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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Otter;
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namespace OtterApp
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{
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class GameScene: Scene
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{
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Graphic currentGraphic;
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public string SCENENAME { get; set; }
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public GameScene(string SceneName, List<Entity> entityList = null) : base()
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{
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SCENENAME = SceneName;
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// Add a random color to the Scene (just to indicate which scene is currently active.)
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AddGraphic(Image.CreateRectangle(Game.Instance.Width, Game.Instance.Height, Color.Random));
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if (entityList != null)
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{
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foreach (Entity entity in entityList)
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{
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entity.RemoveSelf();
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this.Add(entity);
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}
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}
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currentGraphic = Image.CreateRectangle(Game.Instance.Width, Game.Instance.Height, Color.Random);
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}
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public Graphic getGraphics()
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{
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return currentGraphic;
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}
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public override void Update()
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{
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base.Update();
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}
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}
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}
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