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83 lines
3.6 KiB
XML
83 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<StartAction>Program</StartAction>
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<StartProgram>$(SolutionDir)..\..\DualityEditor.exe</StartProgram>
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<StartWorkingDirectory>$(SolutionDir)..\..</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<StartAction>Program</StartAction>
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<StartProgram>$(SolutionDir)..\..\DualityEditor.exe</StartProgram>
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<StartWorkingDirectory>$(SolutionDir)..\..</StartWorkingDirectory>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{78DBC94D-EE9D-4AC0-95ED-91A0AE2F6652}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>Protect_the_Core_Revamped.Editor</RootNamespace>
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<AssemblyName>GamePlugin.editor</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Duality">
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<HintPath>..\..\..\Duality.dll</HintPath>
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</Reference>
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<Reference Include="DualityPrimitives">
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<HintPath>..\..\..\DualityPrimitives.dll</HintPath>
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</Reference>
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<Reference Include="DualityEditor">
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<HintPath>..\..\..\DualityEditor.exe</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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<Reference Include="WeifenLuo.WinFormsUI.Docking">
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<HintPath>..\..\..\WeifenLuo.WinFormsUI.Docking.dll</HintPath>
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</Reference>
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<Reference Include="Aga.Controls">
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<HintPath>..\..\..\Aga.Controls.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="EditorPlugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)../../Plugins"
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copy "$(TargetPath)" "$(SolutionDir)../../Plugins"
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copy "$(TargetDir)$(TargetName).pdb" "$(SolutionDir)../../Plugins"
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xcopy /Y "$(TargetDir)*.editor.xml" "$(SolutionDir)../../Plugins"</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |