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178 lines
5.7 KiB
Plaintext
178 lines
5.7 KiB
Plaintext
4 months ago
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//--------------------------------------------------------------
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// rAthena Feature Configuration File
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//--------------------------------------------------------------
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// Note 1: Value is a config switch (on/off, yes/no or 1/0)
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// Note 2: Value is in percents (100 means 100%)
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// Note 3: Value is a bit field. If no description is given,
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// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
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//--------------------------------------------------------------
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// Buying store (Note 1)
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// Requires: 2010-04-27aRagexeRE or later
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feature.buying_store: on
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// Search stores (Note 1)
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// Requires: 2010-08-03aRagexeRE or later
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feature.search_stores: on
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// Atcommand suggestions (Note 1)
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// If one type incomplete atcommand, it will suggest the complete ones.
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feature.atcommand_suggestions: off
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// Auction (Note 1)
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// Feature became unstable on clients 2012 onwards (exact date not known),
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// it has been fixed on clients 2013-05-15 onwards however.
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// Feature was removed again on clients 2014-11-12 and later.
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feature.auction: off
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// Warp suggestions (Note 1)
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// Show suggestions when attempting to @warp to a non-existent map?
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feature.warp_suggestions: off
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// Banking (Note 1)
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// Requires: 2013-07-24aRagexe or later
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feature.banking: on
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// Should Banking strictly checks the UI state on zeny deposit and withdrawal? (Note 1)
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// Note: Disabled by default because existing official clients do not report the banking UI state to the server.
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// But this config could be useful in case of clients that actually report the UI state or custom clients.
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feature.banking_state_enforce: no
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// Autotrade persistency (Note 1)
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// Should vendors that used @autotrade be restored after a restart?
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feature.autotrade: on
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// In which direction should respawned autotraders look?
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// Possible values are from 0-7
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// Default: 4(South)
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// -1 = Last player's direction
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feature.autotrade_direction: 4
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// Change player's head direction?
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// -1 = Last condition
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// 0 = Forward
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// 1 = Right
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// 2 = Left
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feature.autotrade_head_direction: 0
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// Do you want your autotraders to sit?
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// -1 = Last player's condition, sitting or standing
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// 0 = Standing
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// 1 = Sitting
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feature.autotrade_sit: 1
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// Delay in milliseconds to open vending/buyingsotre after player logged in.
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feature.autotrade_open_delay: 5000
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// Battlegrounds queue interface. Makes it possible to queue for a battleground anywhere using the battle menu.
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// Requires: 2012-04-10aRagexe or later
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feature.bgqueue: on
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// Roulette (Note 1)
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// Requires: 2014-10-22bRagexe or later
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feature.roulette: on
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// Roulette bonus reward
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// Multiply amount by 2 if the reward item ID is the same as bonus item ID
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feature.roulette_bonus_reward: on
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// Achievement (Note 1)
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// Requires: 2015-05-13aRagexe or later
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feature.achievement: on
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// Refine UI (Note 1)
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// Requires: 2016-10-12aRagexeRE or later
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feature.refineui: on
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// Equipment Switch (Note 1)
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// Requires: 2017-02-08bRagexeRE or later
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feature.equipswitch: on
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// Pet evolution (Note 1)
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// Requires: 2014-10-08aRagexe or later
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feature.petevolution: on
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// Automatic Pet Feeding (Note 1)
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// Requires: 2014-10-08aRagexe or later
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feature.petautofeed: on
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// At which hunger rate should pet autofeeding trigger? (Note 2)
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// Default: 89
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feature.pet_autofeed_rate: 89
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// Homunculues Autofeeding (Note 1)
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// Requires: 2017-09-20bRagexeRE or later
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feature.homunculus_autofeed: on
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// At which rate should homunculus autofeeding trigger? (Note 2)
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// Default: 30
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//
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// NOTE:
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// This setting only applies, if your client side LUAs are bugged.
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// By default the client triggers the feeding packet itself once
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// it reaches the limit that is hardcoded in the client.
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feature.homunculus_autofeed_rate: 30
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// Attendance System (Note 1)
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// Requires: 2018-03-07bRagexeRE or later
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feature.attendance: on
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// Private Airship System (Note 1)
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// Requires: 2018-03-21aRagexeRE or later
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feature.privateairship: on
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// Barter Shop System (Note 1)
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// Requires: 2019-01-16RagexeRE or later
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feature.barter: on
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// Extended Barter Shop System (Note 1)
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// Requires: 2019-11-06RagexeRE or later
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feature.barter_extended: on
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// The timeout in milliseconds when a dynamic NPC will be despawned if not used.
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// Default: 60000 (60s)
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feature.dynamicnpc_timeout: 60000
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// The x range in which the dynamic NPC will be spawned relative to the player.
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// Default: 2
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feature.dynamicnpc_rangex: 2
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// The y range in which the dynamic NPC will be spawned relative to the player.
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// Default: 2
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feature.dynamicnpc_rangey: 2
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// Should the dynamic NPCs look into the direction of the player? (Note 1)
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// Default: no
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feature.dynamicnpc_direction: no
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// Itemlink System on informational related commands (Note 1)
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// Generates an itemlink string for an item and can be used for npctalk, message,
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// dispbottom, and broadcast commands. The result is clickable-item name just
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// like from SHIFT+Click from player's inventory/cart/equipment window.
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// Requires: 2015-11-04Ragexe or later
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feature.itemlink: on
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// Itemlink System on NPC messages (Note 1)
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// Generates an itemlink string for an item and can be used for NPC's mes command.
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// Requires: 2010-01-01 or later
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feature.mesitemlink: on
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// Force all mesitemlinks to be wrapped in brackets (Note 1)
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// Default: no
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feature.mesitemlink_brackets: no
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// Force all mesitemlinks to use the database name (Note 1)
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// Default: no
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feature.mesitemlink_dbname: no
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// Stylist UI (Note 1)
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// Requires: 2015-11-04 or later
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feature.stylist: on
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// Are players allowed to reconnect into instances? (Note 1)
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// This is enabled by default in Renewal mode and
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// disabled by default in Pre-Renewal mode.
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// If this is allowed the "nosave" mapflag is still being respected
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// and may prevent players from warping back into the instance.
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//feature.instance_allow_reconnect: yes
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