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 <span id="projectnumber">0.9.8.91</span>
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<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-attribs">Public Attributes</a> |
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<div class="title">Otter.RichTextCharacter Class Reference</div> </div>
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<p>Internal class for managing characters in <a class="el" href="class_otter_1_1_rich_text.html" title="Graphic that renders text with some more options than normal Text. RichText can be very slow to rende...">RichText</a>.
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<a href="class_otter_1_1_rich_text_character.html#details">More...</a></p>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:aa943c2836a353c0bee96e17ffaac3847"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#aa943c2836a353c0bee96e17ffaac3847">RichTextCharacter</a> (char character, int charOffset=0)</td></tr>
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<tr class="memdesc:aa943c2836a353c0bee96e17ffaac3847"><td class="mdescLeft"> </td><td class="mdescRight">Creates a new <a class="el" href="class_otter_1_1_rich_text_character.html" title="Internal class for managing characters in RichText. ">RichTextCharacter</a>. <a href="#aa943c2836a353c0bee96e17ffaac3847">More...</a><br/></td></tr>
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<tr class="separator:aa943c2836a353c0bee96e17ffaac3847"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a05bbf2bc270385c3b68fde60eeb326b7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a05bbf2bc270385c3b68fde60eeb326b7">Update</a> ()</td></tr>
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<tr class="memdesc:a05bbf2bc270385c3b68fde60eeb326b7"><td class="mdescLeft"> </td><td class="mdescRight">Update the character. <a href="#a05bbf2bc270385c3b68fde60eeb326b7">More...</a><br/></td></tr>
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<tr class="separator:a05bbf2bc270385c3b68fde60eeb326b7"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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Public Attributes</h2></td></tr>
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<tr class="memitem:a27de1997f04ba727a15df1c964820cf0"><td class="memItemLeft" align="right" valign="top">char </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a27de1997f04ba727a15df1c964820cf0">Character</a></td></tr>
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<tr class="memdesc:a27de1997f04ba727a15df1c964820cf0"><td class="mdescLeft"> </td><td class="mdescRight">The character. <a href="#a27de1997f04ba727a15df1c964820cf0">More...</a><br/></td></tr>
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<tr class="separator:a27de1997f04ba727a15df1c964820cf0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1d3ca78f9a487f1af98053a9360db57f"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a1d3ca78f9a487f1af98053a9360db57f">Timer</a></td></tr>
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<tr class="memdesc:a1d3ca78f9a487f1af98053a9360db57f"><td class="mdescLeft"> </td><td class="mdescRight">Timer used for animation. <a href="#a1d3ca78f9a487f1af98053a9360db57f">More...</a><br/></td></tr>
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<tr class="separator:a1d3ca78f9a487f1af98053a9360db57f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a12a778086b65d3b81facb420b168a17c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a12a778086b65d3b81facb420b168a17c">CharOffset</a></td></tr>
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<tr class="memdesc:a12a778086b65d3b81facb420b168a17c"><td class="mdescLeft"> </td><td class="mdescRight">The sine wave offset for this specific character. <a href="#a12a778086b65d3b81facb420b168a17c">More...</a><br/></td></tr>
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<tr class="separator:a12a778086b65d3b81facb420b168a17c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2219bf2039b04fc34b6fb648e0ab000c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a2219bf2039b04fc34b6fb648e0ab000c">Bold</a> = false</td></tr>
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<tr class="memdesc:a2219bf2039b04fc34b6fb648e0ab000c"><td class="mdescLeft"> </td><td class="mdescRight">Determines if the character is bold. Not supported yet. <a href="#a2219bf2039b04fc34b6fb648e0ab000c">More...</a><br/></td></tr>
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<tr class="separator:a2219bf2039b04fc34b6fb648e0ab000c"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
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Properties</h2></td></tr>
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<tr class="memitem:a6cd869f45bb1e1a0de6bc5429f5d0c5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a6cd869f45bb1e1a0de6bc5429f5d0c5f">Color</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a6cd869f45bb1e1a0de6bc5429f5d0c5f"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the character. <a href="#a6cd869f45bb1e1a0de6bc5429f5d0c5f">More...</a><br/></td></tr>
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<tr class="separator:a6cd869f45bb1e1a0de6bc5429f5d0c5f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab3512fcf08e0b7af10030d699affed70"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#ab3512fcf08e0b7af10030d699affed70">Color0</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:ab3512fcf08e0b7af10030d699affed70"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. <a href="#ab3512fcf08e0b7af10030d699affed70">More...</a><br/></td></tr>
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<tr class="separator:ab3512fcf08e0b7af10030d699affed70"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:adc492f3e1a2c4a9619a57190b20fea68"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#adc492f3e1a2c4a9619a57190b20fea68">Color1</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:adc492f3e1a2c4a9619a57190b20fea68"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. <a href="#adc492f3e1a2c4a9619a57190b20fea68">More...</a><br/></td></tr>
