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//===== rAthena Script =======================================
//= Instance Ritual of Blessing.
//===== Description: =========================================
//- [Walkthrough conversion].
//- Required in Banquet main quest.
//===== Changelogs: ==========================================
//= 1.0 First version. [Capuche]
//============================================================
2@mir,100,17,5 script Skia#skia01 4_EP16_SKIA,{
mes "[Skia]";
mes "Welcome!";
mes "I've been wondering when you would arrive.";
next;
mes "[Nyhill]";
mes "You are here!";
mes "The people from other families all have taken their seats.";
next;
mes "[Nyhill]";
mes "By the way.........";
mes "After I left the Banquet Hall";
mes "....No, never mind.";
npctalk "...?", instance_npcname("Skia#skia01");
next;
mes "[Nyhill]";
mes "Nothing good can be heard if we keep them waiting for any longer. Let's get going.";
next;
mes "[Skia]";
mes "^4d4dffThere is a seat left next to Lord Richard. It must be the seat reserved for an observer.^000000";
next;
mes "[Skia]";
mes "Well, let's go.";
close2;
enablenpc instance_npcname("Skia Nerius#skia02");
enablenpc instance_npcname("Nyhill M. Heine#nihil02");
disablenpc instance_npcname("Skia#skia01");
disablenpc instance_npcname("Nyhill#nihil01");
end;
}
2@mir,103,17,3 duplicate(Skia#skia01) Nyhill#nihil01 4_EP16_NIHIL
2@mir,107,77,0 script #royal_evt02 HIDDEN_WARP_NPC,2,2,{
end;
OnTouch_:
disablenpc instance_npcname("#royal_evt02");
donpcevent instance_npcname("#royal_evt02") + "::OnEvent";// player can move
end;
OnEvent:
disablenpc instance_npcname("Skia#skia01"); // extra
disablenpc instance_npcname("Nyhill#nihil01");
enablenpc instance_npcname("Skia Nerius#skia02");
enablenpc instance_npcname("Nyhill M. Heine#nihil02");
mapannounce 'map_2mir$, "Kronecker: Although there has been a slight delay, let me proceed.", bc_map,0xFF99;
sleep 3000;
mapannounce 'map_2mir$, "Kronecker: According to the Royal Assembly which has passed down in the palace,", bc_map,0xFF99;
sleep 3000;
npctalk "Heine", instance_npcname("Friedrich S. Heine#stol_1");
npctalk "Heine", instance_npcname("Nyhill M. Heine#nihil02");
sleep 3000;
npctalk "Nerius", instance_npcname("Skia Nerius#skia02");
npctalk "Nerius", instance_npcname("Spica Nerius#spica01");
sleep 3000;
npctalk "Walther", instance_npcname("Isenhonor Walther#eisen");
npctalk "Walther", instance_npcname("Ian Walther#ian01");
sleep 3000;
npctalk "Wigner", instance_npcname("Levuiere Wigner#louvier1");
npctalk "Wigner", instance_npcname("Jurgen Wigner#jurgen01");
npctalk "Wigner", instance_npcname("Isaac Wigner#isaac01");
npctalk "Wigner", instance_npcname("Katrin Wigner#kath01");
sleep 3000;
npctalk "Geoborg", instance_npcname("Catherine D. Geoborg#ca1");
npctalk "Geoborg", instance_npcname("Ernst Geoborg#ernst01");
sleep 3000;
npctalk "Richard", instance_npcname("Po Richard#po01");
sleep 3000;
npctalk "Roegenburg", instance_npcname("Maximilian Roegenburg#m1");
npctalk "Roegenburg", instance_npcname("Wolf Roegenburg#wolf01");
npctalk "Roegenburg", instance_npcname("Helmut Roegenburg#helmu");
npctalk "Roegenburg", instance_npcname("Agnes Roegenburg#agnes0_1");
sleep 3000;
mapannounce 'map_2mir$, "Kronecker: On the behalf of the seven royal families supporting Rune-Midgarts,", bc_map,0xFF99;
sleep 3000;
mapannounce 'map_2mir$, "Kronecker: Here is the new representative appointed", bc_map,0xFF99;
sleep 3000;
mapannounce 'map_2mir$, "Kronecker: The blessing star light may reach the glory of the earth...", bc_map,0xFF99;
sleep 3000;
npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Friedrich S. Heine#stol_1");
npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Nyhill M. Heine#nihil02");
sleep 3000;
npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Catherine D. Geoborg#ca1");
npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Ernst Geoborg#ernst01");
sleep 3000;
npctalk "The heart to embrace everything in this world,", instance_npcname("Skia Nerius#skia02");
npctalk "The heart to embrace everything in this world,", instance_npcname("Spica Nerius#spica01");
sleep 3000;
npctalk "The strong will to protect everything in the arms,", instance_npcname("Po Richard#po01");
sleep 3000;
npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Isenhonor Walther#eisen");
npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Ian Walther#ian01");
sleep 3000;
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Maximilian Roegenburg#m1");
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Wolf Roegenburg#wolf01");
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Helmut Roegenburg#helmu");
npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Agnes Roegenburg#agnes0_1");
sleep 3000;
npctalk "And the wisdom to look at the truth", instance_npcname("Levuiere Wigner#louvier1");
npctalk "And the wisdom to look at the truth", instance_npcname("Jurgen Wigner#jurgen01");
npctalk "And the wisdom to look at the truth", instance_npcname("Isaac Wigner#isaac01");
npctalk "And the wisdom to look at the truth", instance_npcname("Katrin Wigner#kath01");
sleep 3000;
mapannounce 'map_2mir$, "Kronecker: To our new king...", bc_map,0xFF99;
sleep 1500;
mapannounce 'map_2mir$, "I am sorry to interrupt the fun!", bc_map,0xDDDDDD;
sleep 500;
specialeffect EF_SCREEN_QUAKE, AREA, instance_npcname("Peter Heine#peter01");
disablenpc instance_npcname("Peter Heine#peter01");
enablenpc instance_npcname("Fallen Peter#peter02");
sleep 500;
mapannounce 'map_2mir$, "Kronecker: Peter!!!", bc_map,0xFF99;
sleep 500;
disablenpc instance_npcname("Kronecker G. Heine#gran1");
.@kronecker_2$ = instance_npcname("Kronecker G. Heine#gran2");
enablenpc .@kronecker_2$;
sleep 500;
.@intruder$ = instance_npcname("Intruder#hunter01");
enablenpc .@intruder$;
npctalk "Oh, hello! You must be the famous Archduke Grantz the Sage!", .@intruder$;
sleep 3000;
npctalk "What are you doing!!!", .@kronecker_2$;
sleep 3000;
npctalk "No, nothing much. Nothing worth doing here anyways.", .@intruder$;
sleep 3000;
npctalk "I have heard that there is something really nice hidden here...", .@intruder$;
sleep 3000;
npctalk "But what is this? It is fake!", .@intruder$;
specialeffect EF_BEGINSPELL,AREA,.@kronecker_2$;
