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172 lines
6.6 KiB
Plaintext
172 lines
6.6 KiB
Plaintext
4 months ago
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//--------------------------------------------------------------
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// rAthena Battle Configuration File
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// Originally Translated by Peter Kieser <pfak@telus.net>
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// Made in to plainer English by Ancyker
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
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//--------------------------------------------------------------
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// Minimum delay between whisper/global/party/guild messages (in ms)
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// Messages that break this threshold are silently omitted.
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min_chat_delay: 0
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// Valid range of dyes and styles on the client.
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min_hair_style: 0
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max_hair_style: 42
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min_hair_color: 0
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max_hair_color: 8
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min_cloth_color: 0
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max_cloth_color: 7
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min_body_style: 0
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max_body_style: 1
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// When set to yes, the damage field in packets sent from woe maps will be set
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// to -1, making it impossible for GMs, Bots and Hexed clients to know the
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// actual damage caused by attacks. (Note 1)
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hide_woe_damage: no
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// "hair style" number that identifies pet.
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// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
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// This value is always higher than the max hair-style available in said client.
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// Known values to work (all 2005 clients):
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// older sakexes: 20
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// sakexe 0614: 24
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// sakexe 0628 (and later): 100
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pet_hair_style: 100
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// Visible area size (how many squares away from a player they can see)
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area_size: 14
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// Maximum walk path (how many cells a player can walk going to cursor)
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max_walk_path: 17
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// Maximum allowed 'level' value that can be sent in unit packets.
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// Use together with the aura_lv setting to tell when exactly to show the aura.
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// NOTE: You also need to adjust the client if you want this to work.
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// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
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// NOTE: If you don't know what this does, don't change it!!!
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max_lv: 99
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// Level required to display an aura.
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// NOTE: This assumes that sending max_lv to the client will display the aura.
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// NOTE: aura_lv must not be less than max_lv.
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// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
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// will be sent as being all level 98, and only characters with level
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// 150 or more will be reported as having level 99 and show an aura.
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aura_lv: 99
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// Units types affected by max_lv and aura_lv settings. (Note 3)
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// Note: If an unit type, which normally does not show an aura, is
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// set it will obtain an aura when it meets the level requirement.
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// Default: 0 (none)
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client_limit_unit_lv: 0
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// Will tuxedo and wedding dresses be shown when worn? (Note 1)
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wedding_modifydisplay: no
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// Save Clothes color. (This will degrade performance) (Note 1)
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save_clothcolor: yes
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// Save body styles. (Note 1)
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save_body_style: yes
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// Do not display cloth colors for the wedding class?
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// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
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// for this option to take effect. Set this to yes if your cloth palettes
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// pack doesn't has wedding palettes (or has less than the other jobs)
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wedding_ignorepalette: no
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// Do not display cloth colors for the Xmas costume?
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// Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs)
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xmas_ignorepalette: no
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// Do not display cloth colors for the Summer costume?
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// Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs)
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summer_ignorepalette: no
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// Do not display cloth colors for the Hanbok costume?
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// Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs)
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hanbok_ignorepalette: no
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// Do not display cloth colors for the Oktoberfest costume?
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// Set this to yes if your cloth palettes pack doesn't have Oktoberfest palettes (or has less than the other jobs)
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oktoberfest_ignorepalette: no
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// Set this to 1 if your clients have langtype problems and can't display motd properly
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motd_type: 0
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// Show rAthena version to users when the login?
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display_version: yes
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// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
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// NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect.
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display_hallucination: yes
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// Set this to 1 if your client supports status change timers and you want to use them
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// Clients from 2009 onward support this
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display_status_timers: yes
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// Randomizes the dice emoticon server-side, to prevent clients from forging
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// packets for the desired number. (Note 1)
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client_reshuffle_dice: yes
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// Sorts the character and guild storage before it is sent to the client.
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// Official servers do not sort storage. (Note 1)
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// NOTE: Enabling this option degrades performance.
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client_sort_storage: no
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// Update enemy position while in invisible state? (Note 1)
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// NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect.
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// So that will help client handling WPE - Maya Purple Hack stuff.
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// But it will screw 'the game animation display' while players in invisible state.
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update_enemy_position: yes
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// When a player teleports, changes maps, or logs in, will they face the direction they were facing before warped?
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// Official: Disabled, players always face North.
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spawn_direction: no
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// Show the MVP EXP reward message for clients 2013-12-23cRagexe and newer? (Note 1)
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// kRO removed the packet and this re-enables the message.
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// Official: Disabled.
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mvp_exp_reward_message: no
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// Send ping timer
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// Interval in seconds for each timer invoke.
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ping_timer_inverval: 30
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// Send packets timeout in seconds before ping packet can be sent.
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ping_time: 20
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// Show skill scale for clients 2015-12-23 and newer? (Note 1)
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// Official: yes
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show_skill_scale: yes
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// Should the connection be dropped on server side after a player disconnection request was received? (Note 1)
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// Note: Enabling this is known to cause problems on clients that make use of REST API calls.
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// Official: no
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drop_connection_on_quit: no
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// Macro Detector retries
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// Number of times someone can fail the macro detection before being banned.
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// Official: 3 (minimum: 1)
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macro_detection_retry: 3
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// Macro Detector timeout
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// Amount of time in milliseconds before the macro detection will fail and the user will be banned.
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// Official: 60000
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macro_detection_timeout: 60000
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// Macro Detector punishment type
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// 0 - Ban
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// 1 - Jail
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// Official: 0
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macro_detection_punishment: 0
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// Macro Detector punishment duration
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// Amount of time in minutes that the punishment type is active for. Use 0 for infinite.
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// Official: 0
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macro_detection_punishment_time: 0
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