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<tr class="separator:adc492f3e1a2c4a9619a57190b20fea68"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a32429d68381c72244e693ad997a8c16b"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a32429d68381c72244e693ad997a8c16b">Color2</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a32429d68381c72244e693ad997a8c16b"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. <a href="#a32429d68381c72244e693ad997a8c16b">More...</a><br/></td></tr>
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<tr class="separator:a32429d68381c72244e693ad997a8c16b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9fa5368725233548f1cfd782066864fe"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a9fa5368725233548f1cfd782066864fe">Color3</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a9fa5368725233548f1cfd782066864fe"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. <a href="#a9fa5368725233548f1cfd782066864fe">More...</a><br/></td></tr>
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<tr class="separator:a9fa5368725233548f1cfd782066864fe"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8492e5205c64f36b8eb96164ccdb0059"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a8492e5205c64f36b8eb96164ccdb0059">ShadowColor</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a8492e5205c64f36b8eb96164ccdb0059"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the shadow. <a href="#a8492e5205c64f36b8eb96164ccdb0059">More...</a><br/></td></tr>
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<tr class="separator:a8492e5205c64f36b8eb96164ccdb0059"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abcca668be24889c4c80da7520713e248"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_color.html">Color</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#abcca668be24889c4c80da7520713e248">OutlineColor</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:abcca668be24889c4c80da7520713e248"><td class="mdescLeft"> </td><td class="mdescRight">The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the outline. <a href="#abcca668be24889c4c80da7520713e248">More...</a><br/></td></tr>
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<tr class="separator:abcca668be24889c4c80da7520713e248"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a533ffad11b53c5fc2a46609368491f4b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a533ffad11b53c5fc2a46609368491f4b">OffsetAmount</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a533ffad11b53c5fc2a46609368491f4b"><td class="mdescLeft"> </td><td class="mdescRight">The offset amount for each character. <a href="#a533ffad11b53c5fc2a46609368491f4b">More...</a><br/></td></tr>
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<tr class="separator:a533ffad11b53c5fc2a46609368491f4b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a2721f0636bdac1b26769ccf435c7e1df"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a2721f0636bdac1b26769ccf435c7e1df">TextureOffsetX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a2721f0636bdac1b26769ccf435c7e1df"><td class="mdescLeft"> </td><td class="mdescRight">The horizontal texture offset of the character. <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a> only. <a href="#a2721f0636bdac1b26769ccf435c7e1df">More...</a><br/></td></tr>
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<tr class="separator:a2721f0636bdac1b26769ccf435c7e1df"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9df9c03ec89292848ee94c965ae10654"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a9df9c03ec89292848ee94c965ae10654">TextureOffsetY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a9df9c03ec89292848ee94c965ae10654"><td class="mdescLeft"> </td><td class="mdescRight">The vertical texture offset of the character. <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a> only. <a href="#a9df9c03ec89292848ee94c965ae10654">More...</a><br/></td></tr>
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<tr class="separator:a9df9c03ec89292848ee94c965ae10654"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa319b3b8fd2a18e14473dbc3fe0e579c"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#aa319b3b8fd2a18e14473dbc3fe0e579c">OutlineThickness</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:aa319b3b8fd2a18e14473dbc3fe0e579c"><td class="mdescLeft"> </td><td class="mdescRight">The outline thickness. <a href="#aa319b3b8fd2a18e14473dbc3fe0e579c">More...</a><br/></td></tr>
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<tr class="separator:aa319b3b8fd2a18e14473dbc3fe0e579c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a878d74508535fbeb2025ff8d7bcf08a1"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a878d74508535fbeb2025ff8d7bcf08a1">SineOffsetX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a878d74508535fbeb2025ff8d7bcf08a1"><td class="mdescLeft"> </td><td class="mdescRight">The horizontal sine wave offset. <a href="#a878d74508535fbeb2025ff8d7bcf08a1">More...</a><br/></td></tr>
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<tr class="separator:a878d74508535fbeb2025ff8d7bcf08a1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aca026de5bd5f7f30c51841ecf2b6f223"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#aca026de5bd5f7f30c51841ecf2b6f223">SineOffsetY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:aca026de5bd5f7f30c51841ecf2b6f223"><td class="mdescLeft"> </td><td class="mdescRight">The vertical sine wave offset. <a href="#aca026de5bd5f7f30c51841ecf2b6f223">More...</a><br/></td></tr>
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<tr class="separator:aca026de5bd5f7f30c51841ecf2b6f223"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a4a224104957febc2834f17a34c0cdc28"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a4a224104957febc2834f17a34c0cdc28">ShadowX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a4a224104957febc2834f17a34c0cdc28"><td class="mdescLeft"> </td><td class="mdescRight">The X position of the shadow. <a href="#a4a224104957febc2834f17a34c0cdc28">More...</a><br/></td></tr>
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<tr class="separator:a4a224104957febc2834f17a34c0cdc28"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aa3de2361e6f7e850c3df804208c1918e"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#aa3de2361e6f7e850c3df804208c1918e">ShadowY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:aa3de2361e6f7e850c3df804208c1918e"><td class="mdescLeft"> </td><td class="mdescRight">The Y position of the shadow. <a href="#aa3de2361e6f7e850c3df804208c1918e">More...</a><br/></td></tr>
