Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
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Otter.Particle Member List

This is the complete list of members for Otter.Particle, including all inherited members.

ActiveCount (defined in Otter.Particle)Otter.Particlestatic
AddCollider< T >(T c)Otter.Entity
AddColliders(params Collider[] colliders)Otter.Entity
AddComponent< T >(T c)Otter.Entity
AddComponent< T >(params object[] constructorArgs)Otter.Entity
AddComponents(params Component[] c)Otter.Entity
Added()Otter.Particlevirtual
AddGraphic< T >(T g)Otter.Entity
AddGraphic< T >(T g, float x, float y)Otter.Entity
AddGraphicGUI< T >(T g)Otter.Entity
AddGraphicGUI< T >(T g, float x, float y)Otter.Entity
AddGraphics(params Graphic[] graphics)Otter.Entity
AddGraphicsGUI(params Graphic[] graphics)Otter.Entity
AddPosition(float x, float y)Otter.Entity
AddPosition(Axis axis, float multiplier=1)Otter.Entity
AddPosition(Vector2 vector)Otter.Entity
AddSurface(Surface target)Otter.Entity
AdvanceStepsOtter.Particle
AlphaOtter.Particle
AngleOtter.Particle
AnimateOtter.Particle
AutoRenderOtter.Entity
AutoUpdateOtter.Entity
BlendOtter.Particle
CenterOriginOtter.Particle
ClearColliders()Otter.Entity
ClearComponents()Otter.Entity
ClearGraphics()Otter.Entity
ClearSurfaces()Otter.Entity
CollidableOtter.Entity
Collide(float x, float y, params int[] tags)Otter.Entity
Collide(float x, float y, params Enum[] tags)Otter.Entity
CollideEntities(float x, float y, params int[] tags)Otter.Entity
CollideEntities(float x, float y, params Enum[] tags)Otter.Entity
CollideEntities< T >(float x, float y, List< T > entities) (defined in Otter.Entity)Otter.Entity
CollideEntities< T >(float x, float y, params int[] tags) (defined in Otter.Entity)Otter.Entity
CollideEntities< T >(float x, float y, params Enum[] tags) (defined in Otter.Entity)Otter.Entity
CollideList(float x, float y, params int[] tags)Otter.Entity
CollideList(float x, float y, params Enum[] tags)Otter.Entity
ColliderOtter.Entity
CollidersOtter.Entity
ColorOtter.Particle
ColorBOtter.Particle
ColorGOtter.Particle
ColorROtter.Particle
ComponentsOtter.Entity
DefaultLifeSpanOtter.Particlestatic
DelayOtter.Particle
EaseOtter.Particle
Entity(float x=0, float y=0, Graphic graphic=null, Collider collider=null, string name="")Otter.Entity
FinalAlphaOtter.Particle
FinalAngleOtter.Particle
FinalColorOtter.Particle
FinalColorBOtter.Particle
FinalColorGOtter.Particle
FinalColorROtter.Particle
FinalScaleXOtter.Particle
FinalScaleYOtter.Particle
FinalSpeedDirOtter.Particle
FinalSpeedLenOtter.Particle
FinalSpeedXOtter.Particle
FinalSpeedYOtter.Particle
FinalXOtter.Particle
FinalYOtter.Particle
FlipXOtter.Particle
FlipYOtter.Particle
FrameCountOtter.Particle
FrameOffsetOtter.Particle
FramesOtter.Particle
GameOtter.Entity
GetCollider< T >()Otter.Entity
GetComponent(Type type)Otter.Entity
GetComponent< T >()Otter.Entity
GetComponents< T >()Otter.Entity
GetEntities< T >()Otter.Entity
GetEntity< T >()Otter.Entity
GetGraphic< T >()Otter.Entity
GraphicOtter.Entity
GraphicsOtter.Entity
GroupOtter.Entity
HitboxOtter.Entity
ImageOtter.Particle
InputOtter.Entity
InstanceIdOtter.Entity
IsInSceneOtter.Entity
IsPausedOtter.Entity
LayerOtter.Entity
LifeSpanOtter.Entity
LockScaleRatioOtter.Particle
LoopsOtter.Particle
MotionAngleOtter.Particle
NameOtter.Entity
OffsetXOtter.Particle
OffsetYOtter.Particle
OnAddedOtter.Entity
OnRemovedOtter.Entity
OnRenderOtter.Entity
OnUpdateOtter.Entity
OnUpdateFirstOtter.Entity
OnUpdateLastOtter.Entity
OrderOtter.Entity
OriginXOtter.Particle
OriginYOtter.Particle
Overlap(float x, float y, params int[] tags)Otter.Entity
Overlap(float x, float y, params Enum[] tags)Otter.Entity
Overlap(float x, float y, Entity e)Otter.Entity
OverlappedOtter.Entity
Particle(float x, float y, string source=null, int width=0, int height=0)Otter.Particle
Particle(float x, float y, Texture texture, int width=0, int height=0)Otter.Particle
Particle(float x, float y, AtlasTexture texture, int width=0, int height=0)Otter.Particle
Particle(float x, float y)Otter.Particle
Particle(float x, float y, ImageSet imageSet)Otter.Particle
Paused()Otter.Entityvirtual
PositionOtter.Entity
Prerender()Otter.Entityvirtual
RemoveCollider< T >(T c)Otter.Entity
RemoveColliders(params Collider[] colliders)Otter.Entity
RemoveComponent< T >(T c)Otter.Entity
RemoveComponent< T >()Otter.Entity
Removed()Otter.Particlevirtual
RemoveGraphic< T >(T g)Otter.Entity
RemoveGraphics(params Graphic[] g)Otter.Entity
RemoveSelf()Otter.Entity
RemoveSurface(Surface target)Otter.Entity
Render()Otter.Entityvirtual
Resumed()Otter.Entityvirtual
ScaleXOtter.Particle
ScaleYOtter.Particle
SceneOtter.Entity
SceneBegin()Otter.Entityvirtual
SceneEnd()Otter.Particlevirtual
ScenePause()Otter.Entityvirtual
SceneResume()Otter.Entityvirtual
ScreenXOtter.Entity
ScreenYOtter.Entity
SetCollider< T >(T c)Otter.Entity
SetGraphic(Graphic g)Otter.Entity
SetHitbox(int width, int height, params int[] tags)Otter.Entity
SetHitbox(int width, int height, Enum tag, params Enum[] tags)Otter.Entity
SetPosition(float xy)Otter.Entity
SetPosition(float x, float y)Otter.Entity
SetPosition(Entity e, float offsetX=0, float offsetY=0)Otter.Entity
SetPosition(Vector2 v)Otter.Entity
ShaderOtter.Particle
SpeedDirOtter.Particle
SpeedLenOtter.Particle
SpeedXOtter.Particle
SpeedYOtter.Particle
Start()Otter.Particle
SurfaceOtter.Entity
SurfacesOtter.Entity
this[int id] (defined in Otter.Entity)Otter.Entity
TimerOtter.Entity
Tween(object target, object values, float duration, float delay=0)Otter.Entity
TweenerOtter.Entity
Update()Otter.Particlevirtual
UpdatedOnceOtter.Entity
UpdateFirst()Otter.Entityvirtual
UpdateLast()Otter.Entityvirtual
VisibleOtter.Entity
XOtter.Entity
YOtter.Entity