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85 lines
3.8 KiB
XML
85 lines
3.8 KiB
XML
2 years ago
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DynamicLighting.core</name>
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</assembly>
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<members>
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<member name="T:DynamicLighting.DynamicLightingCorePlugin">
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<summary>
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Defines the dynamic lighting core plugin.
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</summary>
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</member>
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<member name="T:DynamicLighting.Properties.DynLightResNames">
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<summary>
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This static class contains constant string representations of certain resource names.
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</summary>
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</member>
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<member name="T:DynamicLighting.LightingAnimSpriteRenderer">
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<summary>
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Renders an animated sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
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</summary>
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</member>
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<member name="P:DynamicLighting.LightingAnimSpriteRenderer.VertexTranslucency">
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<summary>
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[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
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A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
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Non-translucent objects (0.0) are only affected by Lights in front of them.
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</summary>
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</member>
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<member name="T:DynamicLighting.Light">
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<summary>
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A source of light. Supported light types are directional, ambient, point and spot.
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To create directional or ambient lights, add this Component to a GameObject without Transform.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.Direction">
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<summary>
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[GET / SET] The direction this Light points to. Used in spot and directional light. Set this to zero
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in order to create a point light.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.Color">
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<summary>
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[GET / SET] The Lights main color.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.Intensity">
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<summary>
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[GET / SET] The Lights intensity.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.AmbientColor">
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<summary>
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[GET / SET] The Lights ambient color value. Ambient light is used as base value in directional lighting.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.AmbientIntensity">
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<summary>
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[GET / SET] The Lights ambient intensity. Ambient light is used as base value in directional lighting.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.Range">
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<summary>
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[GET / SET] The Lights range. Only applies to point and spot lights.
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</summary>
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</member>
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<member name="P:DynamicLighting.Light.SpotFocus">
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<summary>
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[GET / SET] The Lights spot focus. The higher this value is, the smaller the spot radius.
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</summary>
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</member>
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<member name="T:DynamicLighting.LightingSpriteRenderer">
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<summary>
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Renders a sprite using dynamic lighting, either per-vertex or per-pixel, depending on the DrawTechnique that is used.
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</summary>
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</member>
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<member name="P:DynamicLighting.LightingSpriteRenderer.VertexTranslucency">
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<summary>
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[GET / SET] Specifies the objects translucency for Light when using vertex lighting.
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A very translucent object (1.0) is affected from Lights behind it as well as from Lights in front of it.
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Non-translucent objects (0.0) are only affected by Lights in front of them.
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</summary>
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</member>
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</members>
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</doc>
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