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<tr class="separator:aa3de2361e6f7e850c3df804208c1918e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:acbe7abbd48a48390fa9072ab615f0720"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#acbe7abbd48a48390fa9072ab615f0720">SineRateX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:acbe7abbd48a48390fa9072ab615f0720"><td class="mdescLeft"> </td><td class="mdescRight">The horizontal sine wave rate. <a href="#acbe7abbd48a48390fa9072ab615f0720">More...</a><br/></td></tr>
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<tr class="separator:acbe7abbd48a48390fa9072ab615f0720"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a528486d83427ada36b96cfd070191eba"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a528486d83427ada36b96cfd070191eba">SineRateY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a528486d83427ada36b96cfd070191eba"><td class="mdescLeft"> </td><td class="mdescRight">The vertical sine wave rate. <a href="#a528486d83427ada36b96cfd070191eba">More...</a><br/></td></tr>
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<tr class="separator:a528486d83427ada36b96cfd070191eba"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a94a850ae349187a114ebab020f4d0e71"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a94a850ae349187a114ebab020f4d0e71">ShakeX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a94a850ae349187a114ebab020f4d0e71"><td class="mdescLeft"> </td><td class="mdescRight">The amount of horizontal shake. <a href="#a94a850ae349187a114ebab020f4d0e71">More...</a><br/></td></tr>
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<tr class="separator:a94a850ae349187a114ebab020f4d0e71"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a82e6472bebe0cd3d0d64a00ebfede3e8"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a82e6472bebe0cd3d0d64a00ebfede3e8">ShakeY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a82e6472bebe0cd3d0d64a00ebfede3e8"><td class="mdescLeft"> </td><td class="mdescRight">The amount of vertical shake. <a href="#a82e6472bebe0cd3d0d64a00ebfede3e8">More...</a><br/></td></tr>
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<tr class="separator:a82e6472bebe0cd3d0d64a00ebfede3e8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a45877540a5f584d78b4be71e171df8ef"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a45877540a5f584d78b4be71e171df8ef">SineAmpX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a45877540a5f584d78b4be71e171df8ef"><td class="mdescLeft"> </td><td class="mdescRight">The horizontal sine wave amplitude. <a href="#a45877540a5f584d78b4be71e171df8ef">More...</a><br/></td></tr>
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<tr class="separator:a45877540a5f584d78b4be71e171df8ef"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a78ffcff4dce2f00667b8ce9e1f1e1a09"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a78ffcff4dce2f00667b8ce9e1f1e1a09">SineAmpY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a78ffcff4dce2f00667b8ce9e1f1e1a09"><td class="mdescLeft"> </td><td class="mdescRight">The vertical sine wave amplitude. <a href="#a78ffcff4dce2f00667b8ce9e1f1e1a09">More...</a><br/></td></tr>
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<tr class="separator:a78ffcff4dce2f00667b8ce9e1f1e1a09"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a90e0b6c3cebb31d81ad484b53ae9d22b"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a90e0b6c3cebb31d81ad484b53ae9d22b">ScaleX</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a90e0b6c3cebb31d81ad484b53ae9d22b"><td class="mdescLeft"> </td><td class="mdescRight">The X scale of the character. <a href="#a90e0b6c3cebb31d81ad484b53ae9d22b">More...</a><br/></td></tr>
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<tr class="separator:a90e0b6c3cebb31d81ad484b53ae9d22b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9595b967b44ae29efe7088e30e44826a"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a9595b967b44ae29efe7088e30e44826a">ScaleY</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a9595b967b44ae29efe7088e30e44826a"><td class="mdescLeft"> </td><td class="mdescRight">The Y scale of the character. <a href="#a9595b967b44ae29efe7088e30e44826a">More...</a><br/></td></tr>
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<tr class="separator:a9595b967b44ae29efe7088e30e44826a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a7bf5b6d2004da00d3a24524ba6971a91"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a7bf5b6d2004da00d3a24524ba6971a91">Angle</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a7bf5b6d2004da00d3a24524ba6971a91"><td class="mdescLeft"> </td><td class="mdescRight">The angle of the character. <a href="#a7bf5b6d2004da00d3a24524ba6971a91">More...</a><br/></td></tr>
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<tr class="separator:a7bf5b6d2004da00d3a24524ba6971a91"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad7c7b5295af5dac929616d2b5a7c843a"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#ad7c7b5295af5dac929616d2b5a7c843a">X</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:ad7c7b5295af5dac929616d2b5a7c843a"><td class="mdescLeft"> </td><td class="mdescRight">The X position offset of the character. <a href="#ad7c7b5295af5dac929616d2b5a7c843a">More...</a><br/></td></tr>
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<tr class="separator:ad7c7b5295af5dac929616d2b5a7c843a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a35fe23efefa359fb3473f7caf643c9c6"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#a35fe23efefa359fb3473f7caf643c9c6">Y</a><code> [get, set]</code></td></tr>
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<tr class="memdesc:a35fe23efefa359fb3473f7caf643c9c6"><td class="mdescLeft"> </td><td class="mdescRight">The Y position offset of the character. <a href="#a35fe23efefa359fb3473f7caf643c9c6">More...</a><br/></td></tr>
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<tr class="separator:a35fe23efefa359fb3473f7caf643c9c6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad4fde4ca28432be1c516356acea26e09"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#ad4fde4ca28432be1c516356acea26e09">OffsetX</a><code> [get]</code></td></tr>
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<tr class="memdesc:ad4fde4ca28432be1c516356acea26e09"><td class="mdescLeft"> </td><td class="mdescRight">The final horizontal offset position of the character when rendered. <a href="#ad4fde4ca28432be1c516356acea26e09">More...</a><br/></td></tr>
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<tr class="separator:ad4fde4ca28432be1c516356acea26e09"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:aca5d3fbdb193bd365417c24d0bda8183"><td class="memItemLeft" align="right" valign="top">float </td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_rich_text_character.html#aca5d3fbdb193bd365417c24d0bda8183">OffsetY</a><code> [get]</code></td></tr>
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<tr class="memdesc:aca5d3fbdb193bd365417c24d0bda8183"><td class="mdescLeft"> </td><td class="mdescRight">The final vertical offset position of the character when rendered. <a href="#aca5d3fbdb193bd365417c24d0bda8183">More...</a><br/></td></tr>
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<tr class="separator:aca5d3fbdb193bd365417c24d0bda8183"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><p>Internal class for managing characters in <a class="el" href="class_otter_1_1_rich_text.html" title="Graphic that renders text with some more options than normal Text. RichText can be very slow to rende...">RichText</a>. </p>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a class="anchor" id="aa943c2836a353c0bee96e17ffaac3847"></a>
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<td class="memname">Otter.RichTextCharacter.RichTextCharacter </td>
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<td>(</td>
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<td class="paramtype">char </td>
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<td class="paramname"><em>character</em>, </td>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">int </td>
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<td class="paramname"><em>charOffset</em> = <code>0</code> </td>
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<td></td>
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<td>)</td>
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</div><div class="memdoc">
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<p>Creates a new <a class="el" href="class_otter_1_1_rich_text_character.html" title="Internal class for managing characters in RichText. ">RichTextCharacter</a>. </p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">character</td><td>The character.</td></tr>
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<tr><td class="paramname">charOffset</td><td>The character offset for animation.</td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a class="anchor" id="a05bbf2bc270385c3b68fde60eeb326b7"></a>
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<td class="memname">void Otter.RichTextCharacter.Update </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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<p>Update the character. </p>
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</div>
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</div>
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<h2 class="groupheader">Member Data Documentation</h2>
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<a class="anchor" id="a2219bf2039b04fc34b6fb648e0ab000c"></a>
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<td class="memname">bool Otter.RichTextCharacter.Bold = false</td>
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<p>Determines if the character is bold. Not supported yet. </p>
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</div>
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</div>
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<a class="anchor" id="a27de1997f04ba727a15df1c964820cf0"></a>
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<td class="memname">char Otter.RichTextCharacter.Character</td>
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<p>The character. </p>
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</div>
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<a class="anchor" id="a12a778086b65d3b81facb420b168a17c"></a>
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<td class="memname">float Otter.RichTextCharacter.CharOffset</td>
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</table>
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</div><div class="memdoc">
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<p>The sine wave offset for this specific character. </p>
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</div>
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</div>
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<a class="anchor" id="a1d3ca78f9a487f1af98053a9360db57f"></a>
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<td class="memname">float Otter.RichTextCharacter.Timer</td>
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<p>Timer used for animation. </p>
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</div>
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</div>
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<h2 class="groupheader">Property Documentation</h2>
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<a class="anchor" id="a7bf5b6d2004da00d3a24524ba6971a91"></a>
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<td class="memname">float Otter.RichTextCharacter.Angle</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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<p>The angle of the character. </p>
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<a class="anchor" id="a6cd869f45bb1e1a0de6bc5429f5d0c5f"></a>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.Color</td>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the character. </p>
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<a class="anchor" id="ab3512fcf08e0b7af10030d699affed70"></a>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.Color0</td>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. </p>
