Initial Commit für PTC Remake
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>AdamsLair.WinForms</name>
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</assembly>
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<members>
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<member name="F:AdamsLair.WinForms.ColorControls.ColorPickerDialog.components">
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<summary>
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Required designer variable.
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</summary>
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</member>
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<member name="M:AdamsLair.WinForms.ColorControls.ColorPickerDialog.Dispose(System.Boolean)">
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<summary>
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Clean up any resources being used.
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</summary>
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<param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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</member>
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<member name="M:AdamsLair.WinForms.ColorControls.ColorPickerDialog.InitializeComponent">
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<summary>
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|
Required method for Designer support - do not modify
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the contents of this method with the code editor.
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</summary>
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</member>
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<member name="T:AdamsLair.WinForms.Drawing.QualityLevel">
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<summary>
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Represents the level of drawing quality. It is guaranteed that higher levels also have higher numeric values.
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</summary>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.GetValue">
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<summary>
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Performs a get operation using the PropertyEditors <see cref="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.Getter"/>.
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</summary>
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<returns></returns>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.SetValues(System.Collections.Generic.IEnumerable{System.Object})">
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<summary>
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Performs a set operation using the PropertyEditors <see cref="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.Setter"/>.
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</summary>
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<param name="objEnum"></param>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.SetValue(System.Object)">
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<summary>
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Performs a set operation using the PropertyEditors <see cref="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.Setter"/>.
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</summary>
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<param name="obj"></param>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.VerifyReflectedTypeEditors(System.Collections.Generic.IEnumerable{System.Object})">
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<summary>
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This method is called in order to determine whether all of the editors children
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are still valid regarding their dynamically reflected member Types. When a child
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editor of an typeof(object) member has been dynamically typed to typeof(int) because
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of its content, this method allows to switch re-initialize or re-create the editor
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with an updated Type after the members value has changed from typeof(int) to typeof(float).
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</summary>
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<param name="values"></param>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.BeginUpdate">
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<summary>
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Begins a refresh operation on this editor.
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</summary>
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<returns>
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Returns whether this method call initialized the current refresh operation.
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False, if it already has been initialized by a previous call.
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</returns>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.EndUpdate">
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<summary>
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Ends a the current refresh operation on this editor.
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</summary>
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<returns>
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Returns whether this method call terminated the current refresh operation.
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False, if termination will occur by one of the subsequent calls of this method.
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</returns>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.ReflectDynamicType(System.Type,System.Collections.Generic.IEnumerable{System.Object})">
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<summary>
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Determines the most specific shared Type of all the specified objects.
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The specified static Type will be used as a shared fallback, if no other
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common root is found.
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</summary>
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<param name="staticType"></param>
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<param name="values"></param>
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<returns></returns>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.PropertyEditor.ReflectDynamicType(System.Type,System.Collections.Generic.IEnumerable{System.Type})">
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<summary>
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Determines the most specific shared Type of all the specified Types.
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The specified static Type will be used as a shared fallback, if no other
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common root is found.
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</summary>
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<param name="staticType"></param>
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<param name="dynamicTypes"></param>
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<returns></returns>
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</member>
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<member name="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.EditedType">
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<summary>
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[GET / SET] The Type of values that this PropertyEditor is able to edit.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.EditedMember">
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<summary>
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[GET / SET] The underlying reflected MemberInfo, which is edited by this PropertyEditor.
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This is usually null for PropertyEditors that haven't been instantiated by <see cref="T:AdamsLair.WinForms.PropertyEditing.MemberwisePropertyEditor"/>
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.ValueMutable">
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<summary>
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[GET / SET] Specifies whether this PropertyEditor can be modified, even when its parents are set to <see cref="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.ReadOnly"/> mode.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.NonPublic">
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<summary>
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[GET / SET] Specifies whether this PropertyEditor represents a non-public value. It will
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usually be displayed "greyed out", so the user is able to make a distinction between
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public and non-public data, which is only displayed for debugging purposes.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.PropertyEditing.PropertyEditor.IsUpdating">
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<summary>
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[GET] Returns whether or not this editor is currently performing a refresh operation.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.TimelineControls.TimelineViewTrackPaintEventArgs.TargetRect">
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<summary>
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[GET] The rectangular area that is occupied by the track that is currently painted. It won't be
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altered due to clipping and partial repaints, and can be safely relied upon for determining
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drawing geometry.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.TimelineControls.TimelineViewTrackPaintEventArgs.BeginTime">
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<summary>
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[GET] The begin of the currently painted timespan. This value may be altered due to clipping and
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partial repaints, and does not reflect the tracks or track contents actual begin.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.TimelineControls.TimelineViewTrackPaintEventArgs.EndTime">
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<summary>
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[GET] The end of the currently painted timespan. This value may be altered due to clipping and
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partial repaints, and does not reflect the tracks or track contents actual end.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.TimelineControls.TimelineView.AdaptiveDrawingQuality">
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<summary>
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[GET / SET] If true, the TimelineView will automatically adjust its drawing quality while scrolling and resizing in order to achieve maximum performance.
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</summary>
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</member>
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<member name="M:AdamsLair.WinForms.PropertyEditing.MemberwisePropertyEditor.ReflectTypeForMember(System.Reflection.MemberInfo,System.Collections.Generic.IEnumerable{System.Object})">
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<summary>
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Determines the Type to use as a basis for generating a PropertyEditor for the specified member
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by evaluating the members current value and static Type.
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</summary>
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<param name="member"></param>
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<param name="values"></param>
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<returns></returns>
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</member>
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<member name="T:AdamsLair.WinForms.Properties.Resources">
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<summary>
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A strongly-typed resource class, for looking up localized strings, etc.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ResourceManager">
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<summary>
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Returns the cached ResourceManager instance used by this class.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.Culture">
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<summary>
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Overrides the current thread's CurrentUICulture property for all
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resource lookups using this strongly typed resource class.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowDown">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowDownLeft">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowDownRight">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowLeft">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowRight">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowUp">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowUpLeft">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ArrowUpRight">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.DropDownIcon">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeClosedDisabled">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeClosedHot">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeClosedNormal">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeClosedPressed">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeOpenedDisabled">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeOpenedHot">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeOpenedNormal">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ExpandNodeOpenedPressed">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ImageAdd">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.ImageDelete">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.NumberGripIcon">
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<summary>
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Looks up a localized resource of type System.Drawing.Bitmap.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.PropertyGrid_N_Objects">
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<summary>
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Looks up a localized string similar to {0} Objects.
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</summary>
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</member>
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<member name="P:AdamsLair.WinForms.Properties.Resources.PropertyName_Default">
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<summary>
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Looks up a localized string similar to Properties.
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</summary>
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</member>
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<member name="M:AdamsLair.WinForms.ItemViews.TiledView.CreateItemEditor(System.Int32,System.Object,System.Drawing.Point)">
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<summary>
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||||||
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Override this method to allow editing items in the <see cref="T:AdamsLair.WinForms.ItemViews.TiledView"/> using the provided editor.
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</summary>
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<param name="modelIndex"></param>
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||||||
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<param name="item"></param>
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||||||
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<param name="editorPos"></param>
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||||||
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<returns></returns>
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||||||
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</member>
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||||||
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<member name="M:AdamsLair.WinForms.ItemViews.TiledView.DestroyItemEditor(AdamsLair.WinForms.ItemViews.ITiledViewItemEditor)">
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||||||
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<summary>
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||||||
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Override this method to clean up after editing an item in the <see cref="T:AdamsLair.WinForms.ItemViews.TiledView"/>.
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||||||
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</summary>
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||||||
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<param name="editor"></param>
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||||||
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</member>
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||||||
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<member name="M:AdamsLair.WinForms.ReflectionHelper.GetDefaultInstanceOf(System.Type)">
|
||||||
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<summary>
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||||||
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Returns the default instance of a Type. Equals <c>default(T)</c>, but works for Reflection.
|
||||||
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</summary>
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||||||
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<param name="instanceType">The Type to create a default instance of.</param>
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||||||
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<returns></returns>
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||||||
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</member>
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||||||
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</members>
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||||||
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</doc>
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<root dataType="Struct" type="Duality.DualityAppData" id="129723834">
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||||||
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<appName dataType="String">Protect The Core Remastert</appName>
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||||||
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<authorName dataType="String">adg</authorName>
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||||||
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<customData />
|
||||||
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<localUserData dataType="Bool">true</localUserData>
|
||||||
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<multisampleBackBuffer dataType="Bool">true</multisampleBackBuffer>
|
||||||
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<physicsFixedTime dataType="Bool">false</physicsFixedTime>
|
||||||
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<physicsVelThreshold dataType="Float">0.8333333</physicsVelThreshold>
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||||||
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<skipBackends />
|
||||||
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<soundDopplerFactor dataType="Float">1</soundDopplerFactor>
|
||||||
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<speedOfSound dataType="Float">360</speedOfSound>
|
||||||
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<startScene dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Scene]]">
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||||||
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<contentPath dataType="String">Data\ProtectTheCore_Revamped\Scene.Scene.res</contentPath>
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||||||
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</startScene>
|
||||||
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<version dataType="UInt">2</version>
|
||||||
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<websiteUrl dataType="String">http://www.adamslair.net</websiteUrl>
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||||||
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</root>
|
||||||
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<!-- XmlFormatterBase Document Separator -->
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@ -0,0 +1,10 @@
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|||||||
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<root dataType="Struct" type="Duality.Resources.Scene" id="129723834">
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||||||
|
<assetInfo />
|
||||||
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<globalGravity dataType="Struct" type="Duality.Vector2">
|
||||||
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<X dataType="Float">0</X>
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||||||
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<Y dataType="Float">33</Y>
|
||||||
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</globalGravity>
|
||||||
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<serializeObj dataType="Array" type="Duality.GameObject[]" id="427169525" length="0" />
|
||||||
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<visibilityStrategy dataType="Struct" type="Duality.Components.DefaultRendererVisibilityStrategy" id="2035693768" />
|
||||||
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</root>
|
||||||
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<!-- XmlFormatterBase Document Separator -->
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@ -0,0 +1,271 @@
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|||||||
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<root dataType="Struct" type="Duality.Resources.Scene" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<globalGravity dataType="Struct" type="Duality.Vector2">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">33</Y>
|
||||||
|
</globalGravity>
|
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|
</textures>
|
||||||
|
<uniforms dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.String],[System.Single[]]]" id="649525530" surrogate="true">
|
||||||
|
<header />
|
||||||
|
<body>
|
||||||
|
<GameTime dataType="Array" type="System.Single[]" id="411997508">0</GameTime>
|
||||||
|
<CameraFocusDist dataType="Array" type="System.Single[]" id="1885627030">0</CameraFocusDist>
|
||||||
|
<CameraPosition dataType="Array" type="System.Single[]" id="766962944">0, 0, 0</CameraPosition>
|
||||||
|
<CameraParallax dataType="Array" type="System.Single[]" id="1352645666">0</CameraParallax>
|
||||||
|
<ColorShiftSpeed dataType="Array" type="System.Single[]" id="3754462812">1</ColorShiftSpeed>
|
||||||
|
</body>
|
||||||
