Otter
0.9.8.91
2d Game Development Framework based on SFML.Net
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Add() :
Otter.EventQueue
,
Otter.Atlas
,
Otter.Spritemap< TAnimType >
,
Otter.Vertices
,
Otter.Spritemap< TAnimType >
,
Otter.Vertices
,
Otter.Decals
,
Otter.Spritemap< TAnimType >
,
Otter.Vertices
,
Otter.Spritemap< TAnimType >
,
Otter.Polygon
Add< T >() :
Otter.Scene
AddAllBonesToScene() :
Otter.Skeleton
AddAxis() :
Otter.Axis
AddAxisButton() :
Otter.Button
AddBone() :
Otter.Bone
,
Otter.Skeleton
AddButton() :
Otter.Axis
,
Otter.Button
AddCollider< T >() :
Otter.Entity
AddColliders() :
Otter.Entity
AddCollision() :
Otter.Movement
AddComponent< T >() :
Otter.Entity
AddComponents() :
Otter.Entity
AddCustom() :
Otter.Color
Added() :
Otter.Collider
,
Otter.Bone
,
Otter.Component
,
Otter.Snake
,
Otter.Entity
,
Otter.Flash
,
Otter.Particle
AddGraphic< T >() :
Otter.Entity
,
Otter.Scene
AddGraphicGUI< T >() :
Otter.Entity
,
Otter.Scene
AddGraphics() :
Otter.Entity
,
Otter.Scene
AddGraphicsGUI() :
Otter.Scene
,
Otter.Entity
AddJoyAxis() :
Otter.Axis
AddJoyButton() :
Otter.Button
AddJumpThrough() :
Otter.PlatformingMovement
AddKey() :
Otter.Axis
,
Otter.Button
AddKeys() :
Otter.Axis
AddLayer() :
Otter.Tilemap
AddMouseButton() :
Otter.Button
AddMouseWheel() :
Otter.Button
AddMultiple() :
Otter.Atlas
,
Otter.Scene
AddNumbered() :
Otter.Atlas
AddParameter() :
Otter.Shader
AddPosition() :
Otter.Entity
AddScene() :
Otter.Game
AddSession() :
Otter.Game
AddShader() :
Otter.Surface
AddState() :
Otter.StateMachine< TState >
AddStyle() :
Otter.RichText
AddSurface() :
Otter.Game
,
Otter.Entity
,
Otter.Scene
AddTag() :
Otter.Collider
AddTransition() :
Otter.StateMachine< TState >
AddUnique< T >() :
Otter.Scene
Alarm() :
Otter.Alarm
Anim() :
Otter.Anim
,
Otter.Spritemap< TAnimType >
,
Otter.Anim
As< T >() :
Otter.Scene
Atlas() :
Otter.Atlas
AutoTimer() :
Otter.AutoTimer
Axis() :
Otter.Axis
Generated on Thu May 12 2016 18:16:53 for Otter by
1.8.5