sleep 500;
specialeffect EF_BEGINSPELL6,AREA, .@intruder$;
specialeffect EF_LEVEL99,AREA, .@intruder$;
sleep 2000;
npctalk "You old man, and the noble people behind him...", .@intruder$;
sleep 3000;
npctalk "Hold it there. It is no fun. I may want to destroy something.", .@intruder$;
sleep 3000;
npctalk "For example...", .@intruder$;
sleep 3000;
npctalk "This fake resembling Ymir's Heart!", .@intruder$;
sleep 3000;
npctalk "...What do you want?", .@kronecker_2$;
sleep 3000;
npctalk "The piece of Ymir's Heart. I have heard that it is here, but I don't see any, do I?", .@intruder$;
sleep 3000;
npctalk "...What are you talking about?", .@kronecker_2$;
sleep 3000;
npctalk "Oh, you didn't know?", .@intruder$;
sleep 3000;
npctalk "Well, I see. If you knew that you wouldn't have kept it in the ground, wasting your time on this ritual and all.", .@intruder$;
sleep 3000;
npctalk "But I can't help it, old man. This is fake.", .@intruder$;
sleep 2000;
npctalk "...How dare you...", .@kronecker_2$;
sleep 2000;
npctalk "Don't give me that look. I have wasted my time here as well, you know.", .@intruder$;
sleep 3000;
npctalk "Well, I'll get going without casing a scene this time.", .@intruder$;
sleep 3000;
npctalk "Ha! What good does all the power do when you don't know how to use it? I guess you don't need this anymore.", .@intruder$;
sleep 3000;
npctalk "It is the time for this fake Ymir's Heart to go!", .@intruder$;
sleep 500;
specialeffect EF_BEGINSPELL3,AREA, .@intruder$;
sleep 500;
specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Peter Heine#peter01");
specialeffect EF_LORD,AREA, .@kronecker_2$;
specialeffect EF_LORD,AREA, instance_npcname("Levuiere Wigner#louvier1");
specialeffect EF_LORD,AREA, instance_npcname("Catherine D. Geoborg#ca1");
disablenpc instance_npcname("Ian Walther#ian01");
disablenpc instance_npcname("Levuiere Wigner#louvier1");
disablenpc instance_npcname("Jurgen Wigner#jurgen01");
disablenpc instance_npcname("Catherine D. Geoborg#ca1");
disablenpc instance_npcname("Katrin Wigner#kath01");
disablenpc instance_npcname("Isaac Wigner#isaac01");
enablenpc instance_npcname("Ian Walther#ian02");
enablenpc instance_npcname("Levuiere Wigner#louvier2");
enablenpc instance_npcname("Jurgen Wigner#jurgen02");
enablenpc instance_npcname("Catherine D. Geoborg#ca2");
enablenpc instance_npcname("Katrin Wigner#kath02");
enablenpc instance_npcname("Isaac Wigner#isaac02");
sleep 500;
specialeffect EF_LORD,AREA, instance_npcname("Maximilian Roegenburg#m1");
disablenpc instance_npcname("Ernst Geoborg#ernst01");
disablenpc instance_npcname("Maximilian Roegenburg#m1");
disablenpc instance_npcname("Wolf Roegenburg#wolf01");
disablenpc instance_npcname("Agnes Roegenburg#agnes0_1");
enablenpc instance_npcname("Maximilian Roegenburg#m2");
enablenpc instance_npcname("Ernst Geoborg#ernst02");
enablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
enablenpc instance_npcname("Wolf Roegenburg#wolf02");
specialeffect EF_LORD,AREA, instance_npcname("Agnes Roegenburg#agnes0_2");
mapannounce 'map_2mir$, "Intruder: Then ladies and gentlemen, have a good time!", bc_map,0xDDDDDD;
disablenpc .@intruder$;
enablenpc instance_npcname("Intruder#hunter02");
enablenpc instance_npcname("Intruder#hunter03");
enablenpc instance_npcname("Intruder#hunter04");
enablenpc instance_npcname("Intruder#hunter05");
enablenpc instance_npcname("Intruder#hunter06");
sleep 500;
donpcevent instance_npcname("Intruder_main") + "::OnEvent";
disablenpc instance_npcname("Po Richard#po01");
disablenpc instance_npcname("Spica Nerius#spica01");
disablenpc instance_npcname("Isenhonor Walther#eisen");
disablenpc instance_npcname("Friedrich S. Heine#stol_1");
disablenpc instance_npcname("Helmut Roegenburg#helmu");
disablenpc instance_npcname("Skia Nerius#skia02");
disablenpc instance_npcname("Nyhill M. Heine#nihil02");
enablenpc instance_npcname("Skia Nerius#skia03");
enablenpc instance_npcname("Nyhill M. Heine#nihil03");
enablenpc instance_npcname("Spica Nerius#spica02");
enablenpc instance_npcname("Po Richard#po02");
enablenpc instance_npcname("Isenhonor Walther#eisen2");
enablenpc instance_npcname("Friedrich S. Heine#stol_2");
enablenpc instance_npcname("Helmut Roegenburg#helmu2");
end;
}
2@mir,1,1,0 script Intruder_main -1,{
end;
OnEvent:
enablenpc instance_npcname("Intruder_main");
.@label$ = instance_npcname("Intruder_main") + "::OnMobDead";
monster 'map_2mir$,107,73,"Suspicious Intruder",3454,1, .@label$; // HEART_HUNTER_N
setunitdata $@mobid[0], UMOB_HP, 10000;
monster 'map_2mir$, 98,73,"Suspicious Intruder",3454,1, .@label$;
setunitdata $@mobid[0], UMOB_HP, 10000;
monster 'map_2mir$,101,83,"Suspicious Intruder",3454,1, .@label$;
setunitdata $@mobid[0], UMOB_HP, 10000;
'intruder_count = 0;
donpcevent instance_npcname("Intruder#hunter02") + "::OnStart";
donpcevent instance_npcname("Intruder#hunter03") + "::OnStart";
donpcevent instance_npcname("Intruder#hunter04") + "::OnStart";
donpcevent instance_npcname("Intruder#hunter05") + "::OnStart";
donpcevent instance_npcname("Intruder#hunter06") + "::OnStart";
end;
OnMobDead:
'intruder_count++;
switch( 'intruder_count ) {
case 1:
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
break;
case 2:
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
break;
case 3:
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
break;
}
sleep 100; // it seems there is a slight delay
switch( 'intruder_count ) {
case 3:
mapannounce 'map_2mir$, "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
// display the effect a second time
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
disablenpc instance_npcname("Intruder#hunter02");
disablenpc instance_npcname("Intruder#hunter03");
disablenpc instance_npcname("Intruder#hunter04");
disablenpc instance_npcname("Intruder#hunter05");
disablenpc instance_npcname("Intruder#hunter06");
break;
default:
break;
}
end;
}
2@mir,87,79,5 script Intruder#hunter02 3454,{
end;
OnStart:
initnpctimer;
end;
OnLeave:
stopnpctimer;
specialeffect EF_TEIHIT3;
hideonnpc instance_npcname("Intruder#hunter02"); // officially disabled, changed to hideonnpc to display the effect a second time
end;
OnTimer1000:
specialeffect EF_PIERCE;
end;
OnTimer2000:
specialeffect EF_CONCENTRATION, AREA, instance_npcname("Isenhonor Walther#eisen2");
