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420 lines
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420 lines
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HTML
2 years ago
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<title>Otter: Otter.Bone Class Reference</title>
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<div id="projectname">Otter
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 <span id="projectnumber">0.9.8.91</span>
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<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
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<li><a href="classes.html"><span>Class Index</span></a></li>
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<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Properties</a></div>
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<a href="#nested-classes">Classes</a> |
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-attribs">Public Attributes</a> |
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<a href="#properties">Properties</a> |
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<a href="class_otter_1_1_bone-members.html">List of all members</a> </div>
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<div class="headertitle">
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<div class="title">Otter.Bone Class Reference</div> </div>
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</div><!--header-->
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<div class="contents">
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<p>Inherits <a class="el" href="class_otter_1_1_component.html">Otter.Component</a>.</p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
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Classes</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct_otter_1_1_bone_1_1_bone_slot.html">BoneSlot</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:aaecb73fedd9a04fe0944d91ca9f62aa7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaecb73fedd9a04fe0944d91ca9f62aa7"></a>
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 </td><td class="memItemRight" valign="bottom"><b>Bone</b> (float x=0, float y=0, float rotation=0, float scaleX=1, float scaleY=1)</td></tr>
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<tr class="separator:aaecb73fedd9a04fe0944d91ca9f62aa7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9832b512f94f2be3a6c81ac3da8fa6c7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9832b512f94f2be3a6c81ac3da8fa6c7"></a>
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 </td><td class="memItemRight" valign="bottom"><b>Bone</b> (<a class="el" href="class_otter_1_1_entity.html">Entity</a> e, float x=0, float y=0, float rotation=0, float scaleX=1, float scaleY=1)</td></tr>
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<tr class="separator:a9832b512f94f2be3a6c81ac3da8fa6c7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae6b07b32c1f2415ef62eedbf9d2049e3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_bone.html">Bone</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bone.html#ae6b07b32c1f2415ef62eedbf9d2049e3">AddBone</a> (<a class="el" href="class_otter_1_1_bone.html">Bone</a> e)</td></tr>
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<tr class="memdesc:ae6b07b32c1f2415ef62eedbf9d2049e3"><td class="mdescLeft"> </td><td class="mdescRight">Add a bone as a child of this bone. This should be done via a Skeleton! <a href="#ae6b07b32c1f2415ef62eedbf9d2049e3">More...</a><br/></td></tr>
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<tr class="separator:ae6b07b32c1f2415ef62eedbf9d2049e3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3ff634e702221931c848fde8a4c20142"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_bone.html">Bone</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bone.html#a3ff634e702221931c848fde8a4c20142">GetAllChildren</a> ()</td></tr>
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<tr class="memdesc:a3ff634e702221931c848fde8a4c20142"><td class="mdescLeft"> </td><td class="mdescRight">Gets all the children of a specified <a class="el" href="class_otter_1_1_bone.html">Bone</a>. <a href="#a3ff634e702221931c848fde8a4c20142">More...</a><br/></td></tr>
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<tr class="separator:a3ff634e702221931c848fde8a4c20142"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3638d6fb77adb2d001dd7eac0f07b35c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3638d6fb77adb2d001dd7eac0f07b35c"></a>
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<a class="el" href="class_otter_1_1_bone.html">Bone</a> </td><td class="memItemRight" valign="bottom"><b>SetEntity</b> (<a class="el" href="class_otter_1_1_entity.html">Entity</a> e)</td></tr>
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<tr class="separator:a3638d6fb77adb2d001dd7eac0f07b35c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a05baf38ef039ff93596577cf2bb00a8b"><td class="memItemLeft" align="right" valign="top">override void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bone.html#a05baf38ef039ff93596577cf2bb00a8b">Added</a> ()</td></tr>
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<tr class="memdesc:a05baf38ef039ff93596577cf2bb00a8b"><td class="mdescLeft"> </td><td class="mdescRight">Called when the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> is added to the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a05baf38ef039ff93596577cf2bb00a8b">More...</a><br/></td></tr>
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<tr class="separator:a05baf38ef039ff93596577cf2bb00a8b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2cce2d260b2219b0e6a90cd6ae34b70d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2cce2d260b2219b0e6a90cd6ae34b70d"></a>
