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241 lines
6.0 KiB
Plaintext
241 lines
6.0 KiB
Plaintext
//===== rAthena Script =======================================
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//= iRO Repeatable EXP Quests.
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena Project
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//===== Description: =========================================
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//= [Official Conversion]
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//= Added Monster Killing quests.
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//= Repeatable EXP Quest (Frills)
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//============================================================
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moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 725,{
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if (checkquest(60134) != -1) {
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if (checkquest(60134,HUNTING) != 2 ) {
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mes "[Lemly]";
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mes "Have you finished hunting the 50 Frilldora?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lemly]";
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mes "Hmm, I don't think you've hunted 50 yet...";
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close;
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case 2:
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mes "[Lemly]";
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mes "Remember, I need help hunting Frilldora so go and hunt 50 of them.";
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close;
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case 3:
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mes "[Lemly]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lemly]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60134;
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close;
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case 2:
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mes "[Lemly]";
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mes "Please kill 50 Frilldora.";
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close;
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}
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}
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}
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else {
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mes "[Lemly]";
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mes "Amazing, you did that with speed.";
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getexp 30000,23000;
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erasequest 60134;
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close;
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}
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}
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if (checkquest(60135) != -1) {
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if (checkquest(60135,HUNTING) != 2 ) {
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mes "[Lemly]";
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mes "Have you finished hunting the 50 Frilldora?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lemly]";
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mes "Hmm, I don't think you've hunted 100 yet...";
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close;
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case 2:
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mes "[Lemly]";
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mes "Remember, I need help hunting Frilldora so go and hunt 100 of them.";
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close;
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case 3:
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mes "[Lemly]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lemly]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60135;
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close;
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case 2:
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mes "[Lemly]";
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mes "Please kill 100 Frilldora.";
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close;
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}
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}
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}
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else {
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mes "[Lemly]";
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mes "Amazing, you did that with speed.";
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getexp 30000,23000;
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getexp 30000,23000;
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erasequest 60135;
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close;
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}
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}
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if (checkquest(60136) != -1) {
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if (checkquest(60136,HUNTING) != 2 ) {
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mes "[Lemly]";
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mes "Have you finished hunting the 150 Frilldora?";
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next;
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switch(select("Yes:No:I want to quit")) {
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case 1:
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mes "[Lemly]";
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mes "Hmm, I don't think you've hunted 150 yet...";
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close;
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case 2:
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mes "[Lemly]";
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mes "Remember, I need help hunting Frilldora so go and hunt 150 of them.";
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close;
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case 3:
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mes "[Lemly]";
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mes "Are you sure that you want to stop hunting?";
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mes "Any progress that you've made will be erased";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Lemly]";
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mes "Ok then, well come back here if you change your mind.";
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erasequest 60136;
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close;
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case 2:
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mes "[Lemly]";
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mes "Please kill 150 Frilldora.";
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close;
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}
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}
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}
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else {
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mes "[Lemly]";
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mes "Amazing, you did that with speed.";
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getexp 30000,23000;
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getexp 30000,23000;
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getexp 30000,23000;
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erasequest 60136;
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close;
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}
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}
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//for minimum level
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if (BaseLevel > 29) {
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//for maximum level
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if (BaseLevel < 66) {
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mes "[Lemly]";
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mes "Hey there cutie!";
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next;
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mes "[Lemly]";
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mes "Think you could take some time to give me a hand?";
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next;
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switch(select("Sure:No")) {
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case 1:
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mes "[Lemly]";
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mes "I am looking for lizard ^FF0000Frills^000000.";
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next;
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mes "[Lemly]";
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mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study.";
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next;
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switch(select("Gather Items:Hunt Frilldora:Cancel")) {
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case 1:
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// Item turn in
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switch(select("I have some Frills:What did you need?")) {
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case 1:
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if (countitem(1012) > 24) {
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mes "[Lemly]";
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mes "Hey, thank you.";
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mes "These are pretty icky though.";
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delitem 1012,25; //Lizard_Scruff
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getexp 30000,23000;
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close;
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}
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else {
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mes "[Lemly]";
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mes "Sigh,";
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mes "Please, don't waste my time.";
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next;
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mes "[Lemly]";
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mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
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close;
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}
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case 2:
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mes "[Lemly]";
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mes "I need ^FF000025 Frills^000000 for the Assassin's Guild.";
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close;
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}
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case 2:
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// Kill Count Quest
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mes "[Lemly]";
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mes "Ah, ok I think you can help me out by hunting some Frilldora.";
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mes "How many would you like to hunt?";
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next;
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switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) {
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case 1:
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mes "[Lemly]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60134;
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close;
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case 2:
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mes "[Lemly]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60135;
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close;
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case 3:
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mes "[Lemly]";
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mes "Come back when you've finished your task and I will give you a small reward.";
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setquest 60136;
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close;
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}
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case 3:
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mes "[Lemly]";
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mes "If you change your mind, please come back.";
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close;
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}
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case 2:
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mes "[Lemly]";
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mes "If you change your mind, please come back.";
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close;
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}
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}
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else {
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mes "[Lemly]";
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mes "Hey there.";
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next;
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mes "[Lemly]";
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mes "These lizards are gross.";
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next;
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mes "[Lemly]";
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mes "I can't believe I am stuck doing this.";
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close;
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}
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}
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else {
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mes "[Lemly]";
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mes "What are you doing here?";
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mes "The desert will kill you here!";
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close;
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}
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}
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