest(12278,PLAYTIME);
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if (.@baku_time == -1) {
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if (checkquest(12279) == -1) setquest 12279;
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}
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if (!.@party_id) {
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mes "[Taho]";
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mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party.";
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close;
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}
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if (.@baku_time == -1) {
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if (is_party_leader() == true) {
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mes "[Taho]";
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mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
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next;
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set .@i, select("Please weave a rope.:Now I will go down.:Cancel.");
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} else {
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mes "[Taho]";
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mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.";
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next;
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set .@i, select(":Now I will go down.:Cancel.");
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}
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switch(.@i) {
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case 1:
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if (instance_create(.@md_name$) < 0) {
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mes "[Taho]";
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mes "Oh, the rope got dropped. I have to make a new one.";
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close;
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}
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mes "[Taho]";
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mes "Now I'm weaving, so you can go down when I'm done.";
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close;
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case 2:
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switch(instance_enter(.@md_name$)) {
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case IE_OTHER:
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mes "[Taho]";
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mes "An unknown error occurred.";
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close;
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case IE_NOINSTANCE:
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mes "[Taho]";
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mes "The rope hasn't been weaved yet. Wait a little.";
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close;
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case IE_NOMEMBER:
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mes "[Taho]";
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mes "Civilians cannot enter.";
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close;
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case IE_OK:
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mapannounce "ma_scene01","A party member, "+strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0
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setquest 12278;
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//warp "1@ma_b",64,51;
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close;
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}
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case 3:
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close;
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}
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} else if (.@baku_time == 0 || .@baku_time == 1) {
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mes "[Taho]";
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mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time.";
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close;
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} else if (.@baku_time == 2) {
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mes "[Taho]";
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mes "It's all cleaned up around here. Now you can go down again after getting a rope.";
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erasequest 12278;
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close;
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}
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}
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sec_in02,26,26,4 script Bakonawa's Rage 541,{
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callfunc "F_GM_NPC";
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mes "[Taho]";
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mes "My name is Minky.";
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if (callfunc("F_GM_NPC",1854,0) == 1) {
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erasequest 12278;
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erasequest 12279;
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set malaya_bakona1,7;
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set malaya_bakona2,15;
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}
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close;
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}
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// Instance Scripts :: in_baku01
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//============================================================
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1@ma_b,62,52,4 script Taho#nf 541,{
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mes "[Taho]";
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mes "Heehee, I could join the Bakonawa hunt, but I'd rather hide behind that rock and cheer you guys on.";
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next;
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mes "[Taho]";
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mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good.";
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next;
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if (is_party_leader() == true) {
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mes "[Taho]";
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mes "Now I will make Bakonawa spring out from the lake.";
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next;
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switch(select("Hold on! I'm not ready yet!:Let's do it!")) {
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case 1:
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mes "[Taho]";
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mes "Oh... alright... tell me when you are ready.";
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close;
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case 2:
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mes "[Taho]";
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mes "Then I will drop a drop of Albopal to this lake.";
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next;
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mes "[Taho]";
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mes "Once Bakonawa tastes this, he will surface...";
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donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
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disablenpc instance_npcname("Taho#nf");
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close;
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}
