Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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A Component to manage and process queue of events. More...
Inherits Otter.EventProcessor.
Public Member Functions | |
void | Add (params EventProcessorEvent[] evt) |
Add events to the queue. More... | |
void | Push (params EventProcessorEvent[] evt) |
Push events into the front of the queue. More... | |
override void | Update () |
Called during the Update on the parent Entity. More... | |
Public Member Functions inherited from Otter.Component | |
T | GetEntity< T > () |
Get the Entity as a specific Type. More... | |
virtual void | Added () |
Called when the Component is added to the Entity. More... | |
virtual void | Removed () |
Called when the Component is removed from the Entity. More... | |
void | RemoveSelf () |
Removes the Component from its parent Entity. More... | |
virtual void | UpdateFirst () |
Called during the UpdateFirst on the parent Entity. More... | |
virtual void | Render () |
Called during the Render on the parent Entity. More... | |
virtual void | UpdateLast () |
Called during the UpdateLast on the parent Entity. More... | |
T | GetComponent< T > () |
Gets the first Component of type T from this Component's Entity. More... | |
List< T > | GetComponents< T > () |
Gets a list of Components of type T from this Component's Entity. More... | |
Additional Inherited Members | |
Public Attributes inherited from Otter.EventProcessor | |
List< EventProcessorEvent > | Events = new List<EventProcessorEvent>() |
The list of EventQueueEvents to execute. More... | |
bool | RunEvents = true |
Determines if the events will be run. Defaults to true. More... | |
Public Attributes inherited from Otter.Component | |
Entity | Entity |
The parent Entity of the Component. More... | |
bool | RenderAfterEntity = true |
Determines if the Component should render after the Entity has rendered. More... | |
bool | Visible = true |
Determines if the Component will render. More... | |
float | Timer = 0 |
How long the Component has been alive (added to an Entity and updated.) More... | |
Protected Attributes inherited from Otter.EventProcessor | |
bool | isFreshEvent = true |
Properties inherited from Otter.EventProcessor | |
EventProcessorEvent | CurrentEvent [get, set] |
The current event that is being executed. More... | |
bool | HasEvents [get] |
True if the number of events in the queue is greater than zero. More... | |
Properties inherited from Otter.Component | |
int | InstanceId [get, set] |
The Component's id for the Entity its attached to. More... | |
Scene | Scene [get] |
The Scene that the parent Entity is in. More... | |
Collider | Collider [get] |
The first Collider of the parent Entity. More... | |
Graphic | Graphic [get] |
The first Graphic of the parent Entity. More... | |
List< Graphic > | Graphics [get] |
The list of Graphics from the parent Entity. More... | |
List< Collider > | Colliders [get] |
The list of Colliders from the parent Entity. More... | |
A Component to manage and process queue of events.
void Otter.EventQueue.Add | ( | params EventProcessorEvent[] | evt | ) |
Add events to the queue.
evt | The events to add. |
void Otter.EventQueue.Push | ( | params EventProcessorEvent[] | evt | ) |
Push events into the front of the queue.
evt | The events to push. |
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virtual |
Called during the Update on the parent Entity.
Reimplemented from Otter.Component.