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<p><a class="el" href="class_otter_1_1_font.html">Font</a> used for loading premade textures of characters, usually arcade fonts and stuff like that. Currently supports fonts created with BMFont, Littera, and CBFG.
<a href="class_otter_1_1_bitmap_font.html#details">More...</a></p>
<p>Inherits <a class="el" href="class_otter_1_1_base_font.html">Otter.BaseFont</a>.</p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>BitmapFont</b> (<a class="el" href="class_otter_1_1_texture.html">Texture</a> texture)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>BitmapFont</b> (<a class="el" href="class_otter_1_1_texture.html">Texture</a> texture, int charWidth, int charHeight, int charOffset=32)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>BitmapFont</b> (<a class="el" href="class_otter_1_1_bitmap_font_config.html">BitmapFontConfig</a> config)</td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>BitmapFont</b> (string source)</td></tr>
<tr class="separator:adb37dc3f2994908ae8d336c95615eed2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0b1a6f2f92b0a7c954710309cfff0fdd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_bitmap_font.html">BitmapFont</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bitmap_font.html#a0b1a6f2f92b0a7c954710309cfff0fdd">LoadDataFile</a> (string path, BitmapFontDataType dataType)</td></tr>
<tr class="memdesc:a0b1a6f2f92b0a7c954710309cfff0fdd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Loads the data to render the bitmap text with from a file. <a href="#a0b1a6f2f92b0a7c954710309cfff0fdd">More...</a><br/></td></tr>
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<tr class="memitem:a8cd8dcd584de6633651e1056ea6adaf1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_bitmap_font.html">BitmapFont</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_bitmap_font.html#a8cd8dcd584de6633651e1056ea6adaf1">LoadData</a> (string data, BitmapFontDataType dataType)</td></tr>
<tr class="memdesc:a8cd8dcd584de6633651e1056ea6adaf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Loads the data to render the bitmap text with. <a href="#a8cd8dcd584de6633651e1056ea6adaf1">More...</a><br/></td></tr>
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override float&#160;</td><td class="memItemRight" valign="bottom"><b>GetKerning</b> (char first, char second, int characterSize)</td></tr>
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Public Attributes</h2></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CharCodeOffset</b> = 32</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CharacterWidth</b> = 8</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CharacterHeight</b> = 8</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>LineSpacing</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>EnableKerning</b> = true</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CharacterOffsetX</b> = 0</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>CharacterOffsetY</b> = 0</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="properties"></a>
Properties</h2></td></tr>
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<a class="el" href="class_otter_1_1_texture.html">Texture</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Texture</b><code> [get, set]</code></td></tr>
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string&#160;</td><td class="memItemRight" valign="bottom"><b>FontData</b><code> [get, set]</code></td></tr>
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BitmapFontDataType&#160;</td><td class="memItemRight" valign="bottom"><b>DataType</b><code> [get, set]</code></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="class_otter_1_1_font.html">Font</a> used for loading premade textures of characters, usually arcade fonts and stuff like that. Currently supports fonts created with BMFont, Littera, and CBFG. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a8cd8dcd584de6633651e1056ea6adaf1"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="class_otter_1_1_bitmap_font.html">BitmapFont</a> Otter.BitmapFont.LoadData </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>data</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">BitmapFontDataType&#160;</td>
<td class="paramname"><em>dataType</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Loads the data to render the bitmap text with. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">data</td><td>The data.</td></tr>
<tr><td class="paramname">dataType</td><td>Type of the data.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a></dd></dl>
</div>
</div>
<a class="anchor" id="a0b1a6f2f92b0a7c954710309cfff0fdd"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="class_otter_1_1_bitmap_font.html">BitmapFont</a> Otter.BitmapFont.LoadDataFile </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">BitmapFontDataType&#160;</td>
<td class="paramname"><em>dataType</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Loads the data to render the bitmap text with from a file. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to the file that contains the data.</td></tr>
<tr><td class="paramname">dataType</td><td>The type of data.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="class_otter_1_1_bitmap_font.html" title="Font used for loading premade textures of characters, usually arcade fonts and stuff like that...">BitmapFont</a></dd></dl>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>Otter/Graphics/Text/BitmapFont.cs</li>
</ul>
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