Otter  0.9.8.91
2d Game Development Framework based on SFML.Net
 All Classes Namespaces Functions Variables Enumerations Properties
Otter.SineWave Class Reference

Component that controls a sine wave. Can be useful for special effects and such. More...

Inherits Otter.Component.

Public Member Functions

 SineWave (float rate=1, float amp=1, float offset=0)
 Create a new SineWave. More...
 
 SineWave (float rate=1, float min=-1, float max=1, float offset=0)
 Create a new SineWave. More...
 
- Public Member Functions inherited from Otter.Component
GetEntity< T > ()
 Get the Entity as a specific Type. More...
 
virtual void Added ()
 Called when the Component is added to the Entity. More...
 
virtual void Removed ()
 Called when the Component is removed from the Entity. More...
 
void RemoveSelf ()
 Removes the Component from its parent Entity. More...
 
virtual void UpdateFirst ()
 Called during the UpdateFirst on the parent Entity. More...
 
virtual void Update ()
 Called during the Update on the parent Entity. More...
 
virtual void Render ()
 Called during the Render on the parent Entity. More...
 
virtual void UpdateLast ()
 Called during the UpdateLast on the parent Entity. More...
 
GetComponent< T > ()
 Gets the first Component of type T from this Component's Entity. More...
 
List< T > GetComponents< T > ()
 Gets a list of Components of type T from this Component's Entity. More...
 

Static Public Member Functions

static implicit operator float (SineWave s)
 
static implicit operator int (SineWave s)
 

Public Attributes

float Rate
 The rate at which the sine wave moves. More...
 
float Amplitude
 The amplitude of the sine wave. When not zero Min and Max are ignored. More...
 
float Offset
 The offset of the value processed. More...
 
float Min
 The minimum value of the wave. More...
 
float Max
 The maximum value of the wave. More...
 
- Public Attributes inherited from Otter.Component
Entity Entity
 The parent Entity of the Component. More...
 
bool RenderAfterEntity = true
 Determines if the Component should render after the Entity has rendered. More...
 
bool Visible = true
 Determines if the Component will render. More...
 
float Timer = 0
 How long the Component has been alive (added to an Entity and updated.) More...
 

Properties

float Value [get]
 The current value of the wave. More...
 
- Properties inherited from Otter.Component
int InstanceId [get, set]
 The Component's id for the Entity its attached to. More...
 
Scene Scene [get]
 The Scene that the parent Entity is in. More...
 
Collider Collider [get]
 The first Collider of the parent Entity. More...
 
Graphic Graphic [get]
 The first Graphic of the parent Entity. More...
 
List< GraphicGraphics [get]
 The list of Graphics from the parent Entity. More...
 
List< ColliderColliders [get]
 The list of Colliders from the parent Entity. More...
 

Detailed Description

Component that controls a sine wave. Can be useful for special effects and such.

Constructor & Destructor Documentation

Otter.SineWave.SineWave ( float  rate = 1,
float  amp = 1,
float  offset = 0 
)

Create a new SineWave.

Parameters
rateThe rate of the wave.
ampThe amplitude of the wave.
offsetThe offset of the value processed.
Otter.SineWave.SineWave ( float  rate = 1,
float  min = -1,
float  max = 1,
float  offset = 0 
)

Create a new SineWave.

Parameters
rateThe rate of the wave.
minThe minimum value of the wave.
maxThe maximum value of the wave.
offsetThe offset of the value processed.

Member Data Documentation

float Otter.SineWave.Amplitude

The amplitude of the sine wave. When not zero Min and Max are ignored.

float Otter.SineWave.Max

The maximum value of the wave.

float Otter.SineWave.Min

The minimum value of the wave.

float Otter.SineWave.Offset

The offset of the value processed.

float Otter.SineWave.Rate

The rate at which the sine wave moves.

Property Documentation

float Otter.SineWave.Value
get

The current value of the wave.


The documentation for this class was generated from the following file: