You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
OtterPlayGround/Docs/class_otter_1_1_debug_input...

321 lines
17 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.5"/>
<title>Otter: Otter.DebugInput Class Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="navtree.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="resize.js"></script>
<script type="text/javascript" src="navtree.js"></script>
<script type="text/javascript">
$(document).ready(initResizable);
$(window).load(resizeHeight);
</script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="otterlogosmall.png"/></td>
<td style="padding-left: 0.5em;">
<div id="projectname">Otter
&#160;<span id="projectnumber">0.9.8.91</span>
</div>
<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.5 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="namespaces.html"><span>Packages</span></a></li>
<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Class&#160;List</span></a></li>
<li><a href="classes.html"><span>Class&#160;Index</span></a></li>
<li><a href="hierarchy.html"><span>Class&#160;Hierarchy</span></a></li>
<li><a href="functions.html"><span>Class&#160;Members</span></a></li>
</ul>
</div>
</div><!-- top -->
<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
<div id="nav-tree-contents">
<div id="nav-sync" class="sync"></div>
</div>
</div>
<div id="splitbar" style="-moz-user-select:none;"
class="ui-resizable-handle">
</div>
</div>
<script type="text/javascript">
$(document).ready(function(){initNavTree('class_otter_1_1_debug_input.html','');});
</script>
<div id="doc-content">
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Properties</a></div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="#pub-static-attribs">Static Public Attributes</a> &#124;
<a href="class_otter_1_1_debug_input-members.html">List of all members</a> </div>
<div class="headertitle">
<div class="title">Otter.DebugInput Class Reference</div> </div>
</div><!--header-->
<div class="contents">
<p>Class that is used for debug input. Wraps the <a class="el" href="class_otter_1_1_input.html" title="Class used for managing input from the keyboard, mouse, and joysticks. Updated by the active Game...">Input</a> class but only works when debug input is enabled.
<a href="class_otter_1_1_debug_input.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a94c2203e7be7d5466493484d60c3664f"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a94c2203e7be7d5466493484d60c3664f">KeyPressed</a> (<a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a> k)</td></tr>
<tr class="memdesc:a94c2203e7be7d5466493484d60c3664f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a key was pressed. <a href="#a94c2203e7be7d5466493484d60c3664f">More...</a><br/></td></tr>
<tr class="separator:a94c2203e7be7d5466493484d60c3664f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a77130caf95ffc224966e9ef06e27d19d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a77130caf95ffc224966e9ef06e27d19d">KeyReleased</a> (<a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a> k)</td></tr>
<tr class="memdesc:a77130caf95ffc224966e9ef06e27d19d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a key was released. <a href="#a77130caf95ffc224966e9ef06e27d19d">More...</a><br/></td></tr>
<tr class="separator:a77130caf95ffc224966e9ef06e27d19d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a66d03e0524358f6a9bbb0242926af35d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a66d03e0524358f6a9bbb0242926af35d">KeyDown</a> (<a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a> k)</td></tr>
<tr class="memdesc:a66d03e0524358f6a9bbb0242926af35d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a key is down. <a href="#a66d03e0524358f6a9bbb0242926af35d">More...</a><br/></td></tr>
<tr class="separator:a66d03e0524358f6a9bbb0242926af35d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a926d6033d8643271108c8619b7881de2"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a926d6033d8643271108c8619b7881de2">KeyUp</a> (<a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a> k)</td></tr>
<tr class="memdesc:a926d6033d8643271108c8619b7881de2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a key is up. <a href="#a926d6033d8643271108c8619b7881de2">More...</a><br/></td></tr>
<tr class="separator:a926d6033d8643271108c8619b7881de2"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a4d6c87127fb0f71f609503d378da5ffa"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a4d6c87127fb0f71f609503d378da5ffa">Enabled</a></td></tr>
<tr class="memdesc:a4d6c87127fb0f71f609503d378da5ffa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines if debug input will be used. If false all checks will return false. <a href="#a4d6c87127fb0f71f609503d378da5ffa">More...</a><br/></td></tr>
<tr class="separator:a4d6c87127fb0f71f609503d378da5ffa"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af75115fdab86cb2b6d471999959c6ff3"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_otter_1_1_game.html">Game</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#af75115fdab86cb2b6d471999959c6ff3">Game</a></td></tr>
