Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Component representing a group of Button and Axis classes. The controller updates all buttons and axes manually. This is used by the Session class to manage player input. More...
Inherits Otter.Component.
Inherited by Otter.ControllerPS3, and Otter.ControllerXbox360.
Public Member Functions | |
Controller (params int[] joystickId) | |
Button | Button (Enum name) |
Button | Button (string name) |
Axis | Axis (Enum name) |
Axis | Axis (string name) |
Controller | AddButton (Enum name, Button b=null) |
Controller | AddButton (params Enum[] names) |
Controller | AddButton (params string[] names) |
Controller | AddButton (string name, Button b=null) |
Controller | AddAxis (Enum name, Axis a=null) |
Controller | AddAxis (string name, Axis a=null) |
Controller | AddAxis (params Enum[] names) |
Controller | AddAxis (params string[] names) |
void | Clear () |
override void | UpdateFirst () |
Called during the UpdateFirst on the parent Entity. More... | |
void | Record () |
Record the input to a string. Optionally save it out to a file when finished. More... | |
void | Playback (string source) |
Play back recorded input data. More... | |
void | PlaybackFile (string path) |
Playbacks the recorded input data loaded from a file path. More... | |
void | SaveRecording (string path="") |
Save the last recorded input data to a file. More... | |
void | Stop () |
Stop the recording or playback of the controller. This will also release input states. More... | |
void | Disable () |
void | Enable () |
Public Member Functions inherited from Otter.Component | |
T | GetEntity< T > () |
Get the Entity as a specific Type. More... | |
virtual void | Added () |
Called when the Component is added to the Entity. More... | |
virtual void | Removed () |
Called when the Component is removed from the Entity. More... | |
void | RemoveSelf () |
Removes the Component from its parent Entity. More... | |
virtual void | Update () |
Called during the Update on the parent Entity. More... | |
virtual void | Render () |
Called during the Render on the parent Entity. More... | |
virtual void | UpdateLast () |
Called during the UpdateLast on the parent Entity. More... | |
T | GetComponent< T > () |
Gets the first Component of type T from this Component's Entity. More... | |
List< T > | GetComponents< T > () |
Gets a list of Components of type T from this Component's Entity. More... | |
Public Attributes | |
List< int > | JoystickIds = new List<int>() |
The joystick id associated with this controller. More... | |
bool | Enabled = true |
Determines if the controller is enabled. If not, all buttons return false, and all axes return 0, 0. More... | |
bool | RecordAxes = true |
If the controller should record axes data. More... | |
Public Attributes inherited from Otter.Component | |
Entity | Entity |
The parent Entity of the Component. More... | |
bool | RenderAfterEntity = true |
Determines if the Component should render after the Entity has rendered. More... | |
bool | Visible = true |
Determines if the Component will render. More... | |
float | Timer = 0 |
How long the Component has been alive (added to an Entity and updated.) More... | |
Properties | |
bool | Recording [get, set] |
If the controller is currently recording input. More... | |
bool | Playing [get, set] |
If the controller is currently playing input data. More... | |
string | LastRecordedString [get] |
The last recorded data as a compressed string. More... | |
Properties inherited from Otter.Component | |
int | InstanceId [get, set] |
The Component's id for the Entity its attached to. More... | |
Scene | Scene [get] |
The Scene that the parent Entity is in. More... | |
Collider | Collider [get] |
The first Collider of the parent Entity. More... | |
Graphic | Graphic [get] |
The first Graphic of the parent Entity. More... | |
List< Graphic > | Graphics [get] |
The list of Graphics from the parent Entity. More... | |
List< Collider > | Colliders [get] |
The list of Colliders from the parent Entity. More... | |
Component representing a group of Button and Axis classes. The controller updates all buttons and axes manually. This is used by the Session class to manage player input.
Input recording should only be used in fixed framerate games! If used with variable framerate the playback is not reliable.
void Otter.Controller.Playback | ( | string | source | ) |
Play back recorded input data.
source | The recorded data. |
void Otter.Controller.PlaybackFile | ( | string | path | ) |
Playbacks the recorded input data loaded from a file path.
path | The path to the file relative to Game.Filepath. |
void Otter.Controller.Record | ( | ) |
Record the input to a string. Optionally save it out to a file when finished.
void Otter.Controller.SaveRecording | ( | string | path = "" | ) |
Save the last recorded input data to a file.
path | The path to save the data to. |
void Otter.Controller.Stop | ( | ) |
Stop the recording or playback of the controller. This will also release input states.
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virtual |
Called during the UpdateFirst on the parent Entity.
Reimplemented from Otter.Component.
bool Otter.Controller.Enabled = true |
Determines if the controller is enabled. If not, all buttons return false, and all axes return 0, 0.
List<int> Otter.Controller.JoystickIds = new List<int>() |
The joystick id associated with this controller.
bool Otter.Controller.RecordAxes = true |
If the controller should record axes data.
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get |
The last recorded data as a compressed string.
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getset |
If the controller is currently playing input data.
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getset |
If the controller is currently recording input.