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XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(SolutionDir)..\..\DualityEditor.exe</StartProgram>
<StartWorkingDirectory>$(SolutionDir)..\..</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<StartAction>Program</StartAction>
<StartProgram>$(SolutionDir)..\..\DualityEditor.exe</StartProgram>
<StartWorkingDirectory>$(SolutionDir)..\..</StartWorkingDirectory>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{78DBC94D-EE9D-4AC0-95ED-91A0AE2F6652}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Protect_the_Core_Revamped.Editor</RootNamespace>
<AssemblyName>GamePlugin.editor</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Duality">
<HintPath>..\..\..\Duality.dll</HintPath>
</Reference>
<Reference Include="DualityPrimitives">
<HintPath>..\..\..\DualityPrimitives.dll</HintPath>
</Reference>
<Reference Include="DualityEditor">
<HintPath>..\..\..\DualityEditor.exe</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
<Reference Include="WeifenLuo.WinFormsUI.Docking">
<HintPath>..\..\..\WeifenLuo.WinFormsUI.Docking.dll</HintPath>
</Reference>
<Reference Include="Aga.Controls">
<HintPath>..\..\..\Aga.Controls.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="EditorPlugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>mkdir "$(SolutionDir)../../Plugins"
copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)../../Plugins"
xcopy /Y "$(TargetDir)*.editor.xml" "$(SolutionDir)../../Plugins"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>