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OtterPlayGround/Docs/class_otter_1_1_sprite_batc...

13 lines
1015 B
JavaScript

var class_otter_1_1_sprite_batch =
[
[ "SpriteBatch", "class_otter_1_1_sprite_batch.html#a57e379e2234ddee171e5be41a9934aa5", null ],
[ "Begin", "class_otter_1_1_sprite_batch.html#a2146433f6b5ed23974fe01d0d48c04fa", null ],
[ "Draw", "class_otter_1_1_sprite_batch.html#af0bad431d824fd769d45141eeb8651e2", null ],
[ "End", "class_otter_1_1_sprite_batch.html#a8d8c70cf69e0130b7e41605bda9250c3", null ],
[ "SetBlendMode", "class_otter_1_1_sprite_batch.html#acc67cfde053a176d44b1eeb60d483c9a", null ],
[ "SetRenderState", "class_otter_1_1_sprite_batch.html#aef2a14202310b5d46b0081fe2c29aabb", null ],
[ "SetShader", "class_otter_1_1_sprite_batch.html#ad5b39413f380139f486ef0dc3c4d67c6", null ],
[ "SetTexture", "class_otter_1_1_sprite_batch.html#a7761a0d92ed88dbd6b72c1b67eece9de", null ],
[ "MaxSprites", "class_otter_1_1_sprite_batch.html#a544fa6a78d64b5a8b4087a1536423ce5", null ],
[ "DrawCount", "class_otter_1_1_sprite_batch.html#a019a1aa701180bd119ddfbeff50bb940", null ]
];