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69 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Otter;
namespace OtterPongGame {
class Paddle : Entity {
Text textScore = new Text(40);
int speed = 6;
Session player;
Image imgPaddle = Image.CreateRectangle(10, 100);
public Paddle(Session player) : base() {
this.player = player;
SetHitbox(10, 100, (int)Tags.Paddle);
Collider.CenterOrigin();
SetGraphic(imgPaddle);
imgPaddle.CenterOrigin();
if (player.Id == 0) { // player 1
X = 50;
}
else { // player 2
X = Game.Instance.Width - 50;
}
textScore.X = X;
textScore.Y = 40;
Y = Game.Instance.HalfHeight;
}
public override void Update() {
base.Update();
if (player.Controller.Button(Controls.Up).Down) {
Y -= speed;
}
if (player.Controller.Button(Controls.Down).Down) {
Y += speed;
}
if (player.Id == 0) {
textScore.String = Global.PlayerOneScore.ToString("00");
}
else {
textScore.String = Global.PlayerTwoScore.ToString("00");
}
textScore.CenterOrigin();
Y = Util.Clamp(Y, imgPaddle.HalfHeight, Game.Instance.Height - imgPaddle.HalfHeight);
}
public override void Render() {
base.Render();
Draw.Graphic(textScore, 0, 0);
}
}
}