end;
OnTimer4000:
specialeffect EF_HOLYCROSS;
end;
OnTimer5000:
npctalk "It is no use!";
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Isenhonor Walther#eisen2");
end;
OnTimer7000:
specialeffect EF_SHIELDCHARGE;
end;
OnTimer8000:
specialeffect EF_CHAINCOMBO, AREA, instance_npcname("Isenhonor Walther#eisen2");
end;
OnTimer10000:
specialeffect EF_PIERCE;
end;
OnTimer11000:
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Isenhonor Walther#eisen2");
npctalk "We don't have the time to chat!", instance_npcname("Isenhonor Walther#eisen2");
initnpctimer;
end;
}
2@mir,91,84,5 script Intruder#hunter03 3454,{
end;
OnStart:
initnpctimer;
end;
OnLeave:
stopnpctimer;
specialeffect EF_TEIHIT3;
hideonnpc instance_npcname("Intruder#hunter03");
end;
OnTimer1500:
specialeffect EF_MAGICALATTHIT;
end;
OnTimer2500:
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Skia Nerius#skia03");
end;
OnTimer4500:
specialeffect EF_HIT5;
end;
OnTimer5500:
specialeffect EF_HIT6, AREA, instance_npcname("Skia Nerius#skia03");
end;
OnTimer7500:
specialeffect EF_HIT2;
end;
OnTimer8500:
npctalk "It is no use!";
specialeffect EF_HIT1, AREA, instance_npcname("Skia Nerius#skia03");
end;
OnTimer11100:
specialeffect EF_HOLYCROSS;
end;
OnTimer12000:
specialeffect EF_HIT1, AREA, instance_npcname("Skia Nerius#skia03");
initnpctimer;
end;
}
2@mir,94,86,5 script Intruder#hunter04 3454,{
end;
OnStart:
initnpctimer;
end;
OnLeave:
stopnpctimer;
specialeffect EF_TEIHIT3;
hideonnpc instance_npcname("Intruder#hunter04");
end;
OnTimer1200: // weird timer but ~correct
specialeffect EF_MAGICALATTHIT;
end;
OnTimer2200:
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Friedrich S. Heine#stol_2");
end;
OnTimer3800:
specialeffect EF_HIT5;
end;
OnTimer4800:
npctalk "Heh!";
specialeffect EF_HIT6, AREA, instance_npcname("Friedrich S. Heine#stol_2");
end;
OnTimer8200:
specialeffect EF_HIT2;
end;
OnTimer9200:
specialeffect EF_HIT1, AREA, instance_npcname("Friedrich S. Heine#stol_2");
end;
OnTimer11500:
specialeffect EF_HOLYCROSS;
end;
OnTimer12500:
specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Friedrich S. Heine#stol_2");
npctalk "...Where are these bastards from?", instance_npcname("Friedrich S. Heine#stol_2");
initnpctimer;
end;
}
2@mir,107,86,5 script Intruder#hunter05 3454,{
end;
OnStart:
initnpctimer;
end;
OnLeave:
stopnpctimer;
specialeffect EF_TEIHIT3;
hideonnpc instance_npcname("Intruder#hunter05");
end;
OnTimer1000:
specialeffect EF_MAGICALATTHIT;
end;
OnTimer2000:
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Helmut Roegenburg#helmu2");
end;
OnTimer4000:
npctalk "Die!!!";
specialeffect EF_HIT5;
end;
OnTimer4500:
npctalk "Look who's talking!!!", instance_npcname("Helmut Roegenburg#helmu2");
specialeffect EF_HIT6, AREA, instance_npcname("Helmut Roegenburg#helmu2");
end;
OnTimer7000:
specialeffect EF_HIT2;
end;
OnTimer8000:
specialeffect EF_HIT1, AREA, instance_npcname("Helmut Roegenburg#helmu2");
end;
OnTimer10000:
specialeffect EF_HOLYCROSS;
end;
OnTimer11000:
specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Helmut Roegenburg#helmu2");