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} else {
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mes "[Taho]";
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mes "I am dropping the Alpopal to make Bakonawa mad. Bakonawa can be a good source of protein once we get him.";
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close;
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}
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}
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1@ma_b,36,111,4 script #Bakonawan1 844,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#Bakonawan1");
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end;
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OnStart:
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enablenpc instance_npcname("#Bakonawan1");
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set .@map$, instance_mapname("1@ma_b");
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mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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monster .@map$,78,83,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
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initnpctimer;
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end;
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OnFail:
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killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead";
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end;
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OnMyMobDead:
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set .@map$, instance_mapname("1@ma_b");
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if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) {
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donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart";
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killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan1");
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}
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end;
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OnTimer1000: callsub OnAnnounce,"10 minutes";
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OnTimer60000: callsub OnAnnounce,"9 minutes";
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OnTimer120000: callsub OnAnnounce,"8 minutes";
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OnTimer180000: callsub OnAnnounce,"7 minutes";
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OnTimer240000: callsub OnAnnounce,"6 minutes";
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OnTimer300000: callsub OnAnnounce,"5 minutes";
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OnTimer360000: callsub OnAnnounce,"4 minutes";
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OnTimer420000: callsub OnAnnounce,"3 minutes";
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OnTimer480000: callsub OnAnnounce,"2 minutes";
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OnTimer540000: callsub OnAnnounce,"1 minute";
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OnTimer570000:
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mapannounce instance_mapname("1@ma_b"),"Time Limit: 30 seconds",bc_map,"0xff4400"; //FW_NORMAL 18 0 0
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donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
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end;
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OnTimer600000:
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set .@map$, instance_mapname("1@ma_b");
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mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
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donpcevent instance_npcname("Taho#Fail")+"::OnStart";
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donpcevent instance_npcname("#Bakonawan1")+"::OnFail";
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killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan1");
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end;
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OnAnnounce:
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mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL 15 0 0
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donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
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end;
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}
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1@ma_b,78,81,0 script #SummonPuppetsn1 139,4,5,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#SummonPuppetsn1");
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end;
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OnStart:
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stopnpctimer;
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enablenpc instance_npcname("#SummonPuppetsn1");
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initnpctimer;
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end;
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OnTouch:
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stopnpctimer;
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disablenpc instance_npcname("#SummonPuppetsn1");
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end;
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OnTimer5000:
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setarray .@x[0],79,71,60,61,57,89,95,96,99;
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setarray .@y[0],71,72,80,90,99,73,82,90,99;
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set .@map$, instance_mapname("1@ma_b");
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for(set .@i,0; .@i<9; set .@i,.@i+1) {
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set .@rand, rand(1,10);
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if (.@rand > 7)
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monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
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else if (.@rand < 4)
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monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2343,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
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}
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end;
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OnTimer50000:
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killmonster instance_mapname("1@ma_b"),instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead";
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stopnpctimer;
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disablenpc instance_npcname("#SummonPuppetsn1");
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end;
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OnMyMobDead:
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end;
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}
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1@ma_b,1,5,4 script #BakonawaDeadn1 844,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#BakonawaDeadn1");
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end;
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OnStart:
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enablenpc instance_npcname("#BakonawaDeadn1");
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initnpctimer;
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end;
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OnTimer100:
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mapannounce instance_mapname("1@ma_b"),"Taho: Good! Bakonawa is hidden under water. He will now try to swallow the moon.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer5000:
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mapannounce instance_mapname("1@ma_b"),"Taho: We must make loud noises with caldron and gong so he can never concentrate on the moon!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer10000:
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mapannounce instance_mapname("1@ma_b"),"Taho: Do not engage on him even if he come above the surface. Just make loud noises!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer15000:
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mapannounce instance_mapname("1@ma_b"),"Mission - Destroy 2 caldrons and 2 gongs on left and right sides of the lake.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
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donpcevent instance_npcname("#Bakonawan2")+"::OnStart";
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stopnpctimer;
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disablenpc instance_npcname("#BakonawaDeadn1");
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end;
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}
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1@ma_b,36,111,4 script #Bakonawan2 844,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#Bakonawan2");
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end;
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OnStart:
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enablenpc instance_npcname("#Bakonawan2");
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set .@label$, instance_npcname("#Bakonawan2")+"::OnMyMobDead";
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set .@map$, instance_mapname("1@ma_b");
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monster .@map$,95,98,"Caldron",2328,1,.@label$;
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monster .@map$,60,98,"Caldron",2328,1,.@label$;
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monster .@map$,97,104,"Gong",2328,1,.@label$;
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monster .@map$,58,104,"Gong",2328,1,.@label$;
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donpcevent instance_npcname("#Bakonawan2-1")+"::OnStart";
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initnpctimer;
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end;
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OnMyMobDead:
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set .@map$, instance_mapname("1@ma_b");
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set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead");
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if (.@mob_dead_num < 1) {
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donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan2");
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} else
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mapannounce .@map$,"Taho: Good! "+.@mob_dead_num+" left to go!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer1000: callsub OnAnnounce,"5 minutes",15,1;
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OnTimer60000: callsub OnAnnounce,"4 minutes",15,1;
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OnTimer120000: callsub OnAnnounce,"3 minutes",15,1;
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OnTimer180000: callsub OnAnnounce,"2 minutes",15,1;
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OnTimer240000: callsub OnAnnounce,"1 minute",15,1;
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OnTimer270000: callsub OnAnnounce,"30 seconds",15,0;
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OnTimer280000: callsub OnAnnounce,"20 seconds",15,0;
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OnTimer290000: callsub OnAnnounce,"10 seconds",15,0;
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OnTimer295000: callsub OnAnnounce,"5 seconds",16,0;
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OnTimer296000: callsub OnAnnounce,"4 seconds",17,0;
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OnTimer297000: callsub OnAnnounce,"3 seconds",18,0;
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OnTimer298000: callsub OnAnnounce,"2 seconds",19,0;
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OnTimer299000: callsub OnAnnounce,"1 second",20,0;
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OnTimer300000:
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set .@map$, instance_mapname("1@ma_b");
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mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
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donpcevent instance_npcname("Taho#Fail")+"::OnStart";
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donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail";
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killmonster .@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan2");
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end;
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OnAnnounce:
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mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
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if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
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end;
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}
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1@ma_b,36,111,4 script #Bakonawan2-1 844,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#Bakonawan2-1");
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end;
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OnStart:
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enablenpc instance_npcname("#Bakonawan2-1");
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monster instance_mapname("1@ma_b"),78,93,"Enraged Bakonawa",2321,1,instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
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end;
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OnFail:
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killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
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end;
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OnEnd:
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enablenpc instance_npcname("#Bakonawan2-1");
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killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan2-1")+"::OnMyMobDead";
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initnpctimer;
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end;
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OnTimer1000:
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mapannounce instance_mapname("1@ma_b"),"Taho: He is back into the lake again. Is it over?",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer5000:
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mapannounce instance_mapname("1@ma_b"),"Taho: UHM! Something is moving up rapidly under the water! Ba... Bakonawa is coming!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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end;
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OnTimer10000:
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mapannounce instance_mapname("1@ma_b"),"Mission - Eliminate Bakonawa who became more fierce.",bc_map,"0xff3300"; //FW_NORMAL 15 0 0
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donpcevent instance_npcname("#Bakonawan3")+"::OnStart";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan2-1");
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end;
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OnMyMobDead:
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end;
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}
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1@ma_b,36,111,4 script #Bakonawan3 844,{
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end;
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OnInstanceInit:
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disablenpc instance_npcname("#Bakonawan3");
