Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Grid Class Reference

Graphic that renders as a checkerboard type grid that fills the defined area using two alternating colors. More...

Inherits Otter.Graphic.

Public Member Functions

 Grid (int width, int height, int gridWidth, int gridHeight, Color colorA, Color colorB=null)
 Create a new Grid. More...
 
- Public Member Functions inherited from Otter.Graphic
Transformation AddTransform (Transformation transform)
 
Transformation AddTransform (Vector2 translation, Vector2 scale, Vector2 origin, float rotation)
 
Transformation AddTransform ()
 
Transformation RemoveTransformation (Transformation transform)
 
Transformation PopTransformation ()
 
virtual void ClearShader ()
 Removes the shader from the graphic. More...
 
void SetPosition (float x, float y)
 Set the position of the Graphic. More...
 
void SetPosition (Graphic g, float offsetX=0, float offsetY=0)
 Set the position of the Graphic. More...
 
void SetPosition (Vector2 xy)
 Set the position of the Graphic. More...
 
void SetOrigin (float x, float y)
 Set the origin of the Graphic. More...
 
void SetOrigin (Vector2 xy)
 Set the origin of the Graphic. More...
 
void SetTexture (string path)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
void SetTexture (Texture texture)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
void SetTexture (AtlasTexture atlasTexture)
 Set the Texture that the Graphic is using (if it is using one.) More...
 
virtual void Update ()
 Update the graphic. More...
 
virtual void CenterOrigin ()
 Centers the graphic origin. More...
 
virtual void CenterOriginZero ()
 Centers the graphic origin while retaining its relative position. More...
 
virtual void Render (float x=0, float y=0)
 Draws the graphic. More...
 

Public Attributes

Color ColorA
 The first Color to use for the Grid. More...
 
Color ColorB
 The second Color to use for the Grid. More...
 
float GridWidth
 The width of each cell on the Grid. More...
 
float GridHeight
 The height of each cell on the Grid. More...
 
- Public Attributes inherited from Otter.Graphic
List< TransformationTransforms = new List<Transformation>() { new Transformation() }
 
bool Relative = true
 Determines if the Graphic is rendered relative to its Entity. More...
 
bool Visible = true
 Determines if the Graphic will render. More...
 
float ScrollX = 1
 The scroll factor for the x position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More...
 
float ScrollY = 1
 The scroll factor for the y position. Used for parallax like effects. Values lower than 1 will scroll slower than the camera (appear to be further away) and values higher than 1 will scroll faster than the camera (appear to be closer.) More...
 
float ShakeX
 The horizontal amount to randomly offset the graphic by each frame. More...
 
float ShakeY
 The vertial amount to randomly offset the graphic by each frame. More...
 
Rectangle TextureRegion
 The region to render the Texture with. More...
 
Rectangle AtlasRegion
 The Rectangle to render an AtlasTexture with. More...
 
Shader Shader
 The shader to be applied to this graphic. More...
 
string Name = "Graphic"
 The name of the graphic. More...
 
BlendMode Blend = BlendMode.Alpha
 The blend mode to be applied to this graphic. More...
 
bool RepeatX
 Determines if the image should be rendered multiple times horizontally. More...
 
bool RepeatY
 Determines if the image should be rendered multiple times vertically. More...
 

Protected Member Functions

override void UpdateDrawable ()
 Updates the internal SFML data for rendering. More...
 
- Protected Member Functions inherited from Otter.Graphic
void Append (float x, float y, Color color, float u, float v)
 
void Append (float x, float y, Color color=null)
 
virtual void TextureChanged ()
 
virtual void SFMLRender (Drawable drawable, float x=0, float y=0)
 

Additional Inherited Members

- Protected Attributes inherited from Otter.Graphic
VertexArray SFMLVertices = new VertexArray(PrimitiveType.Quads)
 
Drawable SFMLDrawable
 
float RepeatSizeX
 
bool roundRendering = true
 
bool Dynamic
 If true the graphic will always update its drawable. More...
 
- Properties inherited from Otter.Graphic
Transformation Transform [get]
 
float X [get, set]
 The X position of the Graphic. More...
 
float Y [get, set]
 The Y position of the Graphic. More...
 
float ScaleX [get, set]
 The horizontal scale of the graphic. Used in the final transformation. More...
 
float ScaleY [get, set]
 The vertical scale of the graphic. Used in the final transformation. More...
 
float Angle [get, set]
 The angle of rotation of the graphic. Used in the final transformation. More...
 
float OriginX [get, set]
 The X origin point to scale and rotate the graphic with. Used in the final transformation. More...
 
float OriginY [get, set]
 The Y origin point to scale and rotate the graphic with. Used in the final transformation. More...
 
Color Color [get, set]
 The base color of the Graphic. Multiplies the vertices of the graphic by this color. More...
 
virtual Texture Texture [get, set]
 The texture that the graphic is using. More...
 
float Alpha [get, set]
 The base transparency of the graphic. A shortcut to access the base color's Alpha. More...
 
int Width [get, set]
 The width of the Graphic. More...
 
int Height [get, set]
 The height of the Graphic. More...
 
float ScaledWidth [get, set]
 The width in pixels of the image after applying the X scale. More...
 
float ScaledHeight [get, set]
 The height in pixels of the image after applying the Y scale. More...
 
virtual bool Smooth [get, set]
 Smooth the texture of a sprite image while scaling it. More...
 
float Scroll [get, set]
 Set both ScrollX and ScrollY. More...
 
float HalfWidth [get]
 Half of the width. More...
 
float HalfHeight [get]
 Half of the height. More...
 
float Scale [set]
 Sets both the ScaleX and ScaleY at the same time. More...
 
bool Repeat [set]
 Sets both RepeatX and RepeatY at the same time. More...
 
float Shake [set]
 A shortcut to set both ShakeX and ShakeY. More...
 
float Left [get]
 The X position of the left side of the Graphic. More...
 
float Top [get]
 The Y position of the top of the Graphic. More...
 
float Right [get]
 The X position of the right side of the Graphic. More...
 
float Bottom [get]
 The Y position of the bottom of the Graphic. More...
 
int TextureLeft [get]
 The X position of the left of the Texture. More...
 
int TextureRight [get]
 The X position of the right of the Texture. More...
 
int TextureTop [get]
 The Y position of the top of the Texture. More...
 
int TextureBottom [get]
 The Y position of the bottom of the Texture. More...
 

Detailed Description

Graphic that renders as a checkerboard type grid that fills the defined area using two alternating colors.

Constructor & Destructor Documentation

Otter.Grid.Grid ( int  width,
int  height,
int  gridWidth,
int  gridHeight,
Color  colorA,
Color  colorB = null 
)

Create a new Grid.

Parameters
widthThe width of the Grid in pixels.
heightThe height of the Gird in pixels.
gridWidthThe width of each cell on the Grid.
gridHeightThe height of each cell on the Grid.
colorAThe first Color of the Grid.
colorBThe second Color of the Grid.

Member Function Documentation

override void Otter.Grid.UpdateDrawable ( )
protectedvirtual

Updates the internal SFML data for rendering.

Reimplemented from Otter.Graphic.

Member Data Documentation

Color Otter.Grid.ColorA

The first Color to use for the Grid.

Color Otter.Grid.ColorB

The second Color to use for the Grid.

float Otter.Grid.GridHeight

The height of each cell on the Grid.

float Otter.Grid.GridWidth

The width of each cell on the Grid.


The documentation for this class was generated from the following file: