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<?xml version="1.0"?>
<doc>
<assembly>
<name>Gravity.core</name>
</assembly>
<members>
<member name="T:Gravity.GravityCorePlugin">
<summary>
Defines a Duality core plugin.
</summary>
</member>
<member name="T:Gravity.Gravitator">
<summary>
This component will gravitate other objects based on it's configuration.
</summary>
</member>
<member name="P:Gravity.Gravitator.Range">
<summary>
The maximum range at which this object will gravitate other objects.
</summary>
</member>
<member name="P:Gravity.Gravitator.ForceMultiplier">
<summary>
The amount with which the gravitational force is multiplied with.
</summary>
</member>
<member name="P:Gravity.Gravitator.GravitationType">
<summary>
The type of gravitation that will be caused by this object.
</summary>
</member>
<member name="M:Gravity.Gravitator.GravitateAll">
<summary>
This function attracts all RigidBodies that are in a list of RigidBodies
towards this GameObject. This code is heavily based on a
<a href="http://wiki.unity3d.com/index.php/Gravity">Unity3D Wiki page</a>.
</summary>
</member>
<member name="T:Gravity.InputManager">
<summary>
This component receives user input and performs actions based on the input.
</summary>
</member>
<member name="P:Gravity.InputManager.BallPrefab">
<summary>
The prefab used to create a new Ball object.
</summary>
</member>
<member name="P:Gravity.InputManager.GravitatorPrefab">
<summary>
The prefab used to create a new Gravitator object.
</summary>
</member>
<member name="M:Gravity.InputManager.CreateBall(Duality.Vector2)">
<summary>
This function creates a Ball object using the Ball prefab assigned in this
component, and places it at a specified position.
</summary>
<param name="position">The location the Ball object is to be placed at.</param>
</member>
<member name="M:Gravity.InputManager.CreateGravitator(Duality.Vector2)">
<summary>
This function creates a Gravitator object using the Gravitator prefab assigned
in this component, and places it at a specified position.
</summary>
<param name="position">The location the Gravitator object is to be placed at.</param>
</member>
</members>
</doc>