Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Component that counts down and executes a function. After it has executed it removes itself. More...
Inherits Otter.Component.
Public Member Functions | |
Alarm (Action function, float delay) | |
Create an Alarm. More... | |
override void | Update () |
Update the Alarm. More... | |
Public Member Functions inherited from Otter.Component | |
T | GetEntity< T > () |
Get the Entity as a specific Type. More... | |
virtual void | Added () |
Called when the Component is added to the Entity. More... | |
virtual void | Removed () |
Called when the Component is removed from the Entity. More... | |
void | RemoveSelf () |
Removes the Component from its parent Entity. More... | |
virtual void | UpdateFirst () |
Called during the UpdateFirst on the parent Entity. More... | |
virtual void | Render () |
Called during the Render on the parent Entity. More... | |
virtual void | UpdateLast () |
Called during the UpdateLast on the parent Entity. More... | |
T | GetComponent< T > () |
Gets the first Component of type T from this Component's Entity. More... | |
List< T > | GetComponents< T > () |
Gets a list of Components of type T from this Component's Entity. More... | |
Public Attributes | |
float | Delay |
The amount of time that must pass before the function activates. More... | |
Action | Function |
The method to call when the timer reaches the set delay. More... | |
Public Attributes inherited from Otter.Component | |
Entity | Entity |
The parent Entity of the Component. More... | |
bool | RenderAfterEntity = true |
Determines if the Component should render after the Entity has rendered. More... | |
bool | Visible = true |
Determines if the Component will render. More... | |
float | Timer = 0 |
How long the Component has been alive (added to an Entity and updated.) More... | |
Additional Inherited Members | |
Properties inherited from Otter.Component | |
int | InstanceId [get, set] |
The Component's id for the Entity its attached to. More... | |
Scene | Scene [get] |
The Scene that the parent Entity is in. More... | |
Collider | Collider [get] |
The first Collider of the parent Entity. More... | |
Graphic | Graphic [get] |
The first Graphic of the parent Entity. More... | |
List< Graphic > | Graphics [get] |
The list of Graphics from the parent Entity. More... | |
List< Collider > | Colliders [get] |
The list of Colliders from the parent Entity. More... | |
Component that counts down and executes a function. After it has executed it removes itself.
Otter.Alarm.Alarm | ( | Action | function, |
float | delay | ||
) |
Create an Alarm.
function | The method to call when the timer reaches the set delay. |
delay | The amount of time that must pass before the method is called. |
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virtual |
Update the Alarm.
Reimplemented from Otter.Component.
float Otter.Alarm.Delay |
The amount of time that must pass before the function activates.
Action Otter.Alarm.Function |
The method to call when the timer reaches the set delay.