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26 lines
515 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Duality;
using Duality.Editor;
using Duality.Resources;
using Duality.Components;
using Duality.Components.Renderers;
using Duality.Drawing;
namespace ParticleSystem
{
public struct Particle
{
public Vector3 Position;
public Vector3 Velocity;
public float Angle;
public float AngleVelocity;
public float TimeToLive;
public float AgeFactor;
public int SpriteIndex;
public ColorRgba Color;
}
}