Initial Commit für Evolution Mechanik

main
Alex 2 years ago
parent 8e00c17ce0
commit 5ff2c74176

@ -0,0 +1,22 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Evolution_Mechanik_Testground", "Evolution_Mechanik_Testground\Evolution_Mechanik_Testground.csproj", "{394D723B-41D1-4D19-B5D1-A05EAE7AE350}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{394D723B-41D1-4D19-B5D1-A05EAE7AE350}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{394D723B-41D1-4D19-B5D1-A05EAE7AE350}.Debug|Any CPU.Build.0 = Debug|Any CPU
{394D723B-41D1-4D19-B5D1-A05EAE7AE350}.Release|Any CPU.ActiveCfg = Release|Any CPU
{394D723B-41D1-4D19-B5D1-A05EAE7AE350}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
</configuration>

@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Evolution_Mechanik_Testground
{
public class EvolutionEntity
{
}
}

@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Evolution_Mechanik_Testground
{
public class EvolutionSystem
{
}
}

@ -0,0 +1,92 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{394D723B-41D1-4D19-B5D1-A05EAE7AE350}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Evolution_Mechanik_Testground</RootNamespace>
<AssemblyName>Evolution_Mechanik_Testground</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="EvolutionEntity.cs" />
<Compile Include="EvolutionSystem.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

@ -0,0 +1,461 @@
namespace Evolution_Mechanik_Testground
{
partial class Form1
{
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent()
{
this.groupBox_EvoObj = new System.Windows.Forms.GroupBox();
this.textBox_CMSTK = new System.Windows.Forms.TextBox();
this.textBox_WEIGHT = new System.Windows.Forms.TextBox();
this.textBox_SPCOND = new System.Windows.Forms.TextBox();
this.textBox_SPOBJ = new System.Windows.Forms.TextBox();
this.textBox_INT = new System.Windows.Forms.TextBox();
this.textBox_SPD = new System.Windows.Forms.TextBox();
this.textBox_DEF = new System.Windows.Forms.TextBox();
this.textBox_ATK = new System.Windows.Forms.TextBox();
this.textBox_MP = new System.Windows.Forms.TextBox();
this.textBox_HP = new System.Windows.Forms.TextBox();
this.textBox_Name = new System.Windows.Forms.TextBox();
this.label_SPECOND = new System.Windows.Forms.Label();
this.label_SPOBJ = new System.Windows.Forms.Label();
this.label_CARE = new System.Windows.Forms.Label();
this.label_WEIGHT = new System.Windows.Forms.Label();
this.label_BRAIN = new System.Windows.Forms.Label();
this.label_SPEED = new System.Windows.Forms.Label();
this.label_DEFENCE = new System.Windows.Forms.Label();
this.label_ATTACK = new System.Windows.Forms.Label();
this.label_MP = new System.Windows.Forms.Label();
this.label_HP = new System.Windows.Forms.Label();
this.label_Name = new System.Windows.Forms.Label();
this.pictureBox_Portrait = new System.Windows.Forms.PictureBox();
this.button_CrOBJ = new System.Windows.Forms.Button();
this.button_EvoCalc = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.button6 = new System.Windows.Forms.Button();
this.button7 = new System.Windows.Forms.Button();
this.button8 = new System.Windows.Forms.Button();
this.button9 = new System.Windows.Forms.Button();
this.button10 = new System.Windows.Forms.Button();
this.groupBox_EvoTo = new System.Windows.Forms.GroupBox();
this.groupBox_EvoObj.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox_Portrait)).BeginInit();
this.SuspendLayout();
//
// groupBox_EvoObj
//
this.groupBox_EvoObj.Controls.Add(this.textBox_CMSTK);
this.groupBox_EvoObj.Controls.Add(this.textBox_WEIGHT);
this.groupBox_EvoObj.Controls.Add(this.textBox_SPCOND);