npctalk "Argh!!!", instance_npcname("Helmut Roegenburg#helmu2");
initnpctimer;
end;
}
2@mir,110,85,5 script Intruder#hunter06 3454,{
end;
OnStart:
initnpctimer;
end;
OnLeave:
stopnpctimer;
specialeffect EF_TEIHIT3;
hideonnpc instance_npcname("Intruder#hunter06");
end;
OnTimer1000:
specialeffect EF_HITDARK;
end;
OnTimer2000:
specialeffect EF_TEIHIT1X, AREA, instance_npcname("Po Richard#po02");
end;
OnTimer4000:
npctalk "Die!!!";
specialeffect EF_LIGHTBOLT;
end;
OnTimer5000:
specialeffect EF_HIT6, AREA, instance_npcname("Po Richard#po02");
end;
OnTimer7000:
specialeffect EF_COMBOATTACK1;
end;
OnTimer8000:
specialeffect EF_HIT1, AREA, instance_npcname("Po Richard#po02");
end;
OnTimer10000:
specialeffect EF_NAPALMBEAT;
end;
OnTimer12000:
npctalk "Oh, this doesn't look good.", instance_npcname("Po Richard#po02");
specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Po Richard#po02");
initnpctimer;
end;
}
2@mir,97,80,7 script Friedrich S. Heine#stol_1 4_EP16_STOLZ,{
npctalk "... Quiet.";
end;
}
2@mir,88,78,2 script Isenhonor Walther#eisen2 4_M_1STPRIN1,{
if ('intruder_count < 3) {
npctalk "We don't have the time to chat!";
end;
}
mes "[Isenhonor]";
mes "What is going on...";
mes "We shall leave this place first.";
next;
mes "[Isenhonor]";
mes "Is everyone all right...";
close2;
disablenpc instance_npcname("Isenhonor Walther#eisen2");
disablenpc instance_npcname("Ian Walther#ian02");
end;
}
2@mir,106,85,7 script Helmut Roegenburg#helmu2 4_EP16_HELMUT,{
if ('intruder_count < 3) {
npctalk "Hm!";
end;
}
mes "[Helmut]";
mes "All seem well.";
mes "...I shall get going. The brothers don't look so good.";
close2;
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
disablenpc instance_npcname("Maximilian Roegenburg#m2");
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
end;
}
2@mir,92,83,2 script Skia Nerius#skia03 4_EP16_SKIA,{
if ('intruder_count < 3) {
npctalk "...Eh... Where did they come from?";
end;
}
mes "[Skia]";
mes "Phew, let's get out of here.";
mes "Sis, let's get out!";
mes "Nyhill, you should come with us!";
next;
mes "[Skia]";
mes "Other people will get out on their own!";
close2;
disablenpc instance_npcname("Skia Nerius#skia03");
disablenpc instance_npcname("Spica Nerius#spica02");
end;
}
2@mir,109,84,7 script Po Richard#po02 4_M_6THPRIN1,{
if ('intruder_count < 3) {
npctalk "...Haha, I didn't expect to fight here!";
end;
}
npctalk "Since the hall seems to have been cleared out, I am leaving now. What a hassle, this time!";
sleep 2000;
disablenpc instance_npcname("Po Richard#po02");
end;
}
2@mir,95,85,1 script Friedrich S. Heine#stol_2 4_EP16_STOLZ,{
if ('intruder_count < 3) {
npctalk "Please take care of the others.";
end;
}
mes "[Friedrich]";
mes "...There seems to be no one dead.";
npctalk "What are you waiting for! Get out of here with the wounded people!";
close2;
OnDisable:
disablenpc instance_npcname("Skia Nerius#skia03");
disablenpc instance_npcname("Spica Nerius#spica02");
disablenpc instance_npcname("Isenhonor Walther#eisen2");
disablenpc instance_npcname("Ian Walther#ian02");
disablenpc instance_npcname("Levuiere Wigner#louvier2");