<tr class="memdesc:af75115fdab86cb2b6d471999959c6ff3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The parent <a class="el" href="class_otter_1_1_game.html" title="ᶜ(ᵔᴥᵔ)ᵓ Core class Otter. Create a Game, and then use Game.Start(); to run it. ">Game</a>. <a href="#af75115fdab86cb2b6d471999959c6ff3">More...</a><br/></td></tr>
<tr class="separator:af75115fdab86cb2b6d471999959c6ff3"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr class="memitem:a583cbbceecbd54a83258750f1a247411"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="class_otter_1_1_debug_input.html">DebugInput</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_debug_input.html#a583cbbceecbd54a83258750f1a247411">Instance</a></td></tr>
<tr class="memdesc:a583cbbceecbd54a83258750f1a247411"><td class="mdescLeft">&#160;</td><td class="mdescRight">The active instance of <a class="el" href="class_otter_1_1_debug_input.html" title="Class that is used for debug input. Wraps the Input class but only works when debug input is enabled...">DebugInput</a>. <a href="#a583cbbceecbd54a83258750f1a247411">More...</a><br/></td></tr>
<tr class="separator:a583cbbceecbd54a83258750f1a247411"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Class that is used for debug input. Wraps the <a class="el" href="class_otter_1_1_input.html" title="Class used for managing input from the keyboard, mouse, and joysticks. Updated by the active Game...">Input</a> class but only works when debug input is enabled. </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a class="anchor" id="a66d03e0524358f6a9bbb0242926af35d"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool Otter.DebugInput.KeyDown </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a>&#160;</td>
<td class="paramname"><em>k</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Check if a key is down. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">k</td><td>The key to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if that key is down.</dd></dl>
</div>
</div>
<a class="anchor" id="a94c2203e7be7d5466493484d60c3664f"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool Otter.DebugInput.KeyPressed </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a>&#160;</td>
<td class="paramname"><em>k</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Check if a key was pressed. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">k</td><td>The key to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if that key was pressed.</dd></dl>
</div>
</div>
<a class="anchor" id="a77130caf95ffc224966e9ef06e27d19d"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool Otter.DebugInput.KeyReleased </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a>&#160;</td>
<td class="paramname"><em>k</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Check if a key was released. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">k</td><td>The key to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if that key was released.</dd></dl>
</div>
</div>
<a class="anchor" id="a926d6033d8643271108c8619b7881de2"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool Otter.DebugInput.KeyUp </td>
<td>(</td>
<td class="paramtype"><a class="el" href="namespace_otter.html#ada9814b672a9a3b475297439e1159a67">Key</a>&#160;</td>
<td class="paramname"><em>k</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Check if a key is up. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">k</td><td>The key to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if that key is up.</dd></dl>
</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="a4d6c87127fb0f71f609503d378da5ffa"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">bool Otter.DebugInput.Enabled</td>
</tr>
</table>
</div><div class="memdoc">
<p>Determines if debug input will be used. If false all checks will return false. </p>
</div>
</div>
<a class="anchor" id="af75115fdab86cb2b6d471999959c6ff3"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="class_otter_1_1_game.html">Game</a> Otter.DebugInput.Game</td>
</tr>
</table>
</div><div class="memdoc">
<p>The parent <a class="el" href="class_otter_1_1_game.html" title="ᶜ(ᵔᴥᵔ)ᵓ Core class Otter. Create a Game, and then use Game.Start(); to run it. ">Game</a>. </p>
</div>
</div>
<a class="anchor" id="a583cbbceecbd54a83258750f1a247411"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
<tr>
<td class="mlabels-left">
<table class="memname">
<tr>
<td class="memname"><a class="el" href="class_otter_1_1_debug_input.html">DebugInput</a> Otter.DebugInput.Instance</td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
</tr>
</table>
</div><div class="memdoc">
<p>The active instance of <a class="el" href="class_otter_1_1_debug_input.html" title="Class that is used for debug input. Wraps the Input class but only works when debug input is enabled...">DebugInput</a>. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>Otter/Utility/DebugInput.cs</li>
</ul>
</div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
<div id="nav-path" class="navpath"><!-- id is needed for treeview function! -->
<ul>
<li class="navelem"><a class="el" href="namespace_otter.html">Otter</a></li><li class="navelem"><a class="el" href="class_otter_1_1_debug_input.html">DebugInput</a></li>
<li class="footer">Generated on Thu May 12 2016 18:16:53 for Otter by
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.8.5 </li>
</ul>
</div>
</body>
</html>