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<div id="projectname">Otter
&#160;<span id="projectnumber">0.9.8.91</span>
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<div id="projectbrief">2d Game Development Framework based on SFML.Net</div>
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<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
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<div class="title">Otter.Files Class Reference</div> </div>
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<p>Manages files used for game assets. Can use a packed data file of paths and byte arrays. The game will attempt to use local files before the packed data file. Packed data is expected as: bool: true to continue reading, false to stop string: the path of the file that was packed int32: the size of the file that was packed bytes: the actual data from the file
<a href="class_otter_1_1_files.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:ad99f74f5ca167bd1cab8b1717459a18f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#ad99f74f5ca167bd1cab8b1717459a18f">LoadPackedData</a> (string path)</td></tr>
<tr class="memdesc:ad99f74f5ca167bd1cab8b1717459a18f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reads data from a uncompressed packed file <a href="#ad99f74f5ca167bd1cab8b1717459a18f">More...</a><br/></td></tr>
<tr class="separator:ad99f74f5ca167bd1cab8b1717459a18f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad2bdce8b4f8fa1ecb7a477c5ed5ce90c"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#ad2bdce8b4f8fa1ecb7a477c5ed5ce90c">FileExists</a> (string path)</td></tr>
<tr class="memdesc:ad2bdce8b4f8fa1ecb7a477c5ed5ce90c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a file exists, or if it has been loaded from the packed data. <a href="#ad2bdce8b4f8fa1ecb7a477c5ed5ce90c">More...</a><br/></td></tr>
<tr class="separator:ad2bdce8b4f8fa1ecb7a477c5ed5ce90c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac63b0e4da57af7a49fc352c49a55fa1c"><td class="memItemLeft" align="right" valign="top">static Stream&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#ac63b0e4da57af7a49fc352c49a55fa1c">LoadFileStream</a> (string path)</td></tr>
<tr class="memdesc:ac63b0e4da57af7a49fc352c49a55fa1c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Load a file as a memory stream from local files or packed data. Probably don't use this a lot it probably is memory leak city. <a href="#ac63b0e4da57af7a49fc352c49a55fa1c">More...</a><br/></td></tr>
<tr class="separator:ac63b0e4da57af7a49fc352c49a55fa1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab5657cab8b3e02ec48de9073f9c67ac2"><td class="memItemLeft" align="right" valign="top">static byte[]&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#ab5657cab8b3e02ec48de9073f9c67ac2">LoadFileBytes</a> (string path)</td></tr>
<tr class="memdesc:ab5657cab8b3e02ec48de9073f9c67ac2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Load a file as a byte array from local files or packed data. <a href="#ab5657cab8b3e02ec48de9073f9c67ac2">More...</a><br/></td></tr>
<tr class="separator:ab5657cab8b3e02ec48de9073f9c67ac2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acc88c605e35ff9c6176b6f449e232155"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#acc88c605e35ff9c6176b6f449e232155">IsUsingDataPack</a> (string path)</td></tr>
<tr class="memdesc:acc88c605e35ff9c6176b6f449e232155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Check if a file is being loaded from a local file or the packed data. Note that the game will attempt to load from local files before packed data. <a href="#acc88c605e35ff9c6176b6f449e232155">More...</a><br/></td></tr>
<tr class="separator:acc88c605e35ff9c6176b6f449e232155"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-attribs"></a>
Static Public Attributes</h2></td></tr>
<tr class="memitem:a0b4a5c886f9867a61c7249d06530043c"><td class="memItemLeft" align="right" valign="top">static Dictionary&lt; string, byte[]&gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_otter_1_1_files.html#a0b4a5c886f9867a61c7249d06530043c">Data</a> = new Dictionary&lt;string, byte[]&gt;()</td></tr>
<tr class="memdesc:a0b4a5c886f9867a61c7249d06530043c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The unpacked data from a packed data file. File paths mapped to byte arrays. <a href="#a0b4a5c886f9867a61c7249d06530043c">More...</a><br/></td></tr>
<tr class="separator:a0b4a5c886f9867a61c7249d06530043c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a327e05ff371bad32c17040239424eba6"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a327e05ff371bad32c17040239424eba6"></a>
static string&#160;</td><td class="memItemRight" valign="bottom"><b>AssetsFolderPrefix</b> = &quot;Assets/&quot;</td></tr>
<tr class="separator:a327e05ff371bad32c17040239424eba6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Manages files used for game assets. Can use a packed data file of paths and byte arrays. The game will attempt to use local files before the packed data file. Packed data is expected as: bool: true to continue reading, false to stop string: the path of the file that was packed int32: the size of the file that was packed bytes: the actual data from the file </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
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<td class="memname">static bool Otter.Files.FileExists </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em></td><td>)</td>
<td></td>
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<p>Check if a file exists, or if it has been loaded from the packed data. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if the file exists or if it has been loaded from the packed data.</dd></dl>
</div>
</div>
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<td class="memname">static bool Otter.Files.IsUsingDataPack </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em></td><td>)</td>
<td></td>
</tr>
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<p>Check if a file is being loaded from a local file or the packed data. Note that the game will attempt to load from local files before packed data. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to check.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>True if the data is coming from the packed file.</dd></dl>
</div>
</div>
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<td class="memname">static byte [] Otter.Files.LoadFileBytes </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em></td><td>)</td>
<td></td>
</tr>
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<p>Load a file as a byte array from local files or packed data. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to load from.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The byte array of the data from the file.</dd></dl>
</div>
</div>
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<td class="memname">static Stream Otter.Files.LoadFileStream </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em></td><td>)</td>
<td></td>
</tr>
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<p>Load a file as a memory stream from local files or packed data. Probably don't use this a lot it probably is memory leak city. </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to load from.</td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>The stream.</dd></dl>
</div>
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<td class="memname">static void Otter.Files.LoadPackedData </td>
<td>(</td>
<td class="paramtype">string&#160;</td>
<td class="paramname"><em>path</em></td><td>)</td>
<td></td>
</tr>
</table>
</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Reads data from a uncompressed packed file </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">path</td><td>The path to the packed data file.</td></tr>
</table>
</dd>
</dl>
</div>
</div>
<h2 class="groupheader">Member Data Documentation</h2>
<a class="anchor" id="a0b4a5c886f9867a61c7249d06530043c"></a>
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<td class="memname">Dictionary&lt;string, byte[]&gt; Otter.Files.Data = new Dictionary&lt;string, byte[]&gt;()</td>
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</td>
<td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>The unpacked data from a packed data file. File paths mapped to byte arrays. </p>
</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li>Otter/Utility/Cache.cs</li>
</ul>
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