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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p>Struct for representing a <a class="el" href="struct_otter_1_1_point.html" title="Struct for representing a Point. ">Point</a>.
<a href="struct_otter_1_1_point.html#details">More...</a></p>
<p>Inherits IEquatable&lt; Point &gt;.</p>
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Public Member Functions</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Point</b> (int x, int y)</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (<a class="el" href="struct_otter_1_1_point.html">Point</a> other)</td></tr>
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override bool&#160;</td><td class="memItemRight" valign="bottom"><b>Equals</b> (object obj)</td></tr>
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override int&#160;</td><td class="memItemRight" valign="bottom"><b>GetHashCode</b> ()</td></tr>
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override string&#160;</td><td class="memItemRight" valign="bottom"><b>ToString</b> ()</td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator==</b> (<a class="el" href="struct_otter_1_1_point.html">Point</a> a, <a class="el" href="struct_otter_1_1_point.html">Point</a> b)</td></tr>
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static bool&#160;</td><td class="memItemRight" valign="bottom"><b>operator!=</b> (<a class="el" href="struct_otter_1_1_point.html">Point</a> a, <a class="el" href="struct_otter_1_1_point.html">Point</a> b)</td></tr>
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Public Attributes</h2></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>X</b></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>Y</b></td></tr>
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Properties</h2></td></tr>
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static <a class="el" href="struct_otter_1_1_point.html">Point</a>&#160;</td><td class="memItemRight" valign="bottom"><b>Zero</b><code> [get]</code></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Struct for representing a <a class="el" href="struct_otter_1_1_point.html" title="Struct for representing a Point. ">Point</a>. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>Otter/Utility/MonoGame/Point.cs</li>
</ul>
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