this.groupBox_EvoObj.Controls.Add(this.textBox_SPOBJ);
this.groupBox_EvoObj.Controls.Add(this.textBox_INT);
this.groupBox_EvoObj.Controls.Add(this.textBox_SPD);
this.groupBox_EvoObj.Controls.Add(this.textBox_DEF);
this.groupBox_EvoObj.Controls.Add(this.textBox_ATK);
this.groupBox_EvoObj.Controls.Add(this.textBox_MP);
this.groupBox_EvoObj.Controls.Add(this.textBox_HP);
this.groupBox_EvoObj.Controls.Add(this.textBox_Name);
this.groupBox_EvoObj.Controls.Add(this.label_SPECOND);
this.groupBox_EvoObj.Controls.Add(this.label_SPOBJ);
this.groupBox_EvoObj.Controls.Add(this.label_CARE);
this.groupBox_EvoObj.Controls.Add(this.label_WEIGHT);
this.groupBox_EvoObj.Controls.Add(this.label_BRAIN);
this.groupBox_EvoObj.Controls.Add(this.label_SPEED);
this.groupBox_EvoObj.Controls.Add(this.label_DEFENCE);
this.groupBox_EvoObj.Controls.Add(this.label_ATTACK);
this.groupBox_EvoObj.Controls.Add(this.label_MP);
this.groupBox_EvoObj.Controls.Add(this.label_HP);
this.groupBox_EvoObj.Controls.Add(this.label_Name);
this.groupBox_EvoObj.Controls.Add(this.pictureBox_Portrait);
this.groupBox_EvoObj.Location = new System.Drawing.Point(13, 13);
this.groupBox_EvoObj.Name = "groupBox_EvoObj";
this.groupBox_EvoObj.Size = new System.Drawing.Size(895, 426);
this.groupBox_EvoObj.TabIndex = 0;
this.groupBox_EvoObj.TabStop = false;
this.groupBox_EvoObj.Text = "Aktuelles Obj";
//
// textBox_CMSTK
//
this.textBox_CMSTK.Location = new System.Drawing.Point(502, 173);
this.textBox_CMSTK.Name = "textBox_CMSTK";
this.textBox_CMSTK.Size = new System.Drawing.Size(89, 20);
this.textBox_CMSTK.TabIndex = 22;
//
// textBox_WEIGHT
//
this.textBox_WEIGHT.Location = new System.Drawing.Point(467, 74);
this.textBox_WEIGHT.Name = "textBox_WEIGHT";
this.textBox_WEIGHT.Size = new System.Drawing.Size(124, 20);
this.textBox_WEIGHT.TabIndex = 21;
//
// textBox_SPCOND
//
this.textBox_SPCOND.Location = new System.Drawing.Point(241, 381);
this.textBox_SPCOND.Name = "textBox_SPCOND";
this.textBox_SPCOND.Size = new System.Drawing.Size(627, 20);
this.textBox_SPCOND.TabIndex = 20;
//
// textBox_SPOBJ
//
this.textBox_SPOBJ.Location = new System.Drawing.Point(241, 339);
this.textBox_SPOBJ.Name = "textBox_SPOBJ";
this.textBox_SPOBJ.Size = new System.Drawing.Size(627, 20);
this.textBox_SPOBJ.TabIndex = 19;
//
// textBox_INT
//
this.textBox_INT.Location = new System.Drawing.Point(241, 293);
this.textBox_INT.Name = "textBox_INT";
this.textBox_INT.Size = new System.Drawing.Size(94, 20);
this.textBox_INT.TabIndex = 18;
//
// textBox_SPD
//
this.textBox_SPD.Location = new System.Drawing.Point(241, 251);
this.textBox_SPD.Name = "textBox_SPD";
this.textBox_SPD.Size = new System.Drawing.Size(94, 20);
this.textBox_SPD.TabIndex = 17;
//
// textBox_DEF
//
this.textBox_DEF.Location = new System.Drawing.Point(241, 214);
this.textBox_DEF.Name = "textBox_DEF";
this.textBox_DEF.Size = new System.Drawing.Size(94, 20);
this.textBox_DEF.TabIndex = 16;
//
// textBox_ATK
//
this.textBox_ATK.Location = new System.Drawing.Point(241, 172);
this.textBox_ATK.Name = "textBox_ATK";
this.textBox_ATK.Size = new System.Drawing.Size(94, 20);
this.textBox_ATK.TabIndex = 15;
//
// textBox_MP
//
this.textBox_MP.Location = new System.Drawing.Point(93, 111);
this.textBox_MP.Name = "textBox_MP";
this.textBox_MP.Size = new System.Drawing.Size(236, 20);
this.textBox_MP.TabIndex = 14;
//
// textBox_HP
//
this.textBox_HP.Location = new System.Drawing.Point(93, 75);
this.textBox_HP.Name = "textBox_HP";
this.textBox_HP.Size = new System.Drawing.Size(236, 20);
this.textBox_HP.TabIndex = 13;
//
// textBox_Name
//
this.textBox_Name.Location = new System.Drawing.Point(93, 25);