disablenpc instance_npcname("Jurgen Wigner#jurgen02");
disablenpc instance_npcname("Katrin Wigner#kath02");
disablenpc instance_npcname("Ernst Geoborg#ernst02");
disablenpc instance_npcname("Catherine D. Geoborg#ca2");
disablenpc instance_npcname("Po Richard#po02");
disablenpc instance_npcname("Maximilian Roegenburg#m2");
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
disablenpc instance_npcname("Isaac Wigner#isaac02");
end;
}
2@mir,101,93,7 script Kronecker G. Heine#gran2 4_EP16_GRANZ,{
if ('intruder_count < 3) {
mes "[Kronecker]";
mes "Peter is in a critical condition.";
mes "...Would you mind fighting against the intruder for us?";
close;
}
if (isbegin_quest(7692) == 1) {
mes "[Kronecker]";
mes "....";
mes ".... ^4d4dffTerra Gloria^000000 is missing...";
next;
select("Terra Gloria?");
mes "[Kronecker]";
mes "It is the crown passed down in the palace of Rune-Midgarts.";
mes "It means more than an ordinary crown.";
next;
mes "[Kronecker]";
mes "Has it been taken by them?";
mes "What on earth...!";
next;
mes "[Kronecker]";
mes "What is hidden here is not known to anyone... Except the seven royal families...!";
next;
mes "[Kronecker]";
mes "Does it mean...";
mes "...Well, first things first, There are things to find out.";
next;
mes "[Kronecker]";
mes "Let's get out of here now.";
mes "There is much left for use to find out.";
erasequest 7692;
setquest 7693;// Surprise Attack
ep16_royal = 9;
next;
mes "[Kronecker]";
mes "Whoever left here, clear out with the wounded near you!";
mes "The Room of Consciousness will be closed for a while!";
donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnDisable";
disablenpc instance_npcname("Nyhill M. Heine#nihil03");
close;
}
mes "[Kronecker]";
mes "Peter has been wounded.";
mes "We need to move him fast.";
next;
mes "[Kronecker]";
mes "I'll see you out there.";
mes "You can leave through the door you have entered.";
mes "Let's meet at the Past Memories of the Royal Family.";
close;
}
2@mir,93,80,2 script Nyhill M. Heine#nihil03 4_EP16_NIHIL,4,4,{
if ('intruder_count < 3) {
npctalk "...Oh... My...";
end;
}
mes "[Nyhill]";
mes "...This... Is all... My fault...";
close;
OnTouch_:
npctalk "...Will I be a help?";
npcskill "AL_HEAL",11,99,60;
npcskill "PR_KYRIE",10,99,60;
end;
}
2@mir,97,65,5 script Jurgen Wigner#jurgen02 4_M_4THPRIN1,{
npctalk "I am counting on you!";
npcskill "AL_INCAGI",10,99,60;
end;
}
2@mir,111,66,4 script Catherine D. Geoborg#ca2 4_EP16_EGEO,{
npctalk "...I hope it helps you.";
npcskill "AL_HEAL",10,130,115;
end;
}
2@mir,107,61,6 script Isaac Wigner#isaac02 4_EP16_ISAAC,{
npctalk "Cheer up!";
npcskill "AL_BLESSING",10,99,60;
end;
}
2@mir,112,71,1 script Agnes Roegenburg#agnes0_2 4_EP16_AGNES,{
npctalk "Argh! Watch out!";
end;
}
2@mir,96,83,2 script Spica Nerius#spica02 4_EP16_SPICA,{
if ('intruder_count < 3)
npctalk "...S... ki... a...";
else
npctalk "Skia, why did this guy save Lord Nyhill, not me?";
end;
}
2@mir,102,97,3 script Intruder#hunter01 3454,{
end;
OnInstanceInit:
'map_2mir$ = instance_mapname("2@mir");
'intruder_count = 0;
disablenpc instance_npcname("Spica Nerius#spica02");
