You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
259 lines
9.3 KiB
Plaintext
259 lines
9.3 KiB
Plaintext
//===== rAthena Script =======================================
|
|
//= Morocc Quest NPCs
|
|
//===== By: ==================================================
|
|
//= Euphy
|
|
//===== Current Version: =====================================
|
|
//= 1.1
|
|
//===== Compatible With: =====================================
|
|
//= rAthena Project
|
|
//===== Description: =========================================
|
|
//= [Official Conversion]
|
|
//= Quest NPCs related to Morocc.
|
|
//===== Additional Comments: =================================
|
|
//= 1.0 First Version.
|
|
//= 1.0a Gathered remaining dialogues. [Euphy]
|
|
//= 1.1 Added new warpers for Satan Morocc maps. [Euphy]
|
|
//============================================================
|
|
|
|
// Stop Post Quest
|
|
// ============================================================
|
|
morocc,152,167,4 duplicate(William) William#moc 89
|
|
|
|
// Binoculars Quest
|
|
// ============================================================
|
|
morocc,169,168,4 duplicate(Alchemist) Alchemist#moc 64
|
|
|
|
// Resurrection of Satan Morocc
|
|
// ============================================================
|
|
- script Continental Guard#man -1,{
|
|
mes "[Continental Guard]";
|
|
mes "We've received orders from Headquarters to block access to this area since an unusual space-time phenomenon has been detected.";
|
|
next;
|
|
mes "[Continental Guard]";
|
|
mes "If you really want to go to the next area, you'll be responsible for your own safety.";
|
|
next;
|
|
switch(select("Nevermind.:Enter the Field.")) {
|
|
case 1:
|
|
mes "[Continental Guard]";
|
|
mes "Wise choice.";
|
|
mes "Have a safe journey.";
|
|
close;
|
|
case 2:
|
|
mes "[Continental Guard]";
|
|
mes "I see.";
|
|
mes "I'll send you to the field shortly.";
|
|
close2;
|
|
warp "moc_fild20",208,207;
|
|
end;
|
|
}
|
|
}
|
|
moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 852
|
|
moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 852
|
|
prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 852
|
|
prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 852
|
|
prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 852
|
|
moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 852
|
|
moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 852
|
|
moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 852
|
|
moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 852
|
|
|
|
morocc,176,101,3 duplicate(Continental Official) Continental Official#mor 754
|
|
|
|
// Pyramids Nightmare Mode :: nightmare_pry
|
|
//============================================================
|
|
moc_prydb1,103,54,3 script Suspicious Cat#night 547,{
|
|
mes "[Suspicious Cat]";
|
|
mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this....";
|
|
next;
|
|
if(select("Mummy? What happened?:Pretend not to know anything.") == 2)
|
|
close;
|
|
mes "[Suspicious Cat]";
|
|
mes "You caught me! Darn it...I didn't expect my reputation as a tomb raider would get damaged like this...";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "But come on, they're so strange! They're mummies! Just mummies, you know? They shouldn't be that strong!";
|
|
next;
|
|
if(select("Strong mummies? Where are they?:End the conversation.") == 2) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Whaaat~ you don't want to hear my story? Fine! You'd better not mention my name anywhere else!";
|
|
close;
|
|
}
|
|
mes "[Suspicious Cat]";
|
|
mes "Haha, it's a secret.";
|
|
mes "I found out while I was stealing... No, I mean, just walking through the pyramid.";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "When I saw a mummy coming toward me, I was like 'whatever' and didn't care. But then he knocked me down with a slap in the face! How could he do that to a cute cat like me! You bandaged freak... you just wait and see!";
|
|
next;
|
|
if(select("I would like to go, too.:End the conversation.") == 2)
|
|
close;
|
|
mes "[Suspicious Cat]";
|
|
mes "No way! I spent so much time finding that path!!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "Hmm... but if you insist, just give me 5000 Zeny. I'll lead you.";
|
|
mes "What~? Don't give me that look! Do you have any idea how hard it is for a cat to survive in Midgard!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "^FF0000But come to think of it, a weakling like you won't survive there. Maybe for a second if you're lucky?^000000";
|
|
mes "Well, it's none of my business. But I warned you anyway!";
|
|
next;
|
|
switch(select("Pay 5,000 zeny and set out.:Forget it.")) {
|
|
case 1:
|
|
if (Zeny < 5000) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Where do you think you're going! You're so broke!";
|
|
close;
|
|
}
|
|
set Zeny, Zeny-5000;
|
|
mes "[Suspicious Cat]";
|
|