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end;
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OnStart:
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enablenpc instance_npcname("#Bakonawan3");
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initnpctimer;
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monster instance_mapname("1@ma_b"),78,83,"Enraged Bakonawa",2322,1,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
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donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart";
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end;
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OnMyMobDead:
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set .@map$, instance_mapname("1@ma_b");
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set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead");
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if (.@mob_dead_num < 1) {
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mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
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donpcevent instance_npcname("Taho#Completed")+"::OnStart";
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donpcevent instance_npcname("#Bakonawan3-1")+"::OnEnd";
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killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
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stopnpctimer;
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disablenpc instance_npcname("#Bakonawan3");
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}
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end;
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OnTimer1000:
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callsub OnAnnounce,"10 minutes",15,1;
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end;
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OnTimer60000:
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OnTimer120000:
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OnTimer180000:
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OnTimer240000:
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donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
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end;
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OnTimer300000: callsub OnAnnounce,"5 minutes",15,1;
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OnTimer360000: callsub OnAnnounce,"4 minutes",15,1;
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OnTimer420000: callsub OnAnnounce,"3 minutes",15,1;
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OnTimer480000: callsub OnAnnounce,"2 minutes",15,1;
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OnTimer540000: callsub OnAnnounce,"1 minute",15,1;
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OnTimer570000: callsub OnAnnounce,"30 seconds",15,0;
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OnTimer580000: callsub OnAnnounce,"20 seconds",15,0;
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OnTimer590000: callsub OnAnnounce,"10 seconds",15,0;
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OnTimer595000: callsub OnAnnounce,"5 seconds",16,0;
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OnTimer596000: callsub OnAnnounce,"4 seconds",17,0;
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OnTimer597000: callsub OnAnnounce,"3 seconds",18,0;
|
|
OnTimer598000: callsub OnAnnounce,"2 seconds",19,0;
|
|
OnTimer599000: callsub OnAnnounce,"1 second",20,0;
|
|
OnTimer600000:
|
|
set .@map$, instance_mapname("1@ma_b");
|
|
mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0
|
|
donpcevent instance_npcname("Taho#Fail")+"::OnStart";
|
|
killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead";
|
|
stopnpctimer;
|
|
disablenpc instance_npcname("#Bakonawan3");
|
|
end;
|
|
OnAnnounce:
|
|
mapannounce instance_mapname("1@ma_b"),"Time Limit: "+getarg(0),bc_map,"0xff4400"; //FW_NORMAL getarg(1) 0 0
|
|
if (getarg(2)) donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart";
|
|
end;
|
|
}
|
|
|
|
1@ma_b,36,111,4 script #Bakonawan3-1 844,{
|
|
end;
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("#Bakonawan3-1");
|
|
end;
|
|
OnStart:
|
|
initnpctimer;
|
|
end;
|
|
OnEnd:
|
|
killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
|
|
//showdigit 0;
|
|
stopnpctimer;
|
|
end;
|
|
OnMyMobDead:
|
|
showdigit mobcount(instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead");
|
|
end;
|
|
OnTimer120000: callsub OnMobSpawn,10;
|
|
OnTimer180000: callsub OnMobSpawn,15;
|
|
OnTimer240000: callsub OnMobSpawn,20;
|
|
//OnTimer300000: callsub OnMobSpawn,25;
|
|
OnTimer300000: callsub OnMobSpawn,30;
|
|
OnTimer360000: callsub OnMobSpawn,35;
|
|
OnTimer420000: callsub OnMobSpawn,40;
|
|
OnTimer480000: callsub OnMobSpawn,45;
|
|
OnTimer540000: callsub OnMobSpawn,50;
|
|
OnTimer600000:
|
|
killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
|
|
stopnpctimer;
|
|
end;
|
|
OnMobSpawn:
|
|
set .@label$, instance_npcname("#Bakonawan3-1")+"::OnMyMobDead";
|
|
set .@map$, instance_mapname("1@ma_b");
|
|
killmonster .@map$,.@label$;
|
|
set .@mob_dead_num, mobcount(.@map$,.@label$);
|
|
if (.@mob_dead_num < 50) {
|
|
set .@mob_rg, 50 - .@mob_dead_num;
|
|
if (.@mob_rg > getarg(0))
|
|
set .@mob_rg, getarg(0);
|
|
while(1) {
|
|
areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$;
|
|
set .@mob_dead_num, mobcount(.@map$,.@label$);
|
|
if (.@mob_dead_num >= .@mob_rg) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
end;
|
|
}
|
|
|
|
1@ma_b,62,52,4 script Taho#Completed 541,{
|
|
disable_items;
|
|
if (checkweight(1201,1) == 0) {
|
|
mes "It seems you are carrying too many different kinds of items. Please try again after reducing it.";
|
|
close;
|
|
}
|
|
if (MaxWeight - Weight < 10000) {
|
|
mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight.";
|
|
close;
|
|
}
|
|
if (checkquest(12279,HUNTING) == 2) {
|
|
erasequest 12279;
|
|
mes "[Taho]";
|
|
mes "This was found from Bakonawa's corpse. It would be better if you take this.";
|
|
if (!VIP_SCRIPT || vip_status(VIP_STATUS_ACTIVE))
|
|
getitem 6499,7; //Ancient_Grudge
|
|
else
|
|
getitem 6499,5; //Ancient_Grudge
|
|
getexp 0,100000;
|
|
next;
|
|
}
|
|
mes "[Taho]";
|
|
mes "We better hurry and get out of this place. This place is still dangerous even without Bakonawa...";
|
|
next;
|
|
mes "[Taho]";
|
|
mes "Then let's use to the rope to go up!";
|
|
close2;
|
|
warp "ma_scene01",175,176;
|
|
end;
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Taho#Completed");
|
|
end;
|
|
OnStart:
|
|
enablenpc instance_npcname("Taho#Completed");
|
|
initnpctimer;
|
|
end;
|
|
OnTimer1000:
|
|
monster instance_mapname("1@ma_b"),78,74,"Bakonawa Treasure Box",2335,1;
|
|
end;
|
|
OnTimer10000:
|
|
mapannounce instance_mapname("1@ma_b"),"Taho: After opening the treasure box, please visit me at the top of the hill. I've got something to give to you.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0
|
|
stopnpctimer;
|
|
end;
|
|
}
|
|
|
|
1@ma_b,62,52,4 script Taho#Fail 541,{
|
|
mes "[Taho]";
|
|
mes "HMM. We almost got him but he is one fast creature...";
|
|
next;
|
|
if (is_party_leader() == true) {
|
|
mes "[Taho]";
|
|
mes "Are we going to try again?";
|
|
next;
|
|
switch(select("Hold on a sec!:Of course! We cannot stand back now!")) {
|
|
case 1:
|
|
mes "[Taho]";
|
|
mes "AWW... I almost brought him out.";
|
|
close;
|
|
case 2:
|
|
mes "[Taho]";
|
|
mes "Then I will use Albopal once again to the lake.";
|
|
next;
|
|
mes "[Taho]";
|
|
mes "We are about to see Bakonawa with intenser anger...";
|
|
disablenpc instance_npcname("Taho#Fail");
|
|
donpcevent instance_npcname("#Bakonawan1")+"::OnStart";
|
|
close;
|
|
}
|
|
close;
|
|
} else {
|
|
mes "[Taho]";
|
|
mes "I am dropping Albopal like I did a while ago. I hope it pisses him off...";
|
|
close;
|
|
}
|
|
|
|
OnInstanceInit:
|
|
disablenpc instance_npcname("Taho#Fail");
|
|
end;
|
|
OnStart:
|
|
enablenpc instance_npcname("Taho#Fail");
|
|
end;
|
|
}
|