|
</uniforms>
|
||||||
|
</info>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,10 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.ShaderProgram" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<frag dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.FragmentShader]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Shaders\FragmentSample\FragmentShader.FragmentShader.res</contentPath>
|
||||||
|
</frag>
|
||||||
|
<vert dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.VertexShader]]">
|
||||||
|
<contentPath dataType="String">Default:VertexShader:Minimal</contentPath>
|
||||||
|
</vert>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,26 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.FragmentShader" id="129723834">
|
||||||
|
<assetInfo dataType="Struct" type="Duality.Editor.AssetManagement.AssetInfo" id="427169525">
|
||||||
|
<importerId dataType="String">BasicShaderAssetImporter</importerId>
|
||||||
|
<nameHint dataType="String">FragmentShader</nameHint>
|
||||||
|
</assetInfo>
|
||||||
|
<source dataType="String">uniform float GameTime;
|
||||||
|
|
||||||
|
uniform sampler2D mainTex;
|
||||||
|
uniform float ColorShiftSpeed;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec2 texCoord = gl_TexCoord[0].st;
|
||||||
|
texCoord += 0.1 * vec2(
|
||||||
|
sin(GameTime + gl_FragCoord.x * 0.01),
|
||||||
|
cos(GameTime + gl_FragCoord.y * 0.01));
|
||||||
|
|
||||||
|
vec4 color = texture2D(mainTex, texCoord);
|
||||||
|
color.rgb = vec3(
|
||||||
|
color.r * sin(ColorShiftSpeed * GameTime),
|
||||||
|
color.g * sin(ColorShiftSpeed * GameTime * 0.5),
|
||||||
|
color.b * sin(ColorShiftSpeed * GameTime * 0.25));
|
||||||
|
gl_FragColor = color;
|
||||||
|
}</source>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,9 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.DrawTechnique" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<blendType dataType="Enum" type="Duality.Drawing.BlendMode" name="Alpha" value="3" />
|
||||||
|
<prefType />
|
||||||
|
<shader dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.ShaderProgram]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Shaders\VertexSample\VertexProgram.ShaderProgram.res</contentPath>
|
||||||
|
</shader>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,34 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.Material" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<info dataType="Struct" type="Duality.Drawing.BatchInfo" id="427169525">
|
||||||
|
<dirtyFlag dataType="Enum" type="Duality.Drawing.BatchInfo+DirtyFlag" name="None" value="0" />
|
||||||
|
<hashCode dataType="Int">388618826</hashCode>
|
||||||
|
<mainColor dataType="Struct" type="Duality.Drawing.ColorRgba">
|
||||||
|
<A dataType="Byte">255</A>
|
||||||
|
<B dataType="Byte">255</B>
|
||||||
|
<G dataType="Byte">255</G>
|
||||||
|
<R dataType="Byte">255</R>
|
||||||
|
</mainColor>
|
||||||
|
<technique dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.DrawTechnique]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Shaders\VertexSample\VertexDrawTechnique.DrawTechnique.res</contentPath>
|
||||||
|
</technique>
|
||||||
|
<textures dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.String],[Duality.ContentRef`1[[Duality.Resources.Texture]]]]" id="1100841590" surrogate="true">
|
||||||
|
<header />
|
||||||
|
<body>
|
||||||
|
<mainTex dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Texture]]">
|
||||||
|
<contentPath dataType="String">Default:Texture:Checkerboard</contentPath>
|
||||||
|
</mainTex>
|
||||||
|
</body>
|
||||||
|
</textures>
|
||||||
|
<uniforms dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.String],[System.Single[]]]" id="649525530" surrogate="true">
|
||||||
|
<header />
|
||||||
|
<body>
|
||||||
|
<GameTime dataType="Array" type="System.Single[]" id="411997508">0</GameTime>
|
||||||
|
<CameraFocusDist dataType="Array" type="System.Single[]" id="1885627030">0</CameraFocusDist>
|
||||||
|
<CameraParallax dataType="Array" type="System.Single[]" id="766962944">0</CameraParallax>
|
||||||
|
<FloatStrength dataType="Array" type="System.Single[]" id="1352645666">10</FloatStrength>
|
||||||
|
</body>
|
||||||
|
</uniforms>
|
||||||
|
</info>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,10 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.ShaderProgram" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<frag dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.FragmentShader]]">
|
||||||
|
<contentPath dataType="String">Default:FragmentShader:Minimal</contentPath>
|
||||||
|
</frag>
|
||||||
|
<vert dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.VertexShader]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Shaders\VertexSample\VertexShader.VertexShader.res</contentPath>
|
||||||
|
</vert>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,35 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.VertexShader" id="129723834">
|
||||||
|
<assetInfo dataType="Struct" type="Duality.Editor.AssetManagement.AssetInfo" id="427169525">
|
||||||
|
<importerId dataType="String">BasicShaderAssetImporter</importerId>
|
||||||
|
<nameHint dataType="String">VertexShader</nameHint>
|
||||||
|
</assetInfo>
|
||||||
|
<source dataType="String">uniform float GameTime;
|
||||||
|
uniform float CameraFocusDist;
|
||||||
|
uniform bool CameraParallax;
|
||||||
|
|
||||||
|
uniform float FloatStrength;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// Duality uses software pre-transformation of vertices
|
||||||
|
// gl_Vertex is already in parallax (scaled) view space when arriving here.
|
||||||
|
vec4 vertex = gl_Vertex;
|
||||||
|
|
||||||
|
// Reverse-engineer the scale that was previously applied to the vertex
|
||||||
|
float scale = 1.0;
|
||||||
|
if (CameraParallax)
|
||||||
|
{
|
||||||
|
scale = CameraFocusDist / vertex.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Move the vertex around, keeping scale in mind
|
||||||
|
vertex.xy += FloatStrength * scale * vec2(
|
||||||
|
sin(GameTime + mod(gl_VertexID, 4)),
|
||||||
|
cos(GameTime + mod(gl_VertexID, 4)));
|
||||||
|
|
||||||
|
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vertex;
|
||||||
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||||
|
gl_FrontColor = gl_Color;
|
||||||
|
}</source>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,26 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.Material" id="129723834">
|
||||||
|
<assetInfo />
|
||||||
|
<info dataType="Struct" type="Duality.Drawing.BatchInfo" id="427169525">
|
||||||
|
<dirtyFlag dataType="Enum" type="Duality.Drawing.BatchInfo+DirtyFlag" name="None" value="0" />
|
||||||
|
<hashCode dataType="Int">-985009762</hashCode>
|
||||||
|
<mainColor dataType="Struct" type="Duality.Drawing.ColorRgba">
|
||||||
|
<A dataType="Byte">255</A>
|
||||||
|
<B dataType="Byte">255</B>
|
||||||
|
<G dataType="Byte">255</G>
|
||||||
|
<R dataType="Byte">255</R>
|
||||||
|
</mainColor>
|
||||||
|
<technique dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.DrawTechnique]]">
|
||||||
|
<contentPath dataType="String">Default:DrawTechnique:Mask</contentPath>
|
||||||
|
</technique>
|
||||||
|
<textures dataType="Struct" type="System.Collections.Generic.Dictionary`2[[System.String],[Duality.ContentRef`1[[Duality.Resources.Texture]]]]" id="1100841590" surrogate="true">
|
||||||
|
<header />
|
||||||
|
<body>
|
||||||
|
<mainTex dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Texture]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Visuals\BackgroundTile.Texture.res</contentPath>
|
||||||
|
</mainTex>
|
||||||
|
</body>
|
||||||
|
</textures>
|
||||||
|
<uniforms />
|
||||||
|
</info>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,21 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.Pixmap" id="129723834">
|
||||||
|
<animCols dataType="Int">0</animCols>
|
||||||
|
<animFrameBorder dataType="Int">0</animFrameBorder>
|
||||||
|
<animRows dataType="Int">0</animRows>
|
||||||
|
<atlas />
|
||||||
|
<layers dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Drawing.PixelData]]" id="427169525">
|
||||||
|
<_items dataType="Array" type="Duality.Drawing.PixelData[]" id="1100841590" length="4">
|
||||||
|
<item dataType="Struct" type="Duality.Drawing.PixelData" id="2824927200" custom="true">
|
||||||
|
<body>
|
||||||
|
<version dataType="Int">4</version>
|
||||||
|
<formatId dataType="String">image/png</formatId>
|
||||||
|
<pixelData dataType="Array" type="System.Byte[]" id="3329633244">iVBORw0KGgoAAAANSUhEUgAAAIAAAACACAYAAADDPmHLAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAJBSURBVHhe7dIxEQAwDMPAcg6NcE4JiIE0/OLRp7e7ZzYzagUAp5gUAJxiUgBwikkBwCkmBQCnmBQAnGJSAHCKSQHAKSYFAKeYFACcYlIAcIpJAcApJgUAp5gUAJxiUgBwikkBwCkmBQCnmBQAnGJSAHCKSQHAKSYFAKeYFACcYlIAcIpJAcApJgUAp5gUAJxiUgBwikkBwCkmBQCnmBQAnGJSAHCKSQHAKSYFAKeYFACcYlIAcIpJAcApJgUAp5gUAJxiUgBwikkBwCkmBQCnmBQAnGJSAHCKSQHAKSYFAKeYFACcYlIAcIpJAcApJgUAp5gUAJxiUgBwikkBwCkmBQCnmBQAnGJSAHCKSQHAKSYFAKeYFACcYlIAcIpJAcApJgUAp5gUAJxiUgBwismj0YSiMCkAOMWkAOAUkwKAU0wKAE4xKQA4xaQA4BSTAoBTTAoATjEpADjFpADgFJMCgFNMCgBOMSkAOMWkAOAUkwKAU0wKAE4xKQA4xaQA4BSTAoBTTAoATjEpADjFpADgFJMCgFNMCgBOMSkAOMWkAOAUkwKAU0wKAE4xKQA4xaQA4BSTAoBTTAoATjEpADjFpADgFJMCgFNMCgBOMSkAOMWkAOAUkwKAU0wKAE4xKQA4xaQA4BSTAoBTTAoATjEpADjFpADgFJMCgFNMCgBOMSkAOMWkAOAUkwKAU0wKAE4xKQA4xaQA4BSTAoBTTAoATjEpADjFpADgFJMCgFNMCgBOMSkAOMWkAOAUkwKAUzz2PhmZaVInlLq+AAAAAElFTkSuQmCC</pixelData>
|
||||||
|
</body>
|
||||||
|
</item>
|
||||||
|
</_items>
|
||||||
|
<_size dataType="Int">1</_size>
|
||||||
|
<_version dataType="Int">3</_version>
|
||||||
|
</layers>
|
||||||
|
<sourcePath dataType="String">Source\Media\CameraController\Visuals\BackgroundTile.png</sourcePath>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,18 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.Texture" id="129723834">
|
||||||
|
<anisoFilter dataType="Bool">false</anisoFilter>
|
||||||
|
<assetInfo />
|
||||||
|
<basePixmap dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Pixmap]]">
|
||||||
|
<contentPath dataType="String">Data\BasicShaders\Visuals\BackgroundTile.Pixmap.res</contentPath>
|
||||||
|
</basePixmap>
|
||||||
|
<filterMag dataType="Enum" type="Duality.Drawing.TextureMagFilter" name="Nearest" value="0" />
|
||||||
|
<filterMin dataType="Enum" type="Duality.Drawing.TextureMinFilter" name="Nearest" value="0" />
|
||||||
|
<pixelformat dataType="Enum" type="Duality.Drawing.TexturePixelFormat" name="Rgba" value="3" />
|
||||||
|
<size dataType="Struct" type="Duality.Vector2">
|
||||||
|
<X dataType="Float">128</X>
|
||||||
|
<Y dataType="Float">128</Y>
|
||||||
|
</size>
|
||||||
|
<texSizeMode dataType="Enum" type="Duality.Drawing.TextureSizeMode" name="Enlarge" value="0" />
|
||||||
|
<wrapX dataType="Enum" type="Duality.Drawing.TextureWrapMode" name="Repeat" value="1" />
|
||||||
|
<wrapY dataType="Enum" type="Duality.Drawing.TextureWrapMode" name="Repeat" value="1" />
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,392 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.Scene" id="129723834">
|
||||||
|
<globalGravity dataType="Struct" type="Duality.Vector2">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">33</Y>
|
||||||
|
</globalGravity>
|
||||||
|
<serializeObj dataType="Array" type="Duality.GameObject[]" id="427169525">
|
||||||
|
<item dataType="Struct" type="Duality.GameObject" id="3588826678">
|
||||||
|
<active dataType="Bool">true</active>
|
||||||
|
<children />
|
||||||
|
<compList dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Component]]" id="3432301344">
|
||||||
|
<_items dataType="Array" type="Duality.Component[]" id="1392996316" length="4">
|
||||||
|
<item dataType="Struct" type="Duality.Components.Transform" id="1654174314">
|
||||||
|
<active dataType="Bool">true</active>
|
||||||
|
<angle dataType="Float">0</angle>
|
||||||
|
<angleAbs dataType="Float">0</angleAbs>
|
||||||
|
<angleVel dataType="Float">0</angleVel>
|
||||||
|
<angleVelAbs dataType="Float">0</angleVelAbs>
|
||||||
|
<deriveAngle dataType="Bool">true</deriveAngle>
|
||||||
|
<gameobj dataType="ObjectRef">3588826678</gameobj>
|
||||||
|
<ignoreParent dataType="Bool">false</ignoreParent>
|
||||||
|
<parentTransform />
|
||||||
|
<pos dataType="Struct" type="Duality.Vector3">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">0</Y>
|
||||||
|
<Z dataType="Float">-500</Z>
|
||||||
|
</pos>
|
||||||
|
<posAbs dataType="Struct" type="Duality.Vector3">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">0</Y>
|
||||||
|
<Z dataType="Float">-500</Z>
|
||||||
|
</posAbs>
|
||||||
|
<scale dataType="Float">1</scale>
|
||||||
|
<scaleAbs dataType="Float">1</scaleAbs>
|
||||||
|
<vel dataType="Struct" type="Duality.Vector3">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">0</Y>
|
||||||
|
<Z dataType="Float">0</Z>
|
||||||
|
</vel>
|
||||||
|
<velAbs dataType="Struct" type="Duality.Vector3">
|
||||||
|
<X dataType="Float">0</X>
|
||||||
|
<Y dataType="Float">0</Y>
|
||||||
|
<Z dataType="Float">0</Z>
|
||||||
|
</velAbs>
|
||||||
|
</item>
|
||||||
|
<item dataType="Struct" type="Duality.Components.Camera" id="4126102485">
|
||||||
|
<active dataType="Bool">true</active>
|
||||||
|
<farZ dataType="Float">10000</farZ>
|
||||||
|
<focusDist dataType="Float">500</focusDist>
|
||||||
|
<gameobj dataType="ObjectRef">3588826678</gameobj>
|
||||||
|
<nearZ dataType="Float">0</nearZ>
|
||||||
|
<passes dataType="Struct" type="System.Collections.Generic.List`1[[Duality.Components.Camera+Pass]]" id="136409209">
|
||||||
|
<_items dataType="Array" type="Duality.Components.Camera+Pass[]" id="2322753358" length="4">
|
||||||
|
<item dataType="Struct" type="Duality.Components.Camera+Pass" id="3719713488">
|
||||||
|
<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba">
|
||||||
|
<A dataType="Byte">255</A>
|
||||||
|
<B dataType="Byte">78</B>
|
||||||
|
<G dataType="Byte">67</G>
|
||||||
|
<R dataType="Byte">63</R>
|
||||||
|
</clearColor>
|
||||||
|
<clearDepth dataType="Float">1</clearDepth>
|
||||||
|
<clearFlags dataType="Enum" type="Duality.Drawing.ClearFlag" name="All" value="3" />
|
||||||
|
<input />
|
||||||
|
<matrixMode dataType="Enum" type="Duality.Drawing.RenderMatrix" name="PerspectiveWorld" value="0" />
|
||||||
|
<output dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.RenderTarget]]">
|
||||||
|
<contentPath />
|
||||||
|
</output>
|
||||||
|
<visibilityMask dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="AllGroups" value="2147483647" />
|
||||||
|
</item>
|
||||||
|
<item dataType="Struct" type="Duality.Components.Camera+Pass" id="452707950">