this.textBox_Name.Name = "textBox_Name";
this.textBox_Name.Size = new System.Drawing.Size(498, 20);
this.textBox_Name.TabIndex = 12;
//
// label_SPECOND
//
this.label_SPECOND.AutoSize = true;
this.label_SPECOND.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_SPECOND.Location = new System.Drawing.Point(19, 376);
this.label_SPECOND.Name = "label_SPECOND";
this.label_SPECOND.Size = new System.Drawing.Size(217, 25);
this.label_SPECOND.TabIndex = 11;
this.label_SPECOND.Text = "Spezial-Bedingungen";
//
// label_SPOBJ
//
this.label_SPOBJ.AutoSize = true;
this.label_SPOBJ.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_SPOBJ.Location = new System.Drawing.Point(19, 334);
this.label_SPOBJ.Name = "label_SPOBJ";
this.label_SPOBJ.Size = new System.Drawing.Size(219, 25);
this.label_SPOBJ.TabIndex = 10;
this.label_SPOBJ.Text = "Spezial-Gegenstände";
//
// label_CARE
//
this.label_CARE.AutoSize = true;
this.label_CARE.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_CARE.Location = new System.Drawing.Point(355, 167);
this.label_CARE.Name = "label_CARE";
this.label_CARE.Size = new System.Drawing.Size(141, 25);
this.label_CARE.TabIndex = 9;
this.label_CARE.Text = "Pflege-Fehler";
//
// label_WEIGHT
//
this.label_WEIGHT.AutoSize = true;
this.label_WEIGHT.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_WEIGHT.Location = new System.Drawing.Point(355, 71);
this.label_WEIGHT.Name = "label_WEIGHT";
this.label_WEIGHT.Size = new System.Drawing.Size(89, 25);
this.label_WEIGHT.TabIndex = 8;
this.label_WEIGHT.Text = "Gewicht";
//
// label_BRAIN
//
this.label_BRAIN.AutoSize = true;
this.label_BRAIN.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_BRAIN.Location = new System.Drawing.Point(19, 287);
this.label_BRAIN.Name = "label_BRAIN";
this.label_BRAIN.Size = new System.Drawing.Size(109, 25);
this.label_BRAIN.TabIndex = 7;
this.label_BRAIN.Text = "Intelligenz";
//
// label_SPEED
//
this.label_SPEED.AutoSize = true;
this.label_SPEED.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_SPEED.Location = new System.Drawing.Point(19, 245);
this.label_SPEED.Name = "label_SPEED";
this.label_SPEED.Size = new System.Drawing.Size(169, 25);
this.label_SPEED.TabIndex = 6;
this.label_SPEED.Text = "Geschwindigkeit";
//
// label_DEFENCE
//
this.label_DEFENCE.AutoSize = true;
this.label_DEFENCE.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_DEFENCE.Location = new System.Drawing.Point(19, 209);
this.label_DEFENCE.Name = "label_DEFENCE";
this.label_DEFENCE.Size = new System.Drawing.Size(133, 25);
this.label_DEFENCE.TabIndex = 5;
this.label_DEFENCE.Text = "Verteidigung";
//
// label_ATTACK
//
this.label_ATTACK.AutoSize = true;
this.label_ATTACK.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_ATTACK.Location = new System.Drawing.Point(19, 167);
this.label_ATTACK.Name = "label_ATTACK";
this.label_ATTACK.Size = new System.Drawing.Size(74, 25);
this.label_ATTACK.TabIndex = 4;
this.label_ATTACK.Text = "Angriff";
//
// label_MP
//
this.label_MP.AutoSize = true;
this.label_MP.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_MP.Location = new System.Drawing.Point(19, 105);
this.label_MP.Name = "label_MP";
this.label_MP.Size = new System.Drawing.Size(44, 25);
this.label_MP.TabIndex = 3;
this.label_MP.Text = "MP";
//
// label_HP
//
this.label_HP.AutoSize = true;
this.label_HP.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_HP.Location = new System.Drawing.Point(19, 71);
this.label_HP.Name = "label_HP";
this.label_HP.Size = new System.Drawing.Size(41, 25);
this.label_HP.TabIndex = 2;
this.label_HP.Text = "HP";
//
// label_Name
//
this.label_Name.AutoSize = true;
this.label_Name.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label_Name.Location = new System.Drawing.Point(19, 20);
this.label_Name.Name = "label_Name";
this.label_Name.Size = new System.Drawing.Size(68, 25);
this.label_Name.TabIndex = 1;
this.label_Name.Text = "Name";
//
// pictureBox_Portrait
//
this.pictureBox_Portrait.Location = new System.Drawing.Point(619, 20);
this.pictureBox_Portrait.Name = "pictureBox_Portrait";
this.pictureBox_Portrait.Size = new System.Drawing.Size(252, 306);
this.pictureBox_Portrait.TabIndex = 0;
this.pictureBox_Portrait.TabStop = false;
//
// button_CrOBJ
//
this.button_CrOBJ.Location = new System.Drawing.Point(37, 456);
this.button_CrOBJ.Name = "button_CrOBJ";
this.button_CrOBJ.Size = new System.Drawing.Size(128, 33);
this.button_CrOBJ.TabIndex = 1;
this.button_CrOBJ.Text = "Neues Obj wählen";
this.button_CrOBJ.UseVisualStyleBackColor = true;
//
// button_EvoCalc
//
this.button_EvoCalc.Location = new System.Drawing.Point(214, 456);
this.button_EvoCalc.Name = "button_EvoCalc";
this.button_EvoCalc.Size = new System.Drawing.Size(128, 33);
this.button_EvoCalc.TabIndex = 2;
this.button_EvoCalc.Text = "Aktuelle Entwicklungen berechnen\r\n\r\n";
this.button_EvoCalc.UseVisualStyleBackColor = true;
//
// button3
//
this.button3.Location = new System.Drawing.Point(373, 456);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(128, 33);
this.button3.TabIndex = 3;
this.button3.Text = "button3";
this.button3.UseVisualStyleBackColor = true;
//
// button4
//
this.button4.Location = new System.Drawing.Point(535, 456);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(128, 33);
this.button4.TabIndex = 4;
this.button4.Text = "button4";
this.button4.UseVisualStyleBackColor = true;
//
// button5
//
this.button5.Location = new System.Drawing.Point(698, 456);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(128, 33);
this.button5.TabIndex = 5;
this.button5.Text = "button5";
this.button5.UseVisualStyleBackColor = true;
//
// button6
//
this.button6.Location = new System.Drawing.Point(37, 508);
this.button6.Name = "button6";
this.button6.Size = new System.Drawing.Size(128, 33);
this.button6.TabIndex = 6;
this.button6.Text = "button6";
this.button6.UseVisualStyleBackColor = true;
//
// button7
//
this.button7.Location = new System.Drawing.Point(214, 508);
this.button7.Name = "button7";
this.button7.Size = new System.Drawing.Size(128, 33);
this.button7.TabIndex = 7;
this.button7.Text = "button7";
this.button7.UseVisualStyleBackColor = true;
//
// button8
//
this.button8.Location = new System.Drawing.Point(373, 508);
this.button8.Name = "button8";
this.button8.Size = new System.Drawing.Size(128, 33);
this.button8.TabIndex = 8;
this.button8.Text = "button8";
this.button8.UseVisualStyleBackColor = true;
//
// button9
//
this.button9.Location = new System.Drawing.Point(535, 508);
this.button9.Name = "button9";
this.button9.Size = new System.Drawing.Size(128, 33);
this.button9.TabIndex = 9;
this.button9.Text = "button9";
this.button9.UseVisualStyleBackColor = true;
//
// button10
//
this.button10.Location = new System.Drawing.Point(698, 508);
this.button10.Name = "button10";
this.button10.Size = new System.Drawing.Size(128, 33);
this.button10.TabIndex = 10;
this.button10.Text = "button10";
this.button10.UseVisualStyleBackColor = true;
//
// groupBox_EvoTo
//
this.groupBox_EvoTo.Location = new System.Drawing.Point(936, 13);
this.groupBox_EvoTo.Name = "groupBox_EvoTo";
this.groupBox_EvoTo.Size = new System.Drawing.Size(379, 426);
this.groupBox_EvoTo.TabIndex = 11;
this.groupBox_EvoTo.TabStop = false;
