Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Component that will slowly interpolate a value toward a target using a speed and acceleration. This component can move the value and does not know about time at all. More...
Inherits Otter.Component.
Public Member Functions | |
Lerper (float value, float accel, float maxSpeed) | |
Create a new Lerper. More... | |
void | SetTarget (float value) |
Set the target. More... | |
void | SetValue (float value) |
Force the current value. More... | |
override void | Update () |
Update the Lerper. More... | |
Public Member Functions inherited from Otter.Component | |
T | GetEntity< T > () |
Get the Entity as a specific Type. More... | |
virtual void | Added () |
Called when the Component is added to the Entity. More... | |
virtual void | Removed () |
Called when the Component is removed from the Entity. More... | |
void | RemoveSelf () |
Removes the Component from its parent Entity. More... | |
virtual void | UpdateFirst () |
Called during the UpdateFirst on the parent Entity. More... | |
virtual void | Render () |
Called during the Render on the parent Entity. More... | |
virtual void | UpdateLast () |
Called during the UpdateLast on the parent Entity. More... | |
T | GetComponent< T > () |
Gets the first Component of type T from this Component's Entity. More... | |
List< T > | GetComponents< T > () |
Gets a list of Components of type T from this Component's Entity. More... | |
Static Public Member Functions | |
static implicit | operator float (Lerper lerper) |
static implicit | operator int (Lerper lerper) |
Public Attributes | |
float | Acceleration |
The acceleration for moving toward the target. More... | |
float | MaxSpeed |
The maximum speed for moving toward the target. More... | |
Public Attributes inherited from Otter.Component | |
Entity | Entity |
The parent Entity of the Component. More... | |
bool | RenderAfterEntity = true |
Determines if the Component should render after the Entity has rendered. More... | |
bool | Visible = true |
Determines if the Component will render. More... | |
float | Timer = 0 |
How long the Component has been alive (added to an Entity and updated.) More... | |
Properties | |
bool | Completed [get, set] |
If the Lerper has completed its movement. More... | |
float | Target [get, set] |
The current target to move toward. More... | |
float | Value [get, set] |
The current value. More... | |
Properties inherited from Otter.Component | |
int | InstanceId [get, set] |
The Component's id for the Entity its attached to. More... | |
Scene | Scene [get] |
The Scene that the parent Entity is in. More... | |
Collider | Collider [get] |
The first Collider of the parent Entity. More... | |
Graphic | Graphic [get] |
The first Graphic of the parent Entity. More... | |
List< Graphic > | Graphics [get] |
The list of Graphics from the parent Entity. More... | |
List< Collider > | Colliders [get] |
The list of Colliders from the parent Entity. More... | |
Component that will slowly interpolate a value toward a target using a speed and acceleration. This component can move the value and does not know about time at all.
Otter.Lerper.Lerper | ( | float | value, |
float | accel, | ||
float | maxSpeed | ||
) |
Create a new Lerper.
value | The initial value. |
accel | The acceleration for moving toward the target. |
maxSpeed | The max speed for moving toward the target. |
void Otter.Lerper.SetTarget | ( | float | value | ) |
Set the target.
value |
void Otter.Lerper.SetValue | ( | float | value | ) |
Force the current value.
value |
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virtual |
Update the Lerper.
Reimplemented from Otter.Component.
float Otter.Lerper.Acceleration |
The acceleration for moving toward the target.
float Otter.Lerper.MaxSpeed |
The maximum speed for moving toward the target.
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getset |
If the Lerper has completed its movement.
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getset |
The current target to move toward.
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getset |
The current value.