|
||||||
|
<clearColor dataType="Struct" type="Duality.Drawing.ColorRgba">
|
||||||
|
<A dataType="Byte">0</A>
|
||||||
|
<B dataType="Byte">0</B>
|
||||||
|
<G dataType="Byte">0</G>
|
||||||
|
<R dataType="Byte">0</R>
|
||||||
|
</clearColor>
|
||||||
|
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<_version dataType="Int">2</_version>
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<name dataType="String">MainCamera</name>
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<velAbs dataType="Struct" type="Duality.Vector3">
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<active dataType="Bool">true</active>
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<R dataType="Byte">255</R>
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<pixelGrid dataType="Bool">false</pixelGrid>
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<rect dataType="Struct" type="Duality.Rect">
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<X dataType="Float">-32</X>
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<Y dataType="Float">-32</Y>
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</rect>
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<rectMode dataType="Enum" type="Duality.Components.Renderers.SpriteRenderer+UVMode" name="Stretch" value="0" />
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<sharedMat dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.Material]]">
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<contentPath dataType="String">Data\CameraController\Visuals\TargetCharacter.Material.res</contentPath>
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</sharedMat>
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<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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||||||
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</item>
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||||||
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<item dataType="Struct" type="CameraController.PlayerCharacter" id="3170648315">
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<active dataType="Bool">true</active>
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<gameobj dataType="ObjectRef">906060036</gameobj>
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<speed dataType="Float">5</speed>
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<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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||||||
|
<name dataType="String">TargetCharacter</name>
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||||||
|
<parent />
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<prefabLink />
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||||||
|
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||||||
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||||||
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||||||
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||||||
|
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||||||
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||||||
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<posAbs dataType="Struct" type="Duality.Vector3">
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||||||
|
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||||||
|
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||||||
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||||||
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</posAbs>
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||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
|
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||||||
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||||||
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||||||
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||||||
|
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||||||
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<customMat />
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||||||
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||||||
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||||||
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||||||
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<rect dataType="Struct" type="Duality.Rect">
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||||||
