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//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include <windows.h>
#include <afxres.h>
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Deutsch (Deutschland) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Menu
//
IDR_MENU MENU DISCARDABLE
BEGIN
POPUP "Ultris"
BEGIN
MENUITEM "Neues Spiel", ID_ULTRIS_NEUESSPIEL
MENUITEM "Pause", ID_ULTRIS_PAUSE
MENUITEM "Sound", ID_ULTRIS_SOUND
MENUITEM SEPARATOR
MENUITEM "Ende", IDM_EXIT
END
POPUP "Einstellungen"
BEGIN
MENUITEM "Konfiguration", ID_EINSTELLUNGEN_KONFIGURATION
END
POPUP "Info"
BEGIN
MENUITEM "Hilfe", ID_INFO_HILFE
MENUITEM "Highscores", ID_INFO_HIGHSCORES
MENUITEM "Ultris", ID_INFO_ULTRIS
END
END
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN ICON DISCARDABLE "Icon.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Accelerator
//
IDR_ACCEL ACCELERATORS DISCARDABLE
BEGIN
"T", IDM_TEST, VIRTKEY, CONTROL, NOINVERT
VK_ESCAPE, IDM_EXIT, VIRTKEY, NOINVERT
VK_F5, ID_ULTRIS_SOUND, VIRTKEY, NOINVERT
END
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_HILFE DIALOG DISCARDABLE 0, 0, 302, 107
STYLE DS_MODALFRAME | DS_3DLOOK | WS_POPUP | WS_VISIBLE | WS_CAPTION |
WS_SYSMENU
CAPTION "Hilfe"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,245,90,50,14
LTEXT "F1: Neues Spiel",IDC_STATIC,15,22,130,8
LTEXT "F2: Pause (ein/aus)",IDC_STATIC,15,34,130,8
LTEXT "F3: Schneller",IDC_STATIC,15,46,130,8
LTEXT "F4: Langsamer",IDC_STATIC,15,58,130,8
LTEXT "F5: Sound (ein/aus)",IDC_STATIC,15,70,130,8
GROUPBOX "Steuerung des Spiels",IDC_STATIC,7,7,142,78
GROUPBOX "Steuerung der Steine",IDC_STATIC,153,7,142,78
LTEXT "J oder Cursor left: Links",IDC_STATIC,159,22,131,8
LTEXT "L oder Cursor right: Rechts",IDC_STATIC,159,34,131,8
LTEXT "K oder Cursor down: Linksdrehung",IDC_STATIC,159,46,131,
8
LTEXT "I oder Cursor up: Rechtsdrehung",IDC_STATIC,159,58,131,
8
LTEXT "Space: Stein fallen lassen",IDC_STATIC,159,70,126,8
END
IDD_ULTRIS DIALOG DISCARDABLE 0, 0, 204, 142
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "<22>ber Ultris"
FONT 8, "MS Sans Serif"
BEGIN
DEFPUSHBUTTON "OK",IDOK,150,125,50,14
CONTROL 130,IDC_STATIC,"Static",SS_BITMAP | SS_CENTERIMAGE |
SS_SUNKEN | WS_BORDER,7,7,190,78
CTEXT "Demoprogramm\rzur Vorlesung\rGrafik und Spieleprogrammierung",
IDC_STATIC,7,92,195,28
PUSHBUTTON "Weitere Informationen",IDC_WEITERE_INFO,5,125,140,14
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO DISCARDABLE
BEGIN
IDD_HILFE, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 295
TOPMARGIN, 7
BOTTOMMARGIN, 100
END
IDD_ULTRIS, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 197
TOPMARGIN, 7
BOTTOMMARGIN, 135
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_ULTRIS BITMAP DISCARDABLE "bmp00001.bmp"
#endif // Deutsch (Deutschland) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Englisch (USA) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include <windows.h>\r\n"
"#include <afxres.h>\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Englisch (USA) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED