Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Inherits Otter.Graphic.
Public Member Functions | |
GraphicList (params Graphic[] graphics) | |
T | GetGraphic< T > (int index) |
T | Add< T > (T graphic) |
void | Clear () |
void | AddRange (params Graphic[] graphics) |
void | AddRange (IEnumerable< Graphic > graphics) |
override void | Update () |
Update the graphic. More... | |
override void | Render (float x=0, float y=0) |
Draws the graphic. More... | |
Public Member Functions inherited from Otter.Graphic | |
Transformation | AddTransform (Transformation transform) |
Transformation | AddTransform (Vector2 translation, Vector2 scale, Vector2 origin, float rotation) |
Transformation | AddTransform () |
Transformation | RemoveTransformation (Transformation transform) |
Transformation | PopTransformation () |
virtual void | ClearShader () |
Removes the shader from the graphic. More... | |
void | SetPosition (float x, float y) |
Set the position of the Graphic. More... | |
void | SetPosition (Graphic g, float offsetX=0, float offsetY=0) |
Set the position of the Graphic. More... | |
void | SetPosition (Vector2 xy) |
Set the position of the Graphic. More... | |
void | SetOrigin (float x, float y) |
Set the origin of the Graphic. More... | |
void | SetOrigin (Vector2 xy) |
Set the origin of the Graphic. More... | |
void | SetTexture (string path) |
Set the Texture that the Graphic is using (if it is using one.) More... | |
void | SetTexture (Texture texture) |
Set the Texture that the Graphic is using (if it is using one.) More... | |
void | SetTexture (AtlasTexture atlasTexture) |
Set the Texture that the Graphic is using (if it is using one.) More... | |
virtual void | CenterOrigin () |
Centers the graphic origin. More... | |
virtual void | CenterOriginZero () |
Centers the graphic origin while retaining its relative position. More... | |
Public Attributes | |
List< Graphic > | Graphics = new List<Graphic>() |
Public Attributes inherited from Otter.Graphic | |
List< Transformation > | Transforms = new List<Transformation>() { new Transformation() } |
bool | Relative = true |
Determines if the Graphic is rendered relative to its Entity. More... | |
bool | Visible = true |
Determines if the Graphic will render. More... | |
float | ScrollX = 1 |
The scroll factor for the x position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More... | |
float | ScrollY = 1 |
The scroll factor for the y position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More... | |
float | ShakeX |
The horizontal amount to randomly offset the graphic by each frame. More... | |
float | ShakeY |
The vertial amount to randomly offset the graphic by each frame. More... | |
Rectangle | TextureRegion |
The region to render the Texture with. More... | |
Rectangle | AtlasRegion |
The Rectangle to render an AtlasTexture with. More... | |
Shader | Shader |
The shader to be applied to this graphic. More... | |
string | Name = "Graphic" |
The name of the graphic. More... | |
BlendMode | Blend = BlendMode.Alpha |
The blend mode to be applied to this graphic. More... | |
bool | RepeatX |
Determines if the image should be rendered multiple times horizontally. More... | |
bool | RepeatY |
Determines if the image should be rendered multiple times vertically. More... | |
Properties | |
Graphic | this[int index] [get, set] |
Properties inherited from Otter.Graphic | |
Transformation | Transform [get] |
float | X [get, set] |
The X position of the Graphic. More... | |
float | Y [get, set] |
The Y position of the Graphic. More... | |
float | ScaleX [get, set] |
The horizontal scale of the graphic. Used in the final transformation. More... | |
float | ScaleY [get, set] |
The vertical scale of the graphic. Used in the final transformation. More... | |
float | Angle [get, set] |
The angle of rotation of the graphic. Used in the final transformation. More... | |
float | OriginX [get, set] |
The X origin point to scale and rotate the graphic with. Used in the final transformation. More... | |
float | OriginY [get, set] |
The Y origin point to scale and rotate the graphic with. Used in the final transformation. More... | |
Color | Color [get, set] |
The base color of the Graphic. Multiplies the vertices of the graphic by this color. More... | |
virtual Texture | Texture [get, set] |
The texture that the graphic is using. More... | |
float | Alpha [get, set] |
The base transparency of the graphic. A shortcut to access the base color's Alpha. More... | |
int | Width [get, set] |
The width of the Graphic. More... | |
int | Height [get, set] |
The height of the Graphic. More... | |
float | ScaledWidth [get, set] |
The width in pixels of the image after applying the X scale. More... | |
float | ScaledHeight [get, set] |
The height in pixels of the image after applying the Y scale. More... | |
virtual bool | Smooth [get, set] |
Smooth the texture of a sprite image while scaling it. More... | |
float | Scroll [get, set] |
Set both ScrollX and ScrollY. More... | |
float | HalfWidth [get] |
Half of the width. More... | |
float | HalfHeight [get] |
Half of the height. More... | |
float | Scale [set] |
Sets both the ScaleX and ScaleY at the same time. More... | |
bool | Repeat [set] |
Sets both RepeatX and RepeatY at the same time. More... | |
float | Shake [set] |
A shortcut to set both ShakeX and ShakeY. More... | |
float | Left [get] |
The X position of the left side of the Graphic. More... | |
float | Top [get] |
The Y position of the top of the Graphic. More... | |
float | Right [get] |
The X position of the right side of the Graphic. More... | |
float | Bottom [get] |
The Y position of the bottom of the Graphic. More... | |
int | TextureLeft [get] |
The X position of the left of the Texture. More... | |
int | TextureRight [get] |
The X position of the right of the Texture. More... | |
int | TextureTop [get] |
The Y position of the top of the Texture. More... | |
int | TextureBottom [get] |
The Y position of the bottom of the Texture. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from Otter.Graphic | |
void | Append (float x, float y, Color color, float u, float v) |
void | Append (float x, float y, Color color=null) |
virtual void | UpdateDrawable () |
Updates the internal SFML data for rendering. More... | |
virtual void | TextureChanged () |
virtual void | SFMLRender (Drawable drawable, float x=0, float y=0) |
Protected Attributes inherited from Otter.Graphic | |
VertexArray | SFMLVertices = new VertexArray(PrimitiveType.Quads) |
Drawable | SFMLDrawable |
float | RepeatSizeX |
bool | roundRendering = true |
bool | Dynamic |
If true the graphic will always update its drawable. More... | |
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virtual |
Draws the graphic.
x | the x offset to draw the image from |
y | the y offset to draw the image from |
Reimplemented from Otter.Graphic.
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virtual |
Update the graphic.
Reimplemented from Otter.Graphic.