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<a class="anchor" id="adc492f3e1a2c4a9619a57190b20fea68"></a>
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.Color1</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. </p>
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</div>
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</div>
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<a class="anchor" id="a32429d68381c72244e693ad997a8c16b"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.Color2</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. </p>
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</div>
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</div>
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<a class="anchor" id="a9fa5368725233548f1cfd782066864fe"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.Color3</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the top left corner. </p>
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</div>
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</div>
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<a class="anchor" id="a533ffad11b53c5fc2a46609368491f4b"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<td class="memname">float Otter.RichTextCharacter.OffsetAmount</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The offset amount for each character. </p>
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</div>
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</div>
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<a class="anchor" id="ad4fde4ca28432be1c516356acea26e09"></a>
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<div class="memitem">
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<div class="memproto">
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<td class="mlabels-left">
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<td class="memname">float Otter.RichTextCharacter.OffsetX</td>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The final horizontal offset position of the character when rendered. </p>
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</div>
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</div>
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<a class="anchor" id="aca5d3fbdb193bd365417c24d0bda8183"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<td class="mlabels-left">
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<table class="memname">
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<td class="memname">float Otter.RichTextCharacter.OffsetY</td>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The final vertical offset position of the character when rendered. </p>
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</div>
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</div>
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<a class="anchor" id="abcca668be24889c4c80da7520713e248"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.OutlineColor</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the outline. </p>
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</div>
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</div>
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<a class="anchor" id="aa319b3b8fd2a18e14473dbc3fe0e579c"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.OutlineThickness</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The outline thickness. </p>
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</div>
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</div>
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<a class="anchor" id="a90e0b6c3cebb31d81ad484b53ae9d22b"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<td class="memname">float Otter.RichTextCharacter.ScaleX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The X scale of the character. </p>
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</div>
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</div>
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<a class="anchor" id="a9595b967b44ae29efe7088e30e44826a"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.ScaleY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The Y scale of the character. </p>
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</div>
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</div>
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<a class="anchor" id="a8492e5205c64f36b8eb96164ccdb0059"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname"><a class="el" href="class_otter_1_1_color.html">Color</a> Otter.RichTextCharacter.ShadowColor</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The <a class="el" href="class_otter_1_1_color.html" title="Class that represents a color with red, green, blue, and alpha channels. ">Color</a> of the shadow. </p>
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</div>
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</div>
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<a class="anchor" id="a4a224104957febc2834f17a34c0cdc28"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.ShadowX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The X position of the shadow. </p>
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</div>
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</div>
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<a class="anchor" id="aa3de2361e6f7e850c3df804208c1918e"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.ShadowY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The Y position of the shadow. </p>
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</div>
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</div>
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<a class="anchor" id="a94a850ae349187a114ebab020f4d0e71"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.ShakeX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The amount of horizontal shake. </p>
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</div>
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</div>
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<a class="anchor" id="a82e6472bebe0cd3d0d64a00ebfede3e8"></a>
|
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.ShakeY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The amount of vertical shake. </p>
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</div>
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</div>
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<a class="anchor" id="a45877540a5f584d78b4be71e171df8ef"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineAmpX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The horizontal sine wave amplitude. </p>
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</div>
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</div>
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<a class="anchor" id="a78ffcff4dce2f00667b8ce9e1f1e1a09"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineAmpY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The vertical sine wave amplitude. </p>
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</div>
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</div>
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<a class="anchor" id="a878d74508535fbeb2025ff8d7bcf08a1"></a>
|
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<div class="memitem">
|
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineOffsetX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The horizontal sine wave offset. </p>
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</div>
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</div>
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<a class="anchor" id="aca026de5bd5f7f30c51841ecf2b6f223"></a>
|
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<div class="memitem">
|
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<div class="memproto">
|
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineOffsetY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The vertical sine wave offset. </p>
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</div>
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</div>
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<a class="anchor" id="acbe7abbd48a48390fa9072ab615f0720"></a>
|
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<div class="memitem">
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<div class="memproto">
|
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineRateX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The horizontal sine wave rate. </p>
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</div>
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</div>
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<a class="anchor" id="a528486d83427ada36b96cfd070191eba"></a>
|
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">float Otter.RichTextCharacter.SineRateY</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The vertical sine wave rate. </p>
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</div>
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</div>
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<a class="anchor" id="a2721f0636bdac1b26769ccf435c7e1df"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<table class="memname">
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<tr>
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<td class="memname">int Otter.RichTextCharacter.TextureOffsetX</td>
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</tr>
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</table>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
|
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</tr>
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</table>
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</div><div class="memdoc">
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<p>The horizontal texture offset of the character. <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a> only. </p>
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</div>
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</div>
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<a class="anchor" id="a9df9c03ec89292848ee94c965ae10654"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="mlabels">
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<tr>
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<td class="mlabels-left">
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<td class="memname">int Otter.RichTextCharacter.TextureOffsetY</td>
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<span class="mlabels"><span class="mlabel">get</span><span class="mlabel">set</span></span> </td>
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<p>The vertical texture offset of the character. <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a> only. </p>
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<td class="memname">float Otter.RichTextCharacter.X</td>
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<p>The X position offset of the character. </p>
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<td class="memname">float Otter.RichTextCharacter.Y</td>
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<p>The Y position offset of the character. </p>
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<hr/>The documentation for this class was generated from the following file:<ul>
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<li>Otter/Graphics/Text/RichText.cs</li>
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</div><!-- contents -->
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<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
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<ul>
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<li class="navelem"><a class="el" href="namespace_otter.html">Otter</a></li><li class="navelem"><a class="el" href="class_otter_1_1_rich_text_character.html">RichTextCharacter</a></li>
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<li class="footer">Generated on Thu May 12 2016 18:16:53 for Otter by
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<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.5 </li>
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