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void </td><td class="memItemRight" valign="bottom"><b>UpdateTransforms</b> ()</td></tr>
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<tr class="memitem:a3b549f709e72377972f2f6f876ebd1dd"><td class="memItemLeft" align="right" valign="top">override void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bone.html#a3b549f709e72377972f2f6f876ebd1dd">Render</a> ()</td></tr>
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<tr class="memdesc:a3b549f709e72377972f2f6f876ebd1dd"><td class="mdescLeft"> </td><td class="mdescRight">Called during the Render on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a3b549f709e72377972f2f6f876ebd1dd">More...</a><br/></td></tr>
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<tr class="inherit_header pub_methods_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Public Member Functions inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">T </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a9614ef82f236ab6ed8c3cb9d7715e815">GetEntity< T ></a> ()</td></tr>
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<tr class="memdesc:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Get the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> as a specific Type. <a href="#a9614ef82f236ab6ed8c3cb9d7715e815">More...</a><br/></td></tr>
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<tr class="separator:a9614ef82f236ab6ed8c3cb9d7715e815 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a36bfe8aa7c9d8e9a71d0265ed3118e81">Removed</a> ()</td></tr>
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<tr class="memdesc:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called when the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> is removed from the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a36bfe8aa7c9d8e9a71d0265ed3118e81">More...</a><br/></td></tr>
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<tr class="separator:a36bfe8aa7c9d8e9a71d0265ed3118e81 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ac0ab335d5603e5f09268e360a0710d09">RemoveSelf</a> ()</td></tr>
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<tr class="memdesc:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Removes the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> from its parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ac0ab335d5603e5f09268e360a0710d09">More...</a><br/></td></tr>
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<tr class="separator:ac0ab335d5603e5f09268e360a0710d09 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a44d89b80a8843ac6042dbfd4793a8df5 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a44d89b80a8843ac6042dbfd4793a8df5">UpdateFirst</a> ()</td></tr>
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<tr class="memdesc:a44d89b80a8843ac6042dbfd4793a8df5 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the UpdateFirst on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a44d89b80a8843ac6042dbfd4793a8df5">More...</a><br/></td></tr>
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<tr class="memitem:ae777aef927019fdb858e31de6cf79909 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ae777aef927019fdb858e31de6cf79909">Update</a> ()</td></tr>
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<tr class="memdesc:ae777aef927019fdb858e31de6cf79909 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the Update on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ae777aef927019fdb858e31de6cf79909">More...</a><br/></td></tr>
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<tr class="memitem:af7b18954fddd565ee9514cc2046b7cea inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af7b18954fddd565ee9514cc2046b7cea">UpdateLast</a> ()</td></tr>
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<tr class="memdesc:af7b18954fddd565ee9514cc2046b7cea inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Called during the UpdateLast on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#af7b18954fddd565ee9514cc2046b7cea">More...</a><br/></td></tr>
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<tr class="memitem:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">T </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a5bc7ea52a216ad05157e7ba5dec11672">GetComponent< T ></a> ()</td></tr>
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<tr class="memdesc:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Gets the first <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> of type T from this <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a5bc7ea52a216ad05157e7ba5dec11672">More...</a><br/></td></tr>
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<tr class="separator:a5bc7ea52a216ad05157e7ba5dec11672 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< T > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a0ee21d56d7c47862da8be5e52cefb529">GetComponents< T ></a> ()</td></tr>
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<tr class="memdesc:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Gets a list of Components of type T from this <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a0ee21d56d7c47862da8be5e52cefb529">More...</a><br/></td></tr>
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<tr class="separator:a0ee21d56d7c47862da8be5e52cefb529 inherit pub_methods_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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Public Attributes</h2></td></tr>
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<tr class="memitem:a12e0bac68a0a38a88a4dd89920206397"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a12e0bac68a0a38a88a4dd89920206397"></a>
