AddShader(Shader shader) | Otter.Surface | |
AddTransform(Transformation transform) (defined in Otter.Graphic) | Otter.Graphic | |
AddTransform(Vector2 translation, Vector2 scale, Vector2 origin, float rotation) (defined in Otter.Graphic) | Otter.Graphic | |
AddTransform() (defined in Otter.Graphic) | Otter.Graphic | |
Alpha | Otter.Graphic | |
Angle | Otter.Graphic | |
Append(float x, float y, Color color, float u, float v) (defined in Otter.Graphic) | Otter.Graphic | protected |
Append(float x, float y, Color color=null) (defined in Otter.Graphic) | Otter.Graphic | protected |
AtlasRegion | Otter.Graphic | |
AutoClear | Otter.Surface | |
Blend | Otter.Graphic | |
Bottom | Otter.Graphic | |
CameraAngle | Otter.Surface | |
CameraHeight (defined in Otter.Surface) | Otter.Surface | |
CameraScene(Scene scene) | Otter.Surface | |
CameraWidth (defined in Otter.Surface) | Otter.Surface | |
CameraX | Otter.Surface | |
CameraY | Otter.Surface | |
CameraZoom | Otter.Surface | |
CenterCamera(float x, float y) | Otter.Surface | |
CenterOrigin() | Otter.Graphic | virtual |
CenterOriginZero() | Otter.Graphic | virtual |
CirclePointCount | Otter.Image | static |
Clear() | Otter.Surface | |
Clear(Color color) | Otter.Surface | |
ClearShader() | Otter.Graphic | virtual |
ClearShaders() | Otter.Surface | |
ClippingRegion | Otter.Image | |
Color | Otter.Graphic | |
CreateCircle(int radius, Color color) | Otter.Image | static |
CreateCircle(int radius) | Otter.Image | static |
CreateRectangle(int width, int height, Color color) | Otter.Image | static |
CreateRectangle(Color color) | Otter.Image | static |
CreateRectangle() | Otter.Image | static |
CreateRectangle(int width, int height) | Otter.Image | static |
CreateRectangle(int size) | Otter.Image | static |
CreateRectangle(int size, Color color) | Otter.Image | static |
Display() | Otter.Surface | |
Draw(Graphic graphic, float x=0, float y=0) | Otter.Surface | |
DrawToWindow(Game game) | Otter.Surface | |
DrawToWindow() | Otter.Surface | |
Dynamic | Otter.Graphic | protected |
Fill(Color color) | Otter.Surface | |
FillColor | Otter.Surface | |
FlippedX | Otter.Image | |
FlippedY | Otter.Image | |
flipX (defined in Otter.Image) | Otter.Image | protected |
Game | Otter.Surface | |
GetTexture() | Otter.Surface | |
HalfHeight | Otter.Graphic | |
HalfWidth | Otter.Graphic | |
Height | Otter.Graphic | |
Image(string source=null) | Otter.Image | |
Image() (defined in Otter.Image) | Otter.Image | protected |
Image(Texture texture) | Otter.Image | |
Image(AtlasTexture texture) | Otter.Image | |
Image(int width, int height) | Otter.Image | |
Left | Otter.Graphic | |
Name | Otter.Graphic | |
OriginX | Otter.Graphic | |
OriginY | Otter.Graphic | |
OutlineColor | Otter.Image | |
OutlineThickness | Otter.Image | |
PopShader() | Otter.Surface | |
PopTransformation() (defined in Otter.Graphic) | Otter.Graphic | |
Relative | Otter.Graphic | |
RemoveShader(Shader shader) | Otter.Surface | |
RemoveTransformation(Transformation transform) (defined in Otter.Graphic) | Otter.Graphic | |
Render(float x=0, float y=0) | Otter.Surface | virtual |
Repeat | Otter.Graphic | |
RepeatSizeX (defined in Otter.Graphic) | Otter.Graphic | protected |
RepeatX | Otter.Graphic | |
RepeatY | Otter.Graphic | |
Right | Otter.Graphic | |
roundRendering (defined in Otter.Graphic) | Otter.Graphic | protected |
SaveToFile(string path="") | Otter.Surface | |
Scale | Otter.Graphic | |
ScaledHeight | Otter.Graphic | |
ScaledWidth | Otter.Graphic | |
ScaleX | Otter.Graphic | |
ScaleY | Otter.Graphic | |
Scroll | Otter.Graphic | |
ScrollX | Otter.Graphic | |
ScrollY | Otter.Graphic | |
SetOrigin(float x, float y) | Otter.Graphic | |
SetOrigin(Vector2 xy) | Otter.Graphic | |
SetPosition(float x, float y) | Otter.Graphic | |
SetPosition(Graphic g, float offsetX=0, float offsetY=0) | Otter.Graphic | |
SetPosition(Vector2 xy) | Otter.Graphic | |
SetShader(Shader shader) | Otter.Surface | |
SetTexture(string path) | Otter.Graphic | |
SetTexture(Texture texture) | Otter.Graphic | |
SetTexture(AtlasTexture atlasTexture) | Otter.Graphic | |
SetView(float x, float y, float angle=0, float zoom=1f) | Otter.Surface | |
SFMLDrawable (defined in Otter.Graphic) | Otter.Graphic | protected |
SFMLRender(Drawable drawable, float x=0, float y=0) (defined in Otter.Graphic) | Otter.Graphic | protectedvirtual |
SFMLVertices (defined in Otter.Graphic) | Otter.Graphic | protected |
Shader | Otter.Graphic | |
Shake | Otter.Graphic | |
ShakeX | Otter.Graphic | |
ShakeY | Otter.Graphic | |
Smooth | Otter.Surface | |
Surface(int width, int height, Color color=null) | Otter.Surface | |
Surface(int width, int height) | Otter.Surface | |
Surface(int size) | Otter.Surface | |
Surface(int size, Color color) | Otter.Surface | |
SurfaceX(float x) | Otter.Surface | |
SurfaceY(float y) | Otter.Surface | |
Texture | Otter.Surface | |
TextureBottom | Otter.Graphic | |
TextureChanged() (defined in Otter.Image) | Otter.Image | protectedvirtual |
TextureLeft | Otter.Graphic | |
TextureRegion | Otter.Graphic | |
TextureRight | Otter.Graphic | |
TextureTop | Otter.Graphic | |
Top | Otter.Graphic | |
Transform (defined in Otter.Graphic) | Otter.Graphic | |
Transforms (defined in Otter.Graphic) | Otter.Graphic | |
Update() | Otter.Graphic | virtual |
UpdateDrawable() | Otter.Image | protectedvirtual |
UseSceneCamera | Otter.Surface | |
Visible | Otter.Graphic | |
Width | Otter.Graphic | |
X | Otter.Graphic | |
Y | Otter.Graphic | |