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<?xml version="1.0"?>
<doc>
<assembly>
<name>SceneTransitions.core</name>
</assembly>
<members>
<member name="T:SceneTransitions.SceneTransitionsCorePlugin">
<summary>
Defines a Duality core plugin.
</summary>
</member>
<member name="T:SceneTransitions.InputManager">
<summary>
This is a component to attach to a GameObject in a scene.
It will receive input and take actions based on the input.
It also has a property containing a ContentRef of the next scene.
</summary>
</member>
<member name="P:SceneTransitions.InputManager.NextScene">
<summary>
ContentRef to the scene we are going to switch to.
</summary>
</member>
<member name="M:SceneTransitions.InputManager.SpawnHi">
<summary>
A function to create a GameObject that will display the text "Hi.".
</summary>
</member>
<member name="T:SceneTransitions.SceneSwitcher">
<summary>
This static class provides functions related to scenes, such as switching,
dispose then switch, scene reloading and scene saving.
</summary>
</member>
<member name="M:SceneTransitions.SceneSwitcher.Switch(Duality.ContentRef{Duality.Resources.Scene})">
<summary>
Function to switch to another scene.
</summary>
<param name="scene">The ContentRef of the scene to switch to.</param>
</member>
<member name="M:SceneTransitions.SceneSwitcher.DisposeAndSwitch(Duality.ContentRef{Duality.Resources.Scene},Duality.ContentRef{Duality.Resources.Scene})">
<summary>
Function to switch to another scene after disposing the specified scene.
</summary>
<param name="nextScene">The ContentRef of the scene to dispose.</param>
<param name="nextScene">The ContentRef of the scene to switch to.</param>
</member>
<member name="M:SceneTransitions.SceneSwitcher.Reload">
<summary>
Function to reload the current scene.
</summary>
</member>
<member name="M:SceneTransitions.SceneSwitcher.SaveSceneCopy(Duality.ContentRef{Duality.Resources.Scene})">
<summary>
Function to save a copy of the specified scene.
</summary>
<param name="scene">The scene to be saved.</param>
</member>
</members>
</doc>