Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Inherits Otter.Collider.
Public Member Functions | |
CircleCollider (int radius, params int[] tags) | |
CircleCollider (int radius, Enum tag, params Enum[] tags) | |
override void | Render (Color color=null) |
Draw the collider for debug purposes. More... | |
Public Member Functions inherited from Otter.Collider | |
bool | Overlap (float x, float y, int px, int py) |
Checks for a collision with a specific point. More... | |
bool | Overlap (float x, float y, params int[] tags) |
Checks for a collision against the specified tags and returns true or false. More... | |
bool | Overlap (float x, float y, Collider c) |
Checks for a collision against a specific Collider and returns true or false. More... | |
bool | Overlap (float x, float y, Entity e) |
Checks for a collision against a specific Entity and returns true or false. More... | |
bool | Overlap (float x, float y, List< int > tags) |
Checks for a collision against a list of Collliders and returns true or false. More... | |
bool | Overlap (float x, float y, params Enum[] tags) |
Checks for a collision against the specified tags and returns true or false. More... | |
bool | Overlap (float x, float y, List< Enum > tags) |
Checks for a collision against the specified tags and returns true or false. More... | |
bool | Overlap (float x, float y, List< Entity > entities) |
Checks for a collision against a list of Entities and all of their colliders. More... | |
bool | Overlap< T > (float x, float y, List< T > entities) |
Checks for a collision against a list of Entities and all of their colliders. More... | |
Collider | Collide (float x, float y, List< Entity > entities) |
Checks for a collision against a list of Entities and all of their colliders. More... | |
Collider | Collide< T > (float x, float y, List< T > entities) |
Collider | Collide (float x, float y, params int[] tags) |
Checks for a collision against specified tags. More... | |
Collider | Collide (float x, float y, params Enum[] tags) |
Checks for a collision against specified tags. More... | |
Collider | Collide (float x, float y, Collider c) |
Checks for a collision with a specific collider. More... | |
Collider | Collide (float x, float y, Entity e) |
Checks for a collision with a specific entity. More... | |
Collider | Collide (float x, float y, List< int > tags) |
Checks for a collision with a list of tags. More... | |
Collider | Collide (float x, float y, List< Enum > tags) |
Checks for a collision with a list of tags. More... | |
Entity | CollideEntity (float x, float y, params int[] tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, params int[] tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
Entity | CollideEntity (float x, float y, params Enum[] tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, params Enum[] tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
Entity | CollideEntity (float x, float y, Entity e) |
Checks for a collision with a specific Entity and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, Entity e) |
Checks for a collision with a specific Entity and returns an Entity. More... | |
Entity | CollideEntity (float x, float y, Collider c) |
Checks for a collision with a specific Collider and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, Collider c) |
Checks for a collision with a specific Collider and returns an Entity. More... | |
Entity | CollideEntity (float x, float y, List< int > tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, List< int > tags) |
Checks for a collision with a list of tags and returns an Entity. More... | |
Entity | CollideEntity (float x, float y, List< Entity > entities) |
Checks for a collision with a list of Entities and returns an Entity. More... | |
T | CollideEntity< T > (float x, float y, List< T > entities) |
Checks for a collision with a list of Entities and returns an Entity. More... | |
List< Collider > | CollideList (float x, float y, params int[] tags) |
Creates a list of Colliders that this Collider is colliding with. More... | |
List< Collider > | CollideList (float x, float y, params Enum[] tags) |
Creates a list of Colliders that this Collider is colliding with. More... | |
List< Collider > | CollideList (float x, float y, List< Enum > tags) |
Creates a list of Colliders that this Collider is colliding with. More... | |
List< Collider > | CollideList (float x, float y, List< int > tags) |
Creates a list of Colliders that this Collider is colliding with. More... | |
List< Entity > | CollideEntities (float x, float y, params int[] tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< Entity > | CollideEntities (float x, float y, params Enum[] tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< Entity > | CollideEntities (float x, float y, List< Enum > tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< T > | CollideEntities< T > (float x, float y, params int[] tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< T > | CollideEntities< T > (float x, float y, params Enum[] tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< T > | CollideEntities< T > (float x, float y, List< Enum > tags) |
Creates a list of Entities that the Collider has collided with. More... | |
List< T > | CollideEntities< T > (float x, float y, List< T > entities) |
Creates a list of Entities that the Collider has collided with. More... | |
List< Entity > | CollideEntities (float x, float y, List< int > tags) |
Creates a list of entities that the Collider has collided with. More... | |
virtual void | Added () |
Callback for when the Collider has been added to an Entity. More... | |
virtual void | Removed () |
Callback for when the Collider has been removed from an Entity. More... | |
Collider | AddTag (int tag) |
Add a new tag to the Collider. More... | |
Collider | AddTag (params Enum[] tags) |
Add new tags to the Collider. More... | |
bool | HasTag (params Enum[] tags) |
bool | HasTag (params int[] tags) |
Collider | AddTag (params int[] tags) |
Add new tags to the Collider. More... | |
Collider | RemoveTag (int tag) |
Remove a tag from the Collider. More... | |
Collider | RemoveTag (params int[] tags) |
Remove tags from the Collider. More... | |
Collider | RemoveTag (params Enum[] tags) |
Remove tags from the Collider. More... | |
virtual void | CenterOrigin () |
Center the origin of the Collider. Based off of Width and Height. More... | |
void | SetPosition (float x, float y) |
Set the positon of the Collider. More... | |
void | SetPosition (Vector2 xy) |
Set the position of the Collider. More... | |
void | SetOrigin (float x, float y) |
Set the origin of the Collider More... | |
void | SetOrigin (Vector2 xy) |
Set the origin of the Collider. More... | |
Public Attributes | |
int | Radius |
The radius of the circle. More... | |
Public Attributes inherited from Otter.Collider | |
float | X |
The X position of the Collider relative to the Entity. More... | |
float | Y |
The Y position of the Collider relative to the Entity. More... | |
float | OriginX |
The OriginX of the Collider. More... | |
float | OriginY |
The OriginY of the Collider. More... | |
Entity | Entity |
The entity that this collider is parented to. More... | |
bool | Collidable = true |
Determines if this collider is collidable. If false, it will not register collisions with other colliders, but can still check for collisions with other colliders. More... | |
Properties | |
override float | Width [get] |
override float | Height [get] |
Properties inherited from Otter.Collider | |
List< int > | Tags [get, set] |
The tags that this Collider is registered with. More... | |
virtual float | Width [get, set] |
The width of the Collider. More... | |
virtual float | Height [get, set] |
The height of the Collider. More... | |
virtual float | CenterX [get] |
The X position of the center of the Collider. More... | |
virtual float | CenterY [get] |
The Y position of the center of the Collider. More... | |
virtual float | Left [get] |
The X position of the left side of the Collider. More... | |
virtual float | Right [get] |
The X position of the right side of the Collider. More... | |
virtual float | Top [get] |
The Y position of the top of the Collider. More... | |
virtual float | Bottom [get] |
The Y position of the bottom of the Collider. More... | |
float | HalfHeight [get] |
Half of the Collider's height. More... | |
float | HalfWidth [get] |
Half of the Collider's width. More... | |
Circle Collider.
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virtual |
Draw the collider for debug purposes.
Reimplemented from Otter.Collider.
int Otter.CircleCollider.Radius |
The radius of the circle.