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&#160;<span id="projectnumber">0.9.8.91</span>
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<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
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<tr><td rowspan="2" valign="bottom"><a name="letter_A"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;A&#160;&#160;</div></td></tr></table>
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<tr><td rowspan="2" valign="bottom"><a name="letter_E"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;E&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="class_otter_1_1_base_font.html">BaseFont</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_i_r_c.html">IRC</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
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<tr><td valign="top"><a class="el" href="class_otter_1_1_basic_movement.html">BasicMovement</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_entity.html">Entity</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_otter_1_1_texture.html">Texture</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_otter_1_1_bitmap_font.html">BitmapFont</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_event_router_1_1_event.html">EventRouter.Event</a>&#160;&#160;&#160;</td><td valign="top"><a class="el" href="struct_otter_1_1_quaternion.html">Quaternion</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_textures.html">Textures</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_otter_1_1_bitmap_font_config.html">BitmapFontConfig</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_event_processor.html">EventProcessor</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_lerper.html">Lerper</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="class_otter_1_1_tile_info.html">TileInfo</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_otter_1_1_bone.html">Bone</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_event_processor_event.html">EventProcessorEvent</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_line2.html">Line2</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_tilemap.html">Tilemap</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="struct_otter_1_1_bone_1_1_bone_slot.html">Bone.BoneSlot</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_event_queue.html">EventQueue</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_line_collider.html">LineCollider</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_range.html">Range</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_otter_1_1_transformation.html">Transformation</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="class_otter_1_1_box_collider.html">BoxCollider</a> (<a class="el" href="namespace_otter.html">Otter</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="class_event_router.html">EventRouter</a>&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
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<tr><td rowspan="2" valign="bottom"><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;F&#160;&#160;</div></td></tr></table>
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