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
disablenpc instance_npcname("Isaac Wigner#isaac02");
disablenpc instance_npcname("Catherine D. Geoborg#ca2");
disablenpc instance_npcname("Jurgen Wigner#jurgen02");
disablenpc instance_npcname("Kronecker G. Heine#gran2");
disablenpc instance_npcname("Isenhonor Walther#eisen2");
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
disablenpc instance_npcname("Po Richard#po02");
disablenpc instance_npcname("Friedrich S. Heine#stol_2");
disablenpc instance_npcname("Intruder#hunter01");
disablenpc instance_npcname("Intruder#hunter02");
disablenpc instance_npcname("Intruder#hunter03");
disablenpc instance_npcname("Intruder#hunter04");
disablenpc instance_npcname("Intruder#hunter05");
disablenpc instance_npcname("Intruder#hunter06");
disablenpc instance_npcname("Skia Nerius#skia03");
disablenpc instance_npcname("Nyhill M. Heine#nihil03");
end;
}
2@mir,96,83,0 script dummy_npc_rituel_disabled -1,{
end;
OnInstanceInit:
disablenpc();
end;
}
2@mir,88,74,3 duplicate(dummy_npc_rituel_disabled) Ian Walther#ian02 1_M_JOBTESTER
2@mir,86,70,4 duplicate(dummy_npc_rituel_disabled) Levuiere Wigner#louvier2 4_EP16_LOUVIERE
2@mir,94,72,3 duplicate(dummy_npc_rituel_disabled) Katrin Wigner#kath02 4_EP16_POE
2@mir,112,66,3 duplicate(dummy_npc_rituel_disabled) Ernst Geoborg#ernst02 4_M_2NDPRIN1
2@mir,91,69,7 duplicate(dummy_npc_rituel_disabled) Maximilian Roegenburg#m2 4_EP16_MAX
2@mir,94,66,3 duplicate(dummy_npc_rituel_disabled) Wolf Roegenburg#wolf02 4_EP16_WOLF
2@mir,100,80,7 duplicate(dummy_npc_rituel_disabled) Nyhill M. Heine#nihil02 4_EP16_NIHIL
2@mir,101,95,3 duplicate(dummy_npc_rituel_disabled) Fallen Peter#peter02 4_EP16_PETER
2@mir,97,77,7 duplicate(dummy_npc_rituel_disabled) Skia Nerius#skia02 4_EP16_SKIA
2@mir,101,88,4 duplicate(dummy_npc) Kronecker G. Heine#gran1 4_EP16_GRANZ
2@mir,97,71,7 duplicate(dummy_npc) Levuiere Wigner#louvier1 4_EP16_LOUVIERE
2@mir,100,71,7 duplicate(dummy_npc) Jurgen Wigner#jurgen01 4_M_4THPRIN1
2@mir,97,68,7 duplicate(dummy_npc) Isaac Wigner#isaac01 4_EP16_ISAAC
2@mir,100,68,7 duplicate(dummy_npc) Katrin Wigner#kath01 4_EP16_POE
2@mir,103,80,2 duplicate(dummy_npc) Catherine D. Geoborg#ca1 4_EP16_EGEO
2@mir,106,80,2 duplicate(dummy_npc) Ernst Geoborg#ernst01 4_M_2NDPRIN1
2@mir,103,77,2 duplicate(dummy_npc) Po Richard#po01 4_M_6THPRIN1
2@mir,103,74,2 duplicate(dummy_npc) Maximilian Roegenburg#m1 4_EP16_MAX
2@mir,106,74,2 duplicate(dummy_npc) Wolf Roegenburg#wolf01 4_EP16_WOLF
2@mir,101,94,0 duplicate(dummy_npc) Peter Heine#peter01 4_M_3RDPRIN1
2@mir,100,77,7 duplicate(dummy_npc) Spica Nerius#spica01 4_EP16_SPICA
2@mir,106,71,2 duplicate(dummy_npc) Agnes Roegenburg#agnes0_1 4_EP16_AGNES
2@mir,100,74,7 duplicate(dummy_npc) Ian Walther#ian01 1_M_JOBTESTER
2@mir,97,74,7 duplicate(dummy_npc) Isenhonor Walther#eisen 4_M_1STPRIN1
2@mir,103,71,2 duplicate(dummy_npc) Helmut Roegenburg#helmu 4_EP16_HELMUT
2@mir,101,10,0 script to_prt_lib WARPNPC,1,1,{
if (isbegin_quest(7693) == 1) {
warp "prt_lib",88,80;
end;
}
mes "[" + strcharinfo(0) + "]";
mes "We should watch the Ritual of Blessing.";
mes "Don't get out now.";
close;
}