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||||||
|
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||||||
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||||||
|
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||||||
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||||||
|
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||||||
|
<contentPath dataType="String">Data\CameraController\Visuals\BackgroundTile.Material.res</contentPath>
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||||||
|
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|
||||||
|
<visibilityGroup dataType="Enum" type="Duality.Drawing.VisibilityFlag" name="Group0" value="1" />
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||||||
|
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||||||
|
</_items>
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||||||
|
<_size dataType="Int">2</_size>
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
|
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|
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||||||
|
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||||||
|
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||||||
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|
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|
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|
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||||||
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<body />
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||||||
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||||||
|
<initState dataType="Enum" type="Duality.InitState" name="Initialized" value="1" />
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||||||
|
<name dataType="String">Background</name>
|
||||||
|
<parent dataType="ObjectRef">2253730436</parent>
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||||||
|
<prefabLink />
|
||||||
|
</item>
|
||||||
|
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||||||
|
<active dataType="Bool">true</active>
|
||||||
|
<children />
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
<gameobj dataType="ObjectRef">2751314020</gameobj>
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||||||
|
<mainCameraObj dataType="ObjectRef">3588826678</mainCameraObj>
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||||||
|
<targetObj dataType="ObjectRef">906060036</targetObj>
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||||||
|
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||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
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||||||
|
<name dataType="String">ExampleSceneController</name>
|
||||||
|
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||||||
|
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||||||
|
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<name dataType="String">System</name>
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|
<parent />
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||||||
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<sourcePath />
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<blendType dataType="Enum" type="Duality.Drawing.BlendMode" name="Alpha" value="3" />
|
||||||
|
<formatPref dataType="Int">-1</formatPref>
|
||||||
|
<shader dataType="Struct" type="Duality.ContentRef`1[[Duality.Resources.ShaderProgram]]">
|
||||||
|
<contentPath dataType="String">Data\DualStickSpaceShooter\Materials\AlphaThresholdProgram.ShaderProgram.res</contentPath>
|
||||||
|
</shader>
|
||||||
|
<sourcePath />
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
@ -0,0 +1,14 @@
|
|||||||
|
<root dataType="Struct" type="Duality.Resources.FragmentShader" id="129723834">
|
||||||
|
<source dataType="String">uniform sampler2D mainTex;
|
||||||
|
uniform float threshold;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
// Determine alpha value by thresholding the textures (monochrome) brightness value
|
||||||
|
vec4 texColor = texture2D(mainTex, gl_TexCoord[0].st);
|
||||||
|
float alpha = smoothstep(threshold - 0.2, threshold, texColor.a);
|
||||||
|
gl_FragColor = vec4(gl_Color.rgb, gl_Color.a * alpha);
|
||||||
|
}</source>
|
||||||
|
<sourcePath dataType="String">Source\Media\Materials\AlphaThreshold.frag</sourcePath>
|
||||||
|
</root>
|
||||||
|
<!-- XmlFormatterBase Document Separator -->
|
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Reference in New Issue