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<a class="el" href="class_otter_1_1_bone.html">Bone</a> </td><td class="memItemRight" valign="bottom"><b>Parent</b></td></tr>
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<tr class="separator:a12e0bac68a0a38a88a4dd89920206397"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7c310ee34d53fb0433e1fe4389f0545e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7c310ee34d53fb0433e1fe4389f0545e"></a>
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<a class="el" href="class_otter_1_1_skeleton.html">Skeleton</a> </td><td class="memItemRight" valign="bottom"><b>Skeleton</b></td></tr>
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<tr class="separator:a7c310ee34d53fb0433e1fe4389f0545e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a811c36218a8b69154044e200ad41ecff"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a811c36218a8b69154044e200ad41ecff"></a>
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string </td><td class="memItemRight" valign="bottom"><b>Name</b></td></tr>
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<tr class="separator:a811c36218a8b69154044e200ad41ecff"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa7f23c0c5f1d1bc1cefba1a1d09b80e0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa7f23c0c5f1d1bc1cefba1a1d09b80e0"></a>
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List< <a class="el" href="class_otter_1_1_bone.html">Bone</a> > </td><td class="memItemRight" valign="bottom"><b>Children</b> = new List<<a class="el" href="class_otter_1_1_bone.html">Bone</a>>()</td></tr>
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<tr class="separator:aa7f23c0c5f1d1bc1cefba1a1d09b80e0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aac224f9a874eaffebd15b75913a3b03b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aac224f9a874eaffebd15b75913a3b03b"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>AutoAddEntities</b></td></tr>
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<tr class="separator:aac224f9a874eaffebd15b75913a3b03b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa3ba625f2b88c7fae5746b59b4db038e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa3ba625f2b88c7fae5746b59b4db038e"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>InheritScale</b> = false</td></tr>
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<tr class="separator:aa3ba625f2b88c7fae5746b59b4db038e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6784119c98cc8fe296eb580065052357"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6784119c98cc8fe296eb580065052357"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>InheritRotation</b> = true</td></tr>
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<tr class="separator:a6784119c98cc8fe296eb580065052357"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a27a5ba6f0906dbc6a80198b23749effb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a27a5ba6f0906dbc6a80198b23749effb"></a>
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float </td><td class="memItemRight" valign="bottom"><b>LocalX</b></td></tr>
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<tr class="separator:a27a5ba6f0906dbc6a80198b23749effb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9504eaaffc7f6e48f3d7a61b716c943a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9504eaaffc7f6e48f3d7a61b716c943a"></a>
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float </td><td class="memItemRight" valign="bottom"><b>LocalY</b></td></tr>
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<tr class="separator:a9504eaaffc7f6e48f3d7a61b716c943a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa22b1e2020d2cdf7c556cd28a8db94e1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa22b1e2020d2cdf7c556cd28a8db94e1"></a>
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float </td><td class="memItemRight" valign="bottom"><b>LocalRotation</b></td></tr>
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<tr class="separator:aa22b1e2020d2cdf7c556cd28a8db94e1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a151b5ca58a56619665fd794c18fa414a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a151b5ca58a56619665fd794c18fa414a"></a>
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float </td><td class="memItemRight" valign="bottom"><b>LocalScaleX</b> = 1</td></tr>
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<tr class="separator:a151b5ca58a56619665fd794c18fa414a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3a69b0a1f2472b47eb9838f3f59b2340"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3a69b0a1f2472b47eb9838f3f59b2340"></a>
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float </td><td class="memItemRight" valign="bottom"><b>LocalScaleY</b> = 1</td></tr>
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<tr class="separator:a3a69b0a1f2472b47eb9838f3f59b2340"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6aa4b5bd3ec80e13c128185c3e4f9acb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6aa4b5bd3ec80e13c128185c3e4f9acb"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>LocalFlipX</b></td></tr>
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<tr class="separator:a6aa4b5bd3ec80e13c128185c3e4f9acb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:afcace5e22da55778744c4f3f3b8ca3d2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="afcace5e22da55778744c4f3f3b8ca3d2"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>LocalFlipY</b></td></tr>
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<tr class="separator:afcace5e22da55778744c4f3f3b8ca3d2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab60c1862ec41359d610866e7e1de2a36"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab60c1862ec41359d610866e7e1de2a36"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>FlipGraphicX</b></td></tr>