mes "Bah, what's up with this old money... you don't have anything sparkly or shiny?!";
|
|
mes "Ahh, just follow me!";
|
|
close2;
|
|
warp "moc_prydn1",93,96;
|
|
end;
|
|
case 2:
|
|
mes "[Suspicious Cat]";
|
|
mes "Gosh, you don't even have 5000 Zeny, do you?";
|
|
close;
|
|
}
|
|
}
|
|
|
|
moc_prydn1,94,98,3 script Suspicious Cat#night2 547,{
|
|
mes "[Suspicious Cat]";
|
|
mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!";
|
|
next;
|
|
switch(select("Go back to Thief Guild:Eliminate Verit:Eliminate Ancient Mummy:It's nothing")) {
|
|
case 1:
|
|
mes "[Suspicious Cat]";
|
|
mes "Right right... let's go back.";
|
|
close2;
|
|
warp "moc_prydb1",100,57;
|
|
end;
|
|
case 2:
|
|
set .@playtime, checkquest(2290,PLAYTIME);
|
|
if (.@playtime == 0 || .@playtime == 1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!";
|
|
close;
|
|
} else if (.@playtime == 2)
|
|
erasequest 2290;
|
|
set .@hunting, checkquest(2289,HUNTING);
|
|
if (.@hunting == -1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Did you know that cats and dogs don't get along?";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "Look at that ugly and hideous Verit. He's scowling, wagging his tail and trying to come closer.";
|
|
mes "Oh, you don't have a tail, right? He thinks I'm a thorn in his side, and he's trying to start a fight now!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "Look at him, so greedy and drooly... I don't like the way he breathes, either. I can't stand how he's making those gobbling sounds...";
|
|
mes "It's so obvious that he's waiting to attack me from behind.";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "Gosh, I could have scratched his face so hard if it wasn't for my stomachache!";
|
|
mes "Hey, it's not because I'm afraid of Majoruros!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "If you want to go home, you'd better beat up that ugly doggie! Otherwise, he'll bite you!";
|
|
next;
|
|
switch(select("Help him:Stay away")) {
|
|
case 1:
|
|
mes "[Suspicious Cat]";
|
|
mes "Good, the target number is 20! Good luck!";
|
|
setquest 2289;
|
|
close;
|
|
case 2:
|
|
mes "[Suspicious Cat]";
|
|
mes "Pah! You don't care about me? Fine, you traitor!";
|
|
close;
|
|
}
|
|
} else if (.@hunting == 0 || .@hunting == 1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Is Verit's training going well?";
|
|
next;
|
|
switch(select("Sure.:I want to stop.")) {
|
|
case 1:
|
|
mes "[Suspicious Cat]";
|
|
mes "Good. Keep up the good work!";
|
|
close;
|
|
case 2:
|
|
mes "[Suspicious Cat]";
|
|
mes "What? You're so irresponsible!";
|
|
erasequest 2289;
|
|
close;
|
|
}
|
|
} else if (.@hunting == 2) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Hey, you're actually useful! Good job!";
|
|
mes "That Verit wouldn't dare come around here for a while, right? Muhahah!";
|
|
changequest 2289,2290;
|
|
getexp 300000,100000;
|
|
close;
|
|
}
|
|
case 3:
|
|
set .@playtime, checkquest(2291,PLAYTIME);
|
|
if (.@playtime == 0 || .@playtime == 1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first.....";
|
|
close;
|
|
} else if (.@playtime == 2)
|
|
erasequest 2291;
|
|
set .@hunting, checkquest(2292,HUNTING);
|
|
if (.@hunting == -1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Precious treasures are supposed to be hidden in the deep secret places here!";
|
|
mes "I'm sure the mummy's precious treasures are hidden in the second basement level.";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "But Ancient Mummies caught me off guard and hit my head before I knew it!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "I'm sure they're trying to stop me from finding the treasures by decreasing my superior brain cells!!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "They can't stop me! Let's go get rid of Ancient Mummies!!";
|
|
next;
|
|
mes "[Suspicious Cat]";
|
|
mes "Don't ask why! I'm sure you wouldn't want those beautiful treasures to be hidden in the dark either!";
|
|
next;
|
|
switch(select("Help him:Stay away")) {
|
|
case 1:
|
|
mes "[Suspicious Cat]";
|
|
mes "Alright, the target number is 20! Good luck!";
|
|
setquest 2292;
|
|
close;
|
|
case 2:
|
|
mes "[Suspicious Cat]";
|
|
mes "Bah, you're so cold-hearted.";
|
|
close;
|
|
}
|
|
} else if (.@hunting == 0 || .@hunting == 1) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Is fighting Ancient Mummies going well?";
|
|
next;
|
|
switch(select("Sure.:I want to stop.")) {
|
|
case 1:
|
|
mes "[Suspicious Cat]";
|
|
mes "Good. Keep up the good work!";
|
|
close;
|
|
case 2:
|
|
mes "[Suspicious Cat]";
|
|
mes "What? You're so irresponsible!";
|
|
erasequest 2292;
|
|
close;
|
|
}
|
|
} else if (.@hunting == 2) {
|
|
mes "[Suspicious Cat]";
|
|
mes "Hey, you're actually useful! Good job!";
|
|
mes "That Ancient Mummy wouldn't dare come around here for a while, right? Muhahah!";
|
|
changequest 2292,2291;
|
|
getexp 600000,200000;
|
|
close;
|
|
}
|
|
case 4:
|
|
close;
|
|
}
|
|
}
|