this.groupBox_EvoTo.Text = "Mögliche Entwicklung zu:";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1327, 572);
this.Controls.Add(this.groupBox_EvoTo);
this.Controls.Add(this.button10);
this.Controls.Add(this.button9);
this.Controls.Add(this.button8);
this.Controls.Add(this.button7);
this.Controls.Add(this.button6);
this.Controls.Add(this.button5);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button_EvoCalc);
this.Controls.Add(this.button_CrOBJ);
this.Controls.Add(this.groupBox_EvoObj);
this.Name = "Form1";
this.Text = "Evolution Planer";
this.groupBox_EvoObj.ResumeLayout(false);
this.groupBox_EvoObj.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox_Portrait)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox_EvoObj;
private System.Windows.Forms.TextBox textBox_CMSTK;
private System.Windows.Forms.TextBox textBox_WEIGHT;
private System.Windows.Forms.TextBox textBox_SPCOND;
private System.Windows.Forms.TextBox textBox_SPOBJ;
private System.Windows.Forms.TextBox textBox_INT;
private System.Windows.Forms.TextBox textBox_SPD;
private System.Windows.Forms.TextBox textBox_DEF;
private System.Windows.Forms.TextBox textBox_ATK;
private System.Windows.Forms.TextBox textBox_MP;
private System.Windows.Forms.TextBox textBox_HP;
private System.Windows.Forms.TextBox textBox_Name;
private System.Windows.Forms.Label label_SPECOND;
private System.Windows.Forms.Label label_SPOBJ;
private System.Windows.Forms.Label label_CARE;
private System.Windows.Forms.Label label_WEIGHT;
private System.Windows.Forms.Label label_BRAIN;
private System.Windows.Forms.Label label_SPEED;
private System.Windows.Forms.Label label_DEFENCE;
private System.Windows.Forms.Label label_ATTACK;
private System.Windows.Forms.Label label_MP;
private System.Windows.Forms.Label label_HP;
private System.Windows.Forms.Label label_Name;
private System.Windows.Forms.PictureBox pictureBox_Portrait;
private System.Windows.Forms.Button button_CrOBJ;
private System.Windows.Forms.Button button_EvoCalc;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button7;
private System.Windows.Forms.Button button8;
private System.Windows.Forms.Button button9;
private System.Windows.Forms.Button button10;
private System.Windows.Forms.GroupBox groupBox_EvoTo;
}
}

@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Evolution_Mechanik_Testground
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Evolution_Mechanik_Testground
{
static class Program
{
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die einer Assembly zugeordnet sind.
[assembly: AssemblyTitle("Evolution_Mechanik_Testground")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Orgname")]
[assembly: AssemblyProduct("Evolution_Mechanik_Testground")]
[assembly: AssemblyCopyright("Copyright © Orgname 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("394d723b-41d1-4d19-b5d1-a05eae7ae350")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion: 4.0.30319.42000
//
// Änderungen an dieser Datei können fehlerhaftes Verhalten verursachen und gehen verloren, wenn
// der Code neu generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Evolution_Mechanik_Testground.Properties
{
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder-Klasse
// über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der Option /str erneut aus, oder erstellen Sie Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Evolution_Mechanik_Testground.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenlookups, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Evolution_Mechanik_Testground.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
Loading…
Cancel
Save