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<tr class="separator:ab60c1862ec41359d610866e7e1de2a36"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8193693cfd4bbb03bc7a665b3425c946"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8193693cfd4bbb03bc7a665b3425c946"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>FlipGraphicY</b></td></tr>
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<tr class="separator:a8193693cfd4bbb03bc7a665b3425c946"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="inherit_header pub_attribs_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Public Attributes inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_entity.html">Entity</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a622eab27046de9233e421bf9e18824fe">Entity</a></td></tr>
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||
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<tr class="memdesc:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> of the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>. <a href="#a622eab27046de9233e421bf9e18824fe">More...</a><br/></td></tr>
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<tr class="separator:a622eab27046de9233e421bf9e18824fe inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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||
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<tr class="memitem:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a3503c833d8f7da07162182b3af743adb">RenderAfterEntity</a> = true</td></tr>
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||
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<tr class="memdesc:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> should render after the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> has rendered. <a href="#a3503c833d8f7da07162182b3af743adb">More...</a><br/></td></tr>
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<tr class="separator:a3503c833d8f7da07162182b3af743adb inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a92cf7d2d7058c35ee879daf95728c390">Visible</a> = true</td></tr>
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<tr class="memdesc:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> will render. <a href="#a92cf7d2d7058c35ee879daf95728c390">More...</a><br/></td></tr>
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<tr class="separator:a92cf7d2d7058c35ee879daf95728c390 inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#aec8b7e96ceae938a19f99d6e38bd81a3">Timer</a> = 0</td></tr>
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<tr class="memdesc:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">How long the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> has been alive (added to an <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> and updated.) <a href="#aec8b7e96ceae938a19f99d6e38bd81a3">More...</a><br/></td></tr>
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<tr class="separator:aec8b7e96ceae938a19f99d6e38bd81a3 inherit pub_attribs_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
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Properties</h2></td></tr>
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<tr class="memitem:a39d44c0bef85a4a98bf67c8e26edd067"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a39d44c0bef85a4a98bf67c8e26edd067"></a>
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int </td><td class="memItemRight" valign="bottom"><b>Depth</b><code> [get, set]</code></td></tr>
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<tr class="separator:a39d44c0bef85a4a98bf67c8e26edd067"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae122b1e37dbd0fed06341bdfceefecd5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae122b1e37dbd0fed06341bdfceefecd5"></a>
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float </td><td class="memItemRight" valign="bottom"><b>X</b><code> [get, set]</code></td></tr>
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<tr class="separator:ae122b1e37dbd0fed06341bdfceefecd5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a773a6d75bf5c976b78b514b2482ef5ed"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a773a6d75bf5c976b78b514b2482ef5ed"></a>
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float </td><td class="memItemRight" valign="bottom"><b>Y</b><code> [get, set]</code></td></tr>
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<tr class="separator:a773a6d75bf5c976b78b514b2482ef5ed"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a3b8505289b9766536f9cfa68ae7ef8e4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3b8505289b9766536f9cfa68ae7ef8e4"></a>
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float </td><td class="memItemRight" valign="bottom"><b>Rotation</b><code> [get, set]</code></td></tr>
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<tr class="separator:a3b8505289b9766536f9cfa68ae7ef8e4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab1eefaf4f25054bb245f1c63453c6ee1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab1eefaf4f25054bb245f1c63453c6ee1"></a>
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float </td><td class="memItemRight" valign="bottom"><b>ScaleX</b><code> [get, set]</code></td></tr>
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<tr class="separator:ab1eefaf4f25054bb245f1c63453c6ee1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ac4213838c951b3c203fa2c0411ae92a9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac4213838c951b3c203fa2c0411ae92a9"></a>
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float </td><td class="memItemRight" valign="bottom"><b>ScaleY</b><code> [get, set]</code></td></tr>
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<tr class="separator:ac4213838c951b3c203fa2c0411ae92a9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa878ebffe8bcde1844f8fb4316e515a0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa878ebffe8bcde1844f8fb4316e515a0"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>FlipX</b><code> [get, set]</code></td></tr>
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<tr class="separator:aa878ebffe8bcde1844f8fb4316e515a0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a6ce2080b47ebd5ec62711e21efbd6ae7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6ce2080b47ebd5ec62711e21efbd6ae7"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>FlipY</b><code> [get, set]</code></td></tr>
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<tr class="separator:a6ce2080b47ebd5ec62711e21efbd6ae7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad536465e3378ee25c99d63826cb4c919"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad536465e3378ee25c99d63826cb4c919"></a>
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float </td><td class="memItemRight" valign="bottom"><b>BaseX</b><code> [get, set]</code></td></tr>
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<tr class="separator:ad536465e3378ee25c99d63826cb4c919"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2b5f0b5161b671cc9da0ee9416724c69"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2b5f0b5161b671cc9da0ee9416724c69"></a>
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float </td><td class="memItemRight" valign="bottom"><b>BaseY</b><code> [get, set]</code></td></tr>
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<tr class="separator:a2b5f0b5161b671cc9da0ee9416724c69"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a658fd458a43feeecd91fb936debf215d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a658fd458a43feeecd91fb936debf215d"></a>
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float </td><td class="memItemRight" valign="bottom"><b>BaseRotation</b><code> [get, set]</code></td></tr>
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<tr class="separator:a658fd458a43feeecd91fb936debf215d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af243662f45eaa4d1d96cdac69b41f8e8"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af243662f45eaa4d1d96cdac69b41f8e8"></a>
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float </td><td class="memItemRight" valign="bottom"><b>BaseScaleX</b><code> [get, set]</code></td></tr>
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<tr class="separator:af243662f45eaa4d1d96cdac69b41f8e8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa85e20367900b38bfac933549e6ac6a3"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa85e20367900b38bfac933549e6ac6a3"></a>
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float </td><td class="memItemRight" valign="bottom"><b>BaseScaleY</b><code> [get, set]</code></td></tr>
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<tr class="memitem:a6a9fde952afaab61b63afc2238e09b3f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a6a9fde952afaab61b63afc2238e09b3f"></a>
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<a class="el" href="struct_otter_1_1_bone_1_1_bone_slot.html">BoneSlot</a> </td><td class="memItemRight" valign="bottom"><b>Slot</b><code> [get, set]</code></td></tr>
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<tr class="inherit_header properties_class_otter_1_1_component"><td colspan="2" onclick="javascript:toggleInherit('properties_class_otter_1_1_component')"><img src="closed.png" alt="-"/> Properties inherited from <a class="el" href="class_otter_1_1_component.html">Otter.Component</a></td></tr>
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<tr class="memitem:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ac0f8379345a3a41105d1f78413277edd">InstanceId</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a>'s id for the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> its attached to. <a href="#ac0f8379345a3a41105d1f78413277edd">More...</a><br/></td></tr>
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<tr class="separator:ac0f8379345a3a41105d1f78413277edd inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_scene.html">Scene</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af9b2b3b286b4e37001be95a0674b8285">Scene</a><code> [get]</code></td></tr>
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<tr class="memdesc:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_scene.html" title="Class used to manage Entities. The active Game should update the active Scene, which then updates all...">Scene</a> that the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a> is in. <a href="#af9b2b3b286b4e37001be95a0674b8285">More...</a><br/></td></tr>
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<tr class="separator:af9b2b3b286b4e37001be95a0674b8285 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_collider.html">Collider</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#a5c5894d2272d5dd4259d952fed3c4532">Collider</a><code> [get]</code></td></tr>
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<tr class="memdesc:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The first <a class="el" href="class_otter_1_1_collider.html" title="The base class used for collision detection. Entities contain Colliders that can check for collisions...">Collider</a> of the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#a5c5894d2272d5dd4259d952fed3c4532">More...</a><br/></td></tr>
