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//Microsoft Developer Studio generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include <windows.h>
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#include <afxres.h>
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Deutsch (Deutschland) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
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#ifdef _WIN32
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LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
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#pragma code_page(1252)
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#endif //_WIN32
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDR_MENU MENU DISCARDABLE
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BEGIN
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POPUP "Ultris"
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BEGIN
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MENUITEM "Neues Spiel", ID_ULTRIS_NEUESSPIEL
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MENUITEM "Pause", ID_ULTRIS_PAUSE
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MENUITEM "Sound", ID_ULTRIS_SOUND
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MENUITEM SEPARATOR
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MENUITEM "Ende", IDM_EXIT
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END
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POPUP "Einstellungen"
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BEGIN
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MENUITEM "Konfiguration", ID_EINSTELLUNGEN_KONFIGURATION
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END
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POPUP "Info"
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BEGIN
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MENUITEM "Hilfe", ID_INFO_HILFE
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MENUITEM "Highscores", ID_INFO_HIGHSCORES
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MENUITEM "Ultris", ID_INFO_ULTRIS
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END
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_MAIN ICON DISCARDABLE "Icon.ico"
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/////////////////////////////////////////////////////////////////////////////
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//
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// Accelerator
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//
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IDR_ACCEL ACCELERATORS DISCARDABLE
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BEGIN
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"T", IDM_TEST, VIRTKEY, CONTROL, NOINVERT
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VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
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VK_F5, ID_ULTRIS_SOUND, VIRTKEY, NOINVERT
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// Dialog
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//
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IDD_HILFE DIALOG DISCARDABLE 0, 0, 302, 107
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STYLE DS_MODALFRAME | DS_3DLOOK | WS_POPUP | WS_VISIBLE | WS_CAPTION |
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WS_SYSMENU
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CAPTION "Hilfe"
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FONT 8, "MS Sans Serif"
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,245,90,50,14
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LTEXT "F1: Neues Spiel",IDC_STATIC,15,22,130,8
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LTEXT "F2: Pause (ein/aus)",IDC_STATIC,15,34,130,8
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LTEXT "F3: Schneller",IDC_STATIC,15,46,130,8
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LTEXT "F4: Langsamer",IDC_STATIC,15,58,130,8
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LTEXT "F5: Sound (ein/aus)",IDC_STATIC,15,70,130,8
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GROUPBOX "Steuerung des Spiels",IDC_STATIC,7,7,142,78
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GROUPBOX "Steuerung der Steine",IDC_STATIC,153,7,142,78
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LTEXT "J oder Cursor left: Links",IDC_STATIC,159,22,131,8
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LTEXT "L oder Cursor right: Rechts",IDC_STATIC,159,34,131,8
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LTEXT "K oder Cursor down: Linksdrehung",IDC_STATIC,159,46,131,
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8
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LTEXT "I oder Cursor up: Rechtsdrehung",IDC_STATIC,159,58,131,
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8
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LTEXT "Space: Stein fallen lassen",IDC_STATIC,159,70,126,8
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END
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IDD_ULTRIS DIALOG DISCARDABLE 0, 0, 204, 142
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STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
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CAPTION "<22>ber Ultris"
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FONT 8, "MS Sans Serif"
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BEGIN
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DEFPUSHBUTTON "OK",IDOK,150,125,50,14
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CONTROL 130,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE |
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SS_SUNKEN | WS_BORDER,7,7,190,78
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CTEXT "Demoprogramm\rzur Vorlesung\rGrafik und Spieleprogrammierung",
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IDC_STATIC,7,92,195,28
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PUSHBUTTON "Weitere Informationen",IDC_WEITERE_INFO,5,125,140,14
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END
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/////////////////////////////////////////////////////////////////////////////
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//
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// DESIGNINFO
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//
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#ifdef APSTUDIO_INVOKED
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GUIDELINES DESIGNINFO DISCARDABLE
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BEGIN
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IDD_HILFE, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 295
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TOPMARGIN, 7
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BOTTOMMARGIN, 100
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END
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IDD_ULTRIS, DIALOG
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BEGIN
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LEFTMARGIN, 7
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RIGHTMARGIN, 197
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TOPMARGIN, 7
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BOTTOMMARGIN, 135
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END
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Bitmap
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//
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IDB_ULTRIS BITMAP DISCARDABLE "bmp00001.bmp"
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#endif // Deutsch (Deutschland) resources
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Englisch (USA) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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#ifdef _WIN32
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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#endif //_WIN32
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
|
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//
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1 TEXTINCLUDE DISCARDABLE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE DISCARDABLE
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BEGIN
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"#include <windows.h>\r\n"
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"#include <afxres.h>\0"
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END
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3 TEXTINCLUDE DISCARDABLE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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#endif // Englisch (USA) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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