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<tr class="separator:a5c5894d2272d5dd4259d952fed3c4532 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_graphic.html">Graphic</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ae1f59cc511b6b9b0ed8efd946dad6ba5">Graphic</a><code> [get]</code></td></tr>
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<tr class="memdesc:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The first <a class="el" href="class_otter_1_1_graphic.html" title="Base abstract class used for anything that can be rendered. ">Graphic</a> of the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ae1f59cc511b6b9b0ed8efd946dad6ba5">More...</a><br/></td></tr>
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<tr class="separator:ae1f59cc511b6b9b0ed8efd946dad6ba5 inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_graphic.html">Graphic</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#af59740c53a5d56085985232b6da1be3e">Graphics</a><code> [get]</code></td></tr>
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<tr class="memdesc:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The list of Graphics from the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#af59740c53a5d56085985232b6da1be3e">More...</a><br/></td></tr>
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<tr class="separator:af59740c53a5d56085985232b6da1be3e inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="memItemLeft" align="right" valign="top">List< <a class="el" href="class_otter_1_1_collider.html">Collider</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_component.html#ab0905b7a81b660e8aa4b1c4eb3aa7abc">Colliders</a><code> [get]</code></td></tr>
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<tr class="memdesc:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="mdescLeft"> </td><td class="mdescRight">The list of Colliders from the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. <a href="#ab0905b7a81b660e8aa4b1c4eb3aa7abc">More...</a><br/></td></tr>
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<tr class="separator:ab0905b7a81b660e8aa4b1c4eb3aa7abc inherit properties_class_otter_1_1_component"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a class="anchor" id="ae6b07b32c1f2415ef62eedbf9d2049e3"></a>
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<div class="memitem">
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<td class="memname"><a class="el" href="class_otter_1_1_bone.html">Bone</a> Otter.Bone.AddBone </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="class_otter_1_1_bone.html">Bone</a> </td>
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<td class="paramname"><em>e</em></td><td>)</td>
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<p>Add a bone as a child of this bone. This should be done via a Skeleton! </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">e</td><td>The bone to add.</td></tr>
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</table>
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</dd>
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<dl class="section return"><dt>Returns</dt><dd>The added bone.</dd></dl>
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<td class="memname">override void Otter.Bone.Added </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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</div><div class="memdoc">
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<p>Called when the <a class="el" href="class_otter_1_1_component.html" title="Base Component class. Components can be added to Entities. ">Component</a> is added to the <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. </p>
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<p>Reimplemented from <a class="el" href="class_otter_1_1_component.html#a896ba54fa65a3208621eaa06e23ac042">Otter.Component</a>.</p>
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<a class="anchor" id="a3ff634e702221931c848fde8a4c20142"></a>
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<td class="memname">List<<a class="el" href="class_otter_1_1_bone.html">Bone</a>> Otter.Bone.GetAllChildren </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<p>Gets all the children of a specified <a class="el" href="class_otter_1_1_bone.html">Bone</a>. </p>
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<dl class="section return"><dt>Returns</dt><dd>A list of bones that are the children of the specified <a class="el" href="class_otter_1_1_bone.html">Bone</a>.</dd></dl>
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<td class="memname">override void Otter.Bone.Render </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">virtual</span></span> </td>
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<p>Called during the Render on the parent <a class="el" href="class_otter_1_1_entity.html" title="Class used for a game object. The bread and butter of your game. Entities are added to Scenes which a...">Entity</a>. </p>
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<p>Reimplemented from <a class="el" href="class_otter_1_1_component.html#a2cbb5cdad72e0ea64e2f7516e025bb11">Otter.Component</a>.</p>
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</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>Otter/Components/Bone.cs</li>
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</div><!-- contents -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<li class="navelem"><a class="el" href="namespace_otter.html">Otter</a></li><li class="navelem"><a class="el" href="class_otter_1_1_bone.html">Bone</a></li>
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<li class="footer">Generated on Thu May 12 2016 18:16:52